2025-8-7
This commit is contained in:
@@ -200,8 +200,8 @@
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</recipeMaker>
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<costList>
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<WULA_Soul_Wedge>200</WULA_Soul_Wedge>
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<Wula_Zro>12</Wula_Zro>
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<ComponentSpacer>6</ComponentSpacer>
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<WULA_Charge_Cube>5</WULA_Charge_Cube>
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</costList>
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<tradeability>None</tradeability>
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<comps>
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@@ -254,8 +254,8 @@
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</recipeMaker>
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<costList>
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<WULA_Soul_Wedge>200</WULA_Soul_Wedge>
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<Wula_Zro>12</Wula_Zro>
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<ComponentSpacer>6</ComponentSpacer>
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<WULA_Charge_Cube>5</WULA_Charge_Cube>
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</costList>
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<tradeability>None</tradeability>
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<comps>
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@@ -293,4 +293,122 @@
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</li>
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</stages>
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</HediffDef>
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<HediffDef ParentName="AddedBodyPartBase">
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<defName>WULA_Brain_Hediff_Soul_Wedge_Extract</defName>
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<label>魂楔提取</label>
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<description>用于抽取灵魂的特殊机械,会深深地植入大脑,使殖民者再也无法醒来。但是随着时间的推移,殖民者会周期性地产生魂楔——年龄越大,凝聚速度越快。</description>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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<ThingDef>WULA_Brain_Soul_Wedge_Extract</ThingDef>
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</descriptionHyperlinks>
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<spawnThingOnRemoved>WULA_Brain_Hediff_Soul_Wedge_Extract</spawnThingOnRemoved>
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<addedPartProps>
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<partEfficiency>0.01</partEfficiency>
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<betterThanNatural>true</betterThanNatural>
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</addedPartProps>
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<comps>
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<li Class="WulaFallenEmpire.MoharHediffs.HediffCompProperties_Spawner">
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<!--
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==================================================
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基础设置 (Basic Settings)
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==================================================
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-->
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<!-- [DEBUG] 如果为true,则为此组件启用详细的调试日志记录。 -->
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<debug>true</debug>
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<!-- 要生成的物品的ThingDef。 -->
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<thingToSpawn>WULA_Soul_Wedge</thingToSpawn>
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<!-- 每次生成的基础物品数量。 -->
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<spawnCount>5</spawnCount>
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<!--
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==================================================
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生成周期 (Spawning Interval)
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==================================================
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-->
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<!-- 下一次生成事件发生前的最少天数。 -->
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<minDaysB4Next>5</minDaysB4Next>
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<!-- 下一次生成事件发生前的最大天数。 -->
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<maxDaysB4Next>10</maxDaysB4Next>
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<!--
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==================================================
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与年龄相关的调整 (Age-Related Adjustments)
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==================================================
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-->
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<!-- 如果为true,生成数量将根据宿主的年龄进行调整。 -->
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<ageWeightedQuantity>true</ageWeightedQuantity>
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<!-- 如果为true且ageWeightedQuantity为true,则随着宿主年龄增长,生成数量变多。 -->
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<olderBiggerQuantity>true</olderBiggerQuantity>
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<!-- 如果为true且ageWeightedQuantity为true,则随年龄增长的数量缩放将是指数性的而非线性的。 -->
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<exponentialQuantity>true</exponentialQuantity>
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<!-- 指数级数量缩放的最大乘数,以防止出现荒谬的数字。 -->
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<exponentialRatioLimit>20</exponentialRatioLimit>
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<!--
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==================================================
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生成条件 (Spawning Conditions)
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==================================================
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-->
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<!-- 如果为true,当宿主Pawn饥饿时,生成将暂停。 -->
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<hungerRelative>true</hungerRelative>
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<!-- 如果为true,当宿主Pawn受伤时,生成将暂停。 -->
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<healthRelative>true</healthRelative>
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</li>
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</comps>
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</HediffDef>
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<ThingDef ParentName="BodyPartBionicBase">
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<defName>WULA_Brain_Soul_Wedge_Extract</defName>
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<label>魂楔提取器</label>
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<description>一个替代大脑进行工作的特殊插件,会深深地植入大脑,使殖民者再也无法醒来。但是随着时间的推移,殖民者会周期性地产生魂楔——年龄越大,凝聚速度越快。</description>
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<tradeability>None</tradeability>
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<descriptionHyperlinks>
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<RecipeDef>Install_WULA_Brain_Soul_Wedge_Extract</RecipeDef>
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</descriptionHyperlinks>
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<costList>
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<WULA_Soul_Wedge>200</WULA_Soul_Wedge>
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<Wula_Zro>12</Wula_Zro>
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</costList>
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<thingSetMakerTags>
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<li>RewardStandardMidFreq</li>
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</thingSetMakerTags>
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<recipeMaker>
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<researchPrerequisite>WULA_FE_Spiritualist_Base_Technology</researchPrerequisite>
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<recipeUsers>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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</recipeMaker>
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<statBases>
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<Mass>0.3</Mass>
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</statBases>
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</ThingDef>
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>Install_WULA_Brain_Soul_Wedge_Extract</defName>
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<label>安装魂楔提取器</label>
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<description>为他人安装魂楔提取器。</description>
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<descriptionHyperlinks>
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<ThingDef>WULA_Brain_Soul_Wedge_Extract</ThingDef>
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<HediffDef>WULA_Brain_Hediff_Soul_Wedge_Extract</HediffDef>
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</descriptionHyperlinks>
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<jobString>安装魂楔提取器中</jobString>
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<!-- <surgeryOutcomeEffect IsNull="True" /> -->
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<!-- <anesthetize>false</anesthetize> -->
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<ingredients Inherit="False">
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<li>
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<filter>
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<thingDefs>
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<li>WULA_Brain_Soul_Wedge_Extract</li>
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</thingDefs>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<thingDefs>
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<li>WULA_Brain_Soul_Wedge_Extract</li>
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</thingDefs>
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</fixedIngredientFilter>
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<appliedOnFixedBodyParts>
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<li>Brain</li>
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</appliedOnFixedBodyParts>
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<addsHediff>WULA_Brain_Hediff_Soul_Wedge_Extract</addsHediff>
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</RecipeDef>
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</Defs>
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