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@@ -150,11 +150,18 @@ namespace WulaFallenEmpire
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return; // 如果丢弃了,就不尝试装备了
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}
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// 让发射者装备该武器
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if (CasterPawn.equipment.Primary == null || CasterPawn.equipment.Primary.def != targetWeapon.def)
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// 强制发射者装备该武器,并替换当前武器 (JobDriver_Equip 核心逻辑)
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// 强制发射者装备该武器,并替换当前武器 (JobDriver_Equip 核心逻辑)
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CasterPawn.equipment.MakeRoomFor(targetWeapon); // 为新装备腾出空间,并处理旧装备
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// 在 AddEquipment 之前,确保武器不在库存中
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if (CasterPawn.inventory.innerContainer.Contains(targetWeapon))
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{
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CasterPawn.jobs.StartJob(JobMaker.MakeJob(JobDefOf.Equip, targetWeapon), JobCondition.InterruptForced);
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CasterPawn.inventory.innerContainer.Remove(targetWeapon);
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}
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CasterPawn.equipment.AddEquipment(targetWeapon); // 添加装备
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targetWeapon.def.soundInteract?.PlayOneShot(new TargetInfo(CasterPawn.Position, CasterPawn.Map)); // 播放音效
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}
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}
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