2025-6-30
This commit is contained in:
@@ -63,7 +63,6 @@
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</forcedHediffs>
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</AlienRace.AlienBackstoryDef>
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<!-- 战车 -->
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<AlienRace.AlienBackstoryDef>
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<defName>WULA_AI_Heavy_Panzer_Child_Backstory01</defName>
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@@ -71,7 +70,7 @@
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<slot>Childhood</slot>
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<title>重型战车</title>
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<titleShort>重型战车</titleShort>
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<description>[PAWN_nameDef] 是一台搭载了高等级智能的重型战车,被设计用于支援乌拉帝国部队的突击。</description>
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<description>[PAWN_nameDef] 是一台搭载了高等级人工智能的重型战车,被设计用于支援乌拉帝国部队的突击。</description>
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<skillGains>
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<Shooting>100</Shooting>
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<Melee>100</Melee>
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@@ -305,15 +305,93 @@
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</li>
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</ingredients>
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</RecipeDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Body_Fixed</defName>
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<hediffClass>Hediff_Implant</hediffClass>
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<label>已修复</label>
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<description>这个合成人的破损已被细致地修复。</description>
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<descriptionShort>已修复</descriptionShort>
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<descriptionShort>这个合成人的破损已被细致地修复。</descriptionShort>
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<isBad>false</isBad>
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<duplicationAllowed>true</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
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</HediffDef>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_Soul_Wedge</defName>
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<label>魂楔</label>
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<description>一种通过特殊手段将生命体部分灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能。</description>
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<graphicData>
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<texPath>Things/Item/Resource/Silver</texPath>
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<graphicClass>Graphic_StackCount</graphicClass>
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</graphicData>
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<resourceReadoutPriority>First</resourceReadoutPriority>
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<soundInteract>Silver_Drop</soundInteract>
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<soundDrop>Silver_Drop</soundDrop>
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<useHitPoints>false</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<resourceReadoutAlwaysShow>true</resourceReadoutAlwaysShow>
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<statBases>
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<MarketValue>10</MarketValue>
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<Mass>0.001</Mass>
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</statBases>
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<stackLimit>500</stackLimit>
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<smallVolume>true</smallVolume>
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<deepCommonality>0.5</deepCommonality>
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<deepCountPerPortion>70</deepCountPerPortion>
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<deepLumpSizeRange>2~10</deepLumpSizeRange>
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<burnableByRecipe>false</burnableByRecipe>
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<smeltable>true</smeltable>
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<possessionCount>40</possessionCount>
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<stuffProps>
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<color>(180,173,150)</color>
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<commonality>0.05</commonality>
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<constructEffect>ConstructMetal</constructEffect>
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<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
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<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
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<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
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<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
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</stuffProps>
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</ThingDef>
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>WULA_Extract_Soul_Wedge</defName>
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<label>提取魂楔</label>
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<description>从该目标体内提取一枚魂楔以供乌拉帝国灵能法杖充能,提取魂楔会永久伤害目标的意识。</description>
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<jobString>正在提取魂楔</jobString>
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<workAmount>500</workAmount>
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<hideBodyPartNames>true</hideBodyPartNames>
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<targetsBodyPart>false</targetsBodyPart>
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<isViolation>true</isViolation>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<uiIconThing>HemogenPack</uiIconThing>
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<anesthetize>false</anesthetize>
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<workSkillLearnFactor>2</workSkillLearnFactor>
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<products>
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<WULA_Soul_Wedge>1</WULA_Soul_Wedge>
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</products>
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<addsHediff>WULA_Extract_Soul_Wedge_Hediff</addsHediff>
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</RecipeDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Extract_Soul_Wedge_Hediff</defName>
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<hediffClass>Hediff_Implant</hediffClass>
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<label>灵魂抽离</label>
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<description>该生物有一部分灵魂被人为的分离了。</description>
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<descriptionShort>该生物有一部分灵魂被人为的分离了。</descriptionShort>
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<isBad>true</isBad>
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<duplicationAllowed>true</duplicationAllowed>
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<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
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<stages>
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<li>
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<!-- 能力修改 -->
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<capMods>
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<!-- 初始意识+20% -->
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.20</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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@@ -43,7 +43,7 @@
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<li>Steel</li>
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</thingDefs>
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</filter>
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<count>100</count>
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<count>300</count>
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</li>
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<li>
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<filter>
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@@ -51,7 +51,7 @@
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<li>Plasteel</li>
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</thingDefs>
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</filter>
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<count>40</count>
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<count>160</count>
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</li>
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<li>
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<filter>
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@@ -59,7 +59,15 @@
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<li>ComponentIndustrial</li>
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</thingDefs>
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</filter>
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<count>4</count>
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<count>15</count>
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</li>
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<li>
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<filter>
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<thingDefs>
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<li>ComponentSpacer</li>
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</thingDefs>
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</filter>
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<count>2</count>
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</li>
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</ingredients>
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<products>
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@@ -69,4 +77,4 @@
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<ThingDef>Wula_AI_Heavy_Panzer</ThingDef>
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</descriptionHyperlinks>
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</RecipeDef>
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</Defs>
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</Defs>
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@@ -97,11 +97,11 @@
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</li>
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<li Class="ScenPart_StartingResearch">
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<def>StartingResearch</def>
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<project>BasicMechtech</project>
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<project>Batteries</project>
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</li>
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<li Class="ScenPart_StartingResearch">
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<def>StartingResearch</def>
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<project>Batteries</project>
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<project>WULA_Base_Technology</project>
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</li>
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<!-- Game start dialog -->
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@@ -297,6 +297,9 @@
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<!-- 大型生产器 -->
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<ThingDef ParentName="BuildingBase">
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<defName>WULA_Large_Mechine_proudctor</defName>
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<label>乌拉帝国机械工厂</label>
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<description>乌拉帝国所建造的一种机械工厂,能构建各种除了合成人外的乌拉帝国机械体。</description>
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<thingClass>Building_MechGestator</thingClass>
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<containedPawnsSelectable>true</containedPawnsSelectable>
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<tickerType>Normal</tickerType>
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@@ -311,30 +314,13 @@
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<building>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
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<ai_chillDestination>false</ai_chillDestination>
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<buildingTags>
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<li>Production</li>
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<li>Biotech</li>
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</buildingTags>
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</building>
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<designationCategory>Biotech</designationCategory>
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<uiOrder>2400</uiOrder>
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<defaultPlacingRot>South</defaultPlacingRot>
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<placeWorkers>
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<li>PlaceWorker_MechGestatorTop</li>
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</placeWorkers>
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<comps>
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<li Class="CompProperties_WasteProducer" />
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<li Class="CompProperties_Flickable"/>
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</comps>
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<defName>WULA_Large_Mechine_proudctor</defName>
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<label>乌拉帝国机械工厂</label>
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<description>乌拉帝国所建造的一种机械工厂,能构建各种除了合成人外的乌拉帝国机械体。</description>
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<graphicData>
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<texPath>Wula/Building/WULA_Heavy_War_Machine_Productor</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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@@ -356,6 +342,13 @@
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<li>StandardMechtech</li>
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</researchPrerequisites>
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<building>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
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<ai_chillDestination>false</ai_chillDestination>
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<buildingTags>
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<li>Production</li>
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<li>Biotech</li>
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</buildingTags>
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<barDrawData>
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<north>
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<preRotationOffset>(-1.06, 0.91)</preRotationOffset>
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@@ -420,6 +413,8 @@
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<li>WULA_Build_AI_Heavy_Panzer</li>
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</recipes>
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<comps>
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<li Class="CompProperties_WasteProducer" />
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>500</basePowerConsumption>
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@@ -101,7 +101,7 @@
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_2_Melee_Technology</researchPrerequisite>
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<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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@@ -113,13 +113,16 @@
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_Heaven</defName>
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<label>APs_82"天之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为弹药施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,将任意人员折跃到地图上的任意地点。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Heaven</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<uiIconScale>1.1</uiIconScale>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<techLevel>Medieval</techLevel>
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<weaponTags>
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<li>NeolithicMeleeBasic</li>
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@@ -156,10 +159,10 @@
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<comps Inherit="False">
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_Scepter_Of_Heaven_Ability</abilityDef>
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<maxCharges>1</maxCharges>
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<maxCharges>3</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>Steel</ammoDef>
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<ammoDef>WULA_Soul_Wedge</ammoDef>
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<ammoCountPerCharge>1</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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</li>
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