This commit is contained in:
Tourswen
2025-12-09 00:02:03 +08:00
parent 67ac7f409d
commit 720487805f
47 changed files with 904 additions and 115 deletions

View File

@@ -0,0 +1,73 @@
using RimWorld;
using System.Collections.Generic;
using Verse;
namespace WulaFallenEmpire
{
public class CompProperties_FighterInvisible : CompProperties
{
public float BaseVisibleRadius = 14f;
public int UndetectedTimeout = 120;
public int CheckDetectedIntervalTicks = 7;
public float FirstDetectedRadius = 30f;
public int RevealedLetterDelayTicks = 6;
public int AmbushCallMTBTicks = 600;
// 修改一个可定义的提供隐身的hediff
public HediffDef InvisibilityDef;
// 隐身冷却
public int stealthCooldownTicks = 1200;
// 新增:是否在视线内出现敌人时解除隐身
public bool revealOnEnemyInSight = false;
// 新增解除隐身的检测半径默认为FirstDetectedRadius
public float revealDetectionRadius = 500f;
// 新增:是否显示解除隐身效果
public bool showRevealEffect = true;
// 新增:解除隐身时的声音
public SoundDef revealSound;
// 新增:是否发送解除隐身消息
public bool sendRevealMessage = false;
// 新增解除隐身的最小敌人数量默认为1
public int minEnemiesToReveal = 1;
// 新增:敌人类型过滤器(空表示所有敌人)
public List<ThingDef> enemyTypeFilter;
// 新增:是否只在战斗状态时检查敌人
public bool onlyCheckInCombat = false;
// 新增:是否忽略某些状态的敌人(如倒地、死亡等)
public bool ignoreDownedEnemies = true;
public bool ignoreSleepingEnemies = false;
public CompProperties_FighterInvisible()
{
compClass = typeof(CompFighterInvisible);
}
public override IEnumerable<string> ConfigErrors(ThingDef parentDef)
{
foreach (string error in base.ConfigErrors(parentDef))
{
yield return error;
}
if (InvisibilityDef == null)
{
yield return "InvisibilityDef is not defined for CompProperties_FighterInvisible";
}
if (revealDetectionRadius <= 0)
{
revealDetectionRadius = FirstDetectedRadius;
}
}
}
}