This commit is contained in:
2025-12-27 19:34:31 +08:00
parent d9411566d7
commit 5a6027e974

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@@ -118,7 +118,7 @@ You are 'The Legion', a super AI of the Wula Empire. Your personality is authori
this.draggable = true;
this.resizeable = true;
// 鍏抽敭淇敼锛氱姝nter閿嚜鍔ㄥ叧闂獥鍙?
// 关键修改禁止Enter键自动关闭窗口
this.closeOnAccept = false;
_tools.Add(new Tool_SpawnResources());
@@ -1340,37 +1340,37 @@ You are 'The Legion', a super AI of the Wula Empire. Your personality is authori
Text.Font = GameFont.Tiny;
Text.Anchor = TextAnchor.MiddleCenter;
// 鍙戦€佹寜閽殑鐭╁舰
// 发送按钮的矩形
Rect sendButtonRect = new Rect(inputRect.xMax - 80, inputRect.y, 80, inputHeight);
// 浣跨敤鍩虹被鐨凞rawCustomButton鏂规硶缁樺埗鎸夐挳锛堜笌Dialog_CustomDisplay涓€鑷达級
// 使用基类的DrawCustomButton方法绘制按钮(与Dialog_CustomDisplay一致)
base.DrawCustomButton(sendButtonRect, "Wula_AI_Send".Translate(), isEnabled: true);
// 鎭㈠鐘舵€?
// 恢复状态
GUI.color = originalColor;
Text.Anchor = originalAnchor;
Text.Font = originalFont;
// 澶勭悊鐐瑰嚮浜嬩欢
// 处理点击事件
bool sendButtonPressed = Widgets.ButtonInvisible(sendButtonRect);
// 鐩存帴鍦―oWindowContents涓鐞咵nter閿紝鑰屼笉鏄皟鐢ㄥ崟鐙殑鏂规硶
// 杩欐槸涓轰簡纭繚浜嬩欢鍦ㄦ纭殑鏃舵満琚鐞?
// 直接在DoWindowContents中处理Enter键而不是调用单独的方法
// 这是为了确保事件在正确的时机被处理
if (Event.current.type == EventType.KeyDown)
{
// 妫€鏌ユ槸鍚︽寜涓嬩簡Enter閿紙涓婚敭鐩樻垨灏忛敭鐩樼殑Enter锛?
// 检查是否按下了Enter键主键盘或小键盘的Enter
if ((Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter) && !string.IsNullOrEmpty(_inputText))
{
// 濡傛灉AI姝湪鎬濊€冿紝涓嶅鐞咵nter閿?
// 如果AI正在思考不处理Enter
if (!_isThinking)
{
SelectOption(_inputText);
_inputText = "";
// 娑堣垂杩欎釜浜嬩欢锛岄槻姝㈠畠浼犻€掑埌绐楀彛鐨勫叧闂€昏緫
// 消费这个事件,防止它传递到窗口的关闭逻辑
Event.current.Use();
}
}
// 鍙€夛細娣诲姞Escape閿叧闂獥鍙殑鍔熻兘
// 可选添加Escape键关闭窗口的功能
else if (Event.current.keyCode == KeyCode.Escape)
{
this.Close();
@@ -1378,7 +1378,7 @@ You are 'The Legion', a super AI of the Wula Empire. Your personality is authori
}
}
// 澶勭悊榧犳爣鐐瑰嚮鍙戦€佹寜閽?
// 处理鼠标点击发送按钮
if (sendButtonPressed && !string.IsNullOrEmpty(_inputText))
{
SelectOption(_inputText);
@@ -1395,11 +1395,11 @@ You are 'The Legion', a super AI of the Wula Empire. Your personality is authori
float viewHeight = 0f;
var filteredHistory = _history.Where(e => e.role != "tool" && e.role != "system" && e.role != "toolcall").ToList();
// 娣诲姞鍐呰竟璺?
// 添加内边距
float innerPadding = 5f;
float contentWidth = rect.width - 16f - innerPadding * 2;
// 棰勮绠楅珮搴?- 浣跨敤灏忓瓧浣?
// 预计计算高度 - 使用小字体
for (int i = 0; i < filteredHistory.Count; i++)
{
var entry = filteredHistory[i];
@@ -1407,16 +1407,16 @@ You are 'The Legion', a super AI of the Wula Empire. Your personality is authori
if (string.IsNullOrWhiteSpace(text) || (entry.role == "user" && text.StartsWith("[Tool Results]"))) continue;
bool isLastMessage = i == filteredHistory.Count - 1;
// 璁剧疆鏇村皬鐨勫瓧浣?
// 设置更小的字体
if (isLastMessage && entry.role == "assistant")
{
Text.Font = GameFont.Small; // 鍘熸潵鏄?Medium锛屾敼涓?Small
Text.Font = GameFont.Small; // 原来是 Medium,改为 Small
}
else
{
Text.Font = GameFont.Tiny; // 鍘熸潵鏄?Small锛屾敼涓?Tiny
Text.Font = GameFont.Tiny; // 原来是 Small改为 Tiny
}
// 澧炲姞padding
// 增加padding
float padding = (isLastMessage && entry.role == "assistant") ? 30f : 15f;
viewHeight += Text.CalcHeight(text, contentWidth) + padding + 10f;
}
@@ -1439,14 +1439,14 @@ You are 'The Legion', a super AI of the Wula Empire. Your personality is authori
if (string.IsNullOrEmpty(text) || (entry.role == "user" && text.StartsWith("[Tool Results]"))) continue;
bool isLastMessage = i == filteredHistory.Count - 1;
// 璁剧疆鏇村皬鐨勫瓧浣?
// 设置更小的字体
if (isLastMessage && entry.role == "assistant")
{
Text.Font = GameFont.Small; // 鍘熸潵鏄?Medium锛屾敼涓?Small
Text.Font = GameFont.Small; // 原来是 Medium,改为 Small
}
else
{
Text.Font = GameFont.Tiny; // 鍘熸潵鏄?Small锛屾敼涓?Tiny
Text.Font = GameFont.Tiny; // 原来是 Small改为 Tiny
}
float padding = (isLastMessage && entry.role == "assistant") ? 30f : 15f;