Update WULA_Weapon.xml
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@@ -653,7 +653,93 @@
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</li>
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</comps>
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</AbilityDef>
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<ThingDef ParentName="BaseMeleeWeapon_Blunt">
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<defName>WULA_MW_Scepter_Of_CLoak</defName>
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<label>APs-50"隐之杖"</label>
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<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使得一个目标在其他生物的眼皮底下被遮蔽而获得隐身。</description>
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<graphicData>
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<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.3</drawSize>
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</graphicData>
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<uiIconScale>1.1</uiIconScale>
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<descriptionHyperlinks>
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<ThingDef>WULA_Soul_Wedge</ThingDef>
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</descriptionHyperlinks>
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<techLevel>Ultra</techLevel>
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<statBases>
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<WorkToMake>8000</WorkToMake>
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<Mass>2</Mass>
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</statBases>
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<costList>
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<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
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<Steel>50</Steel>
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</costList>
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<equippedAngleOffset>-65</equippedAngleOffset>
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<recipeMaker>
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<recipeUsers Inherit="False">
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<li>WULA_Cube_Productor_Energy</li>
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</recipeUsers>
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<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
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</recipeMaker>
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<tools>
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<li>
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<label>棍柄</label>
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<capacities>
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<li>Poke</li>
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</capacities>
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<power>9</power>
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<cooldownTime>1</cooldownTime>
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<chanceFactor>0.5</chanceFactor>
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</li>
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</tools>
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<comps Inherit="False">
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<li Class="CompProperties_EquippableAbilityReloadable">
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<abilityDef>WULA_MW_Scepter_Of_CLoak_Ability</abilityDef>
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<maxCharges>5</maxCharges>
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<soundReload>AnomalyAbilityWarmup</soundReload>
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<chargeNoun>魂锲</chargeNoun>
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<ammoDef>WULA_Soul_Wedge</ammoDef>
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<ammoCountPerCharge>2</ammoCountPerCharge>
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<baseReloadTicks>60</baseReloadTicks>
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</li>
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</comps>
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</ThingDef>
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<AbilityDef ParentName="PsycastBase">
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<defName>WULA_MW_Scepter_Of_CLoak_Ability</defName>
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<label>隐之杖:隐身</label>
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<description>使用灵能让一个目标短时间内被附近的其他生物忽略,从而获得隐身效果</description>
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<iconPath>UI/Abilities/Invisibility</iconPath>
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<writeCombatLog>True</writeCombatLog>
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<hotKey>Misc12</hotKey>
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<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
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<statBases>
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<Ability_EntropyGain>0</Ability_EntropyGain>
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<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
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<Ability_Duration>25</Ability_Duration>
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</statBases>
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<verbProperties>
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<warmupTime>0.1</warmupTime>
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<range>25</range>
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<!-- <onlyManualCast>True</onlyManualCast> -->
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<targetParams>
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<canTargetSelf>True</canTargetSelf>
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<canTargetAnimals>True</canTargetAnimals>
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</targetParams>
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</verbProperties>
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<comps>
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<li Class = "CompProperties_AbilityGiveHediff">
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<compClass>CompAbilityEffect_GiveHediff</compClass>
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<hediffDef>PsychicInvisibility</hediffDef>
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<psychic>True</psychic>
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</li>
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<li Class="CompProperties_AbilityFleckOnTarget">
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<fleckDef>PsycastPsychicEffect</fleckDef>
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</li>
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</comps>
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</AbilityDef>
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<!-- 乌拉帝国镇爆枪 -->
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<ThingDef ParentName="BaseHumanMakeableGun">
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