Merge branch 'main' of https://github.com/Tourswen/WulaFallenEmpireRW
This commit is contained in:
@@ -319,7 +319,7 @@
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<ThingDef ParentName="ResourceBase">
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<ThingDef ParentName="ResourceBase">
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<defName>WULA_Soul_Wedge</defName>
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<defName>WULA_Soul_Wedge</defName>
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<label>魂楔</label>
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<label>魂楔</label>
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<description>一种通过特殊手段将生命体部分灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能。</description>
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<description>一种通过特殊手段将生命体灵魂抽离封装得到的物品,是乌拉帝国灵能理论中“灵魂量化”的集中体现,可为各种乌拉帝国灵能法杖充能。</description>
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<graphicData>
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<graphicData>
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<texPath>Things/Item/Resource/Silver</texPath>
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<texPath>Things/Item/Resource/Silver</texPath>
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<graphicClass>Graphic_StackCount</graphicClass>
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<graphicClass>Graphic_StackCount</graphicClass>
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@@ -355,7 +355,7 @@
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
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<defName>WULA_Extract_Soul_Wedge</defName>
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<defName>WULA_Extract_Soul_Wedge</defName>
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<label>提取魂楔</label>
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<label>提取魂楔</label>
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<description>从该目标体内提取一枚魂楔以供乌拉帝国灵能法杖充能,提取魂楔会永久伤害目标的意识。</description>
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<description>从该目标体内提取10枚魂楔以供乌拉帝国灵能法杖充能,提取魂楔很可能会杀死目标。</description>
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<jobString>正在提取魂楔</jobString>
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<jobString>正在提取魂楔</jobString>
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<workAmount>500</workAmount>
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<workAmount>500</workAmount>
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<hideBodyPartNames>true</hideBodyPartNames>
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<hideBodyPartNames>true</hideBodyPartNames>
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@@ -368,7 +368,7 @@
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<anesthetize>false</anesthetize>
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<anesthetize>false</anesthetize>
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<workSkillLearnFactor>2</workSkillLearnFactor>
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<workSkillLearnFactor>2</workSkillLearnFactor>
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<products>
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<products>
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<WULA_Soul_Wedge>1</WULA_Soul_Wedge>
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<WULA_Soul_Wedge>10</WULA_Soul_Wedge>
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</products>
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</products>
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<addsHediff>WULA_Extract_Soul_Wedge_Hediff</addsHediff>
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<addsHediff>WULA_Extract_Soul_Wedge_Hediff</addsHediff>
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</RecipeDef>
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</RecipeDef>
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@@ -376,8 +376,11 @@
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<defName>WULA_Extract_Soul_Wedge_Hediff</defName>
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<defName>WULA_Extract_Soul_Wedge_Hediff</defName>
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<hediffClass>Hediff_Implant</hediffClass>
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<hediffClass>Hediff_Implant</hediffClass>
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<label>灵魂抽离</label>
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<label>灵魂抽离</label>
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<description>该生物有一部分灵魂被人为的分离了。</description>
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<description>该生物的灵魂被人为的分离了。</description>
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<descriptionShort>该生物有一部分灵魂被人为的分离了。</descriptionShort>
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<descriptionShort>该生物的灵魂被人为的分离了,现在这只是一具空躯壳。</descriptionShort>
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<initialSeverity>1</initialSeverity>
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<minSeverity>1</minSeverity>
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<alwaysShowSeverity>true</alwaysShowSeverity>
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<isBad>true</isBad>
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<isBad>true</isBad>
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<duplicationAllowed>true</duplicationAllowed>
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<duplicationAllowed>true</duplicationAllowed>
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<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
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<keepOnBodyPartRestoration>false</keepOnBodyPartRestoration> <!-- true -->
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@@ -388,10 +391,15 @@
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<!-- 初始意识+20% -->
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<!-- 初始意识+20% -->
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<li>
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<li>
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<capacity>Consciousness</capacity>
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<capacity>Consciousness</capacity>
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<offset>-0.20</offset>
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<offset>-2</offset>
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</li>
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</li>
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</capMods>
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</capMods>
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</li>
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</li>
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</stages>
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</stages>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-0.2</severityPerDay>
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</li>
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</comps>
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</HediffDef>
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</HediffDef>
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</Defs>
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</Defs>
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BIN
Textures/Wula/Item/WULA_Soul_Wedge.sai2
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BIN
Textures/Wula/Item/WULA_Soul_Wedge.sai2
Normal file
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