2025-6-30

This commit is contained in:
2025-06-30 11:55:03 +08:00
parent 52f0d1d648
commit 591630dc7e
6 changed files with 115 additions and 32 deletions

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@@ -63,7 +63,6 @@
</forcedHediffs>
</AlienRace.AlienBackstoryDef>
<!-- 战车 -->
<AlienRace.AlienBackstoryDef>
<defName>WULA_AI_Heavy_Panzer_Child_Backstory01</defName>
@@ -71,7 +70,7 @@
<slot>Childhood</slot>
<title>重型战车</title>
<titleShort>重型战车</titleShort>
<description>[PAWN_nameDef] 是一台搭载了高等级智能的重型战车,被设计用于支援乌拉帝国部队的突击。</description>
<description>[PAWN_nameDef] 是一台搭载了高等级人工智能的重型战车,被设计用于支援乌拉帝国部队的突击。</description>
<skillGains>
<Shooting>100</Shooting>
<Melee>100</Melee>

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@@ -305,15 +305,93 @@
</li>
</ingredients>
</RecipeDef>
<HediffDef ParentName="ImplantHediffBase">
<defName>WULA_Body_Fixed</defName>
<hediffClass>Hediff_Implant</hediffClass>
<label>已修复</label>
<description>这个合成人的破损已被细致地修复。</description>
<descriptionShort>修复</descriptionShort>
<descriptionShort>这个合成人的破损已被细致地修复</descriptionShort>
<isBad>false</isBad>
<duplicationAllowed>true</duplicationAllowed>
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
</HediffDef>
<ThingDef ParentName="ResourceBase">
<defName>WULA_Soul_Wedge</defName>
<label>魂楔</label>
<description>一种通过特殊手段将生命体部分灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能。</description>
<graphicData>
<texPath>Things/Item/Resource/Silver</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<resourceReadoutPriority>First</resourceReadoutPriority>
<soundInteract>Silver_Drop</soundInteract>
<soundDrop>Silver_Drop</soundDrop>
<useHitPoints>false</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<resourceReadoutAlwaysShow>true</resourceReadoutAlwaysShow>
<statBases>
<MarketValue>10</MarketValue>
<Mass>0.001</Mass>
</statBases>
<stackLimit>500</stackLimit>
<smallVolume>true</smallVolume>
<deepCommonality>0.5</deepCommonality>
<deepCountPerPortion>70</deepCountPerPortion>
<deepLumpSizeRange>2~10</deepLumpSizeRange>
<burnableByRecipe>false</burnableByRecipe>
<smeltable>true</smeltable>
<possessionCount>40</possessionCount>
<stuffProps>
<color>(180,173,150)</color>
<commonality>0.05</commonality>
<constructEffect>ConstructMetal</constructEffect>
<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
</stuffProps>
</ThingDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Extract_Soul_Wedge</defName>
<label>提取魂楔</label>
<description>从该目标体内提取一枚魂楔以供乌拉帝国灵能法杖充能,提取魂楔会永久伤害目标的意识。</description>
<jobString>正在提取魂楔</jobString>
<workAmount>500</workAmount>
<hideBodyPartNames>true</hideBodyPartNames>
<targetsBodyPart>false</targetsBodyPart>
<isViolation>true</isViolation>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<uiIconThing>HemogenPack</uiIconThing>
<anesthetize>false</anesthetize>
<workSkillLearnFactor>2</workSkillLearnFactor>
<products>
<WULA_Soul_Wedge>1</WULA_Soul_Wedge>
</products>
<addsHediff>WULA_Extract_Soul_Wedge_Hediff</addsHediff>
</RecipeDef>
<HediffDef ParentName="ImplantHediffBase">
<defName>WULA_Extract_Soul_Wedge_Hediff</defName>
<hediffClass>Hediff_Implant</hediffClass>
<label>灵魂抽离</label>
<description>该生物有一部分灵魂被人为的分离了。</description>
<descriptionShort>该生物有一部分灵魂被人为的分离了。</descriptionShort>
<isBad>true</isBad>
<duplicationAllowed>true</duplicationAllowed>
<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
<stages>
<li>
<!-- 能力修改 -->
<capMods>
<!-- 初始意识+20% -->
<li>
<capacity>Consciousness</capacity>
<offset>-0.20</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
</Defs>

View File

@@ -43,7 +43,7 @@
<li>Steel</li>
</thingDefs>
</filter>
<count>100</count>
<count>300</count>
</li>
<li>
<filter>
@@ -51,7 +51,7 @@
<li>Plasteel</li>
</thingDefs>
</filter>
<count>40</count>
<count>160</count>
</li>
<li>
<filter>
@@ -59,7 +59,15 @@
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>4</count>
<count>15</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>2</count>
</li>
</ingredients>
<products>
@@ -69,4 +77,4 @@
<ThingDef>Wula_AI_Heavy_Panzer</ThingDef>
</descriptionHyperlinks>
</RecipeDef>
</Defs>
</Defs>

View File

@@ -97,11 +97,11 @@
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>BasicMechtech</project>
<project>Batteries</project>
</li>
<li Class="ScenPart_StartingResearch">
<def>StartingResearch</def>
<project>Batteries</project>
<project>WULA_Base_Technology</project>
</li>
<!-- Game start dialog -->

View File

@@ -297,6 +297,9 @@
<!-- 大型生产器 -->
<ThingDef ParentName="BuildingBase">
<defName>WULA_Large_Mechine_proudctor</defName>
<label>乌拉帝国机械工厂</label>
<description>乌拉帝国所建造的一种机械工厂,能构建各种除了合成人外的乌拉帝国机械体。</description>
<thingClass>Building_MechGestator</thingClass>
<containedPawnsSelectable>true</containedPawnsSelectable>
<tickerType>Normal</tickerType>
@@ -311,30 +314,13 @@
<inspectorTabs>
<li>ITab_Bills</li>
</inspectorTabs>
<building>
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
<ai_chillDestination>false</ai_chillDestination>
<buildingTags>
<li>Production</li>
<li>Biotech</li>
</buildingTags>
</building>
<designationCategory>Biotech</designationCategory>
<uiOrder>2400</uiOrder>
<defaultPlacingRot>South</defaultPlacingRot>
<placeWorkers>
<li>PlaceWorker_MechGestatorTop</li>
</placeWorkers>
<comps>
<li Class="CompProperties_WasteProducer" />
<li Class="CompProperties_Flickable"/>
</comps>
<defName>WULA_Large_Mechine_proudctor</defName>
<label>乌拉帝国机械工厂</label>
<description>乌拉帝国所建造的一种机械工厂,能构建各种除了合成人外的乌拉帝国机械体。</description>
<graphicData>
<texPath>Wula/Building/WULA_Heavy_War_Machine_Productor</texPath>
<graphicClass>Graphic_Multi</graphicClass>
@@ -356,6 +342,13 @@
<li>StandardMechtech</li>
</researchPrerequisites>
<building>
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
<ai_chillDestination>false</ai_chillDestination>
<buildingTags>
<li>Production</li>
<li>Biotech</li>
</buildingTags>
<barDrawData>
<north>
<preRotationOffset>(-1.06, 0.91)</preRotationOffset>
@@ -420,6 +413,8 @@
<li>WULA_Build_AI_Heavy_Panzer</li>
</recipes>
<comps>
<li Class="CompProperties_WasteProducer" />
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>500</basePowerConsumption>

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@@ -101,7 +101,7 @@
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>7</Crafting>
</skillRequirements>
@@ -113,13 +113,16 @@
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Heaven</defName>
<label>APs_82"天之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为弹药施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconScale>1.1</uiIconScale>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<techLevel>Medieval</techLevel>
<weaponTags>
<li>NeolithicMeleeBasic</li>
@@ -156,10 +159,10 @@
<comps Inherit="False">
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_Scepter_Of_Heaven_Ability</abilityDef>
<maxCharges>1</maxCharges>
<maxCharges>3</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>Steel</ammoDef>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>1</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>