This commit is contained in:
Tourswen
2025-07-09 00:24:47 +08:00
parent f670d723cf
commit 5c543d4154
8 changed files with 362 additions and 83 deletions

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@@ -651,36 +651,6 @@
<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
</HediffDef>
<ThingDef ParentName="ResourceBase">
<defName>WULA_Soul_Wedge</defName>
<label>魂楔</label>
<description>一种通过特殊手段将生命体灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能。</description>
<graphicData>
<texPath>Wula/Item/WULA_Soul_Wedge</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<resourceReadoutPriority>First</resourceReadoutPriority>
<soundInteract>Silver_Drop</soundInteract>
<soundDrop>Silver_Drop</soundDrop>
<useHitPoints>false</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<resourceReadoutAlwaysShow>true</resourceReadoutAlwaysShow>
<statBases>
<MarketValue>10</MarketValue>
<Mass>0.001</Mass>
</statBases>
<stackLimit>500</stackLimit>
<smallVolume>true</smallVolume>
<deepCommonality>0.5</deepCommonality>
<deepCountPerPortion>70</deepCountPerPortion>
<deepLumpSizeRange>2~10</deepLumpSizeRange>
<burnableByRecipe>false</burnableByRecipe>
<smeltable>true</smeltable>
<possessionCount>40</possessionCount>
<thingCategories>
<li>Manufactured</li>
</thingCategories>
</ThingDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>WULA_Extract_Soul_Wedge</defName>
<label>提取魂楔</label>
@@ -701,7 +671,7 @@
<anesthetize>false</anesthetize>
<workSkillLearnFactor>2</workSkillLearnFactor>
<products>
<WULA_Soul_Wedge>10</WULA_Soul_Wedge>
<WULA_Soul_Wedge>50</WULA_Soul_Wedge>
</products>
<ingredients Inherit="False">

View File

@@ -110,10 +110,10 @@
<minGenerationAge MayRequire="Ludeon.RimWorld.Biotech">200</minGenerationAge>
<combatPower>600</combatPower>
<!-- <weaponTags>
<li>Wula_AI_Heavy_Panzer_Rocket</li>
<weaponTags>
<li>WULA_AI_Heavy_Panzer_Init_Weapon</li>
</weaponTags>
<weaponMoney>99999~99999</weaponMoney> -->
<weaponMoney>99999~99999</weaponMoney>
<backstoryFiltersOverride>
<li>
@@ -145,10 +145,10 @@
<combatPower>600</combatPower>
<allowInMechClusters>False</allowInMechClusters>
<!-- <weaponTags>
<li>Wula_AI_Heavy_Panzer_Rocket</li>
<weaponTags>
<li>WULA_Storm_Skitter_Init_Weapon</li>
</weaponTags>
<weaponMoney>99999~99999</weaponMoney> -->
<weaponMoney>99999~99999</weaponMoney>
<backstoryFiltersOverride>
<li>

View File

@@ -90,7 +90,7 @@
<li>Steel</li>
</thingDefs>
</filter>
<count>300</count>
<count>600</count>
</li>
<li>
<filter>
@@ -98,7 +98,7 @@
<li>Plasteel</li>
</thingDefs>
</filter>
<count>160</count>
<count>250</count>
</li>
<li>
<filter>
@@ -106,7 +106,7 @@
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>15</count>
<count>24</count>
</li>
<li>
<filter>
@@ -114,7 +114,7 @@
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>2</count>
<count>4</count>
</li>
</ingredients>
<products>
@@ -136,7 +136,7 @@
<li>Steel</li>
</thingDefs>
</filter>
<count>300</count>
<count>500</count>
</li>
<li>
<filter>
@@ -144,7 +144,7 @@
<li>Plasteel</li>
</thingDefs>
</filter>
<count>160</count>
<count>200</count>
</li>
<li>
<filter>
@@ -152,7 +152,7 @@
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>15</count>
<count>20</count>
</li>
<li>
<filter>
@@ -160,7 +160,7 @@
<li>ComponentSpacer</li>
</thingDefs>
</filter>
<count>2</count>
<count>3</count>
</li>
</ingredients>
<products>

View File

@@ -222,7 +222,7 @@
<defName>WULA_Machine_Productor_Technology</defName>
<label>机械体构建套件</label>
<description>获取构建乌拉帝国机械体的设施,以支持后续的机械体开发。</description>
<baseCost>400</baseCost>
<baseCost>800</baseCost>
<researchViewX>2.00</researchViewX>
<researchViewY>4.60</researchViewY>
<prerequisites>
@@ -233,7 +233,7 @@
<defName>WULA_Machine_Productor_1_Technology</defName>
<label>辅兵部署套件</label>
<description>获取构建简单乌拉帝国机械体的知识,这些机械体本身战斗力不强但是可以辅助生产和战斗。</description>
<baseCost>800</baseCost>
<baseCost>1000</baseCost>
<researchViewX>3.00</researchViewX>
<researchViewY>4.60</researchViewY>
<prerequisites>

View File

@@ -5,7 +5,7 @@
<label>意外重启</label>
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
<scenario>
<summary>以三位机械乌拉为初始殖民者开始游戏,初始资源较少</summary>
<summary>以三位机械乌拉为初始殖民者开始游戏。</summary>
<playerFaction>
<def>PlayerFaction</def>
<factionDef>WULA_Awakened_Synth</factionDef>
@@ -116,7 +116,7 @@
<!-- Game start dialog -->
<li Class="ScenPart_GameStartDialog">
<def>GameStartDialog</def>
<text>堕落乌拉mod游玩前提示\n\n1.乌拉帝国合成人(机械乌拉)是一种特殊的机械体殖民者,</text>
<text>堕落乌拉帝国》mod游玩前提示——机械乌拉和常规殖民者、机械体有何不同?\n\n1.机械乌拉不需要睡觉,卧室和床并不是刚需——除非你需要执行手术;\n\n2.机械乌拉需要补充能量,但是不能使用普通的充电站,她们可以接受的唯一能源来源,便是由钢铁和化合燃料制作的乌拉帝国能源核心。\n\n3.机械乌拉不会自然繁衍,如果想要增加殖民地的人口,需要通过生产建筑乌拉帝国机械工厂进行生产。\n\n4.机械乌拉被生产出来的时候是没有任何技能等级的——你需要在生产建筑乌拉帝国服务器系统制造数据包,并让新合成人使用这些数据包以获得经验。\n\n5.机械乌拉难以自愈,你需要进行科研解锁修复手术并通过手术修复受损部位。\n\n维持乌拉帝国殖民地正常运转所需要的因素比常规殖民地更少不必过于担忧暴毙放开想象力游玩吧</text>
<closeSound>GameStartSting</closeSound>
</li>
</parts>

View File

@@ -32,6 +32,100 @@
<tradeability>None</tradeability>
</ThingDef>
<ThingDef ParentName="ResourceBase">
<defName>WULA_Soul_Wedge</defName>
<label>魂楔</label>
<description>一种通过特殊手段将生命体灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能,也可以直接作为金属成分加入锻造。</description>
<graphicData>
<texPath>Wula/Item/WULA_Soul_Wedge</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<genericMarketSellable>false</genericMarketSellable>
<soundInteract>Metal_Drop</soundInteract>
<soundDrop>Metal_Drop</soundDrop>
<useHitPoints>false</useHitPoints>
<healthAffectsPrice>false</healthAffectsPrice>
<statBases>
<MarketValue>0.75</MarketValue>
<Mass>0.01</Mass>
<StuffPower_Armor_Sharp>1.5</StuffPower_Armor_Sharp>
<StuffPower_Armor_Blunt>1.5</StuffPower_Armor_Blunt>
<StuffPower_Armor_Heat>0.1</StuffPower_Armor_Heat>
<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
<SharpDamageMultiplier>1.2</SharpDamageMultiplier>
<BluntDamageMultiplier>1.2</BluntDamageMultiplier>
</statBases>
<thingCategories>
<li>ResourcesRaw</li>
</thingCategories>
<burnableByRecipe>false</burnableByRecipe>
<smeltable>true</smeltable>
<stuffProps>
<categories>
<li>Metallic</li>
</categories>
<appearance>Metal</appearance>
<commonality>0</commonality>
<allowedInStuffGeneration>false</allowedInStuffGeneration>
<constructEffect>ConstructMetal</constructEffect>
<color>(190, 120, 210)</color>
<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
<statOffsets>
<Beauty>1</Beauty>
</statOffsets>
<statFactors>
<MaxHitPoints>0.75</MaxHitPoints>
<Beauty>0.5</Beauty>
<Flammability>0</Flammability>
<WorkToMake>2</WorkToMake>
<WorkToBuild>2</WorkToBuild>
<DoorOpenSpeed>1</DoorOpenSpeed>
<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
</statFactors>
<statFactorsQuality>
<li>
<stat>PsychicSensitivityFactor</stat>
<awful>1.06</awful>
<poor>1.08</poor>
<normal>1.1</normal>
<good>1.13</good>
<excellent>1.15</excellent>
<masterwork>1.17</masterwork>
<legendary>1.20</legendary>
</li>
</statFactorsQuality>
<statOffsetsQuality>
<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
<stat>PsychicEntropyMaxOffset</stat>
<awful>4</awful>
<poor>6</poor>
<normal>8</normal>
<good>11</good>
<excellent>13</excellent>
<masterwork>15</masterwork>
<legendary>18</legendary>
</li>
<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
<stat>PsychicEntropyRecoveryRateOffset</stat>
<awful>0.04</awful>
<poor>0.04</poor>
<normal>0.04</normal>
<good>0.04</good>
<excellent>0.04</excellent>
<masterwork>0.04</masterwork>
<legendary>0.04</legendary>
</li>
</statOffsetsQuality>
</stuffProps>
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
<allowedArchonexusCount>80</allowedArchonexusCount>
<possessionCount>50</possessionCount>
</ThingDef>
<ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
<!-- <defName>WULA_Syhth_Trainer</defName>
<label>乌拉帝国技能预设</label> -->

View File

@@ -35,7 +35,7 @@
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
<displayPriority>300</displayPriority>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
@@ -76,7 +76,7 @@
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>700</WorkToMake>
@@ -194,7 +194,7 @@
<Crafting>7</Crafting>
</skillRequirements>
<displayPriority>450</displayPriority>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
</ThingDef>
<!-- 长枪 -->
@@ -263,7 +263,7 @@
<Crafting>7</Crafting>
</skillRequirements>
<displayPriority>450</displayPriority>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
</ThingDef>
<!-- 链锯剑 -->
@@ -329,7 +329,7 @@
<Crafting>7</Crafting>
</skillRequirements>
<displayPriority>450</displayPriority>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
</ThingDef>
<!-- 动力钉头锤 -->
@@ -382,7 +382,7 @@
<Crafting>7</Crafting>
</skillRequirements>
<displayPriority>450</displayPriority>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
</ThingDef>
@@ -415,7 +415,7 @@
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
@@ -508,7 +508,7 @@
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
@@ -591,7 +591,7 @@
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
@@ -681,7 +681,7 @@
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
@@ -741,6 +741,212 @@
</comps>
</AbilityDef>
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Explosive</defName>
<label>APs-66"燃之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,投射一发魂烬裂矢轰炸目标区域——这种以纯粹灵能作为驱动的炮弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconScale>1.1</uiIconScale>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>2</Mass>
</statBases>
<costList>
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
<Steel>50</Steel>
</costList>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
<label>棍柄</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>1</cooldownTime>
<chanceFactor>0.5</chanceFactor>
</li>
</tools>
<comps Inherit="False">
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_MW_Scepter_Of_Explosive_Ability</abilityDef>
<maxCharges>10</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>2</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef>
<defName>WULA_MW_Scepter_Of_Explosive_Ability</defName>
<label>燃之杖:裂矢</label>
<description>发射魂烬裂矢,将目标区域烧成灰烬——这种以纯粹灵能作为驱动的炮弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
<iconPath>UI/Abilities/Burner</iconPath>
<writeCombatLog>True</writeCombatLog>
<showPsycastEffects>False</showPsycastEffects>
<!-- <cooldownTicksRange>120~240</cooldownTicksRange> -->
<verbProperties>
<verbClass>Verb_CastAbility</verbClass>
<range>35.9</range>
<warmupTime>2</warmupTime>
<muzzleFlashScale>9</muzzleFlashScale>
<beamTargetsGround>true</beamTargetsGround>
<soundAiming>FleshmelterBolt_Charging</soundAiming>
<ai_IsWeapon>true</ai_IsWeapon>
<soundCast>Shot_HellsphereCannonGun</soundCast>
<requireLineOfSight>false</requireLineOfSight>
<aimingLineMote>Mote_FleshmelterBolt_Aim</aimingLineMote>
<aimingChargeMote>Mote_FleshmelterBolt_Charge</aimingChargeMote>
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
<aimingLineMoteFixedLength>15.9</aimingLineMoteFixedLength>
<aimingTargetMote>Mote_FleshmelterBolt_Target</aimingTargetMote>
<targetParams>
<canTargetLocations>true</canTargetLocations>
<canTargetSelf>false</canTargetSelf>
<canTargetPawns>true</canTargetPawns>
<canTargetBuildings>true</canTargetBuildings>
<canTargetPlants>true</canTargetPlants>
</targetParams>
</verbProperties>
<comps>
<li Class="CompProperties_AbilityLaunchProjectile">
<projectileDef>Bullet_WULA_MW_Scepter_Of_Explosive</projectileDef>
</li>
</comps>
</AbilityDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_MW_Scepter_Of_Explosive</defName>
<label>魂烬裂矢</label>
<thingClass>Projectile_Explosive</thingClass>
<graphicData>
<texPath>Things/Projectile/FleshmelterBolt</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Mote</shaderType>
<drawSize>(1.5, 3)</drawSize>
</graphicData>
<projectile>
<damageDef>Bomb</damageDef>
<damageAmountBase>50</damageAmountBase>
<speed>45</speed>
<soundAmbient>FleshmelterBolt_Launch</soundAmbient>
<explosionRadius>2.49</explosionRadius>
<screenShakeFactor>0.75</screenShakeFactor>
<explosionChanceToStartFire>0.75</explosionChanceToStartFire>
<armorPenetrationBase>0.5</armorPenetrationBase>
<!-- <flyOverhead>true</flyOverhead> -->
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
<defName>WULA_MW_Scepter_Of_Lost</defName>
<label>APs-00"惘之杖"</label>
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使小范围内的敌人陷入心灵冲击状态,从而失去战斗力。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.3</drawSize>
</graphicData>
<uiIconScale>1.1</uiIconScale>
<descriptionHyperlinks>
<ThingDef>WULA_Soul_Wedge</ThingDef>
</descriptionHyperlinks>
<techLevel>Ultra</techLevel>
<statBases>
<WorkToMake>10000</WorkToMake>
<Mass>2</Mass>
</statBases>
<costList>
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
<Steel>50</Steel>
</costList>
<equippedAngleOffset>-65</equippedAngleOffset>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<tools>
<li>
<label>棍柄</label>
<capacities>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>1</cooldownTime>
<chanceFactor>0.5</chanceFactor>
</li>
</tools>
<comps Inherit="False">
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_MW_Scepter_Of_Lost_Ability</abilityDef>
<maxCharges>1</maxCharges>
<soundReload>AnomalyAbilityWarmup</soundReload>
<chargeNoun>魂锲</chargeNoun>
<ammoDef>WULA_Soul_Wedge</ammoDef>
<ammoCountPerCharge>5</ammoCountPerCharge>
<baseReloadTicks>60</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_MW_Scepter_Of_Lost_Ability</defName>
<label>惘之杖:失能</label>
<description>使一小片范围内的生物直接陷入心灵冲击状态,从而失去战斗力。</description>
<iconPath>UI/Abilities/Neuroquake</iconPath>
<writeCombatLog>True</writeCombatLog>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
<Ability_Duration>1500</Ability_Duration>
<Ability_EffectRadius>1.1</Ability_EffectRadius>
</statBases>
<verbProperties>
<warmupTime>5</warmupTime>
<range>18</range>
<targetParams>
<canTargetLocations>true</canTargetLocations>
<canTargetSelf>false</canTargetSelf>
<canTargetPawns>true</canTargetPawns>
</targetParams>
</verbProperties>
<comps>
<li Class = "CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PsychicShock</hediffDef>
<durationMultiplier>PsychicSensitivity</durationMultiplier>
<psychic>True</psychic>
<goodwillImpact>-15</goodwillImpact>
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
</li>
</comps>
</AbilityDef>
<!-- 乌拉帝国镇爆枪 -->
<ThingDef ParentName="BaseHumanMakeableGun">
@@ -768,7 +974,7 @@
<Crafting>5</Crafting>
</skillRequirements>
<displayPriority>440</displayPriority>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
<statBases>
@@ -859,7 +1065,7 @@
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>25000</WorkToMake>
@@ -923,7 +1129,7 @@
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Ranged_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<costList Inherit="False">
<Steel>350</Steel>
@@ -972,7 +1178,7 @@
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>50000</WorkToMake>
@@ -1081,11 +1287,8 @@
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
@@ -1155,18 +1358,18 @@
</statBases>
<costList Inherit="False">
<Steel>500</Steel>
<Plasteel>150</Plasteel>
<ComponentSpacer>8</ComponentSpacer>
<Plasteel>100</Plasteel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
<li>WULA_AI_Heavy_Panzer_Init_Weapon</li>
</weaponTags>
<verbs>
<li>
@@ -1230,15 +1433,12 @@
<Plasteel>150</Plasteel>
<ComponentSpacer>8</ComponentSpacer>
</costList>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
</weaponTags>
<recipeMaker>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<verbs>
<li>
@@ -1313,11 +1513,8 @@
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
</weaponTags>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
@@ -1369,6 +1566,7 @@
<label>CMl-99"剑冢"</label>
<description>由SMp-11"风暴"所持的大型双头刀,攻防兼备,可以劈开坚固的装甲。</description>
<weaponTags>
<li>WULA_Storm_Skitter_Init_Weapon</li>
<li>Spear</li>
</weaponTags>
<graphicData>
@@ -1418,7 +1616,7 @@
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Storm_Skitter_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
@@ -1439,7 +1637,7 @@
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Storm_Skitter_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<costList Inherit="False">
<Steel>350</Steel>
@@ -1515,7 +1713,7 @@
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Storm_Skitter_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<costList Inherit="False">
<Steel>350</Steel>
@@ -1638,7 +1836,7 @@
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Storm_Skitter_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedApparel</unfinishedThingDef>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<verbs>
<li>

View File

@@ -303,6 +303,15 @@
</blackApparelList>
<!-- 生育能力 -->
<canReproduce>false</canReproduce>
<!-- 允许的特质类型 -->
<traitList>
<li>WULA_Trait_Knight</li>
<li>WULA_Trait_Legal_Officer</li>
<li>WULA_Trait_Sculptor</li>
<li>WULA_Trait_Diplomat</li>
<li>WULA_Trait_Nun</li>
<li>WULA_Trait_Broken_Personality</li>
</traitList>
<!-- 允许的工作台类型 -->
<workGiverList>
<li>WULA_Large_Mechine_proudctor_Bills</li>
@@ -608,6 +617,10 @@
<li>WULA_SMp38_Armor</li>
<li>WULA_SMp38_Engine</li>
</apparelList>
<!-- 允许的特质类型 -->
<traitList>
<li>WULA_AI_War_Machine</li>
</traitList>
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
<onlyBuildRaceRestrictedBuildings>true</onlyBuildRaceRestrictedBuildings>
@@ -946,6 +959,10 @@
<li>WULA_SMp11_Shield</li>
<li>WULA_SMp11_Armor</li>
</apparelList>
<!-- 允许的特质类型 -->
<traitList>
<li>WULA_AI_War_Machine</li>
</traitList>
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
<onlyBuildRaceRestrictedBuildings>true</onlyBuildRaceRestrictedBuildings>