声音
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@@ -400,10 +400,10 @@
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<writeCombatLog>True</writeCombatLog>
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<showPsycastEffects>False</showPsycastEffects>
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<aiCanUse>true</aiCanUse>
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<cooldownTicksRange>600</cooldownTicksRange>
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<cooldownTicksRange>900</cooldownTicksRange>
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<warmupEffecter>HoraxianSpellLight_Warmup</warmupEffecter>
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<statBases>
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<Ability_Duration>600</Ability_Duration>
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<Ability_Duration>900</Ability_Duration>
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</statBases>
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<verbProperties>
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<verbClass>Verb_CastAbility</verbClass>
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@@ -440,7 +440,7 @@
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</graphicData>
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<comps>
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<li Class="CompProperties_Lifespan">
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<lifespanTicks>600</lifespanTicks>
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<lifespanTicks>900</lifespanTicks>
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</li>
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<li Class="CompProperties_Effecter">
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<effecterDef>WULA_Black_Hole_Entity_Attached</effecterDef>
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@@ -465,6 +465,10 @@
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<EffecterDef>
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<defName>WULA_Black_Hole_Entity_Attached</defName>
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<children>
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<li>
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<subEffecterClass>SubEffecter_Sustainer</subEffecterClass>
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<soundDef>WULA_Black_Hole_Entity_Attached_Sound</soundDef>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
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<burstCount>1</burstCount>
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@@ -96,6 +96,22 @@
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</li>
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</subSounds>
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</SoundDef>
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<SoundDef>
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<defName>WULA_MW_Artillery_Shootingsound</defName>
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<context>MapOnly</context>
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<maxSimultaneous>2</maxSimultaneous>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Wula/WULA_MW_Artillery_Shootingsound</clipPath>
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</li>
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</grains>
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<volumeRange>85</volumeRange>
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<pitchRange>0.9~1.1</pitchRange>
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</li>
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</subSounds>
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</SoundDef>
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<SoundDef>
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<defName>WULA_Unlimit_Penetrating_Beam_Shootingsound</defName>
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<context>MapOnly</context>
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@@ -167,4 +183,42 @@
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</li>
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</subSounds>
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</SoundDef>
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<SoundDef>
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<defName>WULA_Black_Hole_Entity_Attached_Sound</defName>
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<sustain>True</sustain>
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<context>MapOnly</context>
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<maxSimultaneous>1</maxSimultaneous>
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<priorityMode>PrioritizeNearest</priorityMode>
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<subSounds>
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<li>
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<muteWhenPaused>True</muteWhenPaused>
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<grains>
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<li Class="AudioGrain_Clip">
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<clipPath>Wula/WULA_Black_Hole_Entity_Attached_Sound</clipPath>
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</li>
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</grains>
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<volumeRange>35~35</volumeRange>
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<sustainLoop>False</sustainLoop>
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<sustainIntervalRange>0.4~0.55</sustainIntervalRange>
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</li>
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</subSounds>
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</SoundDef>
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<!-- 单位 -->
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<SoundDef>
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<defName>Pawn_Wula_AI_Heavy_Panzer_Call</defName>
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<context>MapOnly</context>
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<subSounds>
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<li>
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<grains>
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<li Class="AudioGrain_Folder">
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<clipFolderPath>Wula/Wula_AI_Heavy_Panzer/Call</clipFolderPath>
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</li>
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</grains>
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<sustainLoop>False</sustainLoop>
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<volumeRange>30</volumeRange>
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<pitchRange>0.95~1.05</pitchRange>
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</li>
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</subSounds>
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</SoundDef>
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</Defs>
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@@ -228,7 +228,7 @@
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<range>120</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
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<soundCast>Shot_TurretSniper</soundCast>
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<soundCast>WULA_MW_Artillery_Shootingsound</soundCast>
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<muzzleFlashScale>12</muzzleFlashScale>
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<forcedMissRadius>6</forcedMissRadius>
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<targetParams>
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@@ -888,6 +888,10 @@
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<lifeStageAges>
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<li>
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<def>MechanoidFullyFormed</def>
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<minAge>0</minAge>
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<soundWounded>Pawn_Mech_Lifter_Wounded</soundWounded>
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<soundDeath>Pawn_Mech_Lifter_Death</soundDeath>
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<soundCall>Pawn_Mech_Lifter_Call</soundCall>
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</li>
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</lifeStageAges>
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<deathAction Class="DeathActionProperties_Vanish">
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@@ -1003,9 +1007,7 @@
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<li>
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<def>MechanoidFullyFormed</def>
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<minAge>0</minAge>
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<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
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<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
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<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
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<soundCall>Pawn_Wula_AI_Heavy_Panzer_Call</soundCall>
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</li>
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</lifeStageAges>
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<baseHealthScale>10</baseHealthScale>
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@@ -1118,9 +1120,7 @@
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<li>
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<def>MechanoidFullyFormed</def>
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<minAge>0</minAge>
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<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
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<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
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<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
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<soundCall>Pawn_Wula_AI_Heavy_Panzer_Call</soundCall>
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</li>
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</lifeStageAges>
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<baseHealthScale>10</baseHealthScale>
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@@ -1218,9 +1218,7 @@
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<li>
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<def>MechanoidFullyFormed</def>
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<minAge>0</minAge>
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<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
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<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
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<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
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<soundCall>Pawn_Wula_Mech_Mobile_Factory_Call</soundCall>
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</li>
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</lifeStageAges>
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<baseHealthScale>25</baseHealthScale>
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@@ -1520,9 +1518,10 @@
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<li>
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<def>MechanoidFullyFormed</def>
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<minAge>0</minAge>
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<soundWounded>Pawn_Mech_Scyther_Wounded</soundWounded>
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<soundDeath>Pawn_Mech_Scyther_Death</soundDeath>
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<soundCall>Pawn_Mech_Scyther_Call</soundCall>
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<soundWounded>Pawn_Goose_Wounded</soundWounded>
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<soundDeath>Pawn_Goose_Death</soundDeath>
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<soundCall>Pawn_Goose_Call</soundCall>
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<soundAngry>Pawn_Goose_Angry</soundAngry>
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</li>
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</lifeStageAges>
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<thinkTreeConstant>WULA_Mech_Flyer_Constant</thinkTreeConstant>
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@@ -1604,9 +1603,7 @@
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<li>
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<def>MechanoidFullyFormed</def>
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<minAge>0</minAge>
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<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
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<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
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<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
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<soundCall>Pawn_Wula_Mech_Mobile_Factory_Call</soundCall>
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</li>
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</lifeStageAges>
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<baseHealthScale>50</baseHealthScale>
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BIN
Content/Sounds/Wula/WULA_Black_Hole_Entity_Attached_Sound.wav
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Content/Sounds/Wula/WULA_Black_Hole_Entity_Attached_Sound.wav
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Content/Sounds/Wula/WULA_MW_Artillery_Shootingsound.wav
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Content/Sounds/Wula/WULA_MW_Artillery_Shootingsound.wav
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