2025-6-30

This commit is contained in:
2025-06-30 11:55:03 +08:00
parent 52f0d1d648
commit 591630dc7e
6 changed files with 115 additions and 32 deletions

View File

@@ -305,15 +305,93 @@
</li>
</ingredients>
</RecipeDef>
<HediffDef ParentName="ImplantHediffBase">
<defName>WULA_Body_Fixed</defName>
<hediffClass>Hediff_Implant</hediffClass>
<label>已修复</label>
<description>这个合成人的破损已被细致地修复。</description>
<descriptionShort>修复</descriptionShort>
<descriptionShort>这个合成人的破损已被细致地修复</descriptionShort>
<isBad>false</isBad>
<duplicationAllowed>true</duplicationAllowed>
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
</HediffDef>
<ThingDef ParentName="ResourceBase">
<defName>WULA_Soul_Wedge</defName>
<label>魂楔</label>
<description>一种通过特殊手段将生命体部分灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能。</description>
<graphicData>
<texPath>Things/Item/Resource/Silver</texPath>
<graphicClass>Graphic_StackCount</graphicClass>
</graphicData>
<resourceReadoutPriority>First</resourceReadoutPriority>
<soundInteract>Silver_Drop</soundInteract>
<soundDrop>Silver_Drop</soundDrop>
<useHitPoints>false</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<resourceReadoutAlwaysShow>true</resourceReadoutAlwaysShow>
<statBases>
<MarketValue>10</MarketValue>
<Mass>0.001</Mass>
</statBases>
<stackLimit>500</stackLimit>
<smallVolume>true</smallVolume>
<deepCommonality>0.5</deepCommonality>
<deepCountPerPortion>70</deepCountPerPortion>
<deepLumpSizeRange>2~10</deepLumpSizeRange>
<burnableByRecipe>false</burnableByRecipe>
<smeltable>true</smeltable>
<possessionCount>40</possessionCount>
<stuffProps>
<color>(180,173,150)</color>
<commonality>0.05</commonality>
<constructEffect>ConstructMetal</constructEffect>
<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
</stuffProps>
</ThingDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Extract_Soul_Wedge</defName>
<label>提取魂楔</label>
<description>从该目标体内提取一枚魂楔以供乌拉帝国灵能法杖充能,提取魂楔会永久伤害目标的意识。</description>
<jobString>正在提取魂楔</jobString>
<workAmount>500</workAmount>
<hideBodyPartNames>true</hideBodyPartNames>
<targetsBodyPart>false</targetsBodyPart>
<isViolation>true</isViolation>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<uiIconThing>HemogenPack</uiIconThing>
<anesthetize>false</anesthetize>
<workSkillLearnFactor>2</workSkillLearnFactor>
<products>
<WULA_Soul_Wedge>1</WULA_Soul_Wedge>
</products>
<addsHediff>WULA_Extract_Soul_Wedge_Hediff</addsHediff>
</RecipeDef>
<HediffDef ParentName="ImplantHediffBase">
<defName>WULA_Extract_Soul_Wedge_Hediff</defName>
<hediffClass>Hediff_Implant</hediffClass>
<label>灵魂抽离</label>
<description>该生物有一部分灵魂被人为的分离了。</description>
<descriptionShort>该生物有一部分灵魂被人为的分离了。</descriptionShort>
<isBad>true</isBad>
<duplicationAllowed>true</duplicationAllowed>
<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
<stages>
<li>
<!-- 能力修改 -->
<capMods>
<!-- 初始意识+20% -->
<li>
<capacity>Consciousness</capacity>
<offset>-0.20</offset>
</li>
</capMods>
</li>
</stages>
</HediffDef>
</Defs>