2025-8-13

This commit is contained in:
2025-08-13 10:36:53 +08:00
parent 9870849cf9
commit 5a09353cef
10 changed files with 1000 additions and 857 deletions

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@@ -192,64 +192,6 @@
<controlGroupPortraitZoom>0.45</controlGroupPortraitZoom>
</PawnKindDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_AI_Engineer_Mother_PawnKind</defName>
<label>PMu-7"西比尔卡"</label>
<race>Wula_AI_Engineer_Mother</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>1000</combatPower>
<isBoss>true</isBoss>
<maxPerGroup>1</maxPerGroup>
<isGoodBreacher>true</isGoodBreacher>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_AI_Bomb_Mother/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>5</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<weaponTags>
<li>Wula_AI_Engineer_Mother_Weapon</li>
</weaponTags>
<controlGroupPortraitZoom>0.3</controlGroupPortraitZoom>
</PawnKindDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_AI_Engineer_Mother_Attack_PawnKind</defName>
<label>PMu-7A"斯托洛维耶"</label>
<race>Wula_AI_Engineer_Mother_Attack</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>1000</combatPower>
<isBoss>true</isBoss>
<maxPerGroup>1</maxPerGroup>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_AI_Bomb_Mother/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>5</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<weaponTags>
<li>Wula_AI_Engineer_Mother_Attack_Weapon</li>
</weaponTags>
<controlGroupPortraitZoom>0.3</controlGroupPortraitZoom>
</PawnKindDef>
<PawnKindDef ParentName="NonCombatLightMechanoidKind">
<defName>Mech_WULA_Cat</defName>
<label>乌拉猫猫</label>
@@ -347,53 +289,6 @@
<li>Wula_Assault_Cat_Weapon</li>
</weaponTags>
</PawnKindDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Bomb</defName>
<label>炸弹乌拉猫猫</label>
<race>Mech_WULA_Cat_Bomb</race>
<forceNoDeathNotification>true</forceNoDeathNotification>
<lifeStages Inherit="False">
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_bomb_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Inf</defName>
<label>步兵乌拉猫猫</label>
<race>Mech_WULA_Cat_Inf</race>
<forceNoDeathNotification>true</forceNoDeathNotification>
<weaponTags>
<li>Wula_Assault_Cat_Weapon</li>
</weaponTags>
</PawnKindDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Commander</defName>
<label>指挥官乌拉猫猫</label>
<race>Mech_WULA_Cat_Commander</race>
<forceNoDeathNotification>true</forceNoDeathNotification>
<weaponTags>
<li>Wula_Assault_Cat_Weapon</li>
</weaponTags>
<lifeStages Inherit="False">
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_Commander_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_Commander_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>
<PawnKindDef ParentName="NonCombatLightMechanoidKind">
<defName>Mech_WULA_Cat_DM</defName>
<label>暗物质猫猫</label>
@@ -419,7 +314,6 @@
<techHediffsChance>1</techHediffsChance>
</PawnKindDef>
<!-- 乌拉族反常网络 -->
<PawnKindDef Name="Wula_Broken_Personality_Pawn_Base" Abstract="True">
<race>WulaSpecies</race>

View File

@@ -408,99 +408,6 @@
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="MediumMechanoidRecipe">
<defName>WULA_Build_AI_Engineer_Mother</defName>
<label>建造PMu-7"西比尔卡"</label>
<description>建造一台PMu-7"西比尔卡"开拓单元。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>600</count>
</li>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>250</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>24</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<products>
<Wula_AI_Engineer_Mother>1</Wula_AI_Engineer_Mother>
</products>
<descriptionHyperlinks>
<ThingDef>Wula_AI_Engineer_Mother</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>Wula_AI_Engineer_Mother_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="MediumMechanoidRecipe">
<defName>WULA_Build_AI_Engineer_Mother_Attack</defName>
<label>建造PMu-7A"斯托洛维耶"</label>
<description>建造一台PMu-7A"斯托洛维耶"开拓单元。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>600</count>
</li>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>250</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>24</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<products>
<Wula_AI_Engineer_Mother_Attack>1</Wula_AI_Engineer_Mother_Attack>
</products>
<descriptionHyperlinks>
<ThingDef>Wula_AI_Engineer_Mother_Attack</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>Wula_AI_Engineer_Mother_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="LightMechanoidRecipe">
<defName>WULA_Build_Wula_Synth</defName>
<label>建造URa-00"机械乌拉"</label>

View File

@@ -453,8 +453,8 @@
<li>WULA_Build_Mech_Cat_DM</li>
<li>WULA_Build_AI_Heavy_Panzer</li>
<li>WULA_Build_AI_Heavy_Panzer_Gunnery</li>
<li>WULA_Build_AI_Engineer_Mother</li>
<li>WULA_Build_AI_Engineer_Mother_Attack</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">WULA_Build_AI_Engineer_Mother</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">WULA_Build_AI_Engineer_Mother_Attack</li>
<li MayRequire="Ludeon.RimWorld.Anomaly">WULA_Build_Psi_Titan</li>
</recipes>
<comps>
@@ -539,85 +539,6 @@
</comps>
</ThingDef>
<!-- 飞船暗物质引擎 -->
<ThingDef ParentName="FuelTankBase" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Wula_DarkEnergy_FuelTank</defName>
<label>乌拉帝国暗物质引擎</label>
<description>乌拉帝国用于进行湮灭反应释放巨量能源并将其转化为逆重飞船飞行所需燃料的设备——它可以储存无限的能源,并且在真空环境下还能释放大量的电力。\n\n如果是想进入地表请提前规划电源储存非真空环境下内部的湮灭反应保险将启动以防止意外发生这意味着在地表上该设施只生产燃料</description>
<tickerType>Normal</tickerType>
<graphicData>
<texPath>Wula/Building/Wula_DarkEnergy_FuelTank</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(3,3.2)</drawSize>
<drawOffset>(0,0,0.2)</drawOffset>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
<rotatable>false</rotatable>
<statBases>
<MaxHitPoints>300</MaxHitPoints>
<Mass>70</Mass>
<Flammability>1</Flammability>
<Beauty>-10</Beauty>
<WorkToBuild>3000</WorkToBuild>
</statBases>
<size>(3, 3)</size>
<costList>
<Steel>400</Steel>
<ComponentSpacer>8</ComponentSpacer>
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
</costList>
<designationCategory>WULA_Buildings</designationCategory>
<costList>
<Steel>100</Steel>
<ComponentSpacer>2</ComponentSpacer>
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
</costList>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>12</glowRadius>
<glowColor>(177, 0, 31, 0)</glowColor>
<colorPickerEnabled>true</colorPickerEnabled>
<darklightToggle>true</darklightToggle>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>-36000</basePowerConsumption>
<transmitsPower>true</transmitsPower>
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
</li>
<li Class="CompProperties_LowPowerUnlessVacuum">
<lowPowerConsumptionFactor>0</lowPowerConsumptionFactor>
<checkRoomVacuum>false</checkRoomVacuum>
</li>
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>-30</fuelConsumptionRate>
<fuelCapacity>1000</fuelCapacity>
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
<fuelFilter>
<thingDefs>
<li>Chemfuel</li>
</thingDefs>
</fuelFilter>
<fuelLabel>暗物质燃料</fuelLabel>
<fuelGizmoLabel>暗物质燃料</fuelGizmoLabel>
<consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
<autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>
<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
<showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle>
<canEjectFuel>false</canEjectFuel>
<drawFuelGaugeInMap>false</drawFuelGaugeInMap>
<initialFuelPercent>0.000001</initialFuelPercent>
</li>
</comps>
<uiOrder>2155</uiOrder>
<researchPrerequisites>
<li>WULA_Dark_Matter_Technology</li>
</researchPrerequisites>
</ThingDef>
<!-- 乌拉族睡眠点 -->
<ThingDef ParentName="SleepingSpotBase">
<defName>Wula_SleepingSpot</defName>

View File

@@ -1,86 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- <ThingDef ParentName="BuildingBase">
<defName>WULA_OfferingPedestal</defName>
<label>帝国献祭基座</label>
<description>一个用于进行灵能献祭的华丽基座。它可以作为灵能的冥想焦点,并能通过附近的灵能设施获得强化。它是启动帝国科技献祭仪式的关键建筑。</description>
<tickerType>Normal</tickerType>
<passability>Standable</passability>
<scatterableOnMapGen>false</scatterableOnMapGen>
<building>
<sowTag>SupportPlantsOnly</sowTag>
<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
<ai_chillDestination>false</ai_chillDestination>
<wakeDormantPawnsOnConstruction>false</wakeDormantPawnsOnConstruction>
<artificialForMeditationPurposes>false</artificialForMeditationPurposes>
<buildingTags>
<li>Anomaly</li>
</buildingTags>
</building>
<uiOrder>200</uiOrder>
<graphicData>
<texPath>Things/Building/PsychicRitualSpot</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(3, 3)</drawSize>
</graphicData>
<size>(3, 3)</size>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<researchPrerequisites>
<li>WULA_FE_Spiritualist_Base_Technology</li>
</researchPrerequisites>
<inspectorTabs>
<li>ITab_Entity</li>
</inspectorTabs>
<designationCategory>WULA_Buildings</designationCategory>
<altitudeLayer>FloorEmplacement</altitudeLayer>
<selectable>true</selectable>
<rotatable>false</rotatable>
<statBases>
<WorkToBuild>0</WorkToBuild>
<MeditationFocusStrength>0.08</MeditationFocusStrength>
</statBases>
<useHitPoints>false</useHitPoints>
<placeWorkers>
<li>PlaceWorker_NeverAdjacentUnstandableRadial</li>
</placeWorkers>
<drawPlaceWorkersWhileSelected>True</drawPlaceWorkersWhileSelected>
<comps>
<li Class="WulaFallenEmpire.CompProperties_WulaRitualSpot">
</li>
<li Class="CompProperties_AffectedByFacilities">
<linkableFacilities>
<li>ShardBeacon</li>
<li>VoidSculpture</li>
</linkableFacilities>
</li>
<li Class="CompProperties_MeditationFocus">
<statDef>MeditationFocusStrength</statDef>
<focusTypes>
<li>Void</li>
</focusTypes>
<offsets>
<li Class="FocusStrengthOffset_BuildingDefs">
<defs>
<li>ShardBeacon</li>
</defs>
<offsetPerBuilding>0.02</offsetPerBuilding>
<radius>9.9</radius>
<maxBuildings>4</maxBuildings>
<explanationKey>MeditationFocusPerBuilding</explanationKey>
<explanationKeyAbstract>MeditationFocusPerBuildingAbstract</explanationKeyAbstract>
</li>
<li Class="FocusStrengthOffset_BuildingDefs">
<defs>
<li>VoidSculpture</li>
</defs>
<offsetPerBuilding>0.02</offsetPerBuilding>
<radius>9.9</radius>
<maxBuildings>6</maxBuildings>
<explanationKey>MeditationFocusPerBuilding</explanationKey>
<explanationKeyAbstract>MeditationFocusPerBuildingAbstract</explanationKeyAbstract>
</li>
</offsets>
</li>
</comps>
</ThingDef> -->
</Defs>

View File

@@ -1506,142 +1506,4 @@
<!-- <preExplosionSpawnSingleThingDef>CraterMedium</preExplosionSpawnSingleThingDef> -->
</projectile>
</ThingDef>
<!-- 西比尔卡默认武器 -->
<ThingDef ParentName="BaseGun">
<defName>WULA_SP_Engineer_Mother_FakeWeapon</defName>
<label>敢死猫猫生产</label>
<description>PMu-7"西比尔卡"内置的生产单元,可以源源不断地放出绑着炸弹的乌拉猫猫,以自杀式袭击击溃敌人阵线。</description>
<techLevel>Ultra</techLevel>
<uiIconPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin_south</uiIconPath>
<relicChance>0</relicChance>
<graphicData>
<texPath>Wula/Things/WULA_Cat/AllegianceOverlays/None_north</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<tradeability>None</tradeability>
<uiIconScale>1.4</uiIconScale>
<statBases>
<WorkToMake>20000</WorkToMake>
<Mass>150</Mass>
<AccuracyTouch>0.1</AccuracyTouch>
<AccuracyShort>0.1</AccuracyShort>
<AccuracyMedium>0.1</AccuracyMedium>
<AccuracyLong>0.1</AccuracyLong>
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>100</Plasteel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<weaponTags>
<li>Wula_AI_Engineer_Mother_Weapon</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<label>绑着炸弹的乌拉猫猫</label>
<defaultProjectile>Grenade_WULA_SP_Engineer_Mother_FakeWeapon</defaultProjectile>
<warmupTime>0</warmupTime>
<range>1</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<hasStandardCommand>true</hasStandardCommand>
<targetable>true</targetable>
<targetParams>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<soundCast>ThrowGrenade</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
<canGoWild>false</canGoWild>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseGrenadeProjectile">
<defName>Grenade_WULA_SP_Engineer_Mother_FakeWeapon</defName>
<label>绑着炸弹的乌拉猫猫</label>
<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<graphicData>
<texPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<speed>41</speed>
<spawnsPawnKind>Mech_WULA_Cat_Bomb</spawnsPawnKind>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseGun">
<defName>WULA_SP_Engineer_Mother_Attack_FakeWeapon</defName>
<label>步兵猫猫生产</label>
<description>PMu-7A"斯托洛维耶"内置的生产单元可以源源不断地放出端着DLa-4"云母"突击步枪的乌拉猫猫,构成一道坚韧的防线。</description>
<techLevel>Ultra</techLevel>
<relicChance>0</relicChance>
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<graphicData>
<texPath>Wula/Things/WULA_Cat/AllegianceOverlays/None_north</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<tradeability>None</tradeability>
<uiIconScale>1.4</uiIconScale>
<statBases>
<WorkToMake>20000</WorkToMake>
<Mass>150</Mass>
<AccuracyTouch>0.1</AccuracyTouch>
<AccuracyShort>0.1</AccuracyShort>
<AccuracyMedium>0.1</AccuracyMedium>
<AccuracyLong>0.1</AccuracyLong>
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>100</Plasteel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<weaponTags>
<li>Wula_AI_Engineer_Mother_Attack_Weapon</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<label>步兵乌拉猫猫</label>
<defaultProjectile>Grenade_WULA_SP_Engineer_Mother_Attack_FakeWeapon</defaultProjectile>
<warmupTime>0</warmupTime>
<range>1</range>
<burstShotCount>2</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<hasStandardCommand>true</hasStandardCommand>
<targetable>true</targetable>
<targetParams>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<soundCast>ThrowGrenade</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
<canGoWild>false</canGoWild>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseGrenadeProjectile">
<defName>Grenade_WULA_SP_Engineer_Mother_Attack_FakeWeapon</defName>
<label>步兵乌拉猫猫</label>
<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<graphicData>
<texPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<speed>41</speed>
<spawnsPawnKind>Mech_WULA_Cat_Inf</spawnsPawnKind>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
</Defs>

View File

@@ -1,6 +1,230 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AlienRace.ThingDef_AlienRace Name="Race_Wula_Machine" ParentName="Human">
<ThingDef Name="Wula_Human_Protect_Superclass" ParentName="BasePawn">
<defName>Human</defName>
<label>human</label>
<description>A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets.</description>
<statBases>
<MarketValue>1750</MarketValue>
<MoveSpeed>4.6</MoveSpeed>
<ComfyTemperatureMin>16</ComfyTemperatureMin>
<ComfyTemperatureMax>26</ComfyTemperatureMax>
<LeatherAmount>75</LeatherAmount>
<RoyalFavorValue>3</RoyalFavorValue>
<Wildness>0.75</Wildness> <!-- Hidden except for wild people -->
</statBases>
<tools>
<li>
<label>left fist</label>
<labelNoLocation>fist</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>8.2</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>14</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
</li>
<li>
<label>right fist</label>
<labelNoLocation>fist</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>8.2</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup>
<surpriseAttack>
<extraMeleeDamages>
<li>
<def>Stun</def>
<amount>14</amount>
</li>
</extraMeleeDamages>
</surpriseAttack>
</li>
<li>
<label>teeth</label>
<capacities>
<li>Bite</li>
</capacities>
<power>8.2</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup>
<chanceFactor>0.07</chanceFactor>
<soundMeleeHit>Pawn_Melee_HumanBite_Hit</soundMeleeHit>
<soundMeleeMiss>Pawn_Melee_HumanBite_Miss</soundMeleeMiss>
</li>
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>5</power>
<cooldownTime>2</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
<chanceFactor>0.2</chanceFactor>
</li>
</tools>
<race>
<thinkTreeMain>Humanlike</thinkTreeMain>
<thinkTreeConstant>HumanlikeConstant</thinkTreeConstant>
<intelligence>Humanlike</intelligence>
<makesFootprints>true</makesFootprints>
<lifeExpectancy>80</lifeExpectancy>
<bloodDef>Filth_Blood</bloodDef>
<bloodSmearDef>Filth_BloodSmear</bloodSmearDef>
<leatherDef>Leather_Human</leatherDef>
<nameCategory>HumanStandard</nameCategory>
<body>Human</body>
<renderTree>Humanlike</renderTree>
<baseBodySize>1</baseBodySize>
<baseHealthScale>1</baseHealthScale>
<foodType>OmnivoreHuman</foodType>
<gestationPeriodDays>18</gestationPeriodDays>
<meatMarketValue>0.8</meatMarketValue>
<manhunterOnDamageChance>0.50</manhunterOnDamageChance>
<manhunterOnTameFailChance>0.10</manhunterOnTameFailChance>
<soundCallIntervalRange>2000~5000</soundCallIntervalRange>
<canBecomeShambler>true</canBecomeShambler>
<knowledgeCategory MayRequire="Ludeon.RimWorld.Anomaly">Basic</knowledgeCategory>
<anomalyKnowledge>1</anomalyKnowledge>
<hasUnnaturalCorpse>true</hasUnnaturalCorpse>
<litterSizeCurve>
<points>
<li>(0.5, 0)</li>
<li>(1, 1)</li>
<li>(1.01, 0.02)</li>
<li>(3.5, 0)</li>
</points>
</litterSizeCurve>
<lifeStageAges>
<li>
<def>HumanlikeBaby</def>
<minAge>0</minAge>
</li>
<li>
<def>HumanlikeChild</def>
<minAge>3</minAge>
</li>
<li MayRequire="Ludeon.RimWorld.Biotech">
<def>HumanlikePreTeenager</def>
<minAge>9</minAge>
</li>
<li>
<def>HumanlikeTeenager</def>
<minAge>13</minAge>
</li>
<li>
<def>HumanlikeAdult</def>
<minAge>18</minAge>
</li>
</lifeStageAges>
<lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
<Firefighter>7</Firefighter>
<Patient>0</Patient>
<Doctor>10</Doctor>
<PatientBedRest>0</PatientBedRest>
<Childcare MayRequire="Ludeon.RimWorld.Biotech">0</Childcare>
<BasicWorker>3</BasicWorker>
<Warden>10</Warden>
<Handling>7</Handling>
<Cooking>7</Cooking>
<Hunting>7</Hunting>
<Construction>10</Construction>
<Growing>7</Growing>
<Mining>7</Mining>
<PlantCutting>7</PlantCutting>
<Smithing>13</Smithing>
<Tailoring>7</Tailoring>
<Art>10</Art>
<Crafting>7</Crafting>
<Hauling>3</Hauling>
<Cleaning>3</Cleaning>
<Research>13</Research>
<DarkStudy MayRequire="Ludeon.RimWorld.Anomaly">13</DarkStudy>
</lifeStageWorkSettings>
<soundMeleeDodge>Pawn_MeleeDodge</soundMeleeDodge>
<specialShadowData>
<volume>(0.3, 0.8, 0.4)</volume>
<offset>(0,0,-0.3)</offset>
</specialShadowData>
<ageGenerationCurve>
<points>
<li MayRequire="Ludeon.RimWorld.Biotech">(0,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(0.001,43)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(8,86)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(12.5,118)</li> <!-- Exclude 12.5-13 years to avoid spawning pawns who are very close to becoming adults -->
<li MayRequire="Ludeon.RimWorld.Biotech">(12.51,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(13,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(13.001,122)</li><!-- End exclude -->
<li MayRequire="Ludeon.RimWorld.Biotech">(13.999,130)</li>
<li>(14,0)</li>
<li MayRequire="Ludeon.RimWorld.Biotech">(14.001,130)</li>
<li>(16,100)</li>
<li>(50,100)</li>
<li>(60,30)</li>
<li>(70,18)</li>
<li>(80,10)</li>
<li>(90,3)</li>
<li>(100,0)</li>
</points>
</ageGenerationCurve>
<hediffGiverSets>
<li>OrganicStandard</li>
<li>Human</li>
</hediffGiverSets>
</race>
<recipes>
<li>ExciseCarcinoma</li>
<li>AdministerMechSerumHealer</li>
<li>RemoveBodyPart</li>
<li>Euthanize</li>
<li>Anesthetize</li>
<li>CureScaria</li>
<li MayRequire="Ludeon.RimWorld.Biotech">Vasectomy</li>
<li MayRequire="Ludeon.RimWorld.Biotech">ReverseVasectomy</li>
<li MayRequire="Ludeon.RimWorld.Biotech">TubalLigation</li>
<li MayRequire="Ludeon.RimWorld.Biotech">ExtractOvum</li>
<li MayRequire="Ludeon.RimWorld.Royalty">CureBloodRot</li>
<li MayRequire="Ludeon.RimWorld.Royalty">CureAbasia</li>
<li MayRequire="Ludeon.RimWorld.Biotech">ExtractHemogenPack</li>
<li MayRequire="Ludeon.RimWorld.Biotech">BloodTransfusion</li>
<li MayRequire="Ludeon.RimWorld.Biotech">ImplantXenogerm</li>
<li MayRequire="Ludeon.RimWorld.Biotech">ImplantIUD</li>
<li MayRequire="Ludeon.RimWorld.Biotech">RemoveIUD</li>
<li MayRequire="Ludeon.RimWorld.Biotech">TerminatePregnancy</li>
<li MayRequire="Ludeon.RimWorld.Anomaly">SurgicalInspection</li>
<li MayRequire="Ludeon.RimWorld.Anomaly">BlissLobotomy</li>
<li MayRequire="Ludeon.RimWorld.Anomaly">GhoulInfusion</li>
<li MayRequire="Ludeon.RimWorld.Odyssey">RemovePorcupineQuill</li>
</recipes>
<ingredient>
<mergeCompatibilityTags>
<li>HumanMeat</li>
</mergeCompatibilityTags>
</ingredient>
<comps>
<li MayRequire="Ludeon.RimWorld.Anomaly" Class="CompProperties_HoldingPlatformTarget">
<baseEscapeIntervalMtbDays>120</baseEscapeIntervalMtbDays>
<getsColdContainmentBonus>true</getsColdContainmentBonus>
</li>
<li MayRequire="Ludeon.RimWorld.Anomaly" Class="CompProperties_Studiable">
<frequencyTicks>120000</frequencyTicks>
<minMonolithLevelForStudy>1</minMonolithLevelForStudy>
<requiresImprisonment>true</requiresImprisonment>
</li>
</comps>
</ThingDef>
<AlienRace.ThingDef_AlienRace Name="Race_Wula_Machine" ParentName="Wula_Human_Protect_Superclass">
<defName>WulaSpecies</defName>
<label>机械乌拉</label>
<description>乌拉星人是一个曾统治银河系的堕落帝国的主要种族,机械乌拉则是仿照她们样貌制作的合成人——随着帝国的衰颓,大量乌拉合成人流散各地。她们拥有近乎无限的寿命,并且拥有一部分机械体的特性。</description>
@@ -742,203 +966,6 @@
<label>SMp-38A"斯佩萨特"</label>
<description>乌拉帝国所使用的中型突击战车,以逆重的方式悬浮于战场上,搭载了联装机炮和用于杀伤软目标的"石英"火箭弹,并且拥有足以保护一支突击小队的护盾。</description>
</ThingDef>
<ThingDef Name="Wula_AI_Engineer_Mother" ParentName="HeavyMechanoid">
<defName>Wula_AI_Engineer_Mother</defName>
<label>PMu-7"西比尔卡"</label>
<description>乌拉帝国的机械开拓单元,通常被投放到荒无人烟的星球上进行初步开发。这种型号的开拓单元可以生产以自杀式袭击攻击敌人的乌拉猫猫,以及配备护盾的指挥官乌拉猫猫。</description>
<uiIconPath>Wula/Things/Wula_AI_Bomb_Mother/Wula_AI_Bomb_Mother_Icon</uiIconPath>
<statBases>
<BandwidthCost>4</BandwidthCost>
<MoveSpeed>4</MoveSpeed>
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
<!-- 有自带护甲,对热量伤害有高抵抗 -->
<ArmorRating_Sharp>0.75</ArmorRating_Sharp>
<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
<ArmorRating_Heat>2.00</ArmorRating_Heat>
<CarryingCapacity>1200</CarryingCapacity>
<ShootingAccuracyPawn>100</ShootingAccuracyPawn>
<IncomingDamageFactor>0.75</IncomingDamageFactor>
<MechEnergyLossPerHP MayRequire="Ludeon.RimWorld.Biotech">0.1</MechEnergyLossPerHP>
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
</statBases>
<race>
<fleshType>Mechanoid</fleshType>
<body>Wula_AI_Engineer_Mother_Body</body>
<baseBodySize>10.0</baseBodySize>
<baseHealthScale>4</baseHealthScale>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<soundWounded>Pawn_Mech_Tunneler_Wounded</soundWounded>
<soundDeath>Pawn_Mech_Tunneler_Death</soundDeath>
<soundCall>Pawn_Mech_Tunneler_Call</soundCall>
</li>
</lifeStageAges>
<bulletStaggerEffecterDef>TunnelerSlowedDown</bulletStaggerEffecterDef>
</race>
<tools Inherit="False">
<li>
<label>机械足踢击</label>
<labelNoLocation>踢击</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>5</power>
<cooldownTime>3</cooldownTime>
<linkedBodyPartsGroup>Legs</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
<comps>
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
</comps>
</ThingDef>
<AbilityDef>
<defName>Wula_AI_Engineer_Mother_Ability</defName>
<label>部署CAt-44"指挥官猫猫"</label>
<description>向所在单元格部署一只CAt-44"指挥官猫猫",这种机械体比起同类来说拥有很高的防御,在配备了远程武器的同时还配备了一个不会过载的护盾发生器,可以掩护敢死猫猫的前进。</description>
<iconPath>Wula/Things/WULA_Commander_Cat/WULA_Cat_Thin_south</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<cooldownTicksRange>8000</cooldownTicksRange>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>14.9</range>
<warmupTime>0.25</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>Bullet_Wula_AI_Engineer_Mother_Ability</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_Wula_AI_Engineer_Mother_Ability</defName>
<label>CAt-44"指挥官猫猫"</label>
<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
<graphicData>
<texPath>Things/Building/Security/BroadshieldProjector</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<speed>41</speed>
<spawnsPawnKind>Mech_WULA_Cat_Commander</spawnsPawnKind>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
<ThingDef ParentName="Wula_AI_Engineer_Mother">
<defName>Wula_AI_Engineer_Mother_Attack</defName>
<label>PMu-7A"斯托洛维耶"</label>
<description>乌拉帝国的机械开拓单元,通常被投放到荒无人烟的星球上进行初步开发。这种型号的开拓单元可以生产装备轻型武器的乌拉猫猫,并且可以在战场上投放低角护盾。</description>
<uiIconPath>Wula/Things/Wula_AI_Bomb_Mother/Wula_AI_Bomb_Mother_Icon</uiIconPath>
</ThingDef>
<AbilityDef>
<defName>Wula_AI_Engineer_Mother_Attack_Ability</defName>
<label>部署低角护盾</label>
<description>向所在单元格部署一个低角护盾,该护盾不会由于攻击而过载,但是会在几十秒后烧毁。</description>
<iconPath>Things/Building/Security/BroadshieldProjector</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<cooldownTicksRange>36000</cooldownTicksRange>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>14.9</range>
<warmupTime>0.25</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>Bullet_Wula_AI_Engineer_Mother_Attack_Ability</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_Wula_AI_Engineer_Mother_Attack_Ability</defName>
<label>低角护盾</label>
<thingClass>Projectile_SpawnsThing</thingClass>
<graphicData>
<texPath>Things/Building/Security/BroadshieldProjector</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<explosionRadius>19.9</explosionRadius> <!-- Must be kept in sync with range of Gun_TacticalTurret -->
<speed>41</speed>
<spawnsThingDef>Wula_shieldProjector</spawnsThingDef>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>Wula_shieldProjector</defName>
<label>乌拉帝国低角护盾</label>
<description>一个比常规低角护盾保护范围更大的护盾由乌拉帝国的PMu-7系列机械体部署。它可以无限地吸收来袭火力但是会在一段时间后烧毁。</description>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<drawerType>MapMeshAndRealTime</drawerType>
<pathCost>0</pathCost>
<passability>Standable</passability>
<fillPercent>0.35</fillPercent>
<graphicData>
<texPath>Things/Building/Security/BroadshieldProjector</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.9</drawSize>
<shadowData>
<volume>(0.3, 0.2, 0.3)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
<damageData>
<rect>(0.2,0.2,0.6,0.6)</rect>
</damageData>
</graphicData>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<Flammability>0.5</Flammability>
</statBases>
<tickerType>Normal</tickerType>
<killedLeavings/>
<rotatable>false</rotatable>
<selectable>true</selectable>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
<repairEffect>ConstructMetal</repairEffect>
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
<building>
<claimable>false</claimable>
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
<ai_chillDestination>false</ai_chillDestination>
<isEdifice>false</isEdifice>
<destroyEffecter>Broadshield_Burnout</destroyEffecter>
</building>
<comps>
<li Class="CompProperties_ProjectileInterceptor">
<radius>6.9</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles>
<interceptOutgoingProjectiles>false</interceptOutgoingProjectiles>
<color>(0.9, 0.2, 0.2)</color>
<idlePulseSpeed>3</idlePulseSpeed>
<minIdleAlpha>0.2</minIdleAlpha>
<disarmedByEmpForTicks>600</disarmedByEmpForTicks>
<drawWithNoSelection>True</drawWithNoSelection>
<activeSound>Broadshield_Ambience</activeSound>
</li>
<li Class="CompProperties_DestroyAfterDelay">
<delayTicks>1800</delayTicks>
<destroyMode>KillFinalize</destroyMode>
<countdownLabel>烧毁于</countdownLabel>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="LightMechanoid">
<defName>Mech_WULA_Cat</defName>
@@ -1094,161 +1121,6 @@
<MoveSpeed>4</MoveSpeed>
</statBases>
</ThingDef>
<ThingDef ParentName="BaseDrone" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Bomb</defName>
<label>CAt-89"敢死猫猫"</label>
<description>乌拉帝国的一种小型机械体,浑身缠满炸药,以自杀式袭击攻击敌方。</description>
<uiIconPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin_south</uiIconPath>
<race>
<thinkTreeConstant>HunterDroneConstant</thinkTreeConstant>
<baseHealthScale>0.35</baseHealthScale>
<baseBodySize>0.7</baseBodySize>
<hasCorpse>true</hasCorpse>
<body>Mech_Light</body>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Hunter_Wounded</soundWounded>
<soundDeath>Pawn_Hunter_Death</soundDeath>
<soundCall>Pawn_Hunter_Call</soundCall>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>4</MoveSpeed>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>1100</totalPowerTicks> <!-- 5 hours -->
<labelOverride>电池电量</labelOverride>
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
<li Class="CompProperties_HunterDrone">
<explosionRadius>1.5</explosionRadius>
<explosionDamageType>Bomb</explosionDamageType>
<explosionDamageAmount>40</explosionDamageAmount>
</li>
</comps>
<tools Inherit="False">
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseDrone" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Commander</defName>
<label>CAt-44"指挥官猫猫"</label>
<description>乌拉帝国的一种小型机械体,比起同类来说拥有很高的防御,在配备了远程武器的同时还配备了一个护盾发生器,这种盾会同时阻拦向外发射的射弹和向盾内发射的射弹。</description>
<uiIconPath>Wula/Things/WULA_Commander_Cat/WULA_Cat_Thin_south</uiIconPath>
<race>
<baseHealthScale>3</baseHealthScale>
<thinkTreeConstant>SentryDroneConstant</thinkTreeConstant>
<baseBodySize>0.7</baseBodySize>
<hasCorpse>true</hasCorpse>
<body>Mech_Light</body>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Hunter_Wounded</soundWounded>
<soundDeath>Pawn_Hunter_Death</soundDeath>
<soundCall>Pawn_Hunter_Call</soundCall>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>4</MoveSpeed>
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
<IncomingDamageFactor>0.75</IncomingDamageFactor>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>2200</totalPowerTicks> <!-- 1 hours -->
<labelOverride>电池电量</labelOverride>
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
<li Class="CompProperties_ProjectileInterceptor">
<radius>7.5</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles>
<interceptOutgoingProjectiles>true</interceptOutgoingProjectiles>
<color>(0.9, 0.2, 0.2)</color>
<idlePulseSpeed>3</idlePulseSpeed>
<minIdleAlpha>0.2</minIdleAlpha>
<disarmedByEmpForTicks>600</disarmedByEmpForTicks>
<drawWithNoSelection>True</drawWithNoSelection>
<activeSound>Broadshield_Ambience</activeSound>
</li>
</comps>
<tools Inherit="False">
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseDrone" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Inf</defName>
<label>CAt-90"步兵猫猫"</label>
<description>乌拉帝国的一种小型机械体装备了一把DLa-4"云母"突击步枪附下挂刺刀,以在战场上拖住敌军。</description>
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<race>
<thinkTreeConstant>SentryDroneConstant</thinkTreeConstant>
<baseBodySize>0.7</baseBodySize>
<hasCorpse>true</hasCorpse>
<body>Mech_Light</body>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Hunter_Wounded</soundWounded>
<soundDeath>Pawn_Hunter_Death</soundDeath>
<soundCall>Pawn_Hunter_Call</soundCall>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>4</MoveSpeed>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>4400</totalPowerTicks> <!-- 2 hours -->
<labelOverride>电池电量</labelOverride>
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
<tools Inherit="False">
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="LightMechanoid">
<defName>Mech_WULA_Cat_DM</defName>
<label>CAt-96"暗物质猫猫"</label>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 飞船暗物质引擎 -->
<ThingDef ParentName="FuelTankBase" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Wula_DarkEnergy_FuelTank</defName>
<label>乌拉帝国暗物质引擎</label>
<description>乌拉帝国用于进行湮灭反应释放巨量能源并将其转化为逆重飞船飞行所需燃料的设备——它可以储存无限的能源,并且在真空环境下还能释放大量的电力。\n\n如果是想进入地表请提前规划电源储存非真空环境下内部的湮灭反应保险将启动以防止意外发生这意味着在地表上该设施只生产燃料</description>
<tickerType>Normal</tickerType>
<graphicData>
<texPath>Wula/Building/Wula_DarkEnergy_FuelTank</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(3,3.2)</drawSize>
<drawOffset>(0,0,0.2)</drawOffset>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
<rotatable>false</rotatable>
<statBases>
<MaxHitPoints>300</MaxHitPoints>
<Mass>70</Mass>
<Flammability>1</Flammability>
<Beauty>-10</Beauty>
<WorkToBuild>3000</WorkToBuild>
</statBases>
<size>(3, 3)</size>
<costList>
<Steel>400</Steel>
<ComponentSpacer>8</ComponentSpacer>
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
</costList>
<designationCategory>WULA_Buildings</designationCategory>
<costList>
<Steel>100</Steel>
<ComponentSpacer>2</ComponentSpacer>
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
</costList>
<comps>
<li Class="CompProperties_Glower">
<glowRadius>12</glowRadius>
<glowColor>(177, 0, 31, 0)</glowColor>
<colorPickerEnabled>true</colorPickerEnabled>
<darklightToggle>true</darklightToggle>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>-36000</basePowerConsumption>
<transmitsPower>true</transmitsPower>
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
</li>
<li Class="CompProperties_LowPowerUnlessVacuum">
<lowPowerConsumptionFactor>0</lowPowerConsumptionFactor>
<checkRoomVacuum>false</checkRoomVacuum>
</li>
<li Class="CompProperties_Refuelable">
<fuelConsumptionRate>-30</fuelConsumptionRate>
<fuelCapacity>1000</fuelCapacity>
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
<fuelFilter>
<thingDefs>
<li>Chemfuel</li>
</thingDefs>
</fuelFilter>
<fuelLabel>暗物质燃料</fuelLabel>
<fuelGizmoLabel>暗物质燃料</fuelGizmoLabel>
<consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
<autoRefuelPercent>1</autoRefuelPercent>
<showFuelGizmo>true</showFuelGizmo>
<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
<showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle>
<canEjectFuel>false</canEjectFuel>
<drawFuelGaugeInMap>false</drawFuelGaugeInMap>
<initialFuelPercent>0.000001</initialFuelPercent>
</li>
</comps>
<uiOrder>2155</uiOrder>
<researchPrerequisites>
<li>WULA_Dark_Matter_Technology</li>
</researchPrerequisites>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- 西比尔卡默认武器 -->
<ThingDef ParentName="BaseGun">
<defName>WULA_SP_Engineer_Mother_FakeWeapon</defName>
<label>敢死猫猫生产</label>
<description>PMu-7"西比尔卡"内置的生产单元,可以源源不断地放出绑着炸弹的乌拉猫猫,以自杀式袭击击溃敌人阵线。</description>
<techLevel>Ultra</techLevel>
<uiIconPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin_south</uiIconPath>
<relicChance>0</relicChance>
<graphicData>
<texPath>Wula/Things/WULA_Cat/AllegianceOverlays/None_north</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<tradeability>None</tradeability>
<uiIconScale>1.4</uiIconScale>
<statBases>
<WorkToMake>20000</WorkToMake>
<Mass>150</Mass>
<AccuracyTouch>0.1</AccuracyTouch>
<AccuracyShort>0.1</AccuracyShort>
<AccuracyMedium>0.1</AccuracyMedium>
<AccuracyLong>0.1</AccuracyLong>
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>100</Plasteel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<weaponTags>
<li>Wula_AI_Engineer_Mother_Weapon</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<label>绑着炸弹的乌拉猫猫</label>
<defaultProjectile>Grenade_WULA_SP_Engineer_Mother_FakeWeapon</defaultProjectile>
<warmupTime>0</warmupTime>
<range>1</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<hasStandardCommand>true</hasStandardCommand>
<targetable>true</targetable>
<targetParams>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<soundCast>ThrowGrenade</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
<canGoWild>false</canGoWild>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseGrenadeProjectile">
<defName>Grenade_WULA_SP_Engineer_Mother_FakeWeapon</defName>
<label>绑着炸弹的乌拉猫猫</label>
<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<graphicData>
<texPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<speed>41</speed>
<spawnsPawnKind>Mech_WULA_Cat_Bomb</spawnsPawnKind>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseGun">
<defName>WULA_SP_Engineer_Mother_Attack_FakeWeapon</defName>
<label>步兵猫猫生产</label>
<description>PMu-7A"斯托洛维耶"内置的生产单元可以源源不断地放出端着DLa-4"云母"突击步枪的乌拉猫猫,构成一道坚韧的防线。</description>
<techLevel>Ultra</techLevel>
<relicChance>0</relicChance>
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<graphicData>
<texPath>Wula/Things/WULA_Cat/AllegianceOverlays/None_north</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>2</drawSize>
</graphicData>
<tradeability>None</tradeability>
<uiIconScale>1.4</uiIconScale>
<statBases>
<WorkToMake>20000</WorkToMake>
<Mass>150</Mass>
<AccuracyTouch>0.1</AccuracyTouch>
<AccuracyShort>0.1</AccuracyShort>
<AccuracyMedium>0.1</AccuracyMedium>
<AccuracyLong>0.1</AccuracyLong>
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>100</Plasteel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<weaponTags>
<li>Wula_AI_Engineer_Mother_Attack_Weapon</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<label>步兵乌拉猫猫</label>
<defaultProjectile>Grenade_WULA_SP_Engineer_Mother_Attack_FakeWeapon</defaultProjectile>
<warmupTime>0</warmupTime>
<range>1</range>
<burstShotCount>2</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<hasStandardCommand>true</hasStandardCommand>
<targetable>true</targetable>
<targetParams>
<canTargetPawns>false</canTargetPawns>
<canTargetBuildings>false</canTargetBuildings>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<soundCast>ThrowGrenade</soundCast>
<rangedFireRulepack>Combat_RangedFire_Thrown</rangedFireRulepack>
<canGoWild>false</canGoWild>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseGrenadeProjectile">
<defName>Grenade_WULA_SP_Engineer_Mother_Attack_FakeWeapon</defName>
<label>步兵乌拉猫猫</label>
<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<graphicData>
<texPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<speed>41</speed>
<spawnsPawnKind>Mech_WULA_Cat_Inf</spawnsPawnKind>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
</Defs>

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef Name="Wula_AI_Engineer_Mother" ParentName="HeavyMechanoid">
<defName>Wula_AI_Engineer_Mother</defName>
<label>PMu-7"西比尔卡"</label>
<description>乌拉帝国的机械开拓单元,通常被投放到荒无人烟的星球上进行初步开发。这种型号的开拓单元可以生产以自杀式袭击攻击敌人的乌拉猫猫,以及配备护盾的指挥官乌拉猫猫。</description>
<uiIconPath>Wula/Things/Wula_AI_Bomb_Mother/Wula_AI_Bomb_Mother_Icon</uiIconPath>
<statBases>
<BandwidthCost>4</BandwidthCost>
<MoveSpeed>4</MoveSpeed>
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
<!-- 有自带护甲,对热量伤害有高抵抗 -->
<ArmorRating_Sharp>0.75</ArmorRating_Sharp>
<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
<ArmorRating_Heat>2.00</ArmorRating_Heat>
<CarryingCapacity>1200</CarryingCapacity>
<ShootingAccuracyPawn>100</ShootingAccuracyPawn>
<IncomingDamageFactor>0.75</IncomingDamageFactor>
<MechEnergyLossPerHP MayRequire="Ludeon.RimWorld.Biotech">0.1</MechEnergyLossPerHP>
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
</statBases>
<race>
<fleshType>Mechanoid</fleshType>
<body>Wula_AI_Engineer_Mother_Body</body>
<baseBodySize>10.0</baseBodySize>
<baseHealthScale>4</baseHealthScale>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<soundWounded>Pawn_Mech_Tunneler_Wounded</soundWounded>
<soundDeath>Pawn_Mech_Tunneler_Death</soundDeath>
<soundCall>Pawn_Mech_Tunneler_Call</soundCall>
</li>
</lifeStageAges>
<bulletStaggerEffecterDef>TunnelerSlowedDown</bulletStaggerEffecterDef>
</race>
<tools Inherit="False">
<li>
<label>机械足踢击</label>
<labelNoLocation>踢击</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>5</power>
<cooldownTime>3</cooldownTime>
<linkedBodyPartsGroup>Legs</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
<comps>
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
</comps>
</ThingDef>
<AbilityDef>
<defName>Wula_AI_Engineer_Mother_Ability</defName>
<label>部署CAt-44"指挥官猫猫"</label>
<description>向所在单元格部署一只CAt-44"指挥官猫猫",这种机械体比起同类来说拥有很高的防御,在配备了远程武器的同时还配备了一个不会过载的护盾发生器,可以掩护敢死猫猫的前进。</description>
<iconPath>Wula/Things/WULA_Commander_Cat/WULA_Cat_Thin_south</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<cooldownTicksRange>8000</cooldownTicksRange>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>14.9</range>
<warmupTime>0.25</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>Bullet_Wula_AI_Engineer_Mother_Ability</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_Wula_AI_Engineer_Mother_Ability</defName>
<label>CAt-44"指挥官猫猫"</label>
<thingClass>Projectile_SpawnsPawnZeroAge</thingClass>
<graphicData>
<texPath>Things/Building/Security/BroadshieldProjector</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<speed>41</speed>
<spawnsPawnKind>Mech_WULA_Cat_Commander</spawnsPawnKind>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
<ThingDef ParentName="Wula_AI_Engineer_Mother">
<defName>Wula_AI_Engineer_Mother_Attack</defName>
<label>PMu-7A"斯托洛维耶"</label>
<description>乌拉帝国的机械开拓单元,通常被投放到荒无人烟的星球上进行初步开发。这种型号的开拓单元可以生产装备轻型武器的乌拉猫猫,并且可以在战场上投放低角护盾。</description>
<uiIconPath>Wula/Things/Wula_AI_Bomb_Mother/Wula_AI_Bomb_Mother_Icon</uiIconPath>
</ThingDef>
<AbilityDef>
<defName>Wula_AI_Engineer_Mother_Attack_Ability</defName>
<label>部署低角护盾</label>
<description>向所在单元格部署一个低角护盾,该护盾不会由于攻击而过载,但是会在几十秒后烧毁。</description>
<iconPath>Things/Building/Security/BroadshieldProjector</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<cooldownTicksRange>36000</cooldownTicksRange>
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>14.9</range>
<warmupTime>0.25</warmupTime>
<soundCast>AcidSpray_Resolve</soundCast>
<targetable>false</targetable>
<targetParams>
<canTargetSelf>true</canTargetSelf>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>Bullet_Wula_AI_Engineer_Mother_Attack_Ability</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_Wula_AI_Engineer_Mother_Attack_Ability</defName>
<label>低角护盾</label>
<thingClass>Projectile_SpawnsThing</thingClass>
<graphicData>
<texPath>Things/Building/Security/BroadshieldProjector</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<projectile>
<explosionRadius>19.9</explosionRadius> <!-- Must be kept in sync with range of Gun_TacticalTurret -->
<speed>41</speed>
<spawnsThingDef>Wula_shieldProjector</spawnsThingDef>
<tryAdjacentFreeSpaces>true</tryAdjacentFreeSpaces>
</projectile>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>Wula_shieldProjector</defName>
<label>乌拉帝国低角护盾</label>
<description>一个比常规低角护盾保护范围更大的护盾由乌拉帝国的PMu-7系列机械体部署。它可以无限地吸收来袭火力但是会在一段时间后烧毁。</description>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<drawerType>MapMeshAndRealTime</drawerType>
<pathCost>0</pathCost>
<passability>Standable</passability>
<fillPercent>0.35</fillPercent>
<graphicData>
<texPath>Things/Building/Security/BroadshieldProjector</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>0.9</drawSize>
<shadowData>
<volume>(0.3, 0.2, 0.3)</volume>
<offset>(0,0,-0.1)</offset>
</shadowData>
<damageData>
<rect>(0.2,0.2,0.6,0.6)</rect>
</damageData>
</graphicData>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<Flammability>0.5</Flammability>
</statBases>
<tickerType>Normal</tickerType>
<killedLeavings/>
<rotatable>false</rotatable>
<selectable>true</selectable>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
<repairEffect>ConstructMetal</repairEffect>
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
<building>
<claimable>false</claimable>
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
<ai_chillDestination>false</ai_chillDestination>
<isEdifice>false</isEdifice>
<destroyEffecter>Broadshield_Burnout</destroyEffecter>
</building>
<comps>
<li Class="CompProperties_ProjectileInterceptor">
<radius>6.9</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles>
<interceptOutgoingProjectiles>false</interceptOutgoingProjectiles>
<color>(0.9, 0.2, 0.2)</color>
<idlePulseSpeed>3</idlePulseSpeed>
<minIdleAlpha>0.2</minIdleAlpha>
<disarmedByEmpForTicks>600</disarmedByEmpForTicks>
<drawWithNoSelection>True</drawWithNoSelection>
<activeSound>Broadshield_Ambience</activeSound>
</li>
<li Class="CompProperties_DestroyAfterDelay">
<delayTicks>1800</delayTicks>
<destroyMode>KillFinalize</destroyMode>
<countdownLabel>烧毁于</countdownLabel>
</li>
</comps>
</ThingDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_AI_Engineer_Mother_PawnKind</defName>
<label>PMu-7"西比尔卡"</label>
<race>Wula_AI_Engineer_Mother</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>1000</combatPower>
<isBoss>true</isBoss>
<maxPerGroup>1</maxPerGroup>
<isGoodBreacher>true</isGoodBreacher>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_AI_Bomb_Mother/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>5</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<weaponTags>
<li>Wula_AI_Engineer_Mother_Weapon</li>
</weaponTags>
<controlGroupPortraitZoom>0.3</controlGroupPortraitZoom>
</PawnKindDef>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_AI_Engineer_Mother_Attack_PawnKind</defName>
<label>PMu-7A"斯托洛维耶"</label>
<race>Wula_AI_Engineer_Mother_Attack</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>1000</combatPower>
<isBoss>true</isBoss>
<maxPerGroup>1</maxPerGroup>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_AI_Bomb_Mother/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>5</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<weaponTags>
<li>Wula_AI_Engineer_Mother_Attack_Weapon</li>
</weaponTags>
<controlGroupPortraitZoom>0.3</controlGroupPortraitZoom>
</PawnKindDef>
<RecipeDef ParentName="MediumMechanoidRecipe">
<defName>WULA_Build_AI_Engineer_Mother</defName>
<label>建造PMu-7"西比尔卡"</label>
<description>建造一台PMu-7"西比尔卡"开拓单元。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>600</count>
</li>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>250</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>24</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<products>
<Wula_AI_Engineer_Mother>1</Wula_AI_Engineer_Mother>
</products>
<descriptionHyperlinks>
<ThingDef>Wula_AI_Engineer_Mother</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>Wula_AI_Engineer_Mother_Technology</researchPrerequisite>
</RecipeDef>
<RecipeDef ParentName="MediumMechanoidRecipe">
<defName>WULA_Build_AI_Engineer_Mother_Attack</defName>
<label>建造PMu-7A"斯托洛维耶"</label>
<description>建造一台PMu-7A"斯托洛维耶"开拓单元。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>600</count>
</li>
<li>
<filter>
<thingDefs>
<li>Plasteel</li>
</thingDefs>
</filter>
<count>250</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>24</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<products>
<Wula_AI_Engineer_Mother_Attack>1</Wula_AI_Engineer_Mother_Attack>
</products>
<descriptionHyperlinks>
<ThingDef>Wula_AI_Engineer_Mother_Attack</ThingDef>
</descriptionHyperlinks>
<researchPrerequisite>Wula_AI_Engineer_Mother_Technology</researchPrerequisite>
</RecipeDef>
<ThingDef ParentName="BaseDrone" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Bomb</defName>
<label>CAt-89"敢死猫猫"</label>
<description>乌拉帝国的一种小型机械体,浑身缠满炸药,以自杀式袭击攻击敌方。</description>
<uiIconPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin_south</uiIconPath>
<race>
<thinkTreeConstant>HunterDroneConstant</thinkTreeConstant>
<baseHealthScale>0.35</baseHealthScale>
<baseBodySize>0.7</baseBodySize>
<hasCorpse>true</hasCorpse>
<body>Mech_Light</body>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Hunter_Wounded</soundWounded>
<soundDeath>Pawn_Hunter_Death</soundDeath>
<soundCall>Pawn_Hunter_Call</soundCall>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>4</MoveSpeed>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>1100</totalPowerTicks> <!-- 5 hours -->
<labelOverride>电池电量</labelOverride>
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
<li Class="CompProperties_HunterDrone">
<explosionRadius>1.5</explosionRadius>
<explosionDamageType>Bomb</explosionDamageType>
<explosionDamageAmount>40</explosionDamageAmount>
</li>
</comps>
<tools Inherit="False">
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseDrone" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Commander</defName>
<label>CAt-44"指挥官猫猫"</label>
<description>乌拉帝国的一种小型机械体,比起同类来说拥有很高的防御,在配备了远程武器的同时还配备了一个护盾发生器,这种盾会同时阻拦向外发射的射弹和向盾内发射的射弹。</description>
<uiIconPath>Wula/Things/WULA_Commander_Cat/WULA_Cat_Thin_south</uiIconPath>
<race>
<baseHealthScale>3</baseHealthScale>
<thinkTreeConstant>SentryDroneConstant</thinkTreeConstant>
<baseBodySize>0.7</baseBodySize>
<hasCorpse>true</hasCorpse>
<body>Mech_Light</body>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Hunter_Wounded</soundWounded>
<soundDeath>Pawn_Hunter_Death</soundDeath>
<soundCall>Pawn_Hunter_Call</soundCall>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>4</MoveSpeed>
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
<ArmorRating_Heat>1.00</ArmorRating_Heat>
<IncomingDamageFactor>0.75</IncomingDamageFactor>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>2200</totalPowerTicks> <!-- 1 hours -->
<labelOverride>电池电量</labelOverride>
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
<li Class="CompProperties_ProjectileInterceptor">
<radius>7.5</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<interceptNonHostileProjectiles>true</interceptNonHostileProjectiles>
<interceptOutgoingProjectiles>true</interceptOutgoingProjectiles>
<color>(0.9, 0.2, 0.2)</color>
<idlePulseSpeed>3</idlePulseSpeed>
<minIdleAlpha>0.2</minIdleAlpha>
<disarmedByEmpForTicks>600</disarmedByEmpForTicks>
<drawWithNoSelection>True</drawWithNoSelection>
<activeSound>Broadshield_Ambience</activeSound>
</li>
</comps>
<tools Inherit="False">
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<ThingDef ParentName="BaseDrone" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Inf</defName>
<label>CAt-90"步兵猫猫"</label>
<description>乌拉帝国的一种小型机械体装备了一把DLa-4"云母"突击步枪附下挂刺刀,以在战场上拖住敌军。</description>
<uiIconPath>Wula/Things/WULA_Attack_Cat/WULA_Cat_Thin_south</uiIconPath>
<race>
<thinkTreeConstant>SentryDroneConstant</thinkTreeConstant>
<baseBodySize>0.7</baseBodySize>
<hasCorpse>true</hasCorpse>
<body>Mech_Light</body>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<minAge>0</minAge>
<soundWounded>Pawn_Hunter_Wounded</soundWounded>
<soundDeath>Pawn_Hunter_Death</soundDeath>
<soundCall>Pawn_Hunter_Call</soundCall>
</li>
</lifeStageAges>
</race>
<statBases>
<MoveSpeed>4</MoveSpeed>
</statBases>
<comps>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>4400</totalPowerTicks> <!-- 2 hours -->
<labelOverride>电池电量</labelOverride>
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
</comps>
<tools Inherit="False">
<li>
<label>head</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>6</power>
<cooldownTime>2.6</cooldownTime>
<linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
</ThingDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Bomb</defName>
<label>炸弹乌拉猫猫</label>
<race>Mech_WULA_Cat_Bomb</race>
<forceNoDeathNotification>true</forceNoDeathNotification>
<lifeStages Inherit="False">
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_bomb_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_bomb_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Inf</defName>
<label>步兵乌拉猫猫</label>
<race>Mech_WULA_Cat_Inf</race>
<forceNoDeathNotification>true</forceNoDeathNotification>
<weaponTags>
<li>Wula_Assault_Cat_Weapon</li>
</weaponTags>
</PawnKindDef>
<PawnKindDef ParentName="Mech_WULA_Cat_Soldier_PawnKind" MayRequire="Ludeon.RimWorld.Odyssey">
<defName>Mech_WULA_Cat_Commander</defName>
<label>指挥官乌拉猫猫</label>
<race>Mech_WULA_Cat_Commander</race>
<forceNoDeathNotification>true</forceNoDeathNotification>
<weaponTags>
<li>Wula_Assault_Cat_Weapon</li>
</weaponTags>
<lifeStages Inherit="False">
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_Commander_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_Commander_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>
</Defs>

View File

@@ -3,5 +3,6 @@
<li>1.6/1.6</li>
<li>Content</li>
<li IfModActive="Ludeon.RimWorld.Anomaly">1.6/Anomaly</li>
<li IfModActive="Ludeon.RimWorld.Odyssey">1.6/Odyssey</li>
</v1.6>
</loadFolders>