2025-6-30
This commit is contained in:
@@ -305,15 +305,93 @@
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</li>
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</ingredients>
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</RecipeDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Body_Fixed</defName>
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<hediffClass>Hediff_Implant</hediffClass>
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<label>已修复</label>
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<description>这个合成人的破损已被细致地修复。</description>
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<descriptionShort>已修复</descriptionShort>
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<descriptionShort>这个合成人的破损已被细致地修复。</descriptionShort>
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<isBad>false</isBad>
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<duplicationAllowed>true</duplicationAllowed>
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<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
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<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
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</HediffDef>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_Soul_Wedge</defName>
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<label>魂楔</label>
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<description>一种通过特殊手段将生命体部分灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能。</description>
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<graphicData>
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<texPath>Things/Item/Resource/Silver</texPath>
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<graphicClass>Graphic_StackCount</graphicClass>
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</graphicData>
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<resourceReadoutPriority>First</resourceReadoutPriority>
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<soundInteract>Silver_Drop</soundInteract>
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<soundDrop>Silver_Drop</soundDrop>
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<useHitPoints>false</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<resourceReadoutAlwaysShow>true</resourceReadoutAlwaysShow>
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<statBases>
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<MarketValue>10</MarketValue>
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<Mass>0.001</Mass>
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</statBases>
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<stackLimit>500</stackLimit>
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<smallVolume>true</smallVolume>
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<deepCommonality>0.5</deepCommonality>
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<deepCountPerPortion>70</deepCountPerPortion>
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<deepLumpSizeRange>2~10</deepLumpSizeRange>
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<burnableByRecipe>false</burnableByRecipe>
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<smeltable>true</smeltable>
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<possessionCount>40</possessionCount>
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<stuffProps>
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<color>(180,173,150)</color>
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<commonality>0.05</commonality>
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<constructEffect>ConstructMetal</constructEffect>
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<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
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<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
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<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
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<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
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</stuffProps>
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</ThingDef>
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>WULA_Extract_Soul_Wedge</defName>
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<label>提取魂楔</label>
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<description>从该目标体内提取一枚魂楔以供乌拉帝国灵能法杖充能,提取魂楔会永久伤害目标的意识。</description>
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<jobString>正在提取魂楔</jobString>
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<workAmount>500</workAmount>
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<hideBodyPartNames>true</hideBodyPartNames>
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<targetsBodyPart>false</targetsBodyPart>
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<isViolation>true</isViolation>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<uiIconThing>HemogenPack</uiIconThing>
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<anesthetize>false</anesthetize>
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<workSkillLearnFactor>2</workSkillLearnFactor>
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<products>
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<WULA_Soul_Wedge>1</WULA_Soul_Wedge>
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</products>
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<addsHediff>WULA_Extract_Soul_Wedge_Hediff</addsHediff>
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</RecipeDef>
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<HediffDef ParentName="ImplantHediffBase">
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<defName>WULA_Extract_Soul_Wedge_Hediff</defName>
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<hediffClass>Hediff_Implant</hediffClass>
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<label>灵魂抽离</label>
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<description>该生物有一部分灵魂被人为的分离了。</description>
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<descriptionShort>该生物有一部分灵魂被人为的分离了。</descriptionShort>
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<isBad>true</isBad>
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<duplicationAllowed>true</duplicationAllowed>
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<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
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<stages>
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<li>
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<!-- 能力修改 -->
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<capMods>
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<!-- 初始意识+20% -->
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.20</offset>
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</li>
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</capMods>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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