突击队护甲,重甲更新,盾更新,炮塔更新

This commit is contained in:
Tourswen
2025-11-22 20:40:11 +08:00
parent 87076bd957
commit 719511e0d5
18 changed files with 63 additions and 57 deletions

View File

@@ -17,6 +17,7 @@
<settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
<allowedCultures><li>Astropolitan</li></allowedCultures>
<factionIconPath>World/WorldObjects/Expanding/Town</factionIconPath>
<canUseAvoidGrid>false</canUseAvoidGrid>
<startingResearchTags>
<li>ClassicStart</li>
</startingResearchTags>

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@@ -961,7 +961,6 @@
<hasTooltip>true</hasTooltip>
<building>
<combatPower>450</combatPower>
<ai_combatDangerous>true</ai_combatDangerous>
<turretGunDef>Wula_Base_Mortar_Turret_Weapon</turretGunDef>
<turretBurstCooldownTime>4</turretBurstCooldownTime>
<turretTopOffset>(-0.04, 0)</turretTopOffset>
@@ -1024,16 +1023,18 @@
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
<defaultProjectile>Bullet_WULA_WM_Mortar_Turret</defaultProjectile>
<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
<minRange>10</minRange>
<range>500</range>
<range>300</range>
<requireLineOfSight>false</requireLineOfSight>
<warmupTime>2.5</warmupTime>
<isMortar>true</isMortar>
<defaultCooldownTime>5</defaultCooldownTime>
<burstShotCount>1</burstShotCount>
<forcedMissRadius>5</forcedMissRadius>
<forcedMissRadiusClassicMortars>13</forcedMissRadiusClassicMortars>
<soundCast>RocketswarmLauncher_Fire</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<muzzleFlashScale>18</muzzleFlashScale>

View File

@@ -88,6 +88,9 @@
<renderSkipFlags>
<li>None</li>
</renderSkipFlags>
<bodyPartGroups>
<li>FullHead</li>
</bodyPartGroups>
<canBeDesiredForIdeo>false</canBeDesiredForIdeo>
<canBeGeneratedToSatisfyWarmth>false</canBeGeneratedToSatisfyWarmth>
<canBeGeneratedToSatisfyToxicEnvironmentResistance>false</canBeGeneratedToSatisfyToxicEnvironmentResistance>
@@ -456,39 +459,25 @@
</ThingDef>
<ThingDef ParentName="WULA_ApparelArmorBase">
<defName>WULA_Knight_PowerArmor</defName>
<label>乌拉帝国骑士军团</label>
<description>乌拉帝国骑士所穿戴的动力甲虽然看起来很薄但是实际上防御力相当强大能够以能量护盾抵挡射弹还有一只挂载了KRc-7"熔岩"火炮的副肢提供补充火力</description>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
<defName>WULA_Assault_Troop_PowerArmor</defName>
<label>乌拉帝国冲锋队装</label>
<description>乌拉帝国冲锋队所着的半仪式半防护的装甲,考虑到这些冲锋队实际上大部分时间都在干宪兵的活,这种装甲倒也够用。它除了采用轻便的复合材料保护躯干外,还附带了防御立场发生器,可以支起一面反射射弹的区域盾</description>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Armor_1_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_PowerArmor</texPath>
<texPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</texPath>
</graphicData>
<statBases>
<WorkToMake>60000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>20</Mass>
<Mass>10</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1.2</ArmorRating_Sharp>
<ArmorRating_Blunt>1.2</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>35</EquipDelay>
<EnergyShieldEnergyMax>0.5</EnergyShieldEnergyMax>
<ArmorRating_Sharp>0.7</ArmorRating_Sharp>
<ArmorRating_Blunt>0.7</ArmorRating_Blunt>
<ArmorRating_Heat>1</ArmorRating_Heat>
<EquipDelay>3</EquipDelay>
</statBases>
<equippedStatOffsets>
<MoveSpeed>-0.25</MoveSpeed>
<WorkSpeedGlobal>-0.2</WorkSpeedGlobal>
<IncomingDamageFactor>-0.25</IncomingDamageFactor>
<StaggerDurationFactor>-2</StaggerDurationFactor>
<CarryingCapacity>120</CarryingCapacity>
</equippedStatOffsets>
<costStuffCount>250</costStuffCount>
<costList Inherit="False">
<ComponentSpacer>8</ComponentSpacer>
@@ -499,49 +488,64 @@
<li>RoyalTier5</li>
<li>Royal</li>
</tags>
<wornGraphicPath>Wula/Apparel/WULA_Knight_PowerArmor</wornGraphicPath>
<wornGraphicPath>Wula/Apparel/WULA_Assault_Troop_PowerArmor</wornGraphicPath>
</apparel>
<comps>
<li Class="WulaFallenEmpire.CompProperties_AreaShield">
<radius>5</radius>
<baseHitPoints>20</baseHitPoints>
<rechargeDelay>2400</rechargeDelay>
<rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
<!-- 效果器配置 -->
<absorbEffecter>Interceptor_BlockedProjectile</absorbEffecter>
<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
<breakEffecter>Shield_Break</breakEffecter>
<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
<!-- 拦截设置 -->
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles>
<interceptAirProjectiles>true</interceptAirProjectiles>
<!-- 反射设置 -->
<canReflect>true</canReflect>
<reflectChance>0.3</reflectChance>
<reflectAngleRange>30</reflectAngleRange>
<reflectCost>0</reflectCost>
<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
</li>
</comps>
</ThingDef>
<ThingDef ParentName="WULA_ApparelHelmetBase">
<defName>WULA_Knight_Helmet</defName>
<label>乌拉帝国骑士头盔</label>
<description>与乌拉帝国骑士的动力甲配套的头盔,能够辅助穿戴者的瞄准</description>
<thingCategories>
<li>HeadgearNoble</li>
</thingCategories>
<defName>WULA_Assault_Troop_Helmet</defName>
<label>乌拉帝国冲锋队帽子</label>
<description>与乌拉帝国冲锋队所着的半仪式半防护的装甲配套的帽子,话说回来这真的有防御力吗</description>
<recipeMaker>
<skillRequirements>
<Crafting>10</Crafting>
</skillRequirements>
<researchPrerequisite>WULA_Synth_Armor_1_Technology</researchPrerequisite>
</recipeMaker>
<graphicData>
<texPath>Wula/Apparel/WULA_Knight_Helmet</texPath>
<texPath>Wula/Apparel/WULA_Assault_Troop_Helmet</texPath>
</graphicData>
<statBases>
<WorkToMake>20000</WorkToMake>
<MaxHitPoints>1000</MaxHitPoints>
<Mass>3</Mass>
<Mass>1</Mass>
<Flammability>0</Flammability>
<ArmorRating_Sharp>1</ArmorRating_Sharp>
<ArmorRating_Blunt>1</ArmorRating_Blunt>
<ArmorRating_Heat>2.0</ArmorRating_Heat>
<EquipDelay>15</EquipDelay>
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
<ArmorRating_Heat>0.7</ArmorRating_Heat>
<EquipDelay>1</EquipDelay>
</statBases>
<equippedStatOffsets>
<IncomingDamageFactor>-0.075</IncomingDamageFactor>
<AimingDelayFactor>-0.25</AimingDelayFactor>
<ShootingAccuracyPawn>2</ShootingAccuracyPawn>
</equippedStatOffsets>
<apparel>
<tags>
<li>Wula_Armor_Heavy</li>
<li>RoyalTier5</li>
<li>Royal</li>
</tags>
<wornGraphicPath>Wula/Apparel/WULA_Knight_Helmet</wornGraphicPath>
<wornGraphicPath>Wula/Apparel/WULA_Assault_Troop_Helmet</wornGraphicPath>
</apparel>
<costStuffCount>50</costStuffCount>
<costList Inherit="False">
@@ -551,7 +555,7 @@
<ThingDef ParentName="WULA_ApparelArmorBase">
<defName>WULA_Heavy_Infantry_PowerArmor</defName>
<label>乌拉帝国重装装甲</label>
<description>乌拉帝国重步兵所穿戴的动力甲,在乌拉帝国常规装备库中属于最重型那一档——行动缓慢,防御力强大,拥有厚重的立场盾,自带额外的动力拳武器,并且背挂两门ILm-60"铬铁"迫击炮用于轰炸敌军。</description>
<description>乌拉帝国重步兵所穿戴的动力甲在乌拉帝国常规装备库中属于最重型那一档——行动缓慢防御力强大拥有厚重的立场盾并且背挂两门ILm-60"铬铁"迫击炮用于轰炸敌军。</description>
<thingCategories>
<li>ApparelNoble</li>
</thingCategories>
@@ -599,7 +603,7 @@
<comps>
<li Class="WulaFallenEmpire.CompProperties_AreaShield">
<radius>5</radius>
<baseHitPoints>100</baseHitPoints>
<baseHitPoints>50</baseHitPoints>
<rechargeDelay>2400</rechargeDelay>
<rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
@@ -618,9 +622,9 @@
<!-- 反射设置 -->
<canReflect>true</canReflect>
<reflectChance>1</reflectChance>
<reflectChance>0.5</reflectChance>
<reflectAngleRange>30</reflectAngleRange>
<reflectCost>1</reflectCost>
<reflectCost>0</reflectCost>
<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
</li>
<li Class="CompProperties_CauseHediff_Apparel">

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@@ -234,7 +234,7 @@
<AlienRace.ThingDef_AlienRace Name="Race_Wula_Machine" ParentName="Wula_Human_Base">
<defName>WulaSpecies</defName>
<label>机械乌拉</label>
<description>诞生于乌拉帝国的机械生命体,是对这个帝国的统治者精妙的仿制。作为机械生命,乌拉帝国合成人比常规的人类要坚韧的多——她们不害怕极端气候、真空和毒气侵袭,也不需要常规意义上的食物。\n\n然而她们也有自己的缺陷——她们移动速度较慢、害怕EMP攻击、不擅长采矿和建造,并且如时钟发条的精密的身体难以连续承受高额伤害,必须定期返回维修舱检修。</description>
<description>诞生于乌拉帝国的机械生命体,是对这个帝国的统治者精妙的仿制。作为机械生命,乌拉帝国合成人比常规的人类要坚韧的多——她们不害怕极端气候、真空和毒气侵袭,也不需要常规意义上的食物。\n\n然而她们也有自己的缺陷——她们移动速度较慢、害怕EMP攻击、并且如时钟发条的精密的身体难以连续承受高额伤害必须定期返回维修舱检修。</description>
<alienRace>
<!-- 核心设置 -->
@@ -631,16 +631,16 @@
<!-- 社交效果,机械乌拉社交的影响很小 -->
<SocialImpact>0.25</SocialImpact>
<!-- 挖矿速度 -->
<MiningSpeed>0.25</MiningSpeed>
<MiningSpeed>1</MiningSpeed>
<!-- 采矿效率 -->
<MiningYield>0.5</MiningYield>
<MiningYield>1</MiningYield>
<!-- 种植速度 -->
<PlantWorkSpeed>1</PlantWorkSpeed>
<!-- 狩猎隐蔽 -->
<HuntingStealth>1</HuntingStealth>
<!-- 建造速度 -->
<ConstructionSpeed>0.25</ConstructionSpeed>
<ConstructSuccessChance>0.5</ConstructSuccessChance>
<ConstructionSpeed>1</ConstructionSpeed>
<ConstructSuccessChance>1</ConstructSuccessChance>
<!-- 研究速度 -->
<ResearchSpeed>1</ResearchSpeed>
</statBases>

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