This commit is contained in:
2025-07-03 12:01:51 +08:00
parent 7976d6faf4
commit 6febca1954
7 changed files with 505 additions and 93 deletions

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@@ -58,7 +58,7 @@
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Base_AR</defName>
<label>DLa-1"页岩"</label>
<description>乌拉帝国的旧式突击步枪,仍然使用落后的导气式结构驱动自动射击构件,通常被派发给炮灰战斗人员。不过这种突击步枪同时下挂了一种瞬闪装置,可以引起对方生理不适,用于保卫殖民地已经绰绰有余。</description>
<description>乌拉帝国的旧式突击步枪,仍然使用落后的导气式结构驱动自动射击构件,通常被派发给炮灰战斗人员。</description>
<techLevel>Industrial</techLevel>
<tickerType>Normal</tickerType>
<!-- <techLevel>Spacer</techLevel> -->
@@ -101,55 +101,7 @@
<Steel>60</Steel>
<ComponentIndustrial>8</ComponentIndustrial>
</costList>
<comps>
<li Class="CompProperties_EquippableAbilityReloadable">
<abilityDef>WULA_RW_Base_AR_Ability</abilityDef>
<maxCharges>2</maxCharges>
<soundReload>Standard_Reload</soundReload>
<chargeNoun>充能</chargeNoun>
<ammoDef>Steel</ammoDef>
<ammoCountPerCharge>5</ammoCountPerCharge>
<baseReloadTicks>120</baseReloadTicks>
</li>
</comps>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_RW_Base_AR_Ability</defName>
<label>瞬闪装置</label>
<description>使一小片范围内的生物感到恶心眩晕,失去战斗能力。</description>
<iconPath>UI/Abilities/NauseaPulse</iconPath>
<writeCombatLog>True</writeCombatLog>
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
<statBases>
<Ability_EntropyGain>0</Ability_EntropyGain>
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
<Ability_Duration>20</Ability_Duration>
<Ability_EffectRadius>1.5</Ability_EffectRadius>
</statBases>
<verbProperties>
<warmupTime>2</warmupTime>
<range>15</range>
<targetParams>
<canTargetSelf>True</canTargetSelf>
<canTargetAnimals>True</canTargetAnimals>
<canTargetLocations>True</canTargetLocations>
</targetParams>
</verbProperties>
<comps>
<li Class = "CompProperties_AbilityGiveHediff">
<compClass>CompAbilityEffect_GiveHediff</compClass>
<hediffDef>PsychicVertigo</hediffDef>
<durationMultiplier>PsychicSensitivity</durationMultiplier>
<psychic>True</psychic>
<goodwillImpact>-15</goodwillImpact>
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
</li>
<li Class="CompProperties_AbilityFleckOnTarget">
<fleckDef>PsycastPsychicEffect</fleckDef>
</li>
</comps>
</AbilityDef>
<!-- 动力破墙锤 -->
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
@@ -417,7 +369,7 @@
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
</recipeMaker>
<tools>
<li>
@@ -680,7 +632,7 @@
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
</recipeMaker>
<tools>
<li>