Merge branch 'main' of https://git.ra3battle.cn/Kalospacer/WulaFallenEmpireRW
This commit is contained in:
@@ -1746,6 +1746,86 @@
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<graphicClass>Graphic_Single</graphicClass>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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</graphicData>
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<!-- <thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass> -->
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<projectile>
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<damageDef>Bomb</damageDef>
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<damageAmountBase>25</damageAmountBase>
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<speed>35</speed>
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<explosionRadius>3.5</explosionRadius>
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<armorPenetrationBase>0.1</armorPenetrationBase>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarBomb_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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</projectile>
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</ThingDef>
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<!-- 导弹发射器 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Test_Missile</defName>
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<label>测试导弹武器</label>
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<description></description>
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<techLevel>Ultra</techLevel>
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<tradeability>None</tradeability>
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Auto_GL</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.65</drawSize>
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</graphicData>
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<weaponTags>
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<li>Wula_Ranged_Weapon_T3</li>
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</weaponTags>
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<uiIconScale>0.75</uiIconScale>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_3_Bomb_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<costList Inherit="False">
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<Steel>380</Steel>
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<Plasteel>60</Plasteel>
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<ComponentSpacer>8</ComponentSpacer>
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</costList>
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<statBases>
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<WorkToMake>40000</WorkToMake>
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<Mass>20</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.5</AccuracyShort>
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<AccuracyMedium>0.4</AccuracyMedium>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>6</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Test_Missile</defaultProjectile>
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<warmupTime>0.2</warmupTime>
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<burstShotCount>32</burstShotCount>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<isMortar>true</isMortar>
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<requireLineOfSight>false</requireLineOfSight>
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<minRange>4</minRange>
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<range>48</range>
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<soundCast>Mortar_LaunchA</soundCast>
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<muzzleFlashScale>12</muzzleFlashScale>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Test_Missile</defName>
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<label>角砾岩榴弹</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Shrapnel</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
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<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
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<modExtensions>
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<modExtensions>
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<li Class="WulaFallenEmpire.CruiseMissileProperties">
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<li Class="WulaFallenEmpire.CruiseMissileProperties">
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@@ -3,14 +3,13 @@
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情感抑制装置false
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情感抑制装置false
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暗物质处理器true
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暗物质处理器true
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零素骨架true
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零素骨架true
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暗物质炸弹猫猫
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暗物质炸弹猫猫ture
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能源步枪(连发武器)true
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能源步枪(连发武器)true
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暗物质护盾
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暗物质护盾false
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铁十字(射线机械体,有个人盾)
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铁十字(射线机械体,有个人盾)false
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骑士团线
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骑士团线
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黑盾装甲(火炮)
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黑盾装甲(火炮)
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黑盾装甲(跳包)
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黑盾装甲(跳包)
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黑盾装甲(个人立场)
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骑士侍从-带大型盾和重机枪的机械体
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骑士侍从-带大型盾和重机枪的机械体
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铳枪(本家科技树上铳枪的位置换为骑枪)
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铳枪(本家科技树上铳枪的位置换为骑枪)
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猎犬(拥有激光炮和个人盾的快速机械体,有跳跃和强大近战能力)
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猎犬(拥有激光炮和个人盾的快速机械体,有跳跃和强大近战能力)
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