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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using Verse;
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using Verse.AI;
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using Verse.Sound;
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using RimWorld;
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using RimWorld.Planet;
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namespace WulaFallenEmpire
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{
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[StaticConstructorOnStartup]
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public class Building_FlyOverBeacon : Building
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{
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public GlobalTargetInfo flyOverTarget;
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public FlyOverConfig flyOverConfig;
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public static readonly Texture2D CallFlyOverTex = ContentFinder<Texture2D>.Get("UI/Commands/CallFlyOver", true);
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private CompPowerTrader powerComp;
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private CompRefuelable refuelableComp;
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private int cooldownTicksLeft;
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public bool IsReady => (powerComp == null || powerComp.PowerOn) &&
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(refuelableComp == null || refuelableComp.HasFuel) &&
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cooldownTicksLeft <= 0;
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public override void SpawnSetup(Map map, bool respawningAfterLoad)
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{
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base.SpawnSetup(map, respawningAfterLoad);
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powerComp = this.TryGetComp<CompPowerTrader>();
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refuelableComp = this.TryGetComp<CompRefuelable>();
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if (!respawningAfterLoad)
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{
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flyOverTarget = GlobalTargetInfo.Invalid;
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flyOverConfig = new FlyOverConfig();
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}
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}
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_TargetInfo.Look(ref flyOverTarget, "flyOverTarget");
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Scribe_Deep.Look(ref flyOverConfig, "flyOverConfig");
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Scribe_Values.Look(ref cooldownTicksLeft, "cooldownTicksLeft", 0);
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}
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protected override void Tick()
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{
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base.Tick();
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// 冷却计时
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if (cooldownTicksLeft > 0)
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cooldownTicksLeft--;
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// 自动执行已设定的飞越任务
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if (flyOverTarget.IsValid && IsReady)
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{
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ExecuteFlyOverMission();
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}
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}
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public override string GetInspectString()
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{
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StringBuilder sb = new StringBuilder(base.GetInspectString());
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if (cooldownTicksLeft > 0)
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{
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if (sb.Length > 0) sb.AppendLine();
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sb.Append("飞越信标冷却中: ".Translate() + cooldownTicksLeft.ToStringTicksToPeriod());
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}
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if (flyOverTarget.IsValid)
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{
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if (sb.Length > 0) sb.AppendLine();
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sb.Append("已锁定目标: ".Translate() + flyOverTarget.Label);
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}
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if (!IsReady)
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{
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if (sb.Length > 0) sb.AppendLine();
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if (powerComp != null && !powerComp.PowerOn)
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sb.Append("需要电力".Translate());
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else if (refuelableComp != null && !refuelableComp.HasFuel)
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sb.Append("需要燃料".Translate());
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else if (cooldownTicksLeft > 0)
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sb.Append("冷却中".Translate());
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}
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return sb.ToString();
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}
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public override IEnumerable<Gizmo> GetGizmos()
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{
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foreach (var g in base.GetGizmos())
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{
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yield return g;
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}
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// 召唤飞越命令
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Command_Action callFlyOver = new Command_Action
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{
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defaultLabel = "召唤跨图飞越",
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defaultDesc = "在世界地图上选择目标位置召唤飞越单位",
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icon = CallFlyOverTex,
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action = StartChoosingFlyOverTarget
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};
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if (!IsReady)
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{
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callFlyOver.Disable(GetDisabledReason());
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}
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yield return callFlyOver;
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// 配置飞越参数命令
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if (flyOverTarget.IsValid)
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{
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Command_Action configureFlyOver = new Command_Action
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{
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defaultLabel = "配置飞越参数",
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defaultDesc = "调整飞越单位的类型和行为",
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icon = ContentFinder<Texture2D>.Get("UI/Commands/Configure", true),
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action = OpenConfigurationDialog
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};
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yield return configureFlyOver;
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// 清除目标命令
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Command_Action clearTarget = new Command_Action
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{
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defaultLabel = "清除目标",
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defaultDesc = "清除已锁定的飞越目标",
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icon = ContentFinder<Texture2D>.Get("UI/Designators/Cancel", true),
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action = () => flyOverTarget = GlobalTargetInfo.Invalid
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};
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yield return clearTarget;
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}
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}
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private string GetDisabledReason()
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{
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if (powerComp != null && !powerComp.PowerOn)
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return "需要电力";
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if (refuelableComp != null && !refuelableComp.HasFuel)
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return "需要燃料";
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if (cooldownTicksLeft > 0)
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return "冷却中";
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return "无法使用";
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}
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private void StartChoosingFlyOverTarget()
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{
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CameraJumper.TryJump(CameraJumper.GetWorldTarget(this));
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Find.WorldSelector.ClearSelection();
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Find.WorldTargeter.BeginTargeting(
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ChooseWorldTarget,
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canTargetTiles: true,
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targeterMouseAttachment: CallFlyOverTex,
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extraLabelGetter: GetExtraTargetingLabel
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);
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}
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private string GetExtraTargetingLabel(GlobalTargetInfo target)
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{
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if (target.IsValid)
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{
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return "召唤飞越至: " + target.Label;
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}
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return "选择飞越目标位置";
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}
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private bool ChooseWorldTarget(GlobalTargetInfo target)
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{
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if (!target.IsValid)
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{
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Messages.Message("无效的目标位置", MessageTypeDefOf.RejectInput);
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return false;
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}
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if (target.Tile == this.Map.Tile)
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{
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Messages.Message("无法在同一地图召唤飞越", MessageTypeDefOf.RejectInput);
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return false;
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}
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// 处理不同类型的目标
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if (target.WorldObject is MapParent mapParent && mapParent.HasMap)
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{
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// 切换到目标地图选择具体飞越路径
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var originalMap = this.Map;
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Action onFinished = () => {
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if (Current.Game.CurrentMap != originalMap)
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Current.Game.CurrentMap = originalMap;
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};
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Current.Game.CurrentMap = mapParent.Map;
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Find.Targeter.BeginTargeting(
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new TargetingParameters
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{
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canTargetLocations = true,
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canTargetPawns = false,
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canTargetBuildings = false,
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mapObjectTargetsMustBeAutoAttackable = false
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},
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(LocalTargetInfo localTarget) =>
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{
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// 设置飞越配置
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flyOverTarget = new GlobalTargetInfo(localTarget.Cell, mapParent.Map);
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flyOverConfig.targetCell = localTarget.Cell;
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flyOverConfig.targetMap = mapParent.Map;
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// 自动计算飞越路径
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CalculateFlyOverPath(mapParent.Map, localTarget.Cell);
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},
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null, onFinished, CallFlyOverTex, true);
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}
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else
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{
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// 空地目标,生成临时地图
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flyOverTarget = target;
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flyOverConfig.targetTile = target.Tile;
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CalculateFlyOverPathForTile(target.Tile);
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}
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return true;
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}
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private void CalculateFlyOverPath(Map targetMap, IntVec3 targetCell)
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{
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// 计算从地图边缘到目标点的飞越路径
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Vector3 targetPos = targetCell.ToVector3();
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// 随机选择进入方向
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Vector3[] approachDirections = {
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new Vector3(1, 0, 0), // 从右边进入
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new Vector3(-1, 0, 0), // 从左边进入
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new Vector3(0, 0, 1), // 从上边进入
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new Vector3(0, 0, -1) // 从下边进入
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};
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Vector3 approachDir = approachDirections.RandomElement();
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Vector3 startPos = FindMapEdgePosition(targetMap, approachDir);
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Vector3 endPos = FindMapEdgePosition(targetMap, -approachDir); // 从对面飞出
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flyOverConfig.startPos = startPos.ToIntVec3();
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flyOverConfig.endPos = endPos.ToIntVec3();
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flyOverConfig.approachType = FlyOverApproachType.StraightLine;
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Log.Message($"Calculated flyover path: {flyOverConfig.startPos} -> {targetCell} -> {flyOverConfig.endPos}");
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}
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private void CalculateFlyOverPathForTile(int tile)
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{
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// 为地图瓦片计算默认飞越路径(穿越地图中心)
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Map targetMap = GetOrGenerateMapUtility.GetOrGenerateMap(tile, Find.World.info.initialMapSize, null);
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if (targetMap != null)
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{
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targetMap.fogGrid.ClearAllFog(); // 获得视野
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IntVec3 center = targetMap.Center;
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CalculateFlyOverPath(targetMap, center);
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}
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}
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private IntVec3 FindMapEdgePosition(Map map, Vector3 direction)
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{
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// 找到地图边缘位置
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Vector3 center = map.Center.ToVector3();
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Vector3 edgePos = center;
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float maxDistance = Mathf.Max(map.Size.x, map.Size.z) * 0.6f;
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for (int i = 1; i <= maxDistance; i++)
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{
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Vector3 testPos = center + direction.normalized * i;
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IntVec3 testCell = new IntVec3((int)testPos.x, 0, (int)testPos.z);
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if (!testCell.InBounds(map))
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{
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// 找到最近的边界内单元格
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return FindClosestValidPosition(testCell, map);
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}
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}
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return map.Center;
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}
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private IntVec3 FindClosestValidPosition(IntVec3 invalidPos, Map map)
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{
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for (int radius = 1; radius <= 10; radius++)
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{
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foreach (IntVec3 offset in GenRadial.RadialPatternInRadius(radius))
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{
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IntVec3 testPos = invalidPos + offset;
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if (testPos.InBounds(map))
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return testPos;
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}
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}
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return map.Center;
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}
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private void OpenConfigurationDialog()
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{
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// 打开飞越配置对话框
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List<FloatMenuOption> options = new List<FloatMenuOption>
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{
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new FloatMenuOption("标准侦察飞越", () => ConfigureStandardRecon()),
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new FloatMenuOption("地面扫射飞越", () => ConfigureGroundStrafing()),
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new FloatMenuOption("监视巡逻飞越", () => ConfigureSurveillance()),
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new FloatMenuOption("货运投送飞越", () => ConfigureCargoDrop())
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};
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Find.WindowStack.Add(new FloatMenu(options));
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}
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private void ConfigureStandardRecon()
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{
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flyOverConfig.flyOverType = FlyOverType.Standard;
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flyOverConfig.flyOverDef = DefDatabase<ThingDef>.GetNamedSilentFail("ARA_HiveScout");
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flyOverConfig.altitude = 20f;
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flyOverConfig.flightSpeed = 1.2f;
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Messages.Message("已配置为标准侦察飞越", MessageTypeDefOf.TaskCompletion);
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}
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private void ConfigureGroundStrafing()
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{
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flyOverConfig.flyOverType = FlyOverType.GroundStrafing;
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flyOverConfig.flyOverDef = DefDatabase<ThingDef>.GetNamedSilentFail("ARA_HiveGunship");
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flyOverConfig.altitude = 10f;
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flyOverConfig.flightSpeed = 0.8f;
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flyOverConfig.enableStrafing = true;
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Messages.Message("已配置为地面扫射飞越", MessageTypeDefOf.TaskCompletion);
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}
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private void ConfigureSurveillance()
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{
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flyOverConfig.flyOverType = FlyOverType.Surveillance;
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flyOverConfig.flyOverDef = DefDatabase<ThingDef>.GetNamedSilentFail("ARA_HiveObserver");
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flyOverConfig.altitude = 25f;
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flyOverConfig.flightSpeed = 0.6f;
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flyOverConfig.enableSurveillance = true;
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Messages.Message("已配置为监视巡逻飞越", MessageTypeDefOf.TaskCompletion);
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}
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private void ConfigureCargoDrop()
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{
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flyOverConfig.flyOverType = FlyOverType.CargoDrop;
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flyOverConfig.flyOverDef = DefDatabase<ThingDef>.GetNamedSilentFail("ARA_HiveTransport");
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flyOverConfig.altitude = 15f;
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flyOverConfig.flightSpeed = 1.0f;
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flyOverConfig.dropContentsOnImpact = true;
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Messages.Message("已配置为货运投送飞越", MessageTypeDefOf.TaskCompletion);
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}
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public void ExecuteFlyOverMission()
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{
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if (!IsReady) return;
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try
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{
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Log.Message($"[FlyOverBeacon] Executing flyover mission to {flyOverTarget.Label}");
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// 创建世界飞越载体
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WorldObject_FlyOverCarrier carrier = (WorldObject_FlyOverCarrier)WorldObjectMaker.MakeWorldObject(
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DefDatabase<WorldObjectDef>.GetNamed("FlyOverCarrier")
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);
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carrier.Tile = this.Map.Tile;
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carrier.destinationTile = flyOverTarget.Tile;
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carrier.flyOverConfig = flyOverConfig.Clone();
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carrier.sourceBeacon = this;
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Find.WorldObjects.Add(carrier);
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// 本地视觉效果
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CreateLocalLaunchEffects();
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// 资源消耗
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if (refuelableComp != null)
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refuelableComp.ConsumeFuel(1);
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// 进入冷却
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cooldownTicksLeft = 6000; // 1分钟冷却
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Messages.Message($"飞越单位已派遣至 {flyOverTarget.Label}", MessageTypeDefOf.PositiveEvent);
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}
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catch (Exception ex)
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{
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Log.Error($"Error executing flyover mission: {ex}");
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Messages.Message("飞越任务执行失败", MessageTypeDefOf.NegativeEvent);
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}
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}
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private void CreateLocalLaunchEffects()
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{
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// 发射视觉效果
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MoteMaker.MakeStaticMote(this.DrawPos, this.Map, ThingDefOf.Mote_ExplosionFlash, 3f);
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for (int i = 0; i < 3; i++)
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{
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FleckMaker.ThrowSmoke(this.DrawPos, this.Map, 2f);
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FleckMaker.ThrowLightningGlow(this.DrawPos, this.Map, 1.5f);
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}
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// 发射音效
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SoundDefOf.PsychicPulseGlobal.PlayOneShot(new TargetInfo(this.Position, this.Map));
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}
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}
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// 飞越配置类
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public class FlyOverConfig : IExposable
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{
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public ThingDef flyOverDef;
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public FlyOverType flyOverType = FlyOverType.Standard;
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public IntVec3 startPos;
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public IntVec3 endPos;
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public IntVec3 targetCell;
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public Map targetMap;
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public int targetTile = -1;
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public float flightSpeed = 1f;
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public float altitude = 15f;
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public bool dropContentsOnImpact = false;
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public bool enableStrafing = false;
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public bool enableSurveillance = false;
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public FlyOverApproachType approachType = FlyOverApproachType.StraightLine;
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public void ExposeData()
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{
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Scribe_Defs.Look(ref flyOverDef, "flyOverDef");
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Scribe_Values.Look(ref flyOverType, "flyOverType", FlyOverType.Standard);
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Scribe_Values.Look(ref startPos, "startPos");
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Scribe_Values.Look(ref endPos, "endPos");
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Scribe_Values.Look(ref targetCell, "targetCell");
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Scribe_References.Look(ref targetMap, "targetMap");
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Scribe_Values.Look(ref targetTile, "targetTile", -1);
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Scribe_Values.Look(ref flightSpeed, "flightSpeed", 1f);
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Scribe_Values.Look(ref altitude, "altitude", 15f);
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Scribe_Values.Look(ref dropContentsOnImpact, "dropContentsOnImpact", false);
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Scribe_Values.Look(ref enableStrafing, "enableStrafing", false);
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Scribe_Values.Look(ref enableSurveillance, "enableSurveillance", false);
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Scribe_Values.Look(ref approachType, "approachType", FlyOverApproachType.StraightLine);
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}
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public FlyOverConfig Clone()
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{
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return new FlyOverConfig
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{
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flyOverDef = this.flyOverDef,
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flyOverType = this.flyOverType,
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startPos = this.startPos,
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endPos = this.endPos,
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targetCell = this.targetCell,
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targetMap = this.targetMap,
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targetTile = this.targetTile,
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flightSpeed = this.flightSpeed,
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altitude = this.altitude,
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dropContentsOnImpact = this.dropContentsOnImpact,
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enableStrafing = this.enableStrafing,
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enableSurveillance = this.enableSurveillance,
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approachType = this.approachType
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};
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}
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}
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public enum FlyOverType
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{
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Standard,
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GroundStrafing,
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Surveillance,
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CargoDrop
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}
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public enum FlyOverApproachType
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{
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StraightLine,
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CirclePattern,
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FigureEight
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}
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}
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Reference in New Issue
Block a user