2025-7-3
This commit is contained in:
@@ -46,6 +46,7 @@
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</li>
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</options>
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</colorGenerator>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<ThingDef ParentName="WULA_ApparelRoyalBase">
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<defName>WULA_Official_Uniform</defName>
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@@ -116,6 +117,7 @@
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</options>
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</colorGenerator>
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<possessionCount>1</possessionCount>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<ThingDef Name="WULA_ApparelCivilHatBase" ParentName="HatMakeableBase" Abstract="True">
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<apparel>
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@@ -135,6 +137,7 @@
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</options>
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</colorGenerator>
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<possessionCount>1</possessionCount>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<ThingDef ParentName="WULA_ApparelCivilBase">
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<defName>WULA_Sailor_Dress</defName>
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@@ -408,6 +411,7 @@
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>WULA_Bodystocking_White</defName>
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@@ -451,6 +455,7 @@
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<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<ThingDef ParentName="ApparelMakeableBase">
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<defName>WULA_Body_Suit</defName>
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@@ -502,13 +507,14 @@
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</skillRequirements>
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</recipeMaker>
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<possessionCount>1</possessionCount>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<!-- 普通甲 -->
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<ThingDef ParentName="ArmorMachineableBase">
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<defName>WULA_Assault_Troop_PowerArmor</defName>
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<label>乌拉帝国突击队装甲</label>
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<description>乌拉帝国的常规步兵部队穿戴的动力甲,装备了轻型护盾阻挡射弹,以轻便和高防御力受到喜爱。</description>
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<description>乌拉帝国的常规步兵部队穿戴的动力甲,以轻便和高防御力受到喜爱。</description>
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<techLevel>Spacer</techLevel>
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<tickerType>Normal</tickerType>
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<thingCategories>
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@@ -542,7 +548,6 @@
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</statBases>
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<equippedStatOffsets>
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<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
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<IncomingDamageFactor>-0.3</IncomingDamageFactor>
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<StaggerDurationFactor>-0.5</StaggerDurationFactor>
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<CarryingCapacity>60</CarryingCapacity>
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</equippedStatOffsets>
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@@ -551,7 +556,7 @@
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<ComponentIndustrial>4</ComponentIndustrial>
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<ComponentIndustrial>8</ComponentIndustrial>
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</costList>
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<apparel>
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<tags>
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@@ -579,18 +584,19 @@
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<thingClass>Apparel</thingClass>
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<comps>
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<li Class="CompProperties_Biocodable"/>
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<li Class="CompProperties_Shield">
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<startingTicksToReset>7200</startingTicksToReset><!-- 1 mins -->
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<!-- <li Class="CompProperties_Shield">
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<startingTicksToReset>7200</startingTicksToReset>
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<minDrawSize>2.5</minDrawSize>
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<maxDrawSize>2.8</maxDrawSize>
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<energyLossPerDamage>0.01</energyLossPerDamage>
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<energyOnReset>4.0</energyOnReset>
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<blocksRangedWeapons>false</blocksRangedWeapons>
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</li>
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</li> -->
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</comps>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<ThingDef ParentName="HatMakeableBase">
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<defName>WULA_Assault_Troop_Helmet</defName>
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@@ -627,7 +633,6 @@
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</statBases>
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<equippedStatOffsets>
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<WorkSpeedGlobal>-0.1</WorkSpeedGlobal>
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<IncomingDamageFactor>-0.15</IncomingDamageFactor>
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<AimingDelayFactor>-0.15</AimingDelayFactor>
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<ShootingAccuracyPawn>0.5</ShootingAccuracyPawn>
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</equippedStatOffsets>
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@@ -660,6 +665,7 @@
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<!-- 重甲 -->
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<ThingDef ParentName="ArmorMachineableBase">
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@@ -700,7 +706,7 @@
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<equippedStatOffsets>
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<MoveSpeed>-0.25</MoveSpeed>
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<WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
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<IncomingDamageFactor>-0.5</IncomingDamageFactor>
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<IncomingDamageFactor>-0.25</IncomingDamageFactor>
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<StaggerDurationFactor>-2</StaggerDurationFactor>
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<CarryingCapacity>60</CarryingCapacity>
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</equippedStatOffsets>
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@@ -709,7 +715,7 @@
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<ComponentSpacer>4</ComponentSpacer>
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<ComponentSpacer>8</ComponentSpacer>
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</costList>
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<apparel>
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<tags>
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@@ -784,6 +790,7 @@
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<ThingDef ParentName="HatMakeableBase">
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<defName>WULA_Knight_Helmet</defName>
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@@ -820,7 +827,7 @@
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</statBases>
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<equippedStatOffsets>
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<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
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<IncomingDamageFactor>-0.2</IncomingDamageFactor>
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<IncomingDamageFactor>-0.1</IncomingDamageFactor>
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<AimingDelayFactor>-0.25</AimingDelayFactor>
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<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
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</equippedStatOffsets>
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@@ -853,8 +860,89 @@
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<!-- 盾牌 -->
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<ThingDef ParentName="ArmorMachineableBase">
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<defName>WULA_Shield_Base</defName>
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<label>乌拉帝国盾牌</label>
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<description>一面供乌拉帝国突击队使用的盾牌,比看上去轻,在各种乌拉帝国产品中属于最廉价的那类。</description>
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<techLevel>Spacer</techLevel>
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<tickerType>Normal</tickerType>
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<thingCategories>
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<li>ApparelNoble</li>
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</thingCategories>
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<recipeMaker>
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<displayPriority>105</displayPriority>
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<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
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<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<skillRequirements>
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<Crafting>7</Crafting>
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</skillRequirements>
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</recipeMaker>
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<graphicData>
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<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<statBases>
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<WorkToMake>30000</WorkToMake>
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<MaxHitPoints>2000</MaxHitPoints>
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<Mass>10</Mass>
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<Flammability>0</Flammability>
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<ArmorRating_Sharp>1.8</ArmorRating_Sharp>
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<ArmorRating_Blunt>1.8</ArmorRating_Blunt>
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<ArmorRating_Heat>2.0</ArmorRating_Heat>
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<EquipDelay>3</EquipDelay>
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<!-- <EnergyShieldEnergyMax>4.0</EnergyShieldEnergyMax> -->
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</statBases>
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<equippedStatOffsets>
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<MoveSpeed>-0.5</MoveSpeed>
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<!-- <IncomingDamageFactor>-0.2</IncomingDamageFactor> -->
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<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
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<!-- <CarryingCapacity>60</CarryingCapacity> -->
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</equippedStatOffsets>
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<costStuffCount>100</costStuffCount>
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<stuffCategories>
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<li>Metallic</li>
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</stuffCategories>
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<costList Inherit="False">
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<!-- <ComponentSpacer>4</ComponentSpacer> -->
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</costList>
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<apparel>
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<tags>
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<li>Wula_Apparel</li>
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</tags>
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<bodyPartGroups>
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<li>Torso</li>
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<li>Neck</li>
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<li>Shoulders</li>
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<li>Arms</li>
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<li>Legs</li>
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</bodyPartGroups>
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<wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath>
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<layers>
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<li>OuterClothing</li>
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</layers>
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<useDeflectMetalEffect>true</useDeflectMetalEffect>
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<!-- <soundWear>Wear_PowerArmor</soundWear>
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<soundRemove>Remove_PowerArmor</soundRemove> -->
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<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
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<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
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<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
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</apparel>
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<thingClass>Apparel</thingClass>
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<comps>
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<li Class="CompProperties_Biocodable"/>
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</comps>
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<thingSetMakerTags>
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<li>RewardStandardHighFreq</li>
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</thingSetMakerTags>
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<followStuffColor>False</followStuffColor>
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</ThingDef>
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<!-- 萨克森装备 -->
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<ThingDef ParentName="ArmorMachineableBase">
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@@ -58,7 +58,7 @@
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Base_AR</defName>
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<label>DLa-1"页岩"</label>
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<description>乌拉帝国的旧式突击步枪,仍然使用落后的导气式结构驱动自动射击构件,通常被派发给炮灰战斗人员。不过这种突击步枪同时下挂了一种瞬闪装置,可以引起对方生理不适,用于保卫殖民地已经绰绰有余。</description>
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<description>乌拉帝国的旧式突击步枪,仍然使用落后的导气式结构驱动自动射击构件,通常被派发给炮灰战斗人员。</description>
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<techLevel>Industrial</techLevel>
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<tickerType>Normal</tickerType>
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<!-- <techLevel>Spacer</techLevel> -->
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@@ -101,55 +101,7 @@
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<Steel>60</Steel>
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<ComponentIndustrial>8</ComponentIndustrial>
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</costList>
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<comps>
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_RW_Base_AR_Ability</abilityDef>
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<maxCharges>2</maxCharges>
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<soundReload>Standard_Reload</soundReload>
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<chargeNoun>充能</chargeNoun>
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<ammoDef>Steel</ammoDef>
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<ammoCountPerCharge>5</ammoCountPerCharge>
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<baseReloadTicks>120</baseReloadTicks>
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</li>
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</comps>
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</ThingDef>
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<AbilityDef ParentName="PsycastBase">
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<defName>WULA_RW_Base_AR_Ability</defName>
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<label>瞬闪装置</label>
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<description>使一小片范围内的生物感到恶心眩晕,失去战斗能力。</description>
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<iconPath>UI/Abilities/NauseaPulse</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<statBases>
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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<Ability_Duration>20</Ability_Duration>
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<Ability_EffectRadius>1.5</Ability_EffectRadius>
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</statBases>
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<verbProperties>
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<warmupTime>2</warmupTime>
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<range>15</range>
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<targetParams>
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<canTargetSelf>True</canTargetSelf>
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<canTargetAnimals>True</canTargetAnimals>
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<canTargetLocations>True</canTargetLocations>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class = "CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PsychicVertigo</hediffDef>
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<durationMultiplier>PsychicSensitivity</durationMultiplier>
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<psychic>True</psychic>
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<goodwillImpact>-15</goodwillImpact>
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<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
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</li>
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<li Class="CompProperties_AbilityFleckOnTarget">
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<fleckDef>PsycastPsychicEffect</fleckDef>
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</li>
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</comps>
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</AbilityDef>
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<!-- 动力破墙锤 -->
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<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
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@@ -417,7 +369,7 @@
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
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<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
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</recipeMaker>
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<tools>
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<li>
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@@ -680,7 +632,7 @@
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
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<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
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</recipeMaker>
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<tools>
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<li>
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Reference in New Issue
Block a user