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This commit is contained in:
@@ -340,7 +340,7 @@
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<DamageDef ParentName="Bomb">
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<defName>WULA_Disturber_Turret_Bomb</defName>
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<label>等离子爆炸</label>
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<label>熔岩爆炸</label>
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<!-- <workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass> -->
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<workerClass>WulaFallenEmpire.DamageWorker_ExplosionWithTerrain</workerClass>
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<defaultDamage>250</defaultDamage>
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@@ -423,17 +423,26 @@
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<DamageDef ParentName="Bomb">
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<defName>WULA_DarkMatterBomb</defName>
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<label>暗物质湮灭爆炸</label>
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<workerClass>WulaFallenEmpire.DamageWorker_ExplosionWithTerrain</workerClass>
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<defaultDamage>550</defaultDamage>
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<defaultStoppingPower>2.0</defaultStoppingPower>
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<defaultArmorPenetration>1.30</defaultArmorPenetration>
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<explosionCenterEffecter>WULA_DarkMatterBomb_Shockwave</explosionCenterEffecter>
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<explosionCellFleck>BlastEMP</explosionCellFleck>
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<explosionColorEdge>(0.8, 0.8, 0.8, 0.8)</explosionColorEdge>
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<modExtensions>
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<li Class="WulaFallenEmpire.DamageDefExtension_TerrainCover">
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<terrainToSpawn>CooledLava</terrainToSpawn>
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</li>
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</modExtensions>
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</DamageDef>
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<EffecterDef>
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<defName>WULA_DarkMatterBomb_Shockwave</defName>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>Fleck_BlastMechBandShockwave</fleckDef>
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<fleckDef>Fleck_WULA_DarkMatterBomb_Shockwave</fleckDef>
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<burstCount>1</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>true</absoluteAngle>
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@@ -441,7 +450,7 @@
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>Fleck_BlastMechBandRedLine</fleckDef>
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<fleckDef>Fleck_WULA_DarkMatterBomb_Line</fleckDef>
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<burstCount>1</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>true</absoluteAngle>
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@@ -464,6 +473,54 @@
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</li>
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</children>
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</EffecterDef>
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<FleckDef ParentName="FleckBase">
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<defName>Fleck_WULA_DarkMatterBomb_Shockwave</defName>
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<altitudeLayer>MoteOverheadLow</altitudeLayer>
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<fadeInTime>0.04</fadeInTime>
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<fadeOutTime>0.1</fadeOutTime>
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<solidTime>0.8</solidTime>
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<growthRate>1.5</growthRate>
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<drawOffscreen>true</drawOffscreen>
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<graphicData>
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<graphicClass>Graphic_FleckPulse</graphicClass>
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<texPath>Things/Mote/Black</texPath>
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<shaderType>MoteLargeDistortionWave</shaderType>
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<color>(218,255,200,255)</color>
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<shaderParameters>
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<_DistortionTex>/Things/Mote/PsychicDistortionCurrents</_DistortionTex>
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<_NoiseTex>/Things/Mote/PsycastNoise</_NoiseTex>
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<_distortionIntensity>0.066</_distortionIntensity>
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<_brightnessMultiplier>1.15</_brightnessMultiplier>
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</shaderParameters>
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<drawSize>35</drawSize>
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</graphicData>
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</FleckDef>
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<FleckDef ParentName="FleckBase_Thrown">
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<defName>Fleck_WULA_DarkMatterBomb_Line</defName>
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<altitudeLayer>LightingOverlay</altitudeLayer>
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<fadeInTime>0.1</fadeInTime>
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<fadeOutTime>0.58</fadeOutTime>
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<solidTime>0.5</solidTime>
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<growthRate>11</growthRate>
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<drawOffscreen>true</drawOffscreen>
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<graphicData>
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<texPath>Things/Mote/RedLineGlow</texPath>
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<graphicClass>Graphic_FleckPulse</graphicClass>
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<shaderType>MoteMultiplyAddCircular</shaderType>
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<shaderParameters>
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<_DistortionTex>/Things/Mote/RadiationDistortion_A</_DistortionTex>
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<_texAScale>0.5</_texAScale>
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<_texBScale>2</_texBScale>
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<_texAScrollSpeed>0</_texAScrollSpeed>
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<_texBScrollSpeed>-0.4</_texBScrollSpeed>
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<_Intensity>0.5</_Intensity>
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<_InnerFadeAmount>0</_InnerFadeAmount>
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<_DistortionIntensity>0.5</_DistortionIntensity>
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<_TexAScaleDivisorPerProgress>1.5</_TexAScaleDivisorPerProgress>
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</shaderParameters>
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<drawSize>(4, 4)</drawSize>
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</graphicData>
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</FleckDef>
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<DamageDef ParentName="StunBase">
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<defName>WULA_Mech_Drop</defName>
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@@ -553,6 +610,29 @@
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<defaultDamage>150</defaultDamage>
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<defaultStoppingPower>2.0</defaultStoppingPower>
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<defaultArmorPenetration>1.30</defaultArmorPenetration>
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<explosionCenterEffecter>GiantExplosion</explosionCenterEffecter>
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<explosionCenterEffecter>WULA_GiantBomb_Explosion</explosionCenterEffecter>
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</DamageDef>
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<EffecterDef>
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<defName>WULA_GiantBomb_Explosion</defName>
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<children>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<fleckDef>Fleck_BlastMechBandShockwave</fleckDef>
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<burstCount>1</burstCount>
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<spawnLocType>OnSource</spawnLocType>
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<absoluteAngle>true</absoluteAngle>
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<rotation>0~0</rotation>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<moteDef>Mote_GiantExplosion</moteDef>
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<scale>1~1</scale>
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</li>
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<li>
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<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
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<moteDef>Mote_GiantExplosionInner</moteDef>
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<scale>5~5</scale>
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</li>
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</children>
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</EffecterDef>
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</Defs>
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@@ -23,7 +23,8 @@
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<drawSize>(1,1)</drawSize>
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</graphicData>
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<costList>
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<WULA_Alloy>4</WULA_Alloy>
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<WULA_Alloy>50</WULA_Alloy>
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<WULA_Tex_Voucher>1</WULA_Tex_Voucher>
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</costList>
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<statBases>
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<MaxHitPoints>50</MaxHitPoints>
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@@ -1447,7 +1447,7 @@
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<ThingDef ParentName="BuildingBase">
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<defName>Wula_Disturber_Turret_Cleanzone</defName>
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<label>HBt-1"磁石"火山炮</label>
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<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑。\n\nHBt-1"磁石"是一种需要通电才能运转的重型防御炮塔,以联装的方式装载了四门威力巨大的火山风暴炮,其射弹携带了强大的EMP效果和杀伤效果,可以在远距离上撕碎一切冲击阵地的敌军。</description>
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<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑。\n\nHBt-1"磁石"是一种需要通电才能运转的重型防御炮塔,以联装的方式装载了四门威力巨大的火山风暴炮。在暗物质武器普及的乌拉帝国军队,火山炮族系被认为是一种落后野蛮的武备,但是从未有人质疑过其破坏力——天崩地裂、炽焰四涌,犹如四具炼狱的号角,可以在远距离上撕碎一切冲击阵地的敌军。</description>
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<uiIconPath>Wula/Building/Wula_Disturber_Turret</uiIconPath>
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<minifiedDef>MinifiedThing</minifiedDef>
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<tickerType>Normal</tickerType>
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@@ -1521,7 +1521,7 @@
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</ThingDef>
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<ThingDef ParentName="SkyfallerBase">
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<defName>Wula_Disturber_Turret_Incoming</defName>
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<label>RTt-8"深渊"迫击炮塔(空投中)</label>
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<label>HBt-1"磁石"火山炮(空投中)</label>
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<size>(5,5)</size>
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<graphicData>
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<texPath>Wula/Building/Wula_Disturber_Turret_Incoming</texPath>
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@@ -1556,7 +1556,7 @@
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<ThingDef ParentName="BuildingBase">
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<defName>Wula_Disturber_Turret</defName>
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<label>HBt-1"磁石"火山炮</label>
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<description>HBt-1"磁石"是一种需要通电才能运转的重型防御炮塔,以联装的方式装载了四门威力巨大的火山风暴炮,其射弹携带了强大的EMP效果和杀伤效果,可以在远距离上撕碎一切冲击阵地的敌军。</description>
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<description>HBt-1"磁石"是一种需要通电才能运转的重型防御炮塔,以联装的方式装载了四门威力巨大的火山风暴炮。在暗物质武器普及的乌拉帝国军队,火山炮族系被认为是一种落后野蛮的武备,但是从未有人质疑过其破坏力——天崩地裂、炽焰四涌,犹如四具炼狱的号角,可以在远距离上撕碎一切冲击阵地的敌军。</description>
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<thingClass>WulaFallenEmpire.Building_TurretGunHasSpeed</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<modExtensions>
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@@ -1663,7 +1663,7 @@
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<ThingDef ParentName="BaseWeaponTurret">
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<defName>Wula_Disturber_Turret_Weapon</defName>
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<label>HBt-1"磁石"</label>
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<description>乌拉帝国的火山炮之一,拥有气化敌军的能力。</description>
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<description>乌拉帝国的四联装火山炮,在暗物质武器普及的乌拉帝国军队,火山炮族系被认为是一种落后野蛮的武备,但是从未有人质疑过其破坏力——天崩地裂、炽焰四涌,犹如四具炼狱的号角,可以在远距离上撕碎一切冲击阵地的敌军。</description>
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<tradeability>None</tradeability>
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<destroyOnDrop>true</destroyOnDrop>
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<techLevel>Ultra</techLevel>
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@@ -1740,7 +1740,7 @@
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</projectile>
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<modExtensions>
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<li Class="WulaFallenEmpire.NorthArcModExtension">
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<northOffsetDistance>4</northOffsetDistance>
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<northOffsetDistance>12</northOffsetDistance>
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<curveSteepness>1.0</curveSteepness>
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<useArcTrajectory>true</useArcTrajectory>
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</li>
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@@ -227,7 +227,7 @@
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<minRange>12</minRange>
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<range>120</range>
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<burstShotCount>3</burstShotCount>
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<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
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<ticksBetweenBurstShots>25</ticksBetweenBurstShots>
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<soundCast>WULA_MW_Artillery_Shootingsound</soundCast>
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<muzzleFlashScale>12</muzzleFlashScale>
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<forcedMissRadius>6</forcedMissRadius>
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@@ -247,7 +247,7 @@
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<graphicData>
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<texPath>Wula/Projectile/WULA_Huge_Shrapnel</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>(2.5,2.5)</drawSize>
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<drawSize>(1.5,1.5)</drawSize>
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</graphicData>
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<projectile>
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<damageDef>WULA_GiantBomb</damageDef>
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