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using Verse;
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using RimWorld;
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namespace WulaFallenEmpire
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{
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public abstract class Condition
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{
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public abstract bool IsMet(out string reason);
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}
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public class Condition_FlagExists : ConditionBase
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{
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public string flagName;
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public override bool IsMet(out string reason)
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{
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if (string.IsNullOrEmpty(flagName))
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{
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reason = "Flag name is not specified.";
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return false;
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}
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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bool flagExists = eventVarManager.HasFlag(flagName);
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if (!flagExists)
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{
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reason = $"Flag '{flagName}' does not exist or has expired.";
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}
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else
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{
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int remainingTicks = eventVarManager.GetFlagRemainingTicks(flagName);
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if (remainingTicks < 0)
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{
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reason = $"Flag '{flagName}' exists (permanent).";
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}
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else
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{
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reason = $"Flag '{flagName}' exists (expires in {remainingTicks} ticks).";
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}
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}
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Log.Message($"[EventSystem] Condition_FlagExists check: Flag='{flagName}', Exists={flagExists}, Reason='{reason}'");
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return flagExists;
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}
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}
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public class Condition_FlagNotExists : ConditionBase
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{
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public string flagName;
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public override bool IsMet(out string reason)
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{
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if (string.IsNullOrEmpty(flagName))
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{
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reason = "Flag name is not specified.";
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return false;
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}
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var eventVarManager = Find.World.GetComponent<EventVariableManager>();
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bool flagExists = eventVarManager.HasFlag(flagName);
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if (flagExists)
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{
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int remainingTicks = eventVarManager.GetFlagRemainingTicks(flagName);
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if (remainingTicks < 0)
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{
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reason = $"Flag '{flagName}' exists (permanent).";
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}
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else
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{
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reason = $"Flag '{flagName}' exists (expires in {remainingTicks} ticks).";
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}
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return false;
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}
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else
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{
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reason = $"Flag '{flagName}' does not exist.";
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return true;
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}
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}
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}
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}
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