好像好了
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using System.Linq;
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using HarmonyLib;
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using RimWorld.Planet;
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using Verse;
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namespace WulaFallenEmpire
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{
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[HarmonyPatch(typeof(MapParent), "CheckRemoveMapNow")]
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public static class MapParent_CheckRemoveMapNow_Patch
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{
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[HarmonyPrefix]
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public static bool Prefix(MapParent __instance)
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{
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// 如果该 MapParent 没有地图,则直接放行,执行原方法(虽然原方法也会检查 HasMap,但这里提前返回更清晰)
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if (!__instance.HasMap)
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{
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return true;
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}
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try
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{
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// 在当前地图上查找所有武装穿梭机
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foreach (var shuttle in __instance.Map.listerBuildings.AllBuildingsColonistOfClass<Building_ArmedShuttleWithPocket>())
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{
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// 检查穿梭机是否有已生成的口袋地图,并且该地图里是否有人
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if (shuttle != null && shuttle.PocketMapGenerated && shuttle.PocketMap != null && shuttle.PocketMap.mapPawns.AnyPawnBlockingMapRemoval)
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{
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// 如果找到了这样的穿梭机,则阻止原方法 CheckRemoveMapNow 的执行,从而阻止地图被移除。
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// Log.Message($"[WULA] Prevented removal of map '{__instance.Map}' because shuttle '{shuttle.Label}' still contains pawns in its pocket dimension.");
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return false; // 返回 false 以跳过原方法的执行
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}
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}
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}
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catch (System.Exception ex)
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{
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Log.Error($"[WULA] Error in MapParent_CheckRemoveMapNow_Patch Prefix: {ex}");
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}
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// 如果没有找到需要保护的穿梭机,则允许原方法 CheckRemoveMapNow 继续执行其正常的逻辑
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return true;
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}
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}
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}
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@@ -106,6 +106,7 @@
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<Compile Include="HarmonyPatches\Patch_JobGiver_GatherOfferingsForPsychicRitual.cs" />
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<Compile Include="HarmonyPatches\NoBloodForWulaPatch.cs" />
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<Compile Include="HarmonyPatches\Patch_CaravanInventoryUtility_FindShuttle.cs" />
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<Compile Include="HarmonyPatches\MapParent_ShouldRemoveMapNow_Patch.cs" />
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<Compile Include="HediffComp\HediffComp_RegenerateBackstory.cs" />
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<Compile Include="WULA_Energy\HediffComp_WulaCharging.cs" />
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<Compile Include="HarmonyPatches\IngestPatch.cs" />
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@@ -158,12 +159,12 @@
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<Compile Include="WULA_Energy\WorkGiverDefExtension_FeedWula.cs" />
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<Compile Include="WULA_Energy\WulaCaravanEnergyDef.cs" />
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<Compile Include="WulaFallenEmpireMod.cs" />
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<Compile Include="WulaDefOf.cs" />
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<Compile Include="WULA_Energy\WulaStatDefOf.cs" />
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<Compile Include="WULA_Maintenance\Building_MaintenancePod.cs" />
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<Compile Include="WULA_Maintenance\HediffComp_MaintenanceNeed.cs" />
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<Compile Include="HediffComp\HediffComp_DamageResponse.cs" />
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<Compile Include="WULA_Maintenance\JobDefOf_WULA.cs" />
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<Compile Include="ThingDefOf_WULA.cs" />
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<Compile Include="Cinder_WeaponSwitch\WeaponSwitch.cs" />
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<Compile Include="Verb\MeleeAttack_MultiStrike\CompMultiStrike.cs" />
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<Compile Include="Verb\MeleeAttack_MultiStrike\Verb_MeleeAttack_MultiStrike.cs" />
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