2025-8-7
This commit is contained in:
157
1.6/Defs/ThingDefs/WULA_FE_Spiritualist_Item.xml
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157
1.6/Defs/ThingDefs/WULA_FE_Spiritualist_Item.xml
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@@ -0,0 +1,157 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="MakeableDrugBase">
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<defName>Wula_Zro</defName>
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<label>泽洛</label>
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<description>一种在异星粒子中存在的极其稀有的气溶胶,随着陨石撞击被一起发现,似乎是某个远古先驱者种族死亡时躯体的残留物。除了提供致幻效果外,若拥有灵能天赋的人将其摄入体内,泽珞也会极大的提高灵能力量,并可能导致成瘾。\n\n乌拉帝国拥有根据成分仿造泽洛的技术,换句话来说,在边缘世界流通的泽洛都不算正牌货。</description>
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<descriptionHyperlinks>
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<HediffDef>Wula_ZroHigh</HediffDef>
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<HediffDef>PsychiteTolerance</HediffDef>
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<HediffDef>PsychiteAddiction</HediffDef>
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<HediffDef>ChemicalDamageSevere</HediffDef>
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</descriptionHyperlinks>
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<graphicData>
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<texPath>Wula/Item/Wula_Zro</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1</drawSize>
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</graphicData>
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<rotatable>false</rotatable>
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<statBases>
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<WorkToMake>350</WorkToMake>
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<MarketValue>30</MarketValue>
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<Mass>0.05</Mass>
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</statBases>
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<techLevel>Archotech</techLevel>
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<!-- <minRewardCount>10</minRewardCount> -->
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<ingestible>
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<foodType>Processed</foodType>
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<joyKind>Chemical</joyKind>
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<joy>0.80</joy>
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<drugCategory>Social</drugCategory>
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<baseIngestTicks>150</baseIngestTicks>
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<ingestSound>Ingest_Snort</ingestSound>
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<ingestHoldOffsetStanding>
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<northDefault>
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<offset>(0.21,0,0.05)</offset>
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</northDefault>
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</ingestHoldOffsetStanding>
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<ingestHoldUsesTable>false</ingestHoldUsesTable>
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<ingestCommandString>吸 {0}</ingestCommandString>
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<ingestReportString>正在吸 {0}.</ingestReportString>
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<useEatingSpeedStat>false</useEatingSpeedStat>
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<outcomeDoers>
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<li Class="IngestionOutcomeDoer_GiveHediff">
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<hediffDef>Wula_ZroHigh</hediffDef>
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<severity>1</severity>
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<toleranceChemical>Psychite</toleranceChemical>
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</li>
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<li Class="IngestionOutcomeDoer_GiveHediff">
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<hediffDef>PsychiteTolerance</hediffDef>
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<toleranceChemical>Psychite</toleranceChemical>
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<severity>0.03</severity>
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<divideByBodySize>true</divideByBodySize>
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<multiplyByGeneToleranceFactors>true</multiplyByGeneToleranceFactors>
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</li>
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</outcomeDoers>
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</ingestible>
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<recipeMaker>
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<!-- <researchPrerequisite>PsychiteRefining</researchPrerequisite> -->
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<soundWorking>Recipe_Drug</soundWorking>
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<displayPriority>1700</displayPriority>
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</recipeMaker>
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<!-- <costList>
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<PsychoidLeaves>8</PsychoidLeaves>
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</costList> -->
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<comps>
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<li Class="CompProperties_Drug">
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<chemical>Psychite</chemical>
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<addictiveness>0.02</addictiveness>
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<minToleranceToAddict>0.10</minToleranceToAddict>
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<existingAddictionSeverityOffset>0.15</existingAddictionSeverityOffset>
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<needLevelOffset>0.9</needLevelOffset>
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<listOrder>110</listOrder>
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</li>
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</comps>
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<allowedArchonexusCount>200</allowedArchonexusCount>
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</ThingDef>
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<HediffDef>
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<defName>Wula_ZroHigh</defName>
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<label>泽洛亢奋</label>
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<labelNoun>泽洛亢奋</labelNoun>
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<description>吸食泽洛后,吸食者会感觉自己像打开了一扇天窗一般,心灵都变得透彻了。</description>
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<hediffClass>Hediff_High</hediffClass>
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<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
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<scenarioCanAdd>true</scenarioCanAdd>
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<maxSeverity>1.0</maxSeverity>
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<isBad>false</isBad>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-1.5</severityPerDay>
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<showHoursToRecover>true</showHoursToRecover>
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</li>
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</comps>
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<stages>
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<li>
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<statOffsets>
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<PsychicSensitivity>2.5</PsychicSensitivity>
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</statOffsets>
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</li>
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</stages>
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</HediffDef>
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<ThoughtDef>
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<defName>Wula_ZroHigh</defName>
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<workerClass>ThoughtWorker_Hediff</workerClass>
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<hediff>Wula_ZroHigh</hediff>
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<validWhileDespawned>true</validWhileDespawned>
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<developmentalStageFilter>Baby, Child, Adult</developmentalStageFilter>
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<stages>
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<li>
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<label>泽洛亢奋</label>
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<description>我···我看到了!我全都看到了!</description>
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<baseMoodEffect>30</baseMoodEffect>
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</li>
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</stages>
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</ThoughtDef>
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<RecipeDef>
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<defName>Wula_Make_Zro</defName>
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<label>烧制泽洛</label>
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<description>使用尸体烧制泽洛。</description>
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<jobString>烧制中。</jobString>
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<workAmount>300</workAmount>
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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<effectWorking>Cremate</effectWorking>
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<soundWorking>Recipe_Cremate</soundWorking>
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<autoStripCorpses>true</autoStripCorpses>
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<ingredients>
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<li>
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<filter>
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<categories>
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<li>Corpses</li>
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</categories>
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</filter>
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<count>1</count>
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</li>
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</ingredients>
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<fixedIngredientFilter>
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<categories>
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<li>Corpses</li>
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</categories>
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<disallowedCategories>
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<li>CorpsesMechanoid</li>
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</disallowedCategories>
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</fixedIngredientFilter>
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<defaultIngredientFilter>
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<thingDefs>
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<li>Corpse_Human</li>
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</thingDefs>
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<specialFiltersToAllow>
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<li>AllowCorpsesColonist</li>
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<li MayRequire="Ludeon.RimWorld.Ideology">AllowCorpsesSlave</li>
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<li>AllowCorpsesStranger</li>
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</specialFiltersToAllow>
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</defaultIngredientFilter>
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<products>
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<Wula_Zro>3</Wula_Zro>
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</products>
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</RecipeDef>
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</Defs>
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@@ -103,6 +103,7 @@
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<recipes>
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<li>Make_WULA_Charge_Cube</li>
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<li>Recharge_WULA_Charge_Cube</li>
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<li>Wula_Make_Zro</li>
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</recipes>
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<inspectorTabs>
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<li>ITab_Bills</li>
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@@ -180,6 +181,7 @@
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<li>Recharge_WULA_Charge_Cube_Energy_Group</li>
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<li>Make_Component_By_WULA_Cube_Productor</li>
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<li>Make_WULA_Dark_Matter_Item</li>
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<li>Wula_Make_Zro</li>
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</recipes>
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<inspectorTabs>
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<li>ITab_Bills</li>
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@@ -452,6 +454,7 @@
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<li>WULA_Build_AI_Heavy_Panzer_Gunnery</li>
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<li>WULA_Build_AI_Engineer_Mother</li>
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<li>WULA_Build_AI_Engineer_Mother_Attack</li>
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<li>WULA_Build_Psi_Titan</li>
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</recipes>
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<comps>
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<li Class="CompProperties_WasteProducer" />
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@@ -84,7 +84,7 @@
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>700</WorkToMake>
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<WorkToMake>1300</WorkToMake>
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<!-- <MarketValue>370</MarketValue> -->
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<Mass>3.5</Mass>
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<AccuracyTouch>0.75</AccuracyTouch>
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@@ -118,6 +118,80 @@
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<li>RewardStandardQualitySuper</li>
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</thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Fractal_RF</defName>
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<label>SLr-14"蓝锥"</label>
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<description>乌拉帝国的旧式猎枪,使用简易的磁轨结构发射钢针,射速较慢,但是可以在较远距离上击穿动物和入侵殖民地的匪徒的躯体。</description>
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<techLevel>Spacer</techLevel>
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<graphicData>
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<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.55</drawSize>
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</graphicData>
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<soundInteract>Interact_Rifle</soundInteract>
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<weaponClasses>
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<li>LongShots</li>
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<li>RangedHeavy</li>
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</weaponClasses>
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<recipeMaker>
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<!-- <WorkToMake>60000</WorkToMake> -->
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_BIO</li>
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<statBases>
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<WorkToMake>1300</WorkToMake>
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<Mass>3.5</Mass>
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<AccuracyTouch>0.3</AccuracyTouch>
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<AccuracyShort>0.8</AccuracyShort>
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<AccuracyMedium>0.9</AccuracyMedium>
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<AccuracyLong>0.8</AccuracyLong>
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<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
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</statBases>
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<costList Inherit="False">
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<Steel>120</Steel>
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<ComponentIndustrial>6</ComponentIndustrial>
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</costList>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Fractal_RF</defaultProjectile>
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<warmupTime>2</warmupTime>
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<range>38</range>
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<burstShotCount>1</burstShotCount>
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<soundCast>Shot_ChargeBlaster</soundCast>
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<soundCastTail>GunTail_Medium</soundCastTail>
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<muzzleFlashScale>9</muzzleFlashScale>
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</li>
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</verbs>
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<weaponTags>
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<li>Wula_Weapon_Init</li>
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</weaponTags>
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<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Fractal_RF</defName>
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<label>蓝锥钢针弹</label>
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<tickerType>Normal</tickerType>
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<neverMultiSelect>True</neverMultiSelect>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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<drawSize>1.4</drawSize>
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</graphicData>
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<projectile>
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<damageDef>Bullet</damageDef>
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<damageAmountBase>25</damageAmountBase>
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<speed>130</speed>
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<armorPenetrationBase>0.5</armorPenetrationBase>
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<stoppingPower>5</stoppingPower>
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</projectile>
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</ThingDef>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
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<defName>WULA_MW_Constructor_Hammer</defName>
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<label>HAm-1"装修锤"</label>
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@@ -588,109 +662,6 @@
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</thingSetMakerTags>
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</ThingDef>
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<!-- 乌拉帝国镇爆枪 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Fractal_AR</defName>
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<label>CLa-14"蓝锥"</label>
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<description>乌拉帝国镇暴部队使用的震爆武器之一,在发射前会照射目标并用微型处理器分析目标特征,随后经过编译的复合能量脉冲将以集束形式射出,瘫痪目标并点燃暴动者的身体,同时还不造成直击伤害。</description>
|
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<techLevel>Ultra</techLevel>
|
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<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
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<drawSize>1.55</drawSize>
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</graphicData>
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||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<weaponClasses>
|
||||
<li>LongShots</li>
|
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<li>RangedHeavy</li>
|
||||
</weaponClasses>
|
||||
<recipeMaker>
|
||||
<!-- <WorkToMake>60000</WorkToMake> -->
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
|
||||
<skillRequirements>
|
||||
<Crafting>5</Crafting>
|
||||
</skillRequirements>
|
||||
<displayPriority>440</displayPriority>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
|
||||
<statBases>
|
||||
<WorkToMake>25000</WorkToMake>
|
||||
<Mass>3.5</Mass>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.9</AccuracyShort>
|
||||
<AccuracyMedium>0.75</AccuracyMedium>
|
||||
<AccuracyLong>0.5</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1.65</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>175</Steel>
|
||||
<Plasteel>45</Plasteel>
|
||||
<ComponentSpacer>4</ComponentSpacer>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_ShootBeam</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>30</range>
|
||||
<minRange>0</minRange>
|
||||
<beamFullWidthRange>1</beamFullWidthRange>
|
||||
<burstShotCount>6</burstShotCount>
|
||||
<showBurstShotStats>false</showBurstShotStats>
|
||||
<beamWidth>3</beamWidth>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<beamDamageDef>Stun</beamDamageDef>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
|
||||
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
|
||||
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
|
||||
<beamMaxDeviation>0.1</beamMaxDeviation>
|
||||
<beamCurvature>0</beamCurvature>
|
||||
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
|
||||
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
|
||||
<beamChanceToStartFire>0</beamChanceToStartFire>
|
||||
<beamChanceToAttachFire>1</beamChanceToAttachFire>
|
||||
<beamFireSizeRange>1</beamFireSizeRange>
|
||||
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
|
||||
<beamStartOffset>0.5</beamStartOffset>
|
||||
<beamLineFleckChanceCurve>
|
||||
<points>
|
||||
<li>(0, 0)</li><!--原版 (0, 0)-->
|
||||
<li>(0.2, 0.1)</li><!--原版 (0.65, 0.4)-->
|
||||
<li>(0.4, 0.2)</li><!--原版 (1, 0.75)-->
|
||||
</points>
|
||||
</beamLineFleckChanceCurve>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>grip</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<thingSetMakerTags>
|
||||
<li>RewardStandardQualitySuper</li>
|
||||
</thingSetMakerTags>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 乌拉帝国霰弹枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_StarDrift_SG</defName>
|
||||
|
||||
BIN
Textures/Wula/Item/Wula_Zro.png
Normal file
BIN
Textures/Wula/Item/Wula_Zro.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 22 KiB |
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 39 KiB |
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Reference in New Issue
Block a user