This commit is contained in:
Tourswen
2025-07-03 00:45:58 +08:00
parent c40ea8a00a
commit 7976d6faf4
38 changed files with 420 additions and 33 deletions

View File

@@ -85,7 +85,6 @@
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<PawnKindDef>
<defName>Wula_AI_Heavy_Panzer_PawnKind</defName>
@@ -95,14 +94,11 @@
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Item/WULA_Species_Icon</texPath>
<maskPath>SRA/Pawn/Mechanoid/AllegianceOverlays/None</maskPath>
<texPath>Wula/Things/Wula_AI_Heavy_Panzer/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
<shadowData>
<volume>(0.2, 0.3, 0.2)</volume>
</shadowData>
</bodyGraphicData>
</li>
</lifeStages>
@@ -122,4 +118,22 @@
</li>
</backstoryFiltersOverride>
</PawnKindDef>
<PawnKindDef ParentName="NonCombatLightMechanoidKind">
<defName>Mech_WULA_Cat</defName>
<label>乌拉猫猫</label>
<race>Mech_WULA_Cat</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/WULA_Cat/WULA_Cat_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>1.1</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
</PawnKindDef>
</Defs>

View File

@@ -77,7 +77,40 @@
<ThingDef>Wula_AI_Heavy_Panzer</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>WULA_Machine_Productor_2_Technology</li>
<li>WULA_AI_Machine_Panzer_Technology</li>
</researchPrerequisites>
</RecipeDef>
<RecipeDef ParentName="LightMechanoidRecipe">
<defName>WULA_Build_Mech_Cat</defName>
<label>建造CAt-11"猫猫"</label>
<description>建造一台CAt-11"猫猫"辅助机器人,可以执行包括搬运、挖矿、建造、烹饪、种植收割、清理、急救和灭火一类的简单工作。</description>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>Steel</li>
</thingDefs>
</filter>
<count>50</count>
</li>
<li>
<filter>
<thingDefs>
<li>ComponentIndustrial</li>
</thingDefs>
</filter>
<count>4</count>
</li>
</ingredients>
<products>
<Mech_WULA_Cat>1</Mech_WULA_Cat>
</products>
<descriptionHyperlinks>
<ThingDef>Mech_WULA_Cat</ThingDef>
</descriptionHyperlinks>
<researchPrerequisites>
<li>WULA_Machine_Productor_Technology</li>
</researchPrerequisites>
</RecipeDef>
</Defs>

View File

@@ -231,9 +231,9 @@
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Machine_Productor_2_Technology</defName>
<label>重装机兵部署套件</label>
<description>获取构建乌拉帝国高级机械体知识,用最强大的机械体支配战场</description>
<defName>WULA_AI_Machine_Panzer_Technology</defName>
<label>SMp部署套件</label>
<description>获取构建乌拉帝国智能战车SMp-38"萨克森"的知识,并得以生产它所装备的各种强大火力武备</description>
<baseCost>1200</baseCost>
<researchViewX>4.00</researchViewX>
<researchViewY>4.60</researchViewY>

View File

@@ -526,7 +526,7 @@
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<texPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
@@ -538,7 +538,7 @@
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>15</EquipDelay>
<EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax>
<!-- <EnergyShieldEnergyMax>1.5</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
@@ -564,7 +564,7 @@
<li>Arms</li>
<li>Legs</li>
</bodyPartGroups>
<wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath>
<wornGraphicPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</wornGraphicPath>
<layers>
<li>Middle</li>
<li>Shell</li>
@@ -593,7 +593,7 @@
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="HatMakeableBase">
<defName>WULA_Knight_Helmet</defName>
<defName>WULA_Assault_Troop_Helmet</defName>
<label>乌拉帝国突击队头盔</label>
<description>与乌拉帝国突击队装甲配套的头盔,能够辅助穿戴者的瞄准。</description>
<techLevel>Spacer</techLevel>
@@ -612,7 +612,7 @@
</recipeUsers>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_Helmet</texPath>
<texPath>Wula/Apparel/WULA_Assault_Troop_Helmet</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
@@ -645,7 +645,7 @@
<li>Overhead</li>
</layers>
<parentTagDef>ApparelHead</parentTagDef>
<wornGraphicPath>Wula/Apparel/WULA_Knight_Helmet</wornGraphicPath>
<wornGraphicPath>Wula/Apparel/WULA_Assault_Troop_Helmet</wornGraphicPath>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
@@ -854,4 +854,299 @@
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<!-- 萨克森装备 -->
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp38_Shield</defName>
<label>SMp-38附加护盾</label>
<description>由乌拉帝国的"萨克森"战车所装备的中型护盾立场,可以保护车体免受敌方远程火力打击,但是会拖累战车的移动。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>200</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<!-- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
<EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax>
</statBases>
<equippedStatOffsets>
<MoveSpeed>-1</MoveSpeed>
<!-- <WorkSpeedGlobal>-0.5</WorkSpeedGlobal>
<IncomingDamageFactor>-0.5</IncomingDamageFactor> -->
<!-- <StaggerDurationFactor>-2</StaggerDurationFactor> -->
<!-- <CarryingCapacity>60</CarryingCapacity> -->
</equippedStatOffsets>
<costStuffCount>150</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<ComponentSpacer>4</ComponentSpacer>
</costList>
<apparel>
<tags>
<li>Wula_AI_Heavy_Panzer_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset>
<minDrawSize>3.5</minDrawSize>
<maxDrawSize>3.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li>
<!-- <li Class="CompProperties_ProjectileInterceptor">
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.4, 0.4, 0.4)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>300</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li> -->
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp38_Armor</defName>
<label>SMp-38外置装甲</label>
<description>由乌拉帝国的"萨克森"战车所装备的额外的零素装甲,给予车体更大的防护力度,并减免受到的伤害。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>5000</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<!-- <EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<!-- <MoveSpeed>-1</MoveSpeed> -->
<IncomingDamageFactor>-0.5</IncomingDamageFactor>
</equippedStatOffsets>
<costStuffCount>300</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<!-- <ComponentSpacer>4</ComponentSpacer> -->
</costList>
<apparel>
<tags>
<li>Wula_AI_Heavy_Panzer_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<!-- <li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset>
<minDrawSize>3.5</minDrawSize>
<maxDrawSize>3.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li> -->
<!-- <li Class="CompProperties_ProjectileInterceptor">
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.4, 0.4, 0.4)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>300</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li> -->
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="ArmorMachineableBase">
<defName>WULA_SMp38_Engine</defName>
<label>SMp-38高推力喷口</label>
<description>由乌拉帝国的"萨克森"战车所装备的额外的移动组件,可以让战车获得更大的速度,并且增加额外的近战手段。</description>
<techLevel>Spacer</techLevel>
<tickerType>Normal</tickerType>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<recipeMaker>
<displayPriority>105</displayPriority>
<unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>100</Mass>
<Flammability>0</Flammability>
<!-- <ArmorRating_Sharp>1.5</ArmorRating_Sharp>
<ArmorRating_Blunt>1.5</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat> -->
<!-- <EnergyShieldEnergyMax>2.0</EnergyShieldEnergyMax> -->
</statBases>
<equippedStatOffsets>
<MoveSpeed>4</MoveSpeed>
<MeleeDamageFactor>5</MeleeDamageFactor>
<MeleeCooldownFactor>-0.85</MeleeCooldownFactor>
</equippedStatOffsets>
<costStuffCount>300</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>
<costList Inherit="False">
<!-- <ComponentSpacer>4</ComponentSpacer> -->
</costList>
<apparel>
<tags>
<li>Wula_AI_Heavy_Panzer_Armor</li>
</tags>
<bodyPartGroups>
<li>Torso</li>
</bodyPartGroups>
<!-- <wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath> -->
<layers>
<li>OnSkin</li>
<li>Middle</li>
<li>Shell</li>
</layers>
<useDeflectMetalEffect>true</useDeflectMetalEffect>
<soundWear>Wear_PowerArmor</soundWear>
<soundRemove>Remove_PowerArmor</soundRemove>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
</apparel>
<thingClass>Apparel</thingClass>
<comps>
<li Class="CompProperties_Biocodable"/>
<!-- <li Class="CompProperties_Shield">
<startingTicksToReset>3600</startingTicksToReset>
<minDrawSize>3.5</minDrawSize>
<maxDrawSize>3.8</maxDrawSize>
<energyLossPerDamage>0.01</energyLossPerDamage>
<energyOnReset>4.0</energyOnReset>
<blocksRangedWeapons>false</blocksRangedWeapons>
</li> -->
<!-- <li Class="CompProperties_ProjectileInterceptor">
<radius>6</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.4, 0.4, 0.4)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>300</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li> -->
</comps>
<thingSetMakerTags>
<li>RewardStandardHighFreq</li>
</thingSetMakerTags>
</ThingDef>
</Defs>

View File

@@ -1045,7 +1045,7 @@
</projectile>
</ThingDef>
<!-- 机械体装备 -->
<!-- 萨克森装备 -->
<ThingDef ParentName="BaseGun">
<defName>WULA_WM_Rocket_Pod</defName>
<label>PRr-34"石英"</label>
@@ -1075,7 +1075,7 @@
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
@@ -1155,7 +1155,7 @@
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>
@@ -1229,7 +1229,7 @@
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
</recipeMaker>
<verbs>
<li>
@@ -1303,7 +1303,7 @@
<recipeUsers Inherit="False">
<li>WULA_War_Machine_Weapon_Productor</li>
</recipeUsers>
<researchPrerequisite>WULA_Machine_Equipment_Technology</researchPrerequisite>
<researchPrerequisite>WULA_AI_Machine_Panzer_Technology</researchPrerequisite>
</recipeMaker>
<weaponTags>
<li>Wula_AI_Heavy_Panzer_Turret</li>

View File

@@ -4,7 +4,8 @@
<defName>WulaSpecies</defName>
<label>机械乌拉</label>
<description>乌拉星人是一个曾统治银河系的堕落帝国的主要种族,机械乌拉则是仿照她们样貌制作的合成人——随着帝国的衰颓,大量乌拉合成人流散各地。她们拥有近乎无限的寿命,并且拥有一部分机械体的特性。</description>
<uiIconPath>Wula/Things/WulaSpecies/WULA_Species_Icon</uiIconPath>
<alienRace>
<!-- 核心设置 -->
<generalSettings>
@@ -367,21 +368,13 @@
<defName>Wula_AI_Heavy_Panzer</defName>
<label>SMp-38"萨克森"</label>
<description>乌拉帝国所使用的中型突击战车搭载了一个和合成人相同的AI核心这使得它可以像生物一样思考——只是没有多余的感情它们唯一思考的就是如何撕碎敌人。</description>
<uiIconPath>Wula/Things/Wula_AI_Heavy_Panzer/Wula_AI_Heavy_Panzer_Icon</uiIconPath>
<alienRace>
<!-- 核心设置 -->
<generalSettings>
<!-- 男性生成几率 -->
<maleGenderProbability>0</maleGenderProbability>
<!-- 禁止生成的特质 -->
<disallowedTraits>
<li>
<defName Degree="-2">Beauty</defName>
</li>
<li>
<defName Degree="-1">Beauty</defName>
</li>
</disallowedTraits>
<!-- 无视年龄疾病 -->
<immuneToAge>true</immuneToAge>
<!-- 在口角中造成的最大伤害 -->
@@ -477,12 +470,19 @@
<traitList>
<li>WULA_AI_War_Machine</li>
</traitList>
<!-- 武器列表 -->
<weaponList>
<li>WULA_WM_Rocket_Pod</li>
<li>WULA_WM_Panzer_Turret</li>
<li>WULA_WM_Panzer_Autocannon</li>
<li>WULA_WM_Panzer_Mortar</li>
</weaponList>
<!-- 可以穿戴的衣服 -->
<apparelList>
<li>WULA_SMp38_Shield</li>
<li>WULA_SMp38_Armor</li>
<li>WULA_SMp38_Engine</li>
</apparelList>
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
<onlyBuildRaceRestrictedBuildings>true</onlyBuildRaceRestrictedBuildings>
@@ -617,8 +617,8 @@
</butcherProducts>
<nameGenerator MayRequire="Ludeon.RimWorld.Biotech">NamerMech</nameGenerator>
<mechWeightClass>Heavy</mechWeightClass>
<!-- <mechFixedSkillLevel>20</mechFixedSkillLevel> -->
</race>
<mechFixedSkillLevel>20</mechFixedSkillLevel>
<recipe Inherit="False">
</recipe>
@@ -652,4 +652,49 @@
</li>
</tools>
</AlienRace.ThingDef_AlienRace>
<!-- WarUrchin -->
<ThingDef ParentName="LightMechanoid">
<defName>Mech_WULA_Cat</defName>
<label>乌拉猫猫</label>
<description>乌拉帝国的一种小型机械体,可以执行包括搬运、挖矿、建造、烹饪、种植收割、清理、急救和灭火一类的简单工作,因为似猫的外形受到乌拉星人欢迎。</description>
<statBases>
<MoveSpeed>6</MoveSpeed>
</statBases>
<race>
<mechEnabledWorkTypes>
<li>Hauling</li>
<li>Mining</li>
<li>Construction</li>
<!-- <li>Crafting</li> -->
<!-- <li>Smithing</li> -->
<!-- <li>Tailoring</li> -->
<li>Cooking</li>
<!-- <li>Research</li> -->
<li>PlantCutting</li>
<li>Growing</li>
<li>Cleaning</li>
<li>Doctor</li>
<li>Firefighter</li>
</mechEnabledWorkTypes>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
</li>
</lifeStageAges>
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
<!-- <baseHealthScale>4</baseHealthScale> -->
</race>
<!-- <comps Inherit="False">
<li Class="CompProperties_CanBeDormant" />
<li Class="CompProperties_WakeUpDormant">
<wakeUpOnDamage>true</wakeUpOnDamage>
<wakeUpCheckRadius>30</wakeUpCheckRadius>
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
</li>
<li Class="CompProperties_MechPowerCell">
<totalPowerTicks>30000</totalPowerTicks>
</li>
</comps> -->
</ThingDef>
</Defs>

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