2025-7-9
This commit is contained in:
@@ -32,6 +32,100 @@
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<tradeability>None</tradeability>
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</ThingDef>
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_Soul_Wedge</defName>
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<label>魂楔</label>
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<description>一种通过特殊手段将生命体灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能,也可以直接作为金属成分加入锻造。</description>
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<graphicData>
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<texPath>Wula/Item/WULA_Soul_Wedge</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<genericMarketSellable>false</genericMarketSellable>
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<soundInteract>Metal_Drop</soundInteract>
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<soundDrop>Metal_Drop</soundDrop>
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<useHitPoints>false</useHitPoints>
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<healthAffectsPrice>false</healthAffectsPrice>
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<statBases>
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<MarketValue>0.75</MarketValue>
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<Mass>0.01</Mass>
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<StuffPower_Armor_Sharp>1.5</StuffPower_Armor_Sharp>
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<StuffPower_Armor_Blunt>1.5</StuffPower_Armor_Blunt>
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<StuffPower_Armor_Heat>0.1</StuffPower_Armor_Heat>
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<StuffPower_Insulation_Cold>0</StuffPower_Insulation_Cold>
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<StuffPower_Insulation_Heat>0</StuffPower_Insulation_Heat>
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<SharpDamageMultiplier>1.2</SharpDamageMultiplier>
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<BluntDamageMultiplier>1.2</BluntDamageMultiplier>
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</statBases>
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<thingCategories>
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<li>ResourcesRaw</li>
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</thingCategories>
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<burnableByRecipe>false</burnableByRecipe>
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<smeltable>true</smeltable>
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<stuffProps>
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<categories>
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<li>Metallic</li>
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</categories>
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<appearance>Metal</appearance>
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<commonality>0</commonality>
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<allowedInStuffGeneration>false</allowedInStuffGeneration>
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<constructEffect>ConstructMetal</constructEffect>
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<color>(190, 120, 210)</color>
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<soundImpactBullet>BulletImpact_Metal</soundImpactBullet>
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<soundMeleeHitSharp>MeleeHit_Metal_Sharp</soundMeleeHitSharp>
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<soundMeleeHitBlunt>MeleeHit_Metal_Blunt</soundMeleeHitBlunt>
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<soundImpactMelee>Pawn_Melee_Punch_HitBuilding_Metal</soundImpactMelee>
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<statOffsets>
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<Beauty>1</Beauty>
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</statOffsets>
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<statFactors>
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<MaxHitPoints>0.75</MaxHitPoints>
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<Beauty>0.5</Beauty>
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<Flammability>0</Flammability>
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<WorkToMake>2</WorkToMake>
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<WorkToBuild>2</WorkToBuild>
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<DoorOpenSpeed>1</DoorOpenSpeed>
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<MeleeWeapon_CooldownMultiplier>0.8</MeleeWeapon_CooldownMultiplier>
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</statFactors>
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<statFactorsQuality>
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<li>
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<stat>PsychicSensitivityFactor</stat>
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<awful>1.06</awful>
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<poor>1.08</poor>
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<normal>1.1</normal>
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<good>1.13</good>
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<excellent>1.15</excellent>
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<masterwork>1.17</masterwork>
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<legendary>1.20</legendary>
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</li>
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</statFactorsQuality>
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<statOffsetsQuality>
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<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
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<stat>PsychicEntropyMaxOffset</stat>
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<awful>4</awful>
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<poor>6</poor>
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<normal>8</normal>
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<good>11</good>
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<excellent>13</excellent>
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<masterwork>15</masterwork>
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<legendary>18</legendary>
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</li>
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<li MayRequireAnyOf="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Biotech">
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<stat>PsychicEntropyRecoveryRateOffset</stat>
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<awful>0.04</awful>
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<poor>0.04</poor>
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<normal>0.04</normal>
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<good>0.04</good>
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<excellent>0.04</excellent>
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<masterwork>0.04</masterwork>
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<legendary>0.04</legendary>
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</li>
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</statOffsetsQuality>
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</stuffProps>
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<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
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<allowedArchonexusCount>80</allowedArchonexusCount>
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<possessionCount>50</possessionCount>
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</ThingDef>
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<ThingDef Abstract="True" Name="WULA_Syhth_Trainer">
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<!-- <defName>WULA_Syhth_Trainer</defName>
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<label>乌拉帝国技能预设</label> -->
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