This commit is contained in:
Tourswen
2025-11-30 14:39:22 +08:00
parent 14a2cf542c
commit 6a5c5bd9aa
60 changed files with 3121 additions and 670 deletions

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@@ -22,6 +22,11 @@
<factionDef>Wula_PIA_Legion_Faction</factionDef>
<variableName>Wula_Goodwill_To_PIA</variableName>
</li>
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>Wula_Reinforcement_From_PIA_Level</name>
<value>1</value>
<type>Int</type>
</li>
</effects>
</li>
</immediateEffects>
@@ -84,6 +89,27 @@
</li>
</optionEffects>
</li>
<li>
<label>我们需要进一步提高殖民地权限···</label>
<hideWhenDisabled>true</hideWhenDisabled>
<conditions>
<li Class="WulaFallenEmpire.Condition_VariableEquals">
<name>Wula_Reinforcement_From_PIA_Level</name>
<value>2</value>
</li>
</conditions>
<useCustomColors>false</useCustomColors>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenCustomUI">
<defName>WULA_Recycle_PIA_Legion_File_UI_1</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
<li>
<label>再见</label>
<useCustomColors>false</useCustomColors>
@@ -126,11 +152,6 @@
<value>0</value>
<type>Int</type>
</li>
<li Class="WulaFallenEmpire.Effect_SetVariable">
<name>Wula_Reinforcement_From_PIA_Level</name>
<value>1</value>
<type>Int</type>
</li>
<!-- 获取好感 -->
<li Class="WulaFallenEmpire.Effect_ClearVariable">
@@ -664,8 +685,29 @@
</li>
</options>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_Legion_Reply_2</defName>
<label>和P.I.A的通讯</label>
<portraitPath>Wula/Events/Portraits/WULA_Legion_5</portraitPath>
<characterName>「军团」,P.I.A</characterName>
<descriptions>
<li>不要往发射仓里面塞尸体、殖民者、生物、有毒垃圾和其他不能卖的东西,军械部不会收的</li>
</descriptions>
<options>
<li>
<label>好的</label>
<useCustomColors>false</useCustomColors>
<optionEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>
</li>
</options>
</WulaFallenEmpire.EventDef>
<WulaFallenEmpire.EventDef>
<defName>Wula_UI_Legion_Test1</defName>
<label>和P.I.A的通讯</label>

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@@ -31,6 +31,8 @@
<li>Cloth</li>
</thingDefs>
</apparelStuffFilter>
<dropPodActive>WULA_DropPod_Active</dropPodActive>
<dropPodIncoming>WULA_DropPodIncoming</dropPodIncoming>
</FactionDef>
<FactionDef ParentName="FactionBase">
@@ -128,8 +130,8 @@
<allowedArrivalTemperatureRange>-100~200</allowedArrivalTemperatureRange>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
<configurationListOrderPriority>900</configurationListOrderPriority>
<dropPodActive>ActiveDropPodMechanoid</dropPodActive>
<dropPodIncoming>DropPodIncomingMechanoidRapid</dropPodIncoming>
<dropPodActive>WULA_DropPod_Active</dropPodActive>
<dropPodIncoming>WULA_DropPodIncoming</dropPodIncoming>
<disallowedRaidAgeRestrictions>
<li MayRequire="Ludeon.RimWorld.Biotech">Children</li>
</disallowedRaidAgeRestrictions>

View File

@@ -616,6 +616,63 @@
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<PawnKindDef>
<defName>WULA_Hostile_Progressive_Light_Unit</defName>
<label>进步派叛军</label>
<race>WulaSpecies</race>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Item/WULA_Species_Icon</texPath>
<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1</drawSize>
<shadowData>
<volume>(0.2, 0.3, 0.2)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
<minGenerationAge>18</minGenerationAge>
<maxGenerationAge>20</maxGenerationAge>
<combatPower>250</combatPower>
<initialWillRange>10~20</initialWillRange>
<initialResistanceRange>10~20</initialResistanceRange>
<itemQuality>Poor</itemQuality>
<minApparelQuality>Poor</minApparelQuality>
<maxApparelQuality>Poor</maxApparelQuality>
<isFighter>true</isFighter>
<apparelTags>
<li>Wula_Armor_Light</li>
<li>Wula_Inner</li>
</apparelTags>
<weaponTags>
<li>Wula_Melee_Weapon_T1</li>
<li>Wula_Ranged_Weapon_T1</li>
</weaponTags>
<apparelRequired>
<li>WULA_Assault_Troop_PowerArmor</li>
<li>WULA_Assault_Troop_Helmet</li>
</apparelRequired>
<weaponMoney>3000~8000</weaponMoney>
<biocodeWeaponChance>1</biocodeWeaponChance>
<apparelAllowHeadgearChance>1</apparelAllowHeadgearChance>
<techHediffsChance>1</techHediffsChance>
<apparelMoney>999999~999999</apparelMoney>
<techHediffsMoney>999999~999999</techHediffsMoney>
<techHediffsRequired>
<li>DeathAcidifier</li>
</techHediffsRequired>
<backstoryFiltersOverride>
<li>
<categories>
<li>Wula_Backstory_Categories</li>
</categories>
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<!-- 上司 -->
<PawnKindDef>

View File

@@ -536,7 +536,7 @@
<fixedParams>
<filter>
<thingDefs>
<li>Techprint_WULA_Colony_License_LV2_Technology</li>
<li>Techprint_SP_WULA_Colony_License_LV2_Technology</li>
</thingDefs>
</filter>
<countRange>1</countRange>

File diff suppressed because it is too large Load Diff

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@@ -8,7 +8,7 @@
<!-- 等级 -->
<ThingDef>
<defName>Techprint_WULA_Colony_License_LV1_Technology</defName>
<defName>Techprint_SP_WULA_Colony_License_LV1_Technology</defName>
<label>乌拉帝国殖民地许可等级1</label> <!-- 实际显示会根据翻译键变化 -->
<description>这是由乌拉帝国开发署颁发的特殊凭证,用以证明殖民地的地位。</description>
@@ -70,7 +70,7 @@
</prerequisites>
</ResearchProjectDef>
<ThingDef>
<defName>Techprint_WULA_Colony_License_LV2_Technology</defName>
<defName>Techprint_SP_WULA_Colony_License_LV2_Technology</defName>
<label>乌拉帝国殖民地许可等级2</label> <!-- 实际显示会根据翻译键变化 -->
<description>这是由乌拉帝国开发署颁发的特殊凭证,用以证明殖民地的地位。</description>
@@ -132,7 +132,7 @@
</prerequisites>
</ResearchProjectDef>
<ThingDef>
<defName>Techprint_WULA_Colony_License_LV3_Technology</defName>
<defName>Techprint_SP_WULA_Colony_License_LV3_Technology</defName>
<label>乌拉帝国殖民地许可等级3</label> <!-- 实际显示会根据翻译键变化 -->
<description>这是由乌拉帝国开发署颁发的特殊凭证,用以证明殖民地的地位。</description>
@@ -395,7 +395,7 @@
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>Wula_AI_Heavy_Panzer_Technology</defName>
<defName>WULA_AI_Heavy_Panzer_Technology</defName>
<researchViewX>5.00</researchViewX>
<researchViewY>5.60</researchViewY>
<label>战车空投许可</label>
@@ -409,7 +409,7 @@
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>Wula_Mech_Mobile_Shield_Technology</defName>
<defName>WULA_Mech_Mobile_Shield_Technology</defName>
<researchViewX>6.00</researchViewX>
<researchViewY>5.60</researchViewY>
<label>放射盾空投许可</label>
@@ -423,14 +423,14 @@
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>Wula_Mech_Mobile_Shield_Teleporter_Technology</defName>
<defName>WULA_Mech_Mobile_Shield_Teleporter_Technology</defName>
<researchViewX>10.00</researchViewX>
<researchViewY>5.60</researchViewY>
<label>放射盾传送器许可</label>
<description>允许殖民地使用MSm-8"放射盾"内置的传送器,机械乌拉在其覆盖范围内,处于征召状态下进行常规移动时,会以瞬间传送代替步行。</description>
<baseCost>800</baseCost>
<hiddenPrerequisites>
<li>Wula_Mech_Mobile_Shield_Technology</li>
<li>WULA_Mech_Mobile_Shield_Technology</li>
</hiddenPrerequisites>
<prerequisites>
<li>WULA_Colony_License_LV3_Technology</li>
@@ -444,7 +444,7 @@
<description>允许殖民地申请空投MFm-2"陆行舰",乌拉帝国的大型战争机械,一座插满火炮和战地生产设施的移动堡垒。</description>
<baseCost>800</baseCost>
<hiddenPrerequisites>
<li>Wula_AI_Heavy_Panzer_Technology</li>
<li>WULA_AI_Heavy_Panzer_Technology</li>
</hiddenPrerequisites>
<prerequisites>
<li>WULA_Colony_License_LV3_Technology</li>
@@ -493,6 +493,19 @@
</prerequisites>
</ResearchProjectDef>
<!-- 植物 -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Plant_Eggplant_Technology</defName>
<researchViewX>2.00</researchViewX>
<researchViewY>3.80</researchViewY>
<label>钢茄种植许可</label>
<description>允许殖民地种植钢茄,一种可以产出钢铁的特殊作物。</description>
<baseCost>3500</baseCost>
<prerequisites>
<li>WULA_Colony_License_LV1_Technology</li>
</prerequisites>
</ResearchProjectDef>
<!-- 武器 -->
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Weapon_1_Base_Technology</defName>

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@@ -208,7 +208,7 @@
<SoundDef>
<defName>WULA_Firepower_Minigun_Fire_sound</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
@@ -225,7 +225,7 @@
<SoundDef>
<defName>WULA_Firepower_Cannon_Fire_sound</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>
@@ -242,7 +242,7 @@
<SoundDef>
<defName>WULA_Firepower_Primary_Cannon_Fire_sound</defName>
<context>MapOnly</context>
<maxSimultaneous>2</maxSimultaneous>
<maxSimultaneous>1</maxSimultaneous>
<subSounds>
<li>
<grains>

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@@ -8,6 +8,7 @@
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>WulaWall</ThingDef>
</descriptionHyperlinks>
@@ -36,6 +37,7 @@
<canOverlapZones>false</canOverlapZones>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
@@ -188,13 +190,14 @@
<fillPercent>1</fillPercent>
<useHitPoints>true</useHitPoints>
<rotatable>false</rotatable>
<tradeability>None</tradeability>
<graphicData>
<texPath>Wula/Building/Door/WulaAutodoor_Mover</texPath>
<graphicClass>Graphic_Single</graphicClass>
<color>(73,185,254,155)</color>
</graphicData>
<statBases>
<MarketValue>1</MarketValue>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<Flammability>0</Flammability>
<WorkToBuild>0</WorkToBuild>
@@ -221,6 +224,7 @@
<designationCategory>Structure</designationCategory>
<drawerType>RealtimeOnly</drawerType>
<designationCategory>WULA_Buildings</designationCategory>
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
<researchPrerequisites Inherit="False">
<li>WULA_Structure_Technology</li>
</researchPrerequisites>
@@ -436,12 +440,14 @@
<interactionCellOffset>(0,0,-2)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<tradeability>None</tradeability>
<placeWorkers>
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
</placeWorkers>
<statBases>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<MarketValue>0</MarketValue>
<Mass>1</Mass>
<Flammability>0</Flammability>
</statBases>
@@ -625,6 +631,7 @@
<enabled>false</enabled>
</damageData>
</graphicData>
<tradeability>None</tradeability>
<designationCategory>WULA_Buildings</designationCategory>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
@@ -640,6 +647,7 @@
<li>WULA_WeaponArmor_Productor_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
@@ -778,16 +786,255 @@
</ThingDef>
<!-- 输送舱 -->
<ThingDef ParentName="BuildingBase">
<defName>WULA_TransportPod_Cleanzone</defName>
<label>乌拉帝国运输舱</label>
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑,建造好的信标可以收起或移至他处。\n\n乌拉帝国运输舱是供乌拉帝国殖民地居民进行移动的运输舱本质上是把殖民者和货物发射到乌拉帝国在轨道上的舰队然后在另一个地方扔下来所以它可以前往很远的地方。</description>
<uiIconPath>Wula/Building/WULA_DropPod/WULA_DropPod</uiIconPath>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<descriptionHyperlinks>
<ThingDef>WULA_TransportPod</ThingDef>
</descriptionHyperlinks>
<thingCategories Inherit="False">
<li>BuildingsMisc</li>
</thingCategories>
<size>(3,3)</size>
<graphicData>
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>(3,3)</drawSize>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
<tradeability>None</tradeability>
<designationCategory>WULA_Buildings</designationCategory>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<castEdgeShadows>false</castEdgeShadows>
<fillPercent>0.5</fillPercent>
<canOverlapZones>false</canOverlapZones>
<pathCost>0</pathCost>
<hasInteractionCell>false</hasInteractionCell>
<rotatable>false</rotatable>
<!-- <interactionCellOffset>(0,0,-2)</interactionCellOffset> -->
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<researchPrerequisites Inherit="False">
<li>WULA_WeaponArmor_Productor_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
<Flammability>0</Flammability>
</statBases>
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
<costList>
<Steel>20</Steel>
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
<building>
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
</building>
<comps>
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
<skyfallerDef>WULA_TransportPod_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
<destroyBuilding>true</destroyBuilding>
<delayTicks>1</delayTicks>
<allowThinRoof>true</allowThinRoof>
<allowThickRoof>false</allowThickRoof>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
<defName>WULA_TransportPod_Incoming</defName>
<label>乌拉帝国空投舱 (接近中)</label>
<size>(3,3)</size>
<graphicData>
<texPath>Wula/Building/WULA_DropPod/WULA_DropPod_Incoming</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutFlying</shaderType>
<drawSize>(3,3)</drawSize>
</graphicData>
<skyfaller>
<movementType>Accelerate</movementType>
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
<shadowSize>(5, 5)</shadowSize>
<anticipationSound>DropPod_Fall</anticipationSound>
<anticipationSoundTicks>100</anticipationSoundTicks>
<impactSound>Explosion_Vaporize</impactSound>
<moteSpawnTime>0.05</moteSpawnTime>
<motesPerCell>1</motesPerCell>
<cameraShake>1</cameraShake>
<angleCurve>
<points>
<li>(0,0)</li>
<li>(1, 1)</li>
</points>
</angleCurve>
<spawnThing>WULA_TransportPod</spawnThing>
</skyfaller>
<comps>
<li Class="CompProperties_Effecter">
<effecterDef>Smoke_Joint</effecterDef>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>WULA_TransportPod</defName>
<label>乌拉帝国运输舱</label>
<description>供乌拉帝国殖民地居民进行移动的运输舱,本质上是把殖民者和货物发射到乌拉帝国在轨道上的舰队,然后在另一个地方扔下来,所以它可以前往很远的地方。</description>
<graphicData>
<texPath>Wula/Building/WULA_DropPod/WULA_DropPod</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(3,3)</drawSize>
</graphicData>
<size>(3,3)</size>
<rotatable>false</rotatable>
<tickerType>Normal</tickerType>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<passability>PassThroughOnly</passability>
<castEdgeShadows>false</castEdgeShadows>
<designationHotKey>Misc12</designationHotKey>
<fillPercent>0.5</fillPercent>
<uiOrder>2200</uiOrder>
<terrainAffordanceNeeded>Medium</terrainAffordanceNeeded>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>1600</WorkToBuild>
<Flammability>0.5</Flammability>
</statBases>
<costList>
<Steel>20</Steel>
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
<inspectorTabs>
<li>ITab_ContentsTransporter</li>
</inspectorTabs>
<placeWorkers>
<li>PlaceWorker_NotUnderRoof</li>
</placeWorkers>
<dropPodActive>WULA_DropPod_Active</dropPodActive>
<dropPodFaller>WULA_DropPodIncoming</dropPodFaller>
<comps>
<li Class="CompProperties_Transporter">
<massCapacity>500</massCapacity>
<restEffectiveness>0.8</restEffectiveness>
<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
<!-- <max1PerGroup>true</max1PerGroup> -->
</li>
<li Class="CompProperties_Launchable_TransportPod">
<skyfallerLeaving>WULA_DropPodLeaving</skyfallerLeaving>
<requiresFuelingPort>false</requiresFuelingPort>
<fixedLaunchDistanceMax>400</fixedLaunchDistanceMax> <!-- 80% of full transport pod range -->
</li>
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
<overrideExistingFaction>false</overrideExistingFaction>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>WULA_GlobalStorageSenderPod</defName>
<label>乌拉帝国物资输送舱</label>
<description>一个一次性的物资输送装置,可以将装载的货物发射到乌拉帝国的舰队以供其使用。</description>
<thingClass>WulaFallenEmpire.Building_ExtraGraphics</thingClass>
<graphicData>
<texPath>Things/Special/DropPod</texPath>
<texPath>Wula/Building/WULA_DropPod/WULA_GlobalStorageSenderPod</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(2,2)</drawSize>
<drawSize>(3,3)</drawSize>
</graphicData>
<size>(1,1)</size>
<size>(3,3)</size>
<rotatable>false</rotatable>
<tickerType>Normal</tickerType>
<altitudeLayer>BuildingOnTop</altitudeLayer>
<passability>PassThroughOnly</passability>
<castEdgeShadows>false</castEdgeShadows>
<designationHotKey>Misc12</designationHotKey>
<fillPercent>0.5</fillPercent>
<designationCategory>WULA_Buildings</designationCategory>
<uiOrder>2201</uiOrder> <!-- Slightly after the original -->
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<drawerType>RealtimeOnly</drawerType>
<statBases>
<MaxHitPoints>250</MaxHitPoints>
<WorkToBuild>1600</WorkToBuild>
<Flammability>0.5</Flammability>
</statBases>
<costList>
<Steel>20</Steel>
<ComponentIndustrial>1</ComponentIndustrial>
</costList>
<researchPrerequisites Inherit="False">
<li>WULA_WeaponArmor_Productor_Technology</li>
</researchPrerequisites>
<inspectorTabs>
<li>ITab_ContentsTransporter</li>
</inspectorTabs>
<placeWorkers>
<li>PlaceWorker_NotUnderRoof</li>
</placeWorkers>
<modExtensions>
<li Class="WulaFallenEmpire.ExtraGraphicsExtension">
<globalHoverSpeed>0</globalHoverSpeed>
<globalHoverIntensity>0</globalHoverIntensity>
<graphicLayers>
<li>
<texturePath>Wula/Building/Flag/WULA_DropPod_Flag_Sender</texturePath>
<shaderName>MoteGlow</shaderName>
<scale>(1.5,1.5)</scale>
<drawOrder>1</drawOrder>
<offset>(0,1,1.5)</offset>
<hoverSpeed>1.5</hoverSpeed> <!-- 比全局慢 -->
<hoverIntensity>0.2</hoverIntensity> <!-- 比全局弱 -->
<hoverPhase>0</hoverPhase>
</li>
<li>
<texturePath>Wula/Building/WULA_DropPod/WULA_DropPod</texturePath>
<shaderName>Transparent</shaderName>
<scale>(3,3)</scale>
<drawOrder>0</drawOrder>
<offset>(0,1,0)</offset>
<hoverSpeed>0</hoverSpeed> <!-- 比全局慢 -->
<hoverIntensity>0</hoverIntensity> <!-- 比全局弱 -->
<hoverPhase>0</hoverPhase>
</li>
</graphicLayers>
</li>
</modExtensions>
<comps>
<li Class="CompProperties_Transporter">
<massCapacity>500</massCapacity>
<restEffectiveness>0.8</restEffectiveness>
<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
</li>
<li Class="WulaFallenEmpire.CompProperties_Launchable_ToGlobalStorage">
<skyfallerLeaving>WULA_DropPodLeaving</skyfallerLeaving>
<requiresFuelingPort>false</requiresFuelingPort>
</li>
<li Class="WulaFallenEmpire.CompProperties_GarbageShield">
<garbageShieldEnabled>true</garbageShieldEnabled>
<garbageShieldUIEventDefName>Wula_UI_Legion_Reply_1</garbageShieldUIEventDefName>
<checkNonTradableItems>false</checkNonTradableItems>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="BuildingBase">
<defName>WULA_TradeSenderPod</defName>
<label>乌拉帝国物资回收舱</label>
<description>一个一次性的物资输送装置,用于将战利品等打包发送给乌拉帝国舰队以换取白银。这些白银会存储在舰队中,而不是直接发射到殖民地。</description>
<graphicData>
<texPath>Wula/Building/WULA_DropPod/WULA_TradeSenderPod</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(3,3)</drawSize>
</graphicData>
<thingClass>WulaFallenEmpire.Building_ExtraGraphics</thingClass>
<size>(3,3)</size>
<rotatable>false</rotatable>
<tickerType>Normal</tickerType>
<altitudeLayer>BuildingOnTop</altitudeLayer>
@@ -810,27 +1057,6 @@
<researchPrerequisites Inherit="False">
<li>WULA_WeaponArmor_Productor_Technology</li>
</researchPrerequisites>
<comps>
<li Class="CompProperties_Transporter">
<massCapacity>500</massCapacity>
<restEffectiveness>0.8</restEffectiveness>
<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
</li>
<li Class="WulaFallenEmpire.CompProperties_Launchable_ToGlobalStorage">
<skyfallerLeaving>DropPodLeaving</skyfallerLeaving>
<requiresFuelingPort>false</requiresFuelingPort>
</li>
<li Class="WulaFallenEmpire.CompProperties_GarbageShield">
<garbageShieldEnabled>true</garbageShieldEnabled>
<garbageShieldUIEventDefName>Wula_UI_Legion_Reply_1</garbageShieldUIEventDefName>
</li>
<li Class="WulaFallenEmpire.CompProperties_ValueConverter">
<conversionRate>0.8</conversionRate>
<destroyAfterConversion>true</destroyAfterConversion>
<garbageShieldEnabled>true</garbageShieldEnabled>
<garbageShieldUIEventDefName>Wula_UI_Legion_Reply_1</garbageShieldUIEventDefName>
</li>
</comps>
<inspectorTabs>
<li>ITab_ContentsTransporter</li>
</inspectorTabs>
@@ -838,7 +1064,144 @@
<li>PlaceWorker_NotUnderRoof</li>
</placeWorkers>
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
<uiIconScale>0.65</uiIconScale>
<drawerType>RealtimeOnly</drawerType>
<modExtensions>
<li Class="WulaFallenEmpire.ExtraGraphicsExtension">
<globalHoverSpeed>0</globalHoverSpeed>
<globalHoverIntensity>0</globalHoverIntensity>
<graphicLayers>
<li>
<texturePath>Wula/Building/Flag/WULA_DropPod_Flag_Trader</texturePath>
<shaderName>MoteGlow</shaderName>
<scale>(2,2)</scale>
<drawOrder>1</drawOrder>
<offset>(0,1,1.5)</offset>
<hoverSpeed>1.5</hoverSpeed> <!-- 比全局慢 -->
<hoverIntensity>0.2</hoverIntensity> <!-- 比全局弱 -->
<hoverPhase>0</hoverPhase>
</li>
<li>
<texturePath>Wula/Building/WULA_DropPod/WULA_DropPod</texturePath>
<shaderName>Transparent</shaderName>
<scale>(3,3)</scale>
<drawOrder>0</drawOrder>
<offset>(0,1,0)</offset>
<hoverSpeed>0</hoverSpeed> <!-- 比全局慢 -->
<hoverIntensity>0</hoverIntensity> <!-- 比全局弱 -->
<hoverPhase>0</hoverPhase>
</li>
</graphicLayers>
</li>
</modExtensions>
<comps>
<li Class="CompProperties_Transporter">
<massCapacity>500</massCapacity>
<restEffectiveness>0.8</restEffectiveness>
<canChangeAssignedThingsAfterStarting>true</canChangeAssignedThingsAfterStarting>
</li>
<li Class="WulaFallenEmpire.CompProperties_ValueConverter">
<skyfallerLeaving>WULA_DropPodLeaving</skyfallerLeaving>
<requiresFuelingPort>false</requiresFuelingPort>
<targetCurrency>Silver</targetCurrency>
</li>
<li Class="WulaFallenEmpire.CompProperties_GarbageShield">
<garbageShieldEnabled>true</garbageShieldEnabled>
<garbageShieldUIEventDefName>Wula_UI_Legion_Reply_2</garbageShieldUIEventDefName>
<checkNonTradableItems>true</checkNonTradableItems>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
<defName>WULA_DropPodLeaving</defName>
<label>乌拉帝国空投舱 (起飞中)</label>
<thingClass>FlyShipLeaving</thingClass>
<graphicData>
<texPath>Wula/Building/WULA_DropPod/WULA_DropPod_Leaving</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutFlying</shaderType>
<drawSize>3</drawSize>
</graphicData>
<skyfaller>
<movementType>Decelerate</movementType>
<reversed>true</reversed>
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
<shadowSize>(3, 3)</shadowSize>
<anticipationSound>DropPod_Leaving</anticipationSound>
<anticipationSoundTicks>-10</anticipationSoundTicks>
<ticksToImpactRange><min>-40</min><max>-15</max></ticksToImpactRange>
<rotationCurve>
<points>
<li>(0,0)</li>
<li>(1, 1)</li>
</points>
</rotationCurve>
<angleCurve>
<points>
<li>(0,0)</li>
<li>(1, 1)</li>
</points>
</angleCurve>
</skyfaller>
</ThingDef>
<ThingDef ParentName="SkyfallerBase">
<defName>WULA_DropPodIncoming</defName>
<label>乌拉帝国空投舱 (接近中)</label>
<thingClass>DropPodIncoming</thingClass>
<graphicData>
<texPath>Wula/Building/WULA_DropPod/WULA_DropPod_Incoming</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>CutoutFlying</shaderType>
<drawSize>3</drawSize>
</graphicData>
<skyfaller>
<movementType>Accelerate</movementType>
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
<shadowSize>(3, 3)</shadowSize>
<anticipationSoundTicks>100</anticipationSoundTicks>
<motesPerCell>0</motesPerCell>
<anticipationSound>DropPod_Fall_Mechanoid</anticipationSound>
<impactSound>DropPod_Impact</impactSound>
<cameraShake>1</cameraShake>
<rotationCurve>
<points>
<li>(0,0)</li>
<li>(1, 1)</li>
</points>
</rotationCurve>
<angleCurve>
<points>
<li>(0,0)</li>
<li>(1, 1)</li>
</points>
</angleCurve>
</skyfaller>
</ThingDef>
<ThingDef>
<defName>WULA_DropPod_Active</defName>
<label>乌拉帝国空投舱</label>
<category>Item</category>
<drawerType>MapMeshAndRealTime</drawerType>
<thingClass>ActiveTransporter</thingClass>
<scatterableOnMapGen>false</scatterableOnMapGen>
<tickerType>Normal</tickerType>
<soundOpen>DropPod_Open</soundOpen>
<graphicData>
<texPath>Wula/Building/WULA_DropPod/WULA_DropPod</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>3</drawSize>
<shadowData>
<volume>(0.8, 0.6, 0.8)</volume>
</shadowData>
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<blockWind>true</blockWind>
<useHitPoints>true</useHitPoints>
<statBases>
<MaxHitPoints>500</MaxHitPoints>
<Flammability>0</Flammability>
</statBases>
<selectable>true</selectable>
</ThingDef>
<!-- 充电器 -->
@@ -849,6 +1212,7 @@
<uiIconPath>Wula/Building/WULA_Machine_Recharger</uiIconPath>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>WULA_Machine_Recharger</ThingDef>
</descriptionHyperlinks>
@@ -876,6 +1240,7 @@
<li>WULA_Bunker_Drop_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
@@ -1017,6 +1382,7 @@
<uiIconPath>Wula/Building/WULA_Charging_Station_Synth_south</uiIconPath>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>WULA_Charging_Station_Synth</ThingDef>
</descriptionHyperlinks>
@@ -1044,6 +1410,7 @@
<li>WULA_Colony_License_LV1_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
@@ -1176,6 +1543,7 @@
<uiIconPath>Wula/Building/WULA_Cube_Productor_south</uiIconPath>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>WULA_Cube_Productor</ThingDef>
</descriptionHyperlinks>
@@ -1204,6 +1572,7 @@
<li>WULA_Colony_License_LV1_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
@@ -1352,6 +1721,7 @@
<uiIconPath>Wula/Building/Wula_DarkEnergy_Generators</uiIconPath>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>Wula_DarkEnergy_Generators</ThingDef>
</descriptionHyperlinks>
@@ -1380,6 +1750,7 @@
<li>WULA_DarkEnergy_Generators_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
@@ -1501,7 +1872,7 @@
<showInGUI>true</showInGUI>
<label>供电半径</label>
<description>在不接电线的情况下,该建筑可提供的最大供电半径,可作为野战状态下的阵地构建参考。</description>
<defaultVisible>true</defaultVisible>
<defaultVisible>false</defaultVisible>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerPlant</compClass>
@@ -1552,6 +1923,7 @@
<uiIconPath>Wula/Building/Wula_Fusion_Generators</uiIconPath>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>Wula_Fusion_Generators</ThingDef>
</descriptionHyperlinks>
@@ -1579,6 +1951,7 @@
<li>Wula_Fusion_Generators_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
@@ -1701,7 +2074,7 @@
<showInGUI>true</showInGUI>
<label>供电半径</label>
<description>在不接电线的情况下,该建筑可提供的最大供电半径,可作为野战状态下的阵地构建参考。</description>
<defaultVisible>true</defaultVisible>
<defaultVisible>false</defaultVisible>
</li>
<li Class="CompProperties_Power">
<compClass>CompPowerPlant</compClass>

View File

@@ -10,6 +10,7 @@
<uiIconOffset>(0, -0.1)</uiIconOffset>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>Wula_AI_Heavy_Panzer</ThingDef>
</descriptionHyperlinks>
@@ -39,9 +40,10 @@
<hasInteractionCell>false</hasInteractionCell>
<rotatable>false</rotatable>
<researchPrerequisites Inherit="False">
<li>Wula_AI_Heavy_Panzer_Technology</li>
<li>WULA_AI_Heavy_Panzer_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
@@ -122,6 +124,7 @@
<uiIconOffset>(0, -0.1)</uiIconOffset>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>Wula_AI_Rocket_Panzer</ThingDef>
</descriptionHyperlinks>
@@ -151,9 +154,10 @@
<hasInteractionCell>false</hasInteractionCell>
<rotatable>false</rotatable>
<researchPrerequisites Inherit="False">
<li>Wula_AI_Heavy_Panzer_Technology</li>
<li>WULA_AI_Heavy_Panzer_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
@@ -230,10 +234,10 @@
<label>MSm-8"放射盾"</label>
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。建造好的信标可以收起或移至他处。\n\n放射盾是乌拉帝国的中型战争机械常被用于镇压异族聚居地的暴动。它形状非常奇怪根本分不出头在哪但是不要因此小瞧这个机械体——它能释放强大的立场盾在很大一片区域内反射大量炮火并且机体放射出来的辐射会严重地杀伤进入反射盾范围内的敌人。在相关许可开放后它甚至可以支持机械乌拉使用其内置的相位场进行区域传送。</description>
<uiIconPath>Wula/Things/WULA_Mobile_Shield/WULA_Mobile_Shield_Incoming</uiIconPath>
<uiIconScale>1</uiIconScale>
<uiIconOffset>(0, -0.1)</uiIconOffset>
<uiIconScale>0.9</uiIconScale>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>Wula_AI_Heavy_Panzer</ThingDef>
</descriptionHyperlinks>
@@ -263,9 +267,10 @@
<hasInteractionCell>false</hasInteractionCell>
<rotatable>false</rotatable>
<researchPrerequisites Inherit="False">
<li>Wula_AI_Heavy_Panzer_Technology</li>
<li>WULA_Mech_Mobile_Shield_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
@@ -344,6 +349,7 @@
<uiIconPath>Wula/Things/Wula_Mech_Mobile_Factory/Wula_Mech_Mobile_Factory_Incoming</uiIconPath>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>Wula_Mech_Mobile_Factory</ThingDef>
<ThingDef>WULA_Mech_Flyer</ThingDef>
@@ -371,6 +377,7 @@
<li>WULA_Mech_Mobile_Factory_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>

View File

@@ -6,6 +6,7 @@
<description>一个用于呼叫建筑的信标,用于快速建造一个小型前哨站。</description>
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
<tickerType>Normal</tickerType>
<minifiedDef>MinifiedThing</minifiedDef>
<graphicData>
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone_Plus</texPath>
<graphicClass>Graphic_Multi</graphicClass>
@@ -14,6 +15,9 @@
<enabled>false</enabled>
</damageData>
</graphicData>
<thingCategories Inherit="False">
<li>BuildingsMisc</li>
</thingCategories>
<rotatable>false</rotatable>
<neverMultiSelect>false</neverMultiSelect>
<blockLight>false</blockLight>

View File

@@ -8,6 +8,7 @@
<uiIconPath>Wula/Building/WULA_Cat_Bunker_south</uiIconPath>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>WULA_Cat_Bunker</ThingDef>
<ThingDef>Mech_WULA_Cat</ThingDef>
@@ -38,6 +39,7 @@
<li>WULA_Bunker_Drop_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
@@ -262,6 +264,7 @@
<uiIconPath>Wula/Building/Wula_Base_ATGun_Turret</uiIconPath>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>Wula_Base_ATGun_Turret</ThingDef>
<ThingDef>Wula_Base_ATGun_Turret_Weapon</ThingDef>
@@ -290,6 +293,7 @@
<li>WULA_Turret_Base_AT_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
@@ -407,10 +411,10 @@
</costList>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<tickerType>Normal</tickerType>
<passability>Impassable</passability>
<blockWind>true</blockWind>
<fillPercent>1</fillPercent>
<blockLight>false</blockLight>
<passability>PassThroughOnly</passability>
<pathCost>40</pathCost>
<castEdgeShadows>false</castEdgeShadows>
<fillPercent>0.5</fillPercent>
<hasTooltip>true</hasTooltip>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<building>
@@ -539,6 +543,7 @@
<uiIconPath>Wula/Building/Wula_Base_Laser_Turret</uiIconPath>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>Wula_Base_Laser_Turret</ThingDef>
<ThingDef>Wula_Base_Laser_Turret_Weapon</ThingDef>
@@ -566,6 +571,7 @@
<li>WULA_Turret_Base_Laser_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>
@@ -685,10 +691,10 @@
</costList>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<tickerType>Normal</tickerType>
<passability>Impassable</passability>
<blockWind>true</blockWind>
<fillPercent>1</fillPercent>
<blockLight>false</blockLight>
<passability>PassThroughOnly</passability>
<pathCost>40</pathCost>
<castEdgeShadows>false</castEdgeShadows>
<fillPercent>0.5</fillPercent>
<hasTooltip>true</hasTooltip>
<building>
<combatPower>640</combatPower>
@@ -828,6 +834,7 @@
<uiIconPath>Wula/Building/Wula_Base_Mortar_Turret</uiIconPath>
<minifiedDef>MinifiedThing</minifiedDef>
<tickerType>Normal</tickerType>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<ThingDef>Wula_Base_Mortar_Turret</ThingDef>
<ThingDef>Wula_Base_Mortar_Turret_Weapon</ThingDef>
@@ -845,7 +852,7 @@
</graphicData>
<altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability>
<pathCost>0</pathCost>
<pathCost>40</pathCost>
<castEdgeShadows>false</castEdgeShadows>
<fillPercent>0.5</fillPercent>
<canOverlapZones>false</canOverlapZones>
@@ -855,6 +862,7 @@
<li>WULA_Turret_Base_Mortar_Technology</li>
</researchPrerequisites>
<statBases>
<MarketValue>0</MarketValue>
<MaxHitPoints>1</MaxHitPoints>
<WorkToBuild>0</WorkToBuild>
<Mass>1</Mass>

View File

@@ -526,6 +526,7 @@
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<recipeMaker Inherit="False" IsNull="True"/>
<costList Inherit="False">
<Cloth>300</Cloth>
<Gold>10</Gold>
@@ -549,7 +550,7 @@
<texPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</texPath>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<WorkToMake>1000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>10</Mass>
<Flammability>0</Flammability>
@@ -609,7 +610,7 @@
<texPath>Wula/Apparel/WULA_Assault_Troop_Helmet</texPath>
</graphicData>
<statBases>
<WorkToMake>20000</WorkToMake>
<WorkToMake>2000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>1</Mass>
<Flammability>0</Flammability>
@@ -647,7 +648,7 @@
<texPath>Wula/Apparel/WULA_Heavy_Infantry_PowerArmor</texPath>
</graphicData>
<statBases>
<WorkToMake>50000</WorkToMake>
<WorkToMake>4000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>20</Mass>
<Flammability>0</Flammability>
@@ -742,7 +743,7 @@
<texPath>Wula/Apparel/WULA_Heavy_Infantry_Helmet</texPath>
</graphicData>
<statBases>
<WorkToMake>20000</WorkToMake>
<WorkToMake>2000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>5</Mass>
<Flammability>0</Flammability>
@@ -787,7 +788,7 @@
<texPath>Wula/Apparel/WULA_Heavy_Infantry_Helmet_Nomask</texPath>
</graphicData>
<statBases>
<WorkToMake>20000</WorkToMake>
<WorkToMake>2000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>5</Mass>
<Flammability>0</Flammability>

View File

@@ -64,6 +64,7 @@
<texPath>Wula/Item/WULA_Dark_Matter_Item</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<tradeability>None</tradeability>
<tickerType>Normal</tickerType>
<smeltable>false</smeltable>
<genericMarketSellable>false</genericMarketSellable>

View File

@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="PlantBase">
<defName>WULA_Plant_Eggplant</defName>
<label>钢茄</label>
<description>由乌拉帝国通过转基因设计得到的特殊植物。这些植物不能吃,它们的根茎会深深地插入地下,吸收土壤中的重金属,最终结成紧实的果实,只要稍加处理就可以当作钢铁使用。\n\n不能在水培设施内种植。</description>
<statBases>
<MarketValue>10</MarketValue>
<MaxHitPoints>85</MaxHitPoints>
<Beauty>4</Beauty>
<Nutrition>0</Nutrition>
</statBases>
<graphicData>
<texPath>Wula/Plant/WULA_Plant_Eggplant</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<selectable>true</selectable>
<pathCost>10</pathCost>
<plant>
<immatureGraphicPath>Wula/Plant/WULA_Plant_Eggplant_Immature</immatureGraphicPath>
<fertilityMin>0.5</fertilityMin>
<fertilitySensitivity>0</fertilitySensitivity>
<growDays>10</growDays>
<harvestYield>10</harvestYield>
<sowMinSkill>10</sowMinSkill>
<harvestedThingDef>Steel</harvestedThingDef>
<neverBlightable>true</neverBlightable>
<sowTags>
<li>Ground</li>
</sowTags>
<pollution>Any</pollution>
<!-- <wildTerrainTags>WULA_Plant_Eggplant_Technology
<li>ARA_Creep</li>
</wildTerrainTags> -->
<visualSizeRange>0.3~0.8</visualSizeRange>
<sowResearchPrerequisites>
<li>WULA_Plant_Eggplant_Technology</li>
</sowResearchPrerequisites>
</plant>
</ThingDef>
</Defs>

View File

@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!-- human的克隆防止其他mod修改human导致的不兼容 -->
<ThingDef Name="Wula_Human_Protect_Superclass" ParentName="BasePawn">
<defName>Human</defName>
<ThingDef Abstract="True" Name="Wula_Human_Protect_Superclass" ParentName="BasePawn">
<defName>Wula_Human</defName>
<label>human</label>
<description>A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets.</description>
<statBases>
@@ -661,6 +661,8 @@
<!-- 身体类型 -->
<body>WULA_Machine_Body</body>
<baseBodySize>0.9</baseBodySize>
<canBecomeShambler>false</canBecomeShambler>
<hasUnnaturalCorpse>false</hasUnnaturalCorpse>
<!-- 年龄阶段 -->
<!-- <lifeExpectancy>5000</lifeExpectancy> -->
<lifeStageWorkSettings MayRequire="Ludeon.RimWorld.Biotech">
@@ -712,7 +714,6 @@
<!-- <soundCall>Pawn_Mech_Warqueen_Call</soundCall> -->
</li>
</lifeStageAges>
<canFlyInVacuum>true</canFlyInVacuum>
</race>
<butcherProducts>
@@ -1026,6 +1027,9 @@
<statBases>
<BandwidthCost>1</BandwidthCost>
<MoveSpeed>3</MoveSpeed>
<ArmorRating_Sharp>0.75</ArmorRating_Sharp>
<ArmorRating_Blunt>0.75</ArmorRating_Blunt>
<ArmorRating_Heat>0.75</ArmorRating_Heat>
</statBases>
<race>
<body>Mech_Warqueen</body>
@@ -1157,6 +1161,10 @@
<MaxFlightTime>9999</MaxFlightTime>
<FlightCooldown>0</FlightCooldown>
<ArmorRating_Sharp>1</ArmorRating_Sharp>
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Heat>2</ArmorRating_Heat>
</statBases>
<costList Inherit="False">
<WULA_Alloy>300</WULA_Alloy>
@@ -1282,6 +1290,10 @@
<MaxFlightTime>9999</MaxFlightTime>
<FlightCooldown>0</FlightCooldown>
<ArmorRating_Sharp>1</ArmorRating_Sharp>
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Heat>2</ArmorRating_Heat>
</statBases>
<costList Inherit="False">
<WULA_Alloy>300</WULA_Alloy>
@@ -1390,6 +1402,10 @@
<statBases>
<BandwidthCost>1</BandwidthCost>
<MoveSpeed>3</MoveSpeed>
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
<ArmorRating_Heat>2</ArmorRating_Heat>
</statBases>
<race>
<body>Mech_Warqueen</body>
@@ -1474,7 +1490,7 @@
<teleportSound>Psycast_Skip_Entry</teleportSound>
<requireResearchToUse>true</requireResearchToUse>
<requiredResearch>Wula_Mech_Mobile_Shield_Teleporter_Technology</requiredResearch>
<requiredResearch>WULA_Mech_Mobile_Shield_Teleporter_Technology</requiredResearch>
</li>
</comps>
</AlienRace.ThingDef_AlienRace>
@@ -1501,6 +1517,10 @@
<MaxFlightTime>9999</MaxFlightTime>
<FlightCooldown>0</FlightCooldown>
<ArmorRating_Sharp>1.75</ArmorRating_Sharp>
<ArmorRating_Blunt>1.75</ArmorRating_Blunt>
<ArmorRating_Heat>2</ArmorRating_Heat>
</statBases>
<race>
<body>Mech_Warqueen</body>
@@ -1919,7 +1939,11 @@
<FlightCooldown>0</FlightCooldown>
<!-- 心灵敏感,很低 -->
<PsychicSensitivity>0.25</PsychicSensitivity>
<PsychicSensitivity>0</PsychicSensitivity>
<ArmorRating_Sharp>2</ArmorRating_Sharp>
<ArmorRating_Blunt>2</ArmorRating_Blunt>
<ArmorRating_Heat>2</ArmorRating_Heat>
</statBases>
<race>
<body>Mech_Warqueen</body>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<WULA_Colony_Promotion.questNameRules.rulesStrings>
<li>questName->殖民地考察</li>
<li>questName->晋级任务:殖民地考察</li>
</WULA_Colony_Promotion.questNameRules.rulesStrings>
<WULA_Colony_Promotion.questDescriptionRules.rulesStrings>
<li>questDescription->殖民地已经承接了视察任务。\n\n行星封锁机关的总控AI已经派遣了自己的一个分体和护卫队抵达殖民地。考察持续12天她会检查殖民地方方面面的运转情况你需要确保其心情始终高于25%。考察完成后,她和卫队会搭乘穿梭机离开,如果一切顺利你们将获得殖民地晋升的机会,以解锁更多的许可科技。\n\n小心附近的敌对派系已经知道了殖民地来了一个大人物这些劫掠者会尝试袭击殖民地并抓住这个分体你可能需要面对大量袭击</li>

View File

@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<WULA_Recycle_PIA_Legion_File.questNameRules.rulesStrings>
<li>questName->晋级任务:回收皇家机密</li>
</WULA_Recycle_PIA_Legion_File.questNameRules.rulesStrings>
<WULA_Recycle_PIA_Legion_File.questDescriptionRules.rulesStrings>
<li>questDescription->乌拉帝国行星封锁机关的总控AI向殖民地发送了一个特殊的请求有一个装着皇室机密的保险箱被乌拉帝国的进步派叛军控制了殖民地必须将其回收随后将其交回乌拉帝国舰队。如果保险箱已经被打开就要杀光在场的所有人。\n\n目前叛军很可能在试图打开这个保险箱你需要检查其哨站内的工作台。\n\n你只有5天的时间处理这个任务取得保险箱后你可以建造&lt;color=#6BB7B7>&lt;i>乌拉帝国物资输送舱&lt;/i>&lt;/color>来将保险箱输送到位于轨道上的舰队。</li>
</WULA_Recycle_PIA_Legion_File.questDescriptionRules.rulesStrings>
</LanguageData>

View File

@@ -57,11 +57,6 @@
<WULA_NanoRepair_DisabledMsg>{0}的纳米修复系统已禁用</WULA_NanoRepair_DisabledMsg>
<WULA_NanoRepair_Disabled>纳米修复: 已禁用</WULA_NanoRepair_Disabled>
<WULA_CallSkyfaller>召唤空投建筑</WULA_CallSkyfaller>
<WULA_CallSkyfallerDesc>从乌拉帝国的舰队呼叫对应的建筑空投到此处</WULA_CallSkyfallerDesc>
<WULA_SkyfallerIncoming>空投建筑将在 {0} 后到达</WULA_SkyfallerIncoming>
<WULA_SkyfallerArrivingIn>空投建筑将在 {0} 后到达</WULA_SkyfallerArrivingIn>
<WULA_ReadyToCallSkyfaller>准备召唤空投建筑</WULA_ReadyToCallSkyfaller>
<!-- FlyOver 相关翻译 -->
<WULA_Flyover_BaseBuilder>可空投建筑</WULA_Flyover_BaseBuilder>
<WULA_NoRequiredFlyOver>需要 {0} 在殖民地上空时才可以空投建筑</WULA_NoRequiredFlyOver>
@@ -79,6 +74,25 @@
<WULA_RequiresBuildingDropperFlyOver>需要拥有-建筑空投设施-的战舰部署在殖民地轨道上才能空投</WULA_RequiresBuildingDropperFlyOver>
<WULA_MissingBuildingDropperFlyOver>没有拥有-建筑空投设施-的战舰部署在殖民地轨道上</WULA_MissingBuildingDropperFlyOver>
<!-- 新增的空投资源来源相关翻译 -->
<WULA_ReadyToCallSkyfaller>准备召唤空投建筑</WULA_ReadyToCallSkyfaller>
<WULA_CallSkyfaller>召唤空投建筑</WULA_CallSkyfaller>
<WULA_CallSkyfallerDesc>从乌拉帝国的舰队呼叫对应的建筑空投到此处。空投建筑需要消耗和其造价相等的资源。</WULA_CallSkyfallerDesc>
<WULA_SkyfallerIncomingFromGlobal>空投建筑正在运送,{0}后抵达。此次空投由于本地资源不足,消耗了乌拉帝国舰队上的储存资源。</WULA_SkyfallerIncomingFromGlobal>
<WULA_SkyfallerIncoming>空投建筑正在运送,{0}后抵达。</WULA_SkyfallerIncoming>
<WULA_SkyfallerArrivingInFromGlobal>空投建筑将在{0}后抵达,此次空投由于本地资源不足,消耗了乌拉帝国舰队上的储存资源。</WULA_SkyfallerArrivingInFromGlobal>
<WULA_SkyfallerArrivingIn>空投建筑将在{0}后抵达</WULA_SkyfallerArrivingIn>
<WULA_ResourcePriorityInfo>优先从&lt;color=#6BB7B7>&lt;i>乌拉轨道输送信标&lt;/i>&lt;/color>的信号范围内获取,如果没有足够资源则消耗乌拉帝国舰队上的储存资源。</WULA_ResourcePriorityInfo>
<!-- CompSkyfallerCaller new keys -->
<WULA_RequiredMaterials>所需材料:</WULA_RequiredMaterials>
<WULA_InsufficientMaterials>&lt;color=#6BB7B7>&lt;i>乌拉轨道输送信标&lt;/i>&lt;/color>范围内材料不足。你需要建造乌拉轨道输送信标,并在其信号范围内放置足够的材料,建造时这些材料会被自动提交给帝国舰队。\n\n除此之外储存在乌拉帝国舰队的资源也会纳入考虑。</WULA_InsufficientMaterials>
<!-- Cancel Skyfaller -->
<WULA_CancelSkyfaller>取消呼叫</WULA_CancelSkyfaller>
<WULA_CancelSkyfallerDesc>中止正在进行的空投呼叫。</WULA_CancelSkyfallerDesc>
<WULA_SkyfallerCallCancelled>空投呼叫已取消。</WULA_SkyfallerCallCancelled>
<!-- 维护舱状态 -->
<WULA_MaintenancePod_Status>维护舱状态</WULA_MaintenancePod_Status>
<WULA_MaintenancePod_State_Idle>空闲</WULA_MaintenancePod_State_Idle>
@@ -271,9 +285,9 @@
<DisappearWithEffect_TimeRemaining>剩余时间: {0}</DisappearWithEffect_TimeRemaining>
<WULA_TaxCollection.Waiting>什一税征收:等待激活...</WULA_TaxCollection.Waiting>
<WULA_TaxCollection.Status>什一税征收{0} {1} {2}</WULA_TaxCollection.Status>
<WULA_TaxCollection.Status.Succeeded>- 征收已完成</WULA_TaxCollection.Status.Succeeded>
<WULA_TaxCollection.Waiting>征收:等待激活...</WULA_TaxCollection.Waiting>
<WULA_TaxCollection.Status>需要提交到乌拉帝国舰队的资源{0} {1} {2}</WULA_TaxCollection.Status>
<WULA_TaxCollection.Status.Succeeded>- 已完成</WULA_TaxCollection.Status.Succeeded>
<WULA_TaxCollection.Status.Failed>- 逾期</WULA_TaxCollection.Status.Failed>
<!-- 区域护盾Gizmo文本 -->
@@ -370,4 +384,32 @@
<WULA_ConversionEfficiencyLoss>(有损耗)</WULA_ConversionEfficiencyLoss>
<WULA_ConversionEfficiencyBonus>(有加成)</WULA_ConversionEfficiencyBonus>
<WULA_ConversionEfficiencyNormal>(等值转换)</WULA_ConversionEfficiencyNormal>
<!-- 价值转换器翻译 -->
<WULA_ConvertToCurrency>向舰队贩卖物资</WULA_ConvertToCurrency>
<WULA_ConvertToCurrencyDesc>将输送舱发射到乌拉帝国舰队,所有物品的价值按照 {1}% 的比率转换为 {0} 储存在舰队物资中。</WULA_ConvertToCurrencyDesc>
<WULA_CurrentTotalValue>当前总价值:{0}</WULA_CurrentTotalValue>
<WULA_ConvertedValue>转换后价值:{0} {1}</WULA_ConvertedValue>
<WULA_ContainedItems>包含物品:</WULA_ContainedItems>
<WULA_ItemListEntry> - {0} x{1}</WULA_ItemListEntry>
<!-- 错误和状态消息 -->
<WULA_ConverterNotSpawned>转换器必须被放置在地图上才能使用。</WULA_ConverterNotSpawned>
<WULA_NoItemsToConvert>没有可贩卖的物品</WULA_NoItemsToConvert>
<WULA_ConvertedValueTooLow>贩卖后的价值太低,无法生成任何货币。</WULA_ConvertedValueTooLow>
<WULA_ConversionComplete>已将{0}件物品(总价值{1})贩卖,得到 {2} {3}。</WULA_ConversionComplete>
<WULA_ConvertedItems>已贩卖物品:{0}</WULA_ConvertedItems>
<WULA_ConversionRatioApplied>转换率:{0}%</WULA_ConversionRatioApplied>
<!-- 垃圾屏蔽相关(如果使用) -->
<WULA_LaunchCancelledDueToForbiddenItems>由于包含禁止物品,发射已取消:{0}</WULA_LaunchCancelledDueToForbiddenItems>
<WULA_TransferSilver>退钱!</WULA_TransferSilver>
<WULA_TransferSilverDesc>将储存在乌拉帝国舰队中的 {0} 白银索要回来,它们会随着下一次成品空投一起空投。</WULA_TransferSilverDesc>
<WULA_ConfirmTransferSilver>你确定要取出储存在乌拉帝国舰队的 {0} 白银?</WULA_ConfirmTransferSilver>
<WULA_NoSilverToTransfer>没有任何白银被存在乌拉帝国舰队</WULA_NoSilverToTransfer>
<WULA_SilverTransferred>已取出 {0} 白银,它们会随着下一次成品空投一起空投。</WULA_SilverTransferred>
<WULA_TransferFailed>无法取出白银</WULA_TransferFailed>
<WULA_TransferError>取出白银时发生错误</WULA_TransferError>
</LanguageData>

View File

@@ -73,7 +73,7 @@
<WULA_ItemsSentToOutputStorage>{0}件物资被舰队退回(随着下一次成品空投一起退回)</WULA_ItemsSentToOutputStorage>
<WULA_InputStorageItems>输入存储: {0}</WULA_InputStorageItems>
<WULA_OutputStorageItems>输出存储: {0}</WULA_OutputStorageItems>
<WULA_LaunchCancelledDueToForbiddenItems>舰队拒绝接收物资——里面包含了殖民者、动物、尸体或有毒垃圾</WULA_LaunchCancelledDueToForbiddenItems>
<WULA_LaunchCancelledDueToForbiddenItems>舰队拒绝接收物资——里面包含了不被允许的物品类型</WULA_LaunchCancelledDueToForbiddenItems>
<!-- 自主机械能量系统 -->
<WULA_EnergyInfo> [能量: {0}]</WULA_EnergyInfo>
@@ -91,7 +91,7 @@
<WULA_WorkMode_Shutdown_Desc>切换到关机模式 - 机械将立即进入休眠状态</WULA_WorkMode_Shutdown_Desc>
<WULA_SwitchedToMode>{0} 已切换到 {1} 模式</WULA_SwitchedToMode>
<WULA_EnergyInfoShort>(能量: {0})</WULA_EnergyInfoShort>
<WULA_Autonomous_Drafted>自主控制</WULA_Autonomous_Drafted>
<WULA_Autonomous_Drafted>自主控制</WULA_Autonomous_Drafted>
<WULA_Autonomous_Mode>自主模式: {0}</WULA_Autonomous_Mode>
<WULA_LowEnergySwitchToRecharge>{0} 能量低,自动切换到充电模式</WULA_LowEnergySwitchToRecharge>
<WULA_FullyChargedSwitchToWork>{0} 已充满电,自动切换到工作模式</WULA_FullyChargedSwitchToWork>
@@ -114,13 +114,4 @@
<WULA_GatheringMaterials>正在收集材料</WULA_GatheringMaterials>
<WULA_Paused>已暂停</WULA_Paused>
<!-- CompSkyfallerCaller new keys -->
<WULA_RequiredMaterials>所需材料:</WULA_RequiredMaterials>
<WULA_InsufficientMaterials>-乌拉轨道输送信标-范围内材料不足。你需要建造乌拉轨道输送信标,并在其信号范围内放置足够的材料,建造时这些材料会被自动提交给帝国舰队。</WULA_InsufficientMaterials>
<!-- Cancel Skyfaller -->
<WULA_CancelSkyfaller>取消呼叫</WULA_CancelSkyfaller>
<WULA_CancelSkyfallerDesc>中止正在进行的空投呼叫。</WULA_CancelSkyfallerDesc>
<WULA_SkyfallerCallCancelled>空投呼叫已取消。</WULA_SkyfallerCallCancelled>
</LanguageData>