Merge branch 'main' of https://git.ra3battle.cn/Kalospacer/WulaFallenEmpireRW
@@ -15,7 +15,7 @@
|
||||
<bodyTypeMale>Thin</bodyTypeMale>
|
||||
<forcedTraitsChance>
|
||||
<li>
|
||||
<defName Degree="1">WULA_Trait_Knight</defName>
|
||||
<defName Degree="1">WULA_Trait_WhitePaper</defName>
|
||||
<chance>100</chance>
|
||||
</li>
|
||||
</forcedTraitsChance>
|
||||
|
||||
@@ -338,6 +338,88 @@
|
||||
<buildingDamageFactorPassable>0</buildingDamageFactorPassable>
|
||||
</DamageDef>
|
||||
|
||||
<DamageDef ParentName="Bomb">
|
||||
<defName>WULA_Disturber_Turret_Bomb</defName>
|
||||
<label>等离子爆炸</label>
|
||||
<!-- <workerClass>WulaFallenEmpire.DamageWorker_ExtraDamage</workerClass> -->
|
||||
<workerClass>WulaFallenEmpire.DamageWorker_ExplosionWithTerrain</workerClass>
|
||||
<defaultDamage>250</defaultDamage>
|
||||
<defaultStoppingPower>2.0</defaultStoppingPower>
|
||||
<defaultArmorPenetration>2</defaultArmorPenetration>
|
||||
<explosionCellFleck>BlastEMP</explosionCellFleck>
|
||||
<explosionColorEdge>(0.8, 0.8, 0.8, 0.8)</explosionColorEdge>
|
||||
<explosionCenterEffecter>WULA_Disturber_Turret_Bomb_Shockwave</explosionCenterEffecter>
|
||||
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.DamageDefExtension_TerrainCover">
|
||||
<terrainToSpawn>LavaShallow</terrainToSpawn>
|
||||
</li>
|
||||
<!-- <li Class="WulaFallenEmpire.DamageDef_ExtraDamageExtension">
|
||||
<extraLabel>穿透伤害</extraLabel>
|
||||
<showExtraLog>true</showExtraLog>
|
||||
|
||||
<extraDamages>
|
||||
<li>
|
||||
<damageDef>EMP</damageDef>
|
||||
<amount>60</amount>
|
||||
<isPercentage>false</isPercentage>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
</li>
|
||||
</extraDamages>
|
||||
</li> -->
|
||||
</modExtensions>
|
||||
</DamageDef>
|
||||
<EffecterDef>
|
||||
<defName>WULA_Disturber_Turret_Bomb_Shockwave</defName>
|
||||
<children>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<fleckDef>Fleck_WULA_Disturber_Turret_Bomb_Shockwave</fleckDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<absoluteAngle>true</absoluteAngle>
|
||||
<rotation>0~0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<fleckDef>FlashMechBand</fleckDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<absoluteAngle>true</absoluteAngle>
|
||||
<rotation>0~0</rotation>
|
||||
</li>
|
||||
<li>
|
||||
<subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
|
||||
<moteDef>Mote_RedFlashStrong</moteDef>
|
||||
<burstCount>1</burstCount>
|
||||
<spawnLocType>OnSource</spawnLocType>
|
||||
<scale>24</scale>
|
||||
</li>
|
||||
</children>
|
||||
</EffecterDef>
|
||||
<FleckDef ParentName="FleckBase">
|
||||
<defName>Fleck_WULA_Disturber_Turret_Bomb_Shockwave</defName>
|
||||
<altitudeLayer>MoteOverheadLow</altitudeLayer>
|
||||
<fadeInTime>0.04</fadeInTime>
|
||||
<fadeOutTime>0.1</fadeOutTime>
|
||||
<solidTime>0.8</solidTime>
|
||||
<growthRate>1.5</growthRate>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<graphicClass>Graphic_FleckPulse</graphicClass>
|
||||
<texPath>Things/Mote/Black</texPath>
|
||||
<shaderType>MoteLargeDistortionWave</shaderType>
|
||||
<color>(218,255,200,255)</color>
|
||||
<shaderParameters>
|
||||
<_DistortionTex>/Things/Mote/PsychicDistortionCurrents</_DistortionTex>
|
||||
<_NoiseTex>/Things/Mote/PsycastNoise</_NoiseTex>
|
||||
<_distortionIntensity>0.066</_distortionIntensity>
|
||||
<_brightnessMultiplier>1.15</_brightnessMultiplier>
|
||||
</shaderParameters>
|
||||
<drawSize>15</drawSize>
|
||||
</graphicData>
|
||||
</FleckDef>
|
||||
|
||||
<DamageDef ParentName="Bomb">
|
||||
<defName>WULA_DarkMatterBomb</defName>
|
||||
<label>暗物质湮灭爆炸</label>
|
||||
|
||||
@@ -3,19 +3,15 @@
|
||||
<FleckDef Name="WULA_GunTail_Plasma" ParentName="FleckBase">
|
||||
<defName>WULA_GunTail_Plasma</defName>
|
||||
<altitudeLayer>Projectile</altitudeLayer>
|
||||
<solidTime>0.05</solidTime>
|
||||
<fadeOutTime>0.1</fadeOutTime>
|
||||
<fadeInTime>0.50</fadeInTime>
|
||||
<solidTime>1</solidTime>
|
||||
<fadeOutTime>1.2</fadeOutTime>
|
||||
<growthRate>0.025</growthRate>
|
||||
<graphicData>
|
||||
<texPath>Wula/Mote/WULA_GunTail_Plasma</texPath>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>1.25</drawSize>
|
||||
<color>(218,255,200,155)</color>
|
||||
</graphicData>
|
||||
</FleckDef>
|
||||
<FleckDef ParentName="WULA_GunTail_Plasma">
|
||||
<defName>WULA_GunTail_Plasma_Yellow</defName>
|
||||
<graphicData>
|
||||
<color>(242,160,69,155)</color>
|
||||
<drawSize>4.25</drawSize>
|
||||
<color>(179,127,67,155)</color>
|
||||
</graphicData>
|
||||
</FleckDef>
|
||||
|
||||
@@ -68,19 +64,6 @@
|
||||
<fadeOutTime>0.2</fadeOutTime>
|
||||
</FleckDef>
|
||||
|
||||
<FleckDef ParentName="FleckBase">
|
||||
<defName>ElectricalSpark_WULA_Plasma_Explosive</defName>
|
||||
<graphicData>
|
||||
<texPath>Wula/Mote/ElectricalSpark_WULA_Plasma_Explosive</texPath>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<!-- <color>(0.2, 0.8, 0.3 ,0.8)</color> -->
|
||||
</graphicData>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<fadeInTime>0.04</fadeInTime>
|
||||
<solidTime>0.08</solidTime>
|
||||
<fadeOutTime>0.13</fadeOutTime>
|
||||
</FleckDef>
|
||||
|
||||
<FleckDef ParentName="FleckBase_Thrown">
|
||||
<defName>WULA_Smoke_Tail</defName>
|
||||
<graphicData>
|
||||
|
||||
664
1.6/1.6/Defs/QuestScriptDefs/WULA_Boss_Super_Fortress.xml
Normal file
@@ -0,0 +1,664 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<QuestScriptDef>
|
||||
<defName>WULA_Boss_Super_Fortress</defName>
|
||||
<rootSelectionWeight>0</rootSelectionWeight>
|
||||
<autoAccept>true</autoAccept>
|
||||
<sendAvailableLetter>false</sendAvailableLetter>
|
||||
<defaultChallengeRating>4</defaultChallengeRating> <!-- 挑战等级(星级) -->
|
||||
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
|
||||
|
||||
<questNameRules>
|
||||
<rulesStrings>
|
||||
<li>questName->WULA_Boss_Sky_Lock_questName</li>
|
||||
</rulesStrings>
|
||||
</questNameRules>
|
||||
<questDescriptionRules>
|
||||
<rulesStrings>
|
||||
<li>questDescription->WULA_Boss_Sky_Lock_questDescription</li>
|
||||
</rulesStrings>
|
||||
</questDescriptionRules>
|
||||
<root Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_GetMap"/>
|
||||
|
||||
<!-- 产生超链接 -->
|
||||
<li Class="WulaFallenEmpire.QuestNode_Hyperlinks">
|
||||
<thingDefs>
|
||||
<li>Wula_Psi_Titan</li>
|
||||
<li>Wula_AI_Rocket_Panzer</li>
|
||||
<li>Wula_AI_Heavy_Panzer</li>
|
||||
<li>WULA_Sky_Lock</li>
|
||||
</thingDefs>
|
||||
<factionDefs>
|
||||
<li>Wula_PIA_Legion_Faction</li>
|
||||
</factionDefs>
|
||||
</li>
|
||||
|
||||
<li Class="QuestEditor_Library.QuestNode_RandomCustomMap">
|
||||
<datas>
|
||||
<li>
|
||||
<key>WULA_Super_Fortress_Map</key>
|
||||
<value>1</value>
|
||||
</li>
|
||||
</datas>
|
||||
<buffer>5</buffer>
|
||||
<bufferMin>10</bufferMin>
|
||||
<siteIconPath>Things/Building/Natural/Hive/HiveC</siteIconPath>
|
||||
<expandingIconPath>Things/Building/Natural/Hive/HiveC</expandingIconPath>
|
||||
<storeAs>site</storeAs>
|
||||
<faction>AncientsHostile</faction>
|
||||
<disdestroyBecauseOfNoColonist>true</disdestroyBecauseOfNoColonist>
|
||||
<distance>
|
||||
<min>5</min>
|
||||
<max>10</max>
|
||||
</distance>
|
||||
<blacklist />
|
||||
</li>
|
||||
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelShuttleDestroyed">灵能泰坦抵达</label>
|
||||
<letterDef>NegativeEvent</letterDef>
|
||||
<text TKey="LetterTextShuttleDestroyed">在一艘巡洋舰向失控运输舰狠狠撞击后,碎裂的运输舰如流星般坠入边缘世界地表。不过灵能泰坦随后便在地表上被目击——地点已经标记出来了。</text>
|
||||
</li>
|
||||
|
||||
<!-- 灵能泰坦被击毁··· -->
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>PsiTitan.0.Destroyed</inSignal>
|
||||
<node Class="QuestNode_Sequence">
|
||||
<nodes>
|
||||
<li Class="QuestNode_Letter">
|
||||
<label TKey="LetterLabelShuttleDestroyed">灵能泰坦已停机</label>
|
||||
<letterDef>PositiveEvent</letterDef>
|
||||
<text TKey="LetterTextShuttleDestroyed">灵能泰坦在殖民者的攻击下已经停止运转,其灵能回路核心已经暴露并掉落。\n\n记得回收灵能回路核心,这是建造新的灵能泰坦所需的材料。</text>
|
||||
</li>
|
||||
<li Class="QuestNode_ChangeFactionGoodwill">
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<change>25</change>
|
||||
<reason>WULA_Killed_Psititan</reason>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.QuestNode_EventLetter">
|
||||
<inSignal>PsiTitan.0.Destroyed</inSignal>
|
||||
<eventDefName>WULA_Boss_Sky_Lock_UI_2</eventDefName>
|
||||
</li>
|
||||
<li Class="QuestNode_End">
|
||||
<outcome>Success</outcome>
|
||||
<sendStandardLetter>true</sendStandardLetter>
|
||||
</li>
|
||||
</nodes>
|
||||
</node>
|
||||
</li>
|
||||
</nodes>
|
||||
</root>
|
||||
</QuestScriptDef>
|
||||
<HistoryEventDef>
|
||||
<defName>WULA_Killed_Psititan</defName>
|
||||
<label>协助处理失控灵能泰坦</label>
|
||||
</HistoryEventDef>
|
||||
<QuestEditor_Library.CustomMapDataDef>
|
||||
<defName>WULA_Super_Fortress_Map</defName>
|
||||
<label>巨型乌拉帝国要塞</label>
|
||||
<fogged>true</fogged>
|
||||
<size>(80, 1, 80)</size>
|
||||
<isPart>true</isPart>
|
||||
<commonality>0</commonality>
|
||||
<roofRects>
|
||||
<li>
|
||||
<key>RoofRockThick</key>
|
||||
<value>
|
||||
<li>(19,26,60,28)</li>
|
||||
<li>(26,19,53,25)</li>
|
||||
<li>(19,29,28,53)</li>
|
||||
<li>(34,17,45,18)</li>
|
||||
<li>(17,34,18,45)</li>
|
||||
<li>(29,36,62,43)</li>
|
||||
<li>(36,29,43,35)</li>
|
||||
<li>(36,44,43,62)</li>
|
||||
<li>(51,29,60,35)</li>
|
||||
<li>(29,51,35,60)</li>
|
||||
<li>(26,54,28,60)</li>
|
||||
<li>(51,44,62,45)</li>
|
||||
<li>(44,51,60,53)</li>
|
||||
<li>(51,46,60,50)</li>
|
||||
<li>(44,54,53,60)</li>
|
||||
<li>(61,34,62,35)</li>
|
||||
<li>(34,61,35,62)</li>
|
||||
<li>(44,61,45,62)</li>
|
||||
</value>
|
||||
</li>
|
||||
</roofRects>
|
||||
<terrainsRect>
|
||||
<li>
|
||||
<key>WulaFloor</key>
|
||||
<value>
|
||||
<li>(17,17,26,26)</li>
|
||||
<li>(19,27,60,60)</li>
|
||||
<li>(27,19,62,26)</li>
|
||||
<li>(17,34,18,45)</li>
|
||||
<li>(34,17,45,18)</li>
|
||||
<li>(17,53,18,62)</li>
|
||||
<li>(53,17,62,18)</li>
|
||||
<li>(19,61,26,62)</li>
|
||||
<li>(61,34,62,45)</li>
|
||||
<li>(34,61,45,62)</li>
|
||||
<li>(53,61,62,62)</li>
|
||||
<li>(61,53,62,60)</li>
|
||||
</value>
|
||||
</li>
|
||||
</terrainsRect>
|
||||
<thingDatas>
|
||||
<li>
|
||||
<def>WulaShelter</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<allRect>
|
||||
<li>(10,10,14,10)</li>
|
||||
<li>(10,11,10,14)</li>
|
||||
<li>(11,14,12,14)</li>
|
||||
<li>(14,11,14,12)</li>
|
||||
<li>(12,15,12,22)</li>
|
||||
<li>(15,12,22,12)</li>
|
||||
<li>(16,13,16,14)</li>
|
||||
<li>(13,16,14,16)</li>
|
||||
<li>(20,13,20,14)</li>
|
||||
<li>(13,20,14,20)</li>
|
||||
<li>(10,22,11,22)</li>
|
||||
<li>(22,10,26,10)</li>
|
||||
<li>(22,11,22,11)</li>
|
||||
<li>(10,23,10,26)</li>
|
||||
<li>(26,11,26,12)</li>
|
||||
<li>(11,26,12,26)</li>
|
||||
<li>(15,26,16,26)</li>
|
||||
<li>(26,15,29,15)</li>
|
||||
<li>(26,16,26,16)</li>
|
||||
<li>(15,27,15,29)</li>
|
||||
<li>(11,30,13,30)</li>
|
||||
<li>(30,11,34,11)</li>
|
||||
<li>(30,12,30,13)</li>
|
||||
<li>(11,31,11,34)</li>
|
||||
<li>(31,15,34,15)</li>
|
||||
<li>(15,31,15,34)</li>
|
||||
<li>(12,34,12,38)</li>
|
||||
<li>(34,12,38,12)</li>
|
||||
<li>(16,34,16,34)</li>
|
||||
<li>(34,16,34,16)</li>
|
||||
<li>(38,13,38,15)</li>
|
||||
<li>(13,38,15,38)</li>
|
||||
<li>(12,41,15,41)</li>
|
||||
<li>(41,12,45,12)</li>
|
||||
<li>(41,13,41,15)</li>
|
||||
<li>(36,24,38,24)</li>
|
||||
<li>(24,36,24,38)</li>
|
||||
<li>(12,42,12,45)</li>
|
||||
<li>(45,11,49,11)</li>
|
||||
<li>(11,45,11,49)</li>
|
||||
<li>(45,15,48,15)</li>
|
||||
<li>(15,45,16,45)</li>
|
||||
<li>(41,24,43,24)</li>
|
||||
<li>(24,41,24,43)</li>
|
||||
<li>(45,16,45,16)</li>
|
||||
<li>(15,46,15,48)</li>
|
||||
<li>(49,12,49,13)</li>
|
||||
<li>(12,49,13,49)</li>
|
||||
<li>(50,15,53,15)</li>
|
||||
<li>(15,50,15,53)</li>
|
||||
<li>(53,10,57,10)</li>
|
||||
<li>(10,53,12,53)</li>
|
||||
<li>(53,11,53,12)</li>
|
||||
<li>(10,54,10,57)</li>
|
||||
<li>(53,16,53,16)</li>
|
||||
<li>(16,53,16,53)</li>
|
||||
<li>(11,57,12,57)</li>
|
||||
<li>(57,11,57,12)</li>
|
||||
<li>(12,58,12,65)</li>
|
||||
<li>(58,12,65,12)</li>
|
||||
<li>(13,59,14,59)</li>
|
||||
<li>(59,13,59,14)</li>
|
||||
<li>(13,63,14,63)</li>
|
||||
<li>(63,13,63,14)</li>
|
||||
<li>(36,55,38,55)</li>
|
||||
<li>(55,36,55,38)</li>
|
||||
<li>(10,65,11,65)</li>
|
||||
<li>(65,10,69,10)</li>
|
||||
<li>(65,11,65,11)</li>
|
||||
<li>(10,66,10,69)</li>
|
||||
<li>(16,65,16,67)</li>
|
||||
<li>(65,16,67,16)</li>
|
||||
<li>(65,20,67,20)</li>
|
||||
<li>(20,65,20,67)</li>
|
||||
<li>(63,26,64,26)</li>
|
||||
<li>(26,63,26,64)</li>
|
||||
<li>(14,67,15,67)</li>
|
||||
<li>(67,14,69,14)</li>
|
||||
<li>(41,55,43,55)</li>
|
||||
<li>(55,41,55,43)</li>
|
||||
<li>(67,15,67,15)</li>
|
||||
<li>(67,17,67,19)</li>
|
||||
<li>(17,67,19,67)</li>
|
||||
<li>(14,68,14,69)</li>
|
||||
<li>(64,27,64,29)</li>
|
||||
<li>(27,64,29,64)</li>
|
||||
<li>(69,11,69,13)</li>
|
||||
<li>(11,69,13,69)</li>
|
||||
<li>(21,67,22,67)</li>
|
||||
<li>(67,21,67,22)</li>
|
||||
<li>(31,64,34,64)</li>
|
||||
<li>(64,31,64,34)</li>
|
||||
<li>(22,68,22,69)</li>
|
||||
<li>(68,22,69,22)</li>
|
||||
<li>(63,34,63,34)</li>
|
||||
<li>(34,63,34,63)</li>
|
||||
<li>(26,67,26,69)</li>
|
||||
<li>(67,26,69,26)</li>
|
||||
<li>(30,66,30,68)</li>
|
||||
<li>(66,30,68,30)</li>
|
||||
<li>(23,69,25,69)</li>
|
||||
<li>(69,23,69,25)</li>
|
||||
<li>(64,38,67,38)</li>
|
||||
<li>(38,64,38,67)</li>
|
||||
<li>(68,31,68,34)</li>
|
||||
<li>(31,68,34,68)</li>
|
||||
<li>(67,34,67,37)</li>
|
||||
<li>(34,67,37,67)</li>
|
||||
<li>(64,41,67,41)</li>
|
||||
<li>(41,64,41,67)</li>
|
||||
<li>(45,63,45,64)</li>
|
||||
<li>(63,45,64,45)</li>
|
||||
<li>(64,46,64,48)</li>
|
||||
<li>(46,64,48,64)</li>
|
||||
<li>(42,67,45,67)</li>
|
||||
<li>(67,42,67,45)</li>
|
||||
<li>(50,64,53,64)</li>
|
||||
<li>(64,50,64,53)</li>
|
||||
<li>(45,68,49,68)</li>
|
||||
<li>(68,45,68,49)</li>
|
||||
<li>(66,49,67,49)</li>
|
||||
<li>(49,66,49,67)</li>
|
||||
<li>(63,53,63,53)</li>
|
||||
<li>(53,63,53,63)</li>
|
||||
<li>(67,53,69,53)</li>
|
||||
<li>(53,67,53,69)</li>
|
||||
<li>(69,54,69,57)</li>
|
||||
<li>(54,69,57,69)</li>
|
||||
<li>(59,65,59,67)</li>
|
||||
<li>(65,59,67,59)</li>
|
||||
<li>(67,57,68,57)</li>
|
||||
<li>(57,67,58,67)</li>
|
||||
<li>(67,58,67,58)</li>
|
||||
<li>(57,68,57,68)</li>
|
||||
<li>(60,67,65,67)</li>
|
||||
<li>(67,60,67,65)</li>
|
||||
<li>(63,65,63,66)</li>
|
||||
<li>(65,63,66,63)</li>
|
||||
<li>(65,68,65,69)</li>
|
||||
<li>(68,65,69,65)</li>
|
||||
<li>(66,69,69,69)</li>
|
||||
<li>(69,66,69,68)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WulaWall</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<allRect>
|
||||
<li>(17,17,26,17)</li>
|
||||
<li>(17,18,17,26)</li>
|
||||
<li>(18,26,20,26)</li>
|
||||
<li>(26,18,26,20)</li>
|
||||
<li>(19,27,19,34)</li>
|
||||
<li>(27,19,34,19)</li>
|
||||
<li>(26,22,26,26)</li>
|
||||
<li>(22,26,25,26)</li>
|
||||
<li>(29,22,36,22)</li>
|
||||
<li>(22,29,28,29)</li>
|
||||
<li>(29,23,29,28)</li>
|
||||
<li>(22,30,22,36)</li>
|
||||
<li>(17,34,18,34)</li>
|
||||
<li>(34,17,38,17)</li>
|
||||
<li>(34,18,34,18)</li>
|
||||
<li>(28,27,28,28)</li>
|
||||
<li>(27,28,27,28)</li>
|
||||
<li>(17,35,17,38)</li>
|
||||
<li>(36,19,38,19)</li>
|
||||
<li>(19,36,21,36)</li>
|
||||
<li>(28,30,28,36)</li>
|
||||
<li>(30,28,36,28)</li>
|
||||
<li>(36,20,36,21)</li>
|
||||
<li>(19,37,19,38)</li>
|
||||
<li>(35,23,35,27)</li>
|
||||
<li>(23,35,27,35)</li>
|
||||
<li>(41,17,45,17)</li>
|
||||
<li>(17,41,17,45)</li>
|
||||
<li>(41,19,43,19)</li>
|
||||
<li>(19,41,19,43)</li>
|
||||
<li>(36,29,36,36)</li>
|
||||
<li>(29,36,35,36)</li>
|
||||
<li>(20,43,22,43)</li>
|
||||
<li>(43,20,43,22)</li>
|
||||
<li>(18,45,19,45)</li>
|
||||
<li>(45,18,45,19)</li>
|
||||
<li>(22,44,28,44)</li>
|
||||
<li>(44,22,50,22)</li>
|
||||
<li>(44,23,44,28)</li>
|
||||
<li>(32,38,32,41)</li>
|
||||
<li>(38,32,41,32)</li>
|
||||
<li>(19,46,19,53)</li>
|
||||
<li>(46,19,53,19)</li>
|
||||
<li>(22,45,22,50)</li>
|
||||
<li>(28,43,36,43)</li>
|
||||
<li>(43,28,43,36)</li>
|
||||
<li>(28,45,28,52)</li>
|
||||
<li>(45,28,52,28)</li>
|
||||
<li>(23,50,27,50)</li>
|
||||
<li>(50,23,50,27)</li>
|
||||
<li>(53,17,62,17)</li>
|
||||
<li>(17,53,18,53)</li>
|
||||
<li>(53,18,53,18)</li>
|
||||
<li>(17,54,17,62)</li>
|
||||
<li>(53,20,53,20)</li>
|
||||
<li>(20,53,20,53)</li>
|
||||
<li>(36,44,36,51)</li>
|
||||
<li>(44,36,51,36)</li>
|
||||
<li>(22,53,26,53)</li>
|
||||
<li>(53,22,53,26)</li>
|
||||
<li>(51,27,51,27)</li>
|
||||
<li>(27,51,27,51)</li>
|
||||
<li>(29,51,35,51)</li>
|
||||
<li>(51,29,57,29)</li>
|
||||
<li>(51,30,51,35)</li>
|
||||
<li>(29,52,29,57)</li>
|
||||
<li>(54,26,57,26)</li>
|
||||
<li>(26,54,26,57)</li>
|
||||
<li>(47,38,47,41)</li>
|
||||
<li>(38,47,41,47)</li>
|
||||
<li>(43,43,51,43)</li>
|
||||
<li>(43,44,43,51)</li>
|
||||
<li>(35,52,35,57)</li>
|
||||
<li>(52,35,57,35)</li>
|
||||
<li>(57,30,57,34)</li>
|
||||
<li>(30,57,34,57)</li>
|
||||
<li>(59,26,62,26)</li>
|
||||
<li>(26,59,26,62)</li>
|
||||
<li>(62,18,62,25)</li>
|
||||
<li>(18,62,25,62)</li>
|
||||
<li>(60,27,60,34)</li>
|
||||
<li>(27,60,34,60)</li>
|
||||
<li>(51,44,57,44)</li>
|
||||
<li>(44,51,52,51)</li>
|
||||
<li>(36,57,36,60)</li>
|
||||
<li>(57,36,60,36)</li>
|
||||
<li>(51,45,51,50)</li>
|
||||
<li>(44,52,44,57)</li>
|
||||
<li>(34,61,34,62)</li>
|
||||
<li>(61,34,62,34)</li>
|
||||
<li>(37,60,38,60)</li>
|
||||
<li>(60,37,60,38)</li>
|
||||
<li>(35,62,38,62)</li>
|
||||
<li>(62,35,62,38)</li>
|
||||
<li>(57,43,60,43)</li>
|
||||
<li>(43,57,43,60)</li>
|
||||
<li>(50,52,51,52)</li>
|
||||
<li>(52,50,57,50)</li>
|
||||
<li>(57,45,57,49)</li>
|
||||
<li>(45,57,50,57)</li>
|
||||
<li>(60,41,60,42)</li>
|
||||
<li>(41,60,42,60)</li>
|
||||
<li>(50,53,50,56)</li>
|
||||
<li>(62,41,62,45)</li>
|
||||
<li>(41,62,45,62)</li>
|
||||
<li>(53,53,57,53)</li>
|
||||
<li>(45,60,53,60)</li>
|
||||
<li>(60,45,61,45)</li>
|
||||
<li>(60,46,60,53)</li>
|
||||
<li>(53,54,53,57)</li>
|
||||
<li>(45,61,45,61)</li>
|
||||
<li>(53,59,53,59)</li>
|
||||
<li>(59,53,59,53)</li>
|
||||
<li>(61,53,62,53)</li>
|
||||
<li>(53,61,53,62)</li>
|
||||
<li>(62,54,62,62)</li>
|
||||
<li>(54,62,61,62)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WulaDoor</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<allRect>
|
||||
<li>(21,26,21,26)</li>
|
||||
<li>(35,19,35,19)</li>
|
||||
<li>(39,17,40,17)</li>
|
||||
<li>(39,19,40,19)</li>
|
||||
<li>(44,19,44,19)</li>
|
||||
<li>(37,32,37,32)</li>
|
||||
<li>(42,32,42,32)</li>
|
||||
<li>(21,53,21,53)</li>
|
||||
<li>(37,47,37,47)</li>
|
||||
<li>(42,47,42,47)</li>
|
||||
<li>(58,26,58,26)</li>
|
||||
<li>(35,60,35,60)</li>
|
||||
<li>(39,60,40,60)</li>
|
||||
<li>(39,62,40,62)</li>
|
||||
<li>(44,60,44,60)</li>
|
||||
<li>(58,53,58,53)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WulaDoor</def>
|
||||
<rotation>1</rotation>
|
||||
<faction>AncientsHostile</faction>
|
||||
<allRect>
|
||||
<li>(26,21,26,21)</li>
|
||||
<li>(19,35,19,35)</li>
|
||||
<li>(17,39,17,40)</li>
|
||||
<li>(19,39,19,40)</li>
|
||||
<li>(19,44,19,44)</li>
|
||||
<li>(32,37,32,37)</li>
|
||||
<li>(32,42,32,42)</li>
|
||||
<li>(53,21,53,21)</li>
|
||||
<li>(47,37,47,37)</li>
|
||||
<li>(47,42,47,42)</li>
|
||||
<li>(26,58,26,58)</li>
|
||||
<li>(60,35,60,35)</li>
|
||||
<li>(60,39,60,40)</li>
|
||||
<li>(62,39,62,40)</li>
|
||||
<li>(60,44,60,44)</li>
|
||||
<li>(53,58,53,58)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>FloodLight</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<allRect>
|
||||
<li>(14,14,14,14)</li>
|
||||
<li>(16,35,16,35)</li>
|
||||
<li>(35,16,35,16)</li>
|
||||
<li>(16,44,16,44)</li>
|
||||
<li>(44,16,44,16)</li>
|
||||
<li>(65,14,65,14)</li>
|
||||
<li>(14,65,14,65)</li>
|
||||
<li>(35,63,35,63)</li>
|
||||
<li>(63,35,63,35)</li>
|
||||
<li>(44,63,44,63)</li>
|
||||
<li>(63,44,63,44)</li>
|
||||
<li>(65,65,65,65)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_Cat_Bunker</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<allRect>
|
||||
<li>(12,12,12,12)</li>
|
||||
<li>(12,24,12,24)</li>
|
||||
<li>(24,12,24,12)</li>
|
||||
<li>(36,14,36,14)</li>
|
||||
<li>(14,36,14,36)</li>
|
||||
<li>(14,43,14,43)</li>
|
||||
<li>(43,14,43,14)</li>
|
||||
<li>(12,55,12,55)</li>
|
||||
<li>(55,12,55,12)</li>
|
||||
<li>(12,67,12,67)</li>
|
||||
<li>(67,12,67,12)</li>
|
||||
<li>(67,24,67,24)</li>
|
||||
<li>(24,67,24,67)</li>
|
||||
<li>(36,65,36,65)</li>
|
||||
<li>(65,36,65,36)</li>
|
||||
<li>(65,43,65,43)</li>
|
||||
<li>(43,65,43,65)</li>
|
||||
<li>(67,55,67,55)</li>
|
||||
<li>(55,67,55,67)</li>
|
||||
<li>(67,67,67,67)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>Wula_Base_Laser_Turret</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<allRect>
|
||||
<li>(18,14,18,14)</li>
|
||||
<li>(14,18,14,18)</li>
|
||||
<li>(28,17,28,17)</li>
|
||||
<li>(17,28,17,28)</li>
|
||||
<li>(17,32,17,32)</li>
|
||||
<li>(32,17,32,17)</li>
|
||||
<li>(26,37,26,37)</li>
|
||||
<li>(37,26,37,26)</li>
|
||||
<li>(26,42,26,42)</li>
|
||||
<li>(42,26,42,26)</li>
|
||||
<li>(17,47,17,47)</li>
|
||||
<li>(47,17,47,17)</li>
|
||||
<li>(17,51,17,51)</li>
|
||||
<li>(51,17,51,17)</li>
|
||||
<li>(61,14,61,14)</li>
|
||||
<li>(14,61,14,61)</li>
|
||||
<li>(53,37,53,37)</li>
|
||||
<li>(37,53,37,53)</li>
|
||||
<li>(18,65,18,65)</li>
|
||||
<li>(65,18,65,18)</li>
|
||||
<li>(42,53,42,53)</li>
|
||||
<li>(53,42,53,42)</li>
|
||||
<li>(62,28,62,28)</li>
|
||||
<li>(28,62,28,62)</li>
|
||||
<li>(62,32,62,32)</li>
|
||||
<li>(32,62,32,62)</li>
|
||||
<li>(62,47,62,47)</li>
|
||||
<li>(47,62,47,62)</li>
|
||||
<li>(62,51,62,51)</li>
|
||||
<li>(51,62,51,62)</li>
|
||||
<li>(65,61,65,61)</li>
|
||||
<li>(61,65,61,65)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>Wula_Base_ATGun_Turret</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<allRect>
|
||||
<li>(32,13,32,13)</li>
|
||||
<li>(13,32,13,32)</li>
|
||||
<li>(47,13,47,13)</li>
|
||||
<li>(13,47,13,47)</li>
|
||||
<li>(32,66,32,66)</li>
|
||||
<li>(66,32,66,32)</li>
|
||||
<li>(47,66,47,66)</li>
|
||||
<li>(66,47,66,47)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>Wula_Base_Mortar_Turret</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<allRect>
|
||||
<li>(20,20,20,20)</li>
|
||||
<li>(20,23,20,23)</li>
|
||||
<li>(23,20,23,20)</li>
|
||||
<li>(23,23,23,23)</li>
|
||||
<li>(56,20,56,20)</li>
|
||||
<li>(20,56,20,56)</li>
|
||||
<li>(56,23,56,23)</li>
|
||||
<li>(23,56,23,56)</li>
|
||||
<li>(59,20,59,20)</li>
|
||||
<li>(20,59,20,59)</li>
|
||||
<li>(59,23,59,23)</li>
|
||||
<li>(23,59,23,59)</li>
|
||||
<li>(56,56,56,56)</li>
|
||||
<li>(59,56,59,56)</li>
|
||||
<li>(56,59,56,59)</li>
|
||||
<li>(59,59,59,59)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_MechAssembler</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<allRect>
|
||||
<li>(38,38,38,38)</li>
|
||||
<li>(41,38,41,38)</li>
|
||||
<li>(38,41,38,41)</li>
|
||||
<li>(41,41,41,41)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_MechAssembler_Huge</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<allRect>
|
||||
<li>(39,34,39,34)</li>
|
||||
<li>(34,39,34,39)</li>
|
||||
<li>(44,39,44,39)</li>
|
||||
<li>(39,44,39,44)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>Wula_DarkEnergy_Generators</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<storedEnergy>1.98768</storedEnergy>
|
||||
<position>(54,0,32)</position>
|
||||
</li>
|
||||
<li>
|
||||
<def>Wula_DarkEnergy_Generators</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<storedEnergy>1.98768663</storedEnergy>
|
||||
<position>(32,0,25)</position>
|
||||
</li>
|
||||
<li>
|
||||
<def>Wula_Disturber_Turret</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<allRect>
|
||||
<li>(32,32,32,32)</li>
|
||||
<li>(32,47,32,47)</li>
|
||||
<li>(47,32,47,32)</li>
|
||||
<li>(47,47,47,47)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>Wula_DarkEnergy_Generators</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<storedEnergy>1.98771334</storedEnergy>
|
||||
<position>(32,0,54)</position>
|
||||
</li>
|
||||
<li>
|
||||
<def>Wula_DarkEnergy_Generators</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<storedEnergy>1.98772669</storedEnergy>
|
||||
<position>(25,0,47)</position>
|
||||
</li>
|
||||
<li>
|
||||
<def>Wula_DarkEnergy_Generators</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<storedEnergy>1.98775172</storedEnergy>
|
||||
<position>(47,0,25)</position>
|
||||
</li>
|
||||
<li>
|
||||
<def>Wula_DarkEnergy_Generators</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<storedEnergy>1.98775339</storedEnergy>
|
||||
<position>(47,0,54)</position>
|
||||
</li>
|
||||
<li>
|
||||
<def>Wula_DarkEnergy_Generators</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<storedEnergy>1.98776674</storedEnergy>
|
||||
<position>(25,0,32)</position>
|
||||
</li>
|
||||
<li>
|
||||
<def>Wula_DarkEnergy_Generators</def>
|
||||
<faction>AncientsHostile</faction>
|
||||
<storedEnergy>1.98778009</storedEnergy>
|
||||
<position>(54,0,47)</position>
|
||||
</li>
|
||||
</thingDatas>
|
||||
</QuestEditor_Library.CustomMapDataDef>
|
||||
</Defs>
|
||||
@@ -518,6 +518,17 @@
|
||||
<li>WULA_Synth_Armor_2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>Wula_Disturber_Turret_Technology</defName>
|
||||
<researchViewX>11.00</researchViewX>
|
||||
<researchViewY>0.90</researchViewY>
|
||||
<label>中型舰炮许可</label>
|
||||
<description>允许殖民地申请空投四联装舰炮,以毁灭性的等离子风暴连射毁灭一切帝国之敌。</description>
|
||||
<baseCost>4500</baseCost>
|
||||
<prerequisites>
|
||||
<li>WULA_Turret_Base_Mortar_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
|
||||
<!-- 植物 -->
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
@@ -701,7 +712,7 @@
|
||||
<researchViewX>10.00</researchViewX>
|
||||
<researchViewY>3.80</researchViewY>
|
||||
<label>建筑传送许可</label>
|
||||
<description>允许通过传送将乌拉帝国的建筑直接传送到空投区,这使得建筑可以立刻部署到目标地点,且无视厚岩顶阻挡。</description>
|
||||
<description>允许通过传送将乌拉帝国的建筑直接传送到空投区,这使得建筑可以立刻部署到目标地点,且无视厚岩顶阻挡。除此之外,也可以建造区域跃迁引擎,以移动整个基地。</description>
|
||||
<baseCost>2000</baseCost>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV3_Technology</li>
|
||||
|
||||
@@ -128,6 +128,22 @@
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
<SoundDef>
|
||||
<defName>Wula_Disturber_Turret_Weapon_Explosive</defName>
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>99</maxSimultaneous>
|
||||
<subSounds>
|
||||
<li>
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Wula/Wula_Disturber_Turret_Weapon_Explosive</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
<volumeRange>95</volumeRange>
|
||||
<pitchRange>0.9~1.1</pitchRange>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
<SoundDef>
|
||||
<defName>WULA_RW_Beam_Shootingsound</defName>
|
||||
<sustain>true</sustain>
|
||||
@@ -149,6 +165,22 @@
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
<SoundDef>
|
||||
<defName>Wula_Disturber_Turret_Weapon_Shootingsound</defName>
|
||||
<context>MapOnly</context>
|
||||
<maxSimultaneous>1</maxSimultaneous>
|
||||
<subSounds>
|
||||
<li>
|
||||
<grains>
|
||||
<li Class="AudioGrain_Clip">
|
||||
<clipPath>Wula/Wula_Disturber_Turret_Weapon_Shootingsound</clipPath>
|
||||
</li>
|
||||
</grains>
|
||||
<volumeRange>65</volumeRange>
|
||||
<pitchRange>0.9~1.1</pitchRange>
|
||||
</li>
|
||||
</subSounds>
|
||||
</SoundDef>
|
||||
<SoundDef>
|
||||
<defName>WULA_PsiCrusher_Sound</defName>
|
||||
<context>MapOnly</context>
|
||||
|
||||
@@ -1,60 +1,97 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Defs>
|
||||
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_AreaTeleportBeacon</defName>
|
||||
<label>乌拉区域传送信标</label>
|
||||
<description>负责协调殖民地与轨道上的乌拉帝国舰队进行材料输送的信标,空投建筑会优先从信标覆盖区域吸纳资源完成空投。</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<label>区域跃迁引擎</label>
|
||||
<description>乌拉帝国的科技结晶之一,可以供整个区域继续传送的跃迁引擎,它会把区域内的地面、建筑、生物和散落材料等完整地移动到其他地图上。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_ExtraGraphics</thingClass>
|
||||
<preventDroppingThingsOn>true</preventDroppingThingsOn>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<pathCost>50</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>1</fillPercent>
|
||||
<size>(1,1)</size>
|
||||
<drawHighlight>true</drawHighlight>
|
||||
<tradeability>None</tradeability>
|
||||
<highlightColor>(0.56, 0.62, 0.9)</highlightColor>
|
||||
<uiIconPath>Wula/Building/Flag/WULA_Flag_Building_A</uiIconPath>
|
||||
<rotatable>false</rotatable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_OrbitalTradeBeacon</texPath>
|
||||
<texPath>Wula/Building/Flag/WULA_Flag_Building_Mount</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shadowData>
|
||||
<volume>(0.3, 0.2, 0.3)</volume>
|
||||
<offset>(0,0,-0.1)</offset>
|
||||
</shadowData>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<costList>
|
||||
<WULA_Alloy>4</WULA_Alloy>
|
||||
</costList>
|
||||
<statBases>
|
||||
<MaxHitPoints>75</MaxHitPoints>
|
||||
<WorkToBuild>800</WorkToBuild>
|
||||
<MaxHitPoints>50</MaxHitPoints>
|
||||
<Flammability>0.5</Flammability>
|
||||
<WorkToBuild>1000</WorkToBuild>
|
||||
<Mass>5</Mass>
|
||||
</statBases>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<drawPlaceWorkersWhileSelected>true</drawPlaceWorkersWhileSelected>
|
||||
<fillPercent>0.15</fillPercent>
|
||||
<costList>
|
||||
<Steel>40</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
</costList>
|
||||
<tickerType>Normal</tickerType>
|
||||
<canOverlapZones>true</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<defaultPlacingRot>North</defaultPlacingRot>
|
||||
<selectable>true</selectable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
|
||||
<preventSkyfallersLandingOn>true</preventSkyfallersLandingOn>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<repairEffect>ConstructMetal</repairEffect>
|
||||
<forceDebugSpawnable>true</forceDebugSpawnable>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Building_Teleporter_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
<expandHomeArea>false</expandHomeArea>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<paintable>true</paintable>
|
||||
<isInert>true</isInert>
|
||||
</building>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ExtraGraphicsExtension">
|
||||
<globalHoverSpeed>0</globalHoverSpeed>
|
||||
<globalHoverIntensity>0</globalHoverIntensity>
|
||||
|
||||
<graphicLayers>
|
||||
<li>
|
||||
<texturePath>Wula/Building/Flag/WULA_Flag_Building_A</texturePath>
|
||||
<shaderName>MoteGlow</shaderName>
|
||||
<scale>(3,3)</scale>
|
||||
<drawOrder>0</drawOrder>
|
||||
<offset>(0,1,2)</offset>
|
||||
<hoverSpeed>1.5</hoverSpeed> <!-- 比全局慢 -->
|
||||
<hoverIntensity>0.2</hoverIntensity> <!-- 比全局弱 -->
|
||||
<hoverPhase>0</hoverPhase>
|
||||
</li>
|
||||
<li>
|
||||
<texturePath>Wula/Building/Flag/WULA_Flag_Building_Mount</texturePath>
|
||||
<shaderName>Transparent</shaderName>
|
||||
<scale>(1,1)</scale>
|
||||
<drawOrder>1</drawOrder>
|
||||
<offset>(0,1,0)</offset>
|
||||
<hoverSpeed>0</hoverSpeed> <!-- 比全局慢 -->
|
||||
<hoverIntensity>0</hoverIntensity> <!-- 比全局弱 -->
|
||||
<hoverPhase>0</hoverPhase>
|
||||
</li>
|
||||
</graphicLayers>
|
||||
</li>
|
||||
</modExtensions>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MapTeleporter">
|
||||
<areaSize>(13, 13)</areaSize>
|
||||
<warmupTicks>120</warmupTicks>
|
||||
<requiredResearch>WULA_Colony_License_LV1_Technology</requiredResearch>
|
||||
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>3</glowRadius>
|
||||
<glowColor>(120,240,252,0)</glowColor>
|
||||
</li>
|
||||
</comps>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<pathCost>14</pathCost>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<uiOrder>2100</uiOrder>
|
||||
<rotatable>false</rotatable>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_ShowTradeBeaconRadius</li>
|
||||
</placeWorkers>
|
||||
<designationHotKey>Misc2</designationHotKey>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Colony_License_LV1_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
@@ -1030,6 +1067,4 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
|
||||
</Defs>
|
||||
@@ -662,7 +662,7 @@
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Turret_Component</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<drawSize>(7,7)</drawSize>
|
||||
<!-- <drawOffset>(0,0,-0.16)</drawOffset> -->
|
||||
<damageData>
|
||||
<rect>(0.3,0.3,1.4,1.4)</rect>
|
||||
@@ -751,7 +751,7 @@
|
||||
<!-- 特殊组件,会在非玩家派系的时候眩晕该炮塔 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_DelayedDamageIfNotPlayer">
|
||||
<damageDef>EMP</damageDef>
|
||||
<damageAmount>50</damageAmount>
|
||||
<damageAmount>25</damageAmount>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<destroyIfKilled>true</destroyIfKilled>
|
||||
</li>
|
||||
@@ -963,7 +963,7 @@
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Turret_Component</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<drawSize>(7,7)</drawSize>
|
||||
<!-- <drawOffset>(0,0,-0.16)</drawOffset> -->
|
||||
<damageData>
|
||||
<rect>(0.3,0.3,1.4,1.4)</rect>
|
||||
@@ -1052,7 +1052,7 @@
|
||||
<!-- 特殊组件,会在非玩家派系的时候眩晕该炮塔 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_DelayedDamageIfNotPlayer">
|
||||
<damageDef>EMP</damageDef>
|
||||
<damageAmount>50</damageAmount>
|
||||
<damageAmount>25</damageAmount>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<destroyIfKilled>true</destroyIfKilled>
|
||||
</li>
|
||||
@@ -1266,7 +1266,7 @@
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Turret_Component</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<drawSize>(7,7)</drawSize>
|
||||
<!-- <drawOffset>(0,0,-0.16)</drawOffset> -->
|
||||
<damageData>
|
||||
<rect>(0.3,0.3,1.4,1.4)</rect>
|
||||
@@ -1348,7 +1348,7 @@
|
||||
<!-- 特殊组件,会在非玩家派系的时候眩晕该炮塔 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_DelayedDamageIfNotPlayer">
|
||||
<damageDef>EMP</damageDef>
|
||||
<damageAmount>500</damageAmount>
|
||||
<damageAmount>300</damageAmount>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<destroyIfKilled>true</destroyIfKilled>
|
||||
</li>
|
||||
@@ -1443,6 +1443,319 @@
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 重型干扰塔 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Disturber_Turret_Cleanzone</defName>
|
||||
<label>HBt-1"磁石"火山炮</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国可以向此处投放建筑。\n\nHBt-1"磁石"是一种需要通电才能运转的重型防御炮塔,以联装的方式装载了四门威力巨大的火山风暴炮,其射弹携带了强大的EMP效果和杀伤效果,可以在远距离上撕碎一切冲击阵地的敌军。</description>
|
||||
<uiIconPath>Wula/Building/Wula_Disturber_Turret</uiIconPath>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<tradeability>None</tradeability>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Wula_Disturber_Turret</ThingDef>
|
||||
<ThingDef>Wula_Disturber_Turret_Weapon</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone_Plus</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(5,5)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>40</pathCost>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>Wula_Disturber_Turret_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MarketValue>0</MarketValue>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>0</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(5,5)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>400</WULA_Alloy>
|
||||
<WULA_Dark_Matter_Item>20</WULA_Dark_Matter_Item>
|
||||
<WULA_Neutronium>50</WULA_Neutronium>
|
||||
<WULA_Tex_Voucher>3</WULA_Tex_Voucher>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
|
||||
</placeWorkers>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>Wula_Disturber_Turret_Incoming</skyfallerDef> <!-- 迫击炮塔空投类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_BuildingSpawner">
|
||||
<buildingToSpawn>Wula_Disturber_Turret</buildingToSpawn>
|
||||
<destroyBuilding>false</destroyBuilding>
|
||||
<spawnEffecter>WULA_Psi_Skip_Entry</spawnEffecter>
|
||||
<spawnSound>VoidStructure_Emerge</spawnSound>
|
||||
<inheritFaction>true</inheritFaction>
|
||||
<requiredResearch>WULA_Building_Teleporter_Technology</requiredResearch>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>Wula_Disturber_Turret_Incoming</defName>
|
||||
<label>RTt-8"深渊"迫击炮塔(空投中)</label>
|
||||
<size>(5,5)</size>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_Disturber_Turret_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(9,9)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(7, 7)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<spawnThing>Wula_Disturber_Turret</spawnThing>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_Disturber_Turret</defName>
|
||||
<label>HBt-1"磁石"火山炮</label>
|
||||
<description>HBt-1"磁石"是一种需要通电才能运转的重型防御炮塔,以联装的方式装载了四门威力巨大的火山风暴炮,其射弹携带了强大的EMP效果和杀伤效果,可以在远距离上撕碎一切冲击阵地的敌军。</description>
|
||||
<thingClass>WulaFallenEmpire.Building_TurretGunHasSpeed</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ModExt_HasSpeedTurret">
|
||||
<speed>0.05</speed> <!-- 旋转速度 (度/Tick)。迫击炮旋转较慢。 -->
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Turret_Component</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(12,12)</drawSize>
|
||||
<!-- <drawOffset>(0,0,-0.16)</drawOffset> -->
|
||||
<damageData>
|
||||
<rect>(0.3,0.3,1.4,1.4)</rect>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(0.5,0.35,0.75)</volume>
|
||||
<offset>(0,0,-0.05)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<receivesSignals>true</receivesSignals>
|
||||
<uiIconPath>Wula/Building/Wula_Disturber_Turret</uiIconPath>
|
||||
<uiIconScale>1.0</uiIconScale>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<stealable>false</stealable>
|
||||
<rotatable>false</rotatable>
|
||||
<size>(5,5)</size>
|
||||
<statBases>
|
||||
<MaxHitPoints>3000</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>3200</WorkToBuild>
|
||||
<Mass>250</Mass>
|
||||
<Beauty>0</Beauty>
|
||||
<ShootingAccuracyTurret>0.80</ShootingAccuracyTurret>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>400</WULA_Alloy>
|
||||
<WULA_Dark_Matter_Item>20</WULA_Dark_Matter_Item>
|
||||
<WULA_Neutronium>50</WULA_Neutronium>
|
||||
<WULA_Tex_Voucher>3</WULA_Tex_Voucher>
|
||||
</costList>
|
||||
<tickerType>Normal</tickerType>
|
||||
<passability>Impassable</passability>
|
||||
<blockWind>true</blockWind>
|
||||
<fillPercent>1</fillPercent>
|
||||
<blockLight>false</blockLight>
|
||||
<hasTooltip>true</hasTooltip>
|
||||
<building>
|
||||
<combatPower>1000</combatPower>
|
||||
<turretGunDef>Wula_Disturber_Turret_Weapon</turretGunDef>
|
||||
<turretBurstCooldownTime>12</turretBurstCooldownTime>
|
||||
<turretTopOffset>(0, 0)</turretTopOffset>
|
||||
<turretTopDrawSize>10.0</turretTopDrawSize>
|
||||
<claimable>false</claimable>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
<li>PlaceWorker_ShowTurretRadius</li>
|
||||
</placeWorkers>
|
||||
<comps>
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_Initiatable" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<affectedDamageDefs>
|
||||
<li>Stun</li>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
<adaptableDamageDefs>
|
||||
<li>EMP</li>
|
||||
</adaptableDamageDefs>
|
||||
</li>
|
||||
<li Class="CompProperties_AmbientSound">
|
||||
<sound>MechTurretBig_Call</sound>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_FactionSetter">
|
||||
<!-- <factionDef>Mechanoid</factionDef> 不写默认玩家派系-->
|
||||
<usePlayerFactionIfNull>true</usePlayerFactionIfNull>
|
||||
<overrideExistingFaction>false</overrideExistingFaction>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>300</basePowerConsumption> <!-- 电力消耗较低 -->
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>6</glowRadius>
|
||||
<glowColor>(252,240,120,0)</glowColor> <!-- 黄色光晕 -->
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_ForceTargetable" />
|
||||
<!-- 特殊组件,会在非玩家派系的时候眩晕该炮塔 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_DelayedDamageIfNotPlayer">
|
||||
<damageDef>EMP</damageDef>
|
||||
<damageAmount>600</damageAmount>
|
||||
<armorPenetration>2</armorPenetration>
|
||||
<destroyIfKilled>true</destroyIfKilled>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_PathCostUpdater">
|
||||
<adaptiveExpansion>true</adaptiveExpansion>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseWeaponTurret">
|
||||
<defName>Wula_Disturber_Turret_Weapon</defName>
|
||||
<label>HBt-1"磁石"</label>
|
||||
<description>乌拉帝国的火山炮之一,拥有气化敌军的能力。</description>
|
||||
<tradeability>None</tradeability>
|
||||
<destroyOnDrop>true</destroyOnDrop>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_Disturber_Turret_Weapon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>5</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>0.33</uiIconScale>
|
||||
<statBases>
|
||||
<Mass>150</Mass>
|
||||
<AccuracyTouch>0.3</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.3</AccuracyLong>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootWithOffset</verbClass>
|
||||
<forceNormalTimeSpeed>false</forceNormalTimeSpeed>
|
||||
<defaultProjectile>Bullet_WULA_WM_Disturber_Turret</defaultProjectile>
|
||||
<ai_AvoidFriendlyFireRadius>5</ai_AvoidFriendlyFireRadius>
|
||||
<minRange>18</minRange>
|
||||
<range>300</range>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<warmupTime>4</warmupTime>
|
||||
<isMortar>true</isMortar>
|
||||
<defaultCooldownTime>5</defaultCooldownTime>
|
||||
<burstShotCount>4</burstShotCount>
|
||||
<forcedMissRadius>12</forcedMissRadius>
|
||||
<forcedMissRadiusClassicMortars>13</forcedMissRadiusClassicMortars>
|
||||
<soundCast>Wula_Disturber_Turret_Weapon_Shootingsound</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ModExtension_ShootWithOffset">
|
||||
<offsets>
|
||||
<li>(0, -2)</li>
|
||||
</offsets>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_WM_Disturber_Turret</defName>
|
||||
<label>磁石火山炮弹</label>
|
||||
<thingClass>WulaFallenEmpire.Projectile_NorthArcTrail</thingClass>
|
||||
<tickerType>Normal</tickerType>
|
||||
<neverMultiSelect>True</neverMultiSelect>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Energy_Shell</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>(2.5,3)</drawSize>
|
||||
<color>(202,147,67,205)</color>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>WULA_Disturber_Turret_Bomb</damageDef>
|
||||
<damageAmountBase>250</damageAmountBase>
|
||||
<speed>40</speed>
|
||||
<armorPenetrationBase>2</armorPenetrationBase>
|
||||
<explosionRadius>8.0</explosionRadius>
|
||||
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
|
||||
<soundExplode>Wula_Disturber_Turret_Weapon_Explosive</soundExplode>
|
||||
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
<stoppingPower>5</stoppingPower>
|
||||
<flyOverhead>true</flyOverhead>
|
||||
<preExplosionSpawnSingleThingDef>Filth_BlastMark</preExplosionSpawnSingleThingDef>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.NorthArcModExtension">
|
||||
<northOffsetDistance>4</northOffsetDistance>
|
||||
<curveSteepness>1.0</curveSteepness>
|
||||
<useArcTrajectory>true</useArcTrajectory>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.TrackingBulletDef">
|
||||
<tailFleckDef>WULA_GunTail_Plasma</tailFleckDef>
|
||||
<fleckMakeFleckTickMax>3</fleckMakeFleckTickMax>
|
||||
<fleckDelayTicks>9</fleckDelayTicks>
|
||||
<fleckMakeFleckNum>1~2</fleckMakeFleckNum>
|
||||
<fleckScale>0.5~1.0</fleckScale>
|
||||
<fleckSpeed>0.1~0.3</fleckSpeed>
|
||||
<fleckAngle>-30~30</fleckAngle>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 旗帜 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Wall_Flag_Building</defName>
|
||||
|
||||
@@ -173,7 +173,7 @@
|
||||
<defName>Bullet_Wula_MR_Mobile_Factory_Turret</defName>
|
||||
<label>陨磷钢针弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Needle_AT</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>2.5</drawSize>
|
||||
@@ -406,7 +406,7 @@
|
||||
<defName>Bullet_Wula_AI_Heavy_Panzer_Turret_Weapon</defName>
|
||||
<label>青金石钢针弹</label>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Needle_AT</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>2.5</drawSize>
|
||||
|
||||
@@ -871,7 +871,7 @@
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Needle_AT</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>1.4</drawSize>
|
||||
@@ -1127,7 +1127,7 @@
|
||||
</li>
|
||||
</modExtensions>
|
||||
<graphicData>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
|
||||
<texPath>Wula/Projectile/WULA_Bullet_Needle_AT</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>1</drawSize>
|
||||
|
||||
BIN
Content/Sounds/Wula/Wula_Disturber_Turret_Weapon_Explosive.wav
Normal file
|
Before Width: | Height: | Size: 261 KiB After Width: | Height: | Size: 290 KiB |
BIN
Content/Textures/Wula/Building/Wula_Disturber_Turret.png
Normal file
|
After Width: | Height: | Size: 482 KiB |
|
After Width: | Height: | Size: 1.5 MiB |
BIN
Content/Textures/Wula/Building/Wula_Disturber_Turret_Weapon.png
Normal file
|
After Width: | Height: | Size: 367 KiB |
BIN
Content/Textures/Wula/Projectile/WULA_Bullet_Needle_AT.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
Content/Textures/Wula/Projectile/WULA_Energy_2_Shell.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
@@ -16,6 +16,9 @@ namespace WulaFallenEmpire
|
||||
// 存储的炮塔列表
|
||||
private List<TurretInstance> turrets = new List<TurretInstance>();
|
||||
|
||||
// 标记是否已加载数据
|
||||
private bool dataLoaded = false;
|
||||
|
||||
// 获取当前机械族存储数量
|
||||
private int StoredMechanoidCount
|
||||
{
|
||||
@@ -34,13 +37,26 @@ namespace WulaFallenEmpire
|
||||
public override void Initialize(CompProperties props)
|
||||
{
|
||||
base.Initialize(props);
|
||||
UpdateTurrets();
|
||||
|
||||
// 只有在没有加载过数据时才初始化新炮塔
|
||||
if (!dataLoaded)
|
||||
{
|
||||
UpdateTurrets();
|
||||
}
|
||||
}
|
||||
|
||||
public override void CompTick()
|
||||
{
|
||||
base.CompTick();
|
||||
|
||||
// 确保数据已加载
|
||||
if (!dataLoaded)
|
||||
{
|
||||
dataLoaded = true;
|
||||
InitializeTurretsAfterLoad();
|
||||
return;
|
||||
}
|
||||
|
||||
// 更新炮塔数量
|
||||
if (Find.TickManager.TicksGame % 60 == 0)
|
||||
{
|
||||
@@ -57,6 +73,29 @@ namespace WulaFallenEmpire
|
||||
}
|
||||
}
|
||||
|
||||
// 加载后初始化炮塔
|
||||
private void InitializeTurretsAfterLoad()
|
||||
{
|
||||
if (turrets == null)
|
||||
{
|
||||
turrets = new List<TurretInstance>();
|
||||
}
|
||||
|
||||
// 重新建立 parent 引用
|
||||
for (int i = 0; i < turrets.Count; i++)
|
||||
{
|
||||
if (turrets[i] != null)
|
||||
{
|
||||
turrets[i].SetParent(this);
|
||||
turrets[i].SetIndex(i);
|
||||
turrets[i].PostLoadInit();
|
||||
}
|
||||
}
|
||||
|
||||
// 根据当前机械族数量调整炮塔数量
|
||||
UpdateTurrets();
|
||||
}
|
||||
|
||||
private void UpdateTurrets()
|
||||
{
|
||||
int currentCount = Mathf.Min(StoredMechanoidCount, Props.maxTurrets);
|
||||
@@ -70,7 +109,16 @@ namespace WulaFallenEmpire
|
||||
// 移除多余的炮塔
|
||||
while (turrets.Count > currentCount)
|
||||
{
|
||||
turrets.RemoveAt(turrets.Count - 1);
|
||||
// 注意:只移除未激活的炮塔
|
||||
int lastIndex = turrets.Count - 1;
|
||||
if (lastIndex >= StoredMechanoidCount)
|
||||
{
|
||||
turrets.RemoveAt(lastIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,35 +140,13 @@ namespace WulaFallenEmpire
|
||||
{
|
||||
base.PostExposeData();
|
||||
|
||||
// 在保存和加载时重新建立 parent 引用
|
||||
if (Scribe.mode == LoadSaveMode.Saving)
|
||||
{
|
||||
Scribe_Collections.Look(ref turrets, "turrets", LookMode.Deep);
|
||||
}
|
||||
else if (Scribe.mode == LoadSaveMode.LoadingVars)
|
||||
{
|
||||
Scribe_Collections.Look(ref turrets, "turrets", LookMode.Deep);
|
||||
}
|
||||
Scribe_Values.Look(ref dataLoaded, "dataLoaded", false);
|
||||
Scribe_Collections.Look(ref turrets, "turrets", LookMode.Deep);
|
||||
|
||||
if (Scribe.mode == LoadSaveMode.PostLoadInit)
|
||||
{
|
||||
if (turrets == null)
|
||||
{
|
||||
turrets = new List<TurretInstance>();
|
||||
}
|
||||
else
|
||||
{
|
||||
// 重新建立 parent 引用
|
||||
for (int i = 0; i < turrets.Count; i++)
|
||||
{
|
||||
if (turrets[i] != null)
|
||||
{
|
||||
turrets[i].SetParent(this);
|
||||
turrets[i].SetIndex(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
UpdateTurrets();
|
||||
// 标记需要重新初始化
|
||||
dataLoaded = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,6 +164,9 @@ namespace WulaFallenEmpire
|
||||
public float curRotation;
|
||||
public Material turretMat;
|
||||
|
||||
// 标记是否已初始化
|
||||
private bool initialized = false;
|
||||
|
||||
// 安全访问器
|
||||
public CompStorageTurret Parent => _parent;
|
||||
public int Index => _index;
|
||||
@@ -172,28 +201,19 @@ namespace WulaFallenEmpire
|
||||
return false;
|
||||
|
||||
if (AttackVerb == null)
|
||||
{
|
||||
// 尝试重新初始化
|
||||
if (!initialized)
|
||||
{
|
||||
PostLoadInit();
|
||||
}
|
||||
return false;
|
||||
|
||||
if (TurretDestroyed)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TurretDestroyed
|
||||
{
|
||||
get
|
||||
{
|
||||
var verbProps = AttackVerb?.verbProps;
|
||||
if (verbProps == null)
|
||||
return false;
|
||||
|
||||
// 这里可以添加建筑炮塔的破坏检查逻辑
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// 无参构造函数用于序列化
|
||||
public TurretInstance() { }
|
||||
|
||||
@@ -201,7 +221,7 @@ namespace WulaFallenEmpire
|
||||
{
|
||||
SetParent(parent);
|
||||
SetIndex(index);
|
||||
MakeGun();
|
||||
Initialize();
|
||||
}
|
||||
|
||||
public void SetParent(CompStorageTurret parent)
|
||||
@@ -214,13 +234,35 @@ namespace WulaFallenEmpire
|
||||
_index = index;
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
if (initialized) return;
|
||||
|
||||
MakeGun();
|
||||
UpdateGunVerbs();
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
// 加载后初始化
|
||||
public void PostLoadInit()
|
||||
{
|
||||
if (initialized) return;
|
||||
|
||||
if (gun == null)
|
||||
{
|
||||
MakeGun();
|
||||
}
|
||||
|
||||
UpdateGunVerbs();
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
private void MakeGun()
|
||||
{
|
||||
if (_parent == null || _parent.Props == null || _parent.Props.turretDef == null)
|
||||
return;
|
||||
|
||||
gun = ThingMaker.MakeThing(_parent.Props.turretDef, null);
|
||||
UpdateGunVerbs();
|
||||
}
|
||||
|
||||
private void UpdateGunVerbs()
|
||||
@@ -230,9 +272,17 @@ namespace WulaFallenEmpire
|
||||
var compEq = gun.TryGetComp<CompEquippable>();
|
||||
if (compEq == null) return;
|
||||
|
||||
// 确保 parent 不为 null
|
||||
if (_parent == null || _parent.parent == null)
|
||||
{
|
||||
Log.Warning("[StorageTurret] Parent is null when updating gun verbs");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var verb in compEq.AllVerbs)
|
||||
{
|
||||
verb.caster = _parent?.parent;
|
||||
// 关键修复:设置正确的 caster
|
||||
verb.caster = _parent.parent;
|
||||
verb.castCompleteCallback = () =>
|
||||
{
|
||||
burstCooldownTicksLeft = AttackVerb?.verbProps?.defaultCooldownTime.SecondsToTicks() ?? 0;
|
||||
@@ -242,7 +292,14 @@ namespace WulaFallenEmpire
|
||||
|
||||
public void TurretTick()
|
||||
{
|
||||
if (!CanShoot) return;
|
||||
if (!CanShoot || AttackVerb == null) return;
|
||||
|
||||
// 确保动词已正确初始化
|
||||
if (AttackVerb.caster == null)
|
||||
{
|
||||
UpdateGunVerbs();
|
||||
return;
|
||||
}
|
||||
|
||||
// 更新炮塔旋转
|
||||
if (currentTarget.IsValid)
|
||||
@@ -342,18 +399,9 @@ namespace WulaFallenEmpire
|
||||
Scribe_TargetInfo.Look(ref currentTarget, "currentTarget");
|
||||
Scribe_Deep.Look(ref gun, "gun");
|
||||
Scribe_Values.Look(ref curRotation, "curRotation", 0f);
|
||||
Scribe_Values.Look(ref initialized, "initialized", false);
|
||||
|
||||
if (Scribe.mode == LoadSaveMode.PostLoadInit)
|
||||
{
|
||||
if (gun == null)
|
||||
{
|
||||
MakeGun();
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateGunVerbs();
|
||||
}
|
||||
}
|
||||
// 注意:不序列化 _parent 和 _index,它们在加载后重新设置
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
using System.Collections.Generic;
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
// 地形覆盖配置的 ModExtension
|
||||
public class DamageDefExtension_TerrainCover : DefModExtension
|
||||
{
|
||||
// 要生成的地形定义
|
||||
public TerrainDef terrainToSpawn;
|
||||
|
||||
// 生成概率(0-1)
|
||||
public float terrainChance = 1f;
|
||||
|
||||
// 检查特定单元格是否允许生成地形
|
||||
public bool CanAffectCell(IntVec3 cell, Map map, out string reason)
|
||||
{
|
||||
reason = null;
|
||||
|
||||
if (!cell.InBounds(map))
|
||||
{
|
||||
reason = "Cell out of bounds";
|
||||
return false;
|
||||
}
|
||||
|
||||
// 检查地形类型
|
||||
TerrainDef currentTerrain = cell.GetTerrain(map);
|
||||
|
||||
// 检查是否可以构建地形
|
||||
if (!GenConstruct.CanBuildOnTerrain(terrainToSpawn, cell, map, Rot4.North))
|
||||
{
|
||||
reason = "Cannot build on terrain";
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using RimWorld;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using Verse.Sound;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class DamageWorker_ExplosionWithTerrain : DamageWorker_AddInjury
|
||||
{
|
||||
// 获取地形覆盖扩展
|
||||
private DamageDefExtension_TerrainCover GetTerrainCoverExtension(DamageDef damageDef)
|
||||
{
|
||||
if (damageDef?.modExtensions == null)
|
||||
return null;
|
||||
|
||||
return damageDef.modExtensions
|
||||
.OfType<DamageDefExtension_TerrainCover>()
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
public override void ExplosionAffectCell(Explosion explosion, IntVec3 c, List<Thing> damagedThings, List<Thing> ignoredThings, bool canThrowMotes)
|
||||
{
|
||||
base.ExplosionAffectCell(explosion, c, damagedThings, ignoredThings, canThrowMotes);
|
||||
var terrainCover = GetTerrainCoverExtension(explosion.damType);
|
||||
// 处理地形覆盖
|
||||
ProcessTerrainCover(explosion, c, terrainCover);
|
||||
}
|
||||
|
||||
// 处理地形覆盖
|
||||
private void ProcessTerrainCover(Explosion explosion, IntVec3 cellsToAffect, DamageDefExtension_TerrainCover terrainCover)
|
||||
{
|
||||
if (explosion.Map == null)
|
||||
return;
|
||||
|
||||
Map map = explosion.Map;
|
||||
|
||||
ApplyTerrainCoverToCell(cellsToAffect, map, terrainCover, explosion);
|
||||
}
|
||||
|
||||
// 对单个单元格应用地形覆盖
|
||||
public void ApplyTerrainCoverToCell(IntVec3 cell, Map map,
|
||||
DamageDefExtension_TerrainCover terrainCover, Explosion explosion = null)
|
||||
{
|
||||
// 检查单元格是否可影响
|
||||
if (!terrainCover.CanAffectCell(cell, map, out string reason))
|
||||
{
|
||||
Log.Message($"Cannot affect cell {cell}: {reason}");
|
||||
return;
|
||||
}
|
||||
|
||||
TerrainDef currentTerrain = cell.GetTerrain(map);
|
||||
|
||||
// 检查框架
|
||||
Frame frame = cell.GetFirstThing<Frame>(map);
|
||||
|
||||
// 检查植物(特别是大型树木)
|
||||
Plant plant = cell.GetPlant(map);
|
||||
if (plant != null && plant.def.plant.treeCategory == TreeCategory.Super)
|
||||
{
|
||||
Log.Message($"Large tree at {cell}, skipping");
|
||||
return;
|
||||
}
|
||||
|
||||
// 尝试设置地形
|
||||
if (GenConstruct.CanBuildOnTerrain(terrainCover.terrainToSpawn, cell, map, Rot4.North))
|
||||
{
|
||||
// 销毁框架(如果需要)
|
||||
if (frame != null)
|
||||
{
|
||||
frame.Destroy(DestroyMode.Vanish);
|
||||
}
|
||||
|
||||
// 保存原始地形(用于临时覆盖)
|
||||
TerrainDef originalTerrain = map.terrainGrid.TerrainAt(cell);
|
||||
|
||||
// 设置新地形
|
||||
map.terrainGrid.SetTerrain(cell, terrainCover.terrainToSpawn);
|
||||
|
||||
Log.Message($"Applied terrain {terrainCover.terrainToSpawn.defName} to cell {cell}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Message($"Cannot build terrain {terrainCover.terrainToSpawn.defName} at cell {cell}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -70,10 +70,331 @@
|
||||
<HintPath>..\..\..\..\..\..\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Compile Include="**\*.cs" Exclude="bin\**;obj\**" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Damage\202512031732.xml" />
|
||||
<Compile Include="Ability\CompAbilityEffect_LaunchMultiProjectile.cs" />
|
||||
<Compile Include="Ability\CompAbilityEffect_RequiresNonHostility.cs" />
|
||||
<Compile Include="Ability\CompAbilityEffect_ResearchPrereq.cs" />
|
||||
<Compile Include="Ability\LightningBombardment.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityAreaDestruction\CompAbilityEffect_AreaDestruction.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityAreaDestruction\CompProperties_AbilityAreaDestruction.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityBombardment\CompAbilityEffect_Bombardment.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityBombardment\CompProperties_AbilityBombardment.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityCallSkyfaller\CompAbilityEffect_CallSkyfaller.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityCallSkyfaller\CompProperties_AbilityCallSkyfaller.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityCallSkyfaller\MapComponent_SkyfallerDelayed.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityCircularBombardment\CompAbilityEffect_CircularBombardment.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityCircularBombardment\CompProperties_AbilityCircularBombardment.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityDeleteTarget\CompAbilityEffect_DeleteTarget.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityDeleteTarget\CompProperties_AbilityDeleteTarget.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityEnergyLance\AbilityWeaponDefExtension.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityEnergyLance\CompAbilityEffect_EnergyLance.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityEnergyLance\CompProperties_AbilityEnergyLance.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityEnergyLance\EnergyLance.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityEnergyLance\EnergyLanceExtension.cs" />
|
||||
<Compile Include="Ability\WULA_AbilitySpawnAligned\CompAbilityEffect_SpawnAligned.cs" />
|
||||
<Compile Include="Ability\WULA_AbilitySpawnAligned\CompProperties_AbilitySpawnAligned.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityStunKnockback\CompAbilityEffect_StunKnockback.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityStunKnockback\CompProperties_StunKnockback.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityTeleportSelf\CompAbilityEffect_TeleportSelf.cs" />
|
||||
<Compile Include="Ability\WULA_AbilityTeleportSelf\CompProperties_AbilityTeleportSelf.cs" />
|
||||
<Compile Include="Ability\WULA_EquippableAbilities\CompEquippableAbilities.cs" />
|
||||
<Compile Include="Ability\WULA_EquippableAbilities\CompProperties_EquippableAbilities.cs" />
|
||||
<Compile Include="Ability\WULA_PullTarget\CompAbilityEffect_PullTarget.cs" />
|
||||
<Compile Include="Ability\WULA_PullTarget\CompProperties_AbilityPullTarget.cs" />
|
||||
<Compile Include="BuildingComp\Building_ExtraGraphics.cs" />
|
||||
<Compile Include="BuildingComp\Building_MapObserver.cs" />
|
||||
<Compile Include="BuildingComp\Building_TurretGunHasSpeed.cs" />
|
||||
<Compile Include="BuildingComp\CompPathCostUpdater.cs" />
|
||||
<Compile Include="BuildingComp\WULA_BuildingBombardment\CompBuildingBombardment.cs" />
|
||||
<Compile Include="BuildingComp\WULA_BuildingBombardment\CompProperties_BuildingBombardment.cs" />
|
||||
<Compile Include="BuildingComp\WULA_BuildingSpawner\CompBuildingSpawner.cs" />
|
||||
<Compile Include="BuildingComp\WULA_BuildingSpawner\CompProperties_BuildingSpawner.cs" />
|
||||
<Compile Include="BuildingComp\WULA_EnergyLanceTurret\CompEnergyLanceTurret.cs" />
|
||||
<Compile Include="BuildingComp\WULA_EnergyLanceTurret\CompProperties_EnergyLanceTurret.cs" />
|
||||
<Compile Include="BuildingComp\WULA_InitialFaction\CompProperties_InitialFaction.cs" />
|
||||
<Compile Include="BuildingComp\WULA_MechanoidRecycler\Building_MechanoidRecycler.cs" />
|
||||
<Compile Include="BuildingComp\WULA_MechanoidRecycler\CompProperties_MechanoidRecycler.cs" />
|
||||
<Compile Include="BuildingComp\WULA_MechanoidRecycler\JobDriver_RecycleMechanoid.cs" />
|
||||
<Compile Include="BuildingComp\WULA_Shuttle\ArmedShuttleIncoming.cs" />
|
||||
<Compile Include="BuildingComp\WULA_Shuttle\Building_ArmedShuttle.cs" />
|
||||
<Compile Include="BuildingComp\WULA_Shuttle\Building_ArmedShuttleWithPocket.cs" />
|
||||
<Compile Include="BuildingComp\WULA_Shuttle\Building_PocketMapExit.cs" />
|
||||
<Compile Include="BuildingComp\WULA_Shuttle\Dialog_ArmedShuttleTransfer.cs" />
|
||||
<Compile Include="BuildingComp\WULA_Shuttle\GenStep_WulaPocketSpaceSmall.cs" />
|
||||
<Compile Include="BuildingComp\WULA_Shuttle\PocketSpaceThingHolder.cs" />
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompPrefabSkyfallerCaller.cs" />
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompProperties_PrefabSkyfallerCaller.cs" />
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompProperties_SkyfallerCaller.cs" />
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompSkyfallerCaller.cs" />
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\DebugActions_PrefabSkyfallerCaller.cs" />
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\Skyfaller_PrefabSpawner.cs" />
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\WulaSkyfallerWorldComponent.cs" />
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\WULA_SkyfallerFactioncs\CompProperties_SkyfallerFaction.cs" />
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\WULA_SkyfallerFactioncs\CompSkyfallerFaction.cs" />
|
||||
<Compile Include="BuildingComp\WULA_StorageTurret\CompProperties_StorageTurret.cs" />
|
||||
<Compile Include="BuildingComp\WULA_StorageTurret\CompStorageTurret.cs" />
|
||||
<Compile Include="BuildingComp\WULA_Teleporter\CompMapTeleporter.cs" />
|
||||
<Compile Include="BuildingComp\WULA_Teleporter\CompProperties_MapTeleporter.cs" />
|
||||
<Compile Include="BuildingComp\WULA_Teleporter\WULA_TeleportLandingMarker.cs" />
|
||||
<Compile Include="BuildingComp\WULA_TransformAtFullCapacity\CompProperties_TransformAtFullCapacity.cs" />
|
||||
<Compile Include="BuildingComp\WULA_TransformAtFullCapacity\CompProperties_TransformIntoBuilding.cs" />
|
||||
<Compile Include="BuildingComp\WULA_TransformAtFullCapacity\CompTransformAtFullCapacity.cs" />
|
||||
<Compile Include="BuildingComp\WULA_TransformAtFullCapacity\CompTransformIntoBuilding.cs" />
|
||||
<Compile Include="BuildingComp\WULA_TransformAtFullCapacity\TransformValidationUtility.cs" />
|
||||
<Compile Include="BuildingComp\WULA_TrapLauncher\CompProperties_TrapLauncher.cs" />
|
||||
<Compile Include="BuildingComp\WULA_TrapLauncher\CompTrapLauncher.cs" />
|
||||
<Compile Include="Damage\DamageDefExtension_TerrainCover.cs" />
|
||||
<Compile Include="Damage\DamageDef_ExtraDamageExtension.cs" />
|
||||
<Compile Include="Damage\DamageWorker_ExplosionWithTerrain.cs" />
|
||||
<Compile Include="Damage\DamageWorker_ExtraDamage.cs" />
|
||||
<Compile Include="Designator\Designator_CallSkyfallerInArea.cs" />
|
||||
<Compile Include="Designator\Designator_TeleportArrival.cs" />
|
||||
<Compile Include="EventSystem\CompOpenCustomUI.cs" />
|
||||
<Compile Include="EventSystem\Condition\ConditionBase.cs" />
|
||||
<Compile Include="EventSystem\Condition\Condition_FlagExists.cs" />
|
||||
<Compile Include="EventSystem\DebugActions.cs" />
|
||||
<Compile Include="EventSystem\DelayedActionManager.cs" />
|
||||
<Compile Include="EventSystem\Dialog_CustomDisplay.cs" />
|
||||
<Compile Include="EventSystem\Dialog_ManageEventVariables.cs" />
|
||||
<Compile Include="EventSystem\Effect\EffectBase.cs" />
|
||||
<Compile Include="EventSystem\Effect\Effect_CallSkyfaller.cs" />
|
||||
<Compile Include="EventSystem\Effect\Effect_SetTimedFlag.cs" />
|
||||
<Compile Include="EventSystem\EventDef.cs" />
|
||||
<Compile Include="EventSystem\EventUIButtonConfigDef.cs" />
|
||||
<Compile Include="EventSystem\EventUIConfigDef.cs" />
|
||||
<Compile Include="EventSystem\EventVariableManager.cs" />
|
||||
<Compile Include="EventSystem\QuestNode\QuestNode_EventLetter.cs" />
|
||||
<Compile Include="EventSystem\QuestNode\QuestNode_Root_EventLetter.cs" />
|
||||
<Compile Include="Flyover\ThingclassFlyOver.cs" />
|
||||
<Compile Include="Flyover\WULA_AircraftHangar\CompAbilityEffect_AircraftStrike.cs" />
|
||||
<Compile Include="Flyover\WULA_AircraftHangar\CompAircraftHangar.cs" />
|
||||
<Compile Include="Flyover\WULA_AircraftHangar\WorldComponent_AircraftManager.cs" />
|
||||
<Compile Include="Flyover\WULA_BlockedByFlyOverFacility\CompAbilityEffect_BlockedByFlyOverFacility.cs" />
|
||||
<Compile Include="Flyover\WULA_DestroyFlyOverByFacilities\CompProperties_DestroyFlyOverByFacilities.cs" />
|
||||
<Compile Include="Flyover\WULA_FlyOverDropPod\CompProperties_FlyOverDropPod.cs" />
|
||||
<Compile Include="Flyover\WULA_FlyOverEscort\CompFlyOverEscort.cs" />
|
||||
<Compile Include="Flyover\WULA_FlyOverEscort\CompProperties_FlyOverEscort.cs" />
|
||||
<Compile Include="Flyover\WULA_FlyOverFacilities\CompAbilityEffect_RequireFlyOverFacility.cs" />
|
||||
<Compile Include="Flyover\WULA_FlyOverFacilities\CompFlyOverFacilities.cs" />
|
||||
<Compile Include="Flyover\WULA_GlobalFlyOverCooldown\CompAbilityEffect_GlobalFlyOverCooldown.cs" />
|
||||
<Compile Include="Flyover\WULA_GlobalFlyOverCooldown\CompFlyOverCooldown.cs" />
|
||||
<Compile Include="Flyover\WULA_GroundStrafing\CompGroundStrafing.cs" />
|
||||
<Compile Include="Flyover\WULA_SectorSurveillance\CompSectorSurveillance.cs" />
|
||||
<Compile Include="Flyover\WULA_SendLetterAfterTicks\CompProperties_SendLetterAfterTicks.cs" />
|
||||
<Compile Include="Flyover\WULA_SendLetterAfterTicks\CompSendLetterAfterTicks.cs" />
|
||||
<Compile Include="Flyover\WULA_ShipArtillery\CompProperties_ShipArtillery.cs" />
|
||||
<Compile Include="Flyover\WULA_ShipArtillery\CompShipArtillery.cs" />
|
||||
<Compile Include="Flyover\WULA_SpawnFlyOver\CompAbilityEffect_SpawnFlyOver.cs" />
|
||||
<Compile Include="Flyover\WULA_SpawnFlyOver\CompProperties_AbilitySpawnFlyOver.cs" />
|
||||
<Compile Include="GlobalWorkTable\Building_GlobalWorkTable.cs" />
|
||||
<Compile Include="GlobalWorkTable\CompProperties_ProductionCategory.cs" />
|
||||
<Compile Include="GlobalWorkTable\GlobalProductionOrder.cs" />
|
||||
<Compile Include="GlobalWorkTable\GlobalProductionOrderStack.cs" />
|
||||
<Compile Include="GlobalWorkTable\GlobalStorageWorldComponent.cs" />
|
||||
<Compile Include="GlobalWorkTable\GlobalWorkTableAirdropExtension.cs" />
|
||||
<Compile Include="GlobalWorkTable\ITab_GlobalBills.cs" />
|
||||
<Compile Include="GlobalWorkTable\JobDriver_GlobalWorkTable.cs" />
|
||||
<Compile Include="GlobalWorkTable\WorkGiver_GlobalWorkTable.cs" />
|
||||
<Compile Include="GlobalWorkTable\WULA_Launchable_ToGlobalStorage\CompLaunchable_ToGlobalStorage.cs" />
|
||||
<Compile Include="GlobalWorkTable\WULA_Launchable_ToGlobalStorage\CompProperties_GarbageShield.cs" />
|
||||
<Compile Include="GlobalWorkTable\WULA_Launchable_ToGlobalStorage\CompProperties_Launchable_ToGlobalStorage.cs" />
|
||||
<Compile Include="GlobalWorkTable\WULA_ValueConverter\CompProperties_ValueConverter.cs" />
|
||||
<Compile Include="GlobalWorkTable\WULA_ValueConverter\CompValueConverter.cs" />
|
||||
<Compile Include="HarmonyPatches\Caravan_NeedsTracker_TrySatisfyPawnNeeds_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\DamageInfo_Constructor_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\Faction_ShouldHaveLeader_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\FloatMenuOptionProvider_Ingest_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\Hediff_Mechlink_PostAdd_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\IngestPatch.cs" />
|
||||
<Compile Include="HarmonyPatches\MapParent_ShouldRemoveMapNow_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\MechanitorPatch.cs" />
|
||||
<Compile Include="HarmonyPatches\MechanitorUtility_InMechanitorCommandRange_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\MechWeapon\CompMechWeapon.cs" />
|
||||
<Compile Include="HarmonyPatches\MechWeapon\FloatMenuProvider_Mech.cs" />
|
||||
<Compile Include="HarmonyPatches\MechWeapon\Patch_MissingWeapon.cs" />
|
||||
<Compile Include="HarmonyPatches\MechWeapon\Patch_WeaponDrop.cs" />
|
||||
<Compile Include="HarmonyPatches\NoBloodForWulaPatch.cs" />
|
||||
<Compile Include="HarmonyPatches\Patch_CaravanInventoryUtility_FindShuttle.cs" />
|
||||
<Compile Include="HarmonyPatches\Patch_CaravanUIUtility_AddPawnsSections_Postfix.cs" />
|
||||
<Compile Include="HarmonyPatches\Patch_DropCellFinder_SkyfallerCanLandAt.cs" />
|
||||
<Compile Include="HarmonyPatches\Patch_JobGiver_GatherOfferingsForPsychicRitual.cs" />
|
||||
<Compile Include="HarmonyPatches\Patch_Pawn_JobTracker_StartJob.cs" />
|
||||
<Compile Include="HarmonyPatches\Patch_Pawn_PreApplyDamage.cs" />
|
||||
<Compile Include="HarmonyPatches\Patch_ThingDefGenerator_Techprints_ImpliedTechprintDefs.cs" />
|
||||
<Compile Include="HarmonyPatches\Projectile_Launch_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\ScenPart_PlayerPawnsArriveMethod_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\WulaSpeciesCorpsePatch.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_Alert_MechLacksOverseer.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_CaravanFormingUtility_AllSendablePawns.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_FloatMenuOptionProvider_SelectedPawnValid.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_IsColonyMechPlayerControlled.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_MainTabWindow_Mechs_Pawns.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_MechanitorUtility_CanDraftMech.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_MechanitorUtility_EverControllable.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_Pawn_ThreatDisabled.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_AutonomousMech\Patch_UncontrolledMechDrawPulse.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_TurretForceTargetable\CompForceTargetable.cs" />
|
||||
<Compile Include="HarmonyPatches\WULA_TurretForceTargetable\Patch_ForceTargetable.cs" />
|
||||
<Compile Include="HediffComp\HediffCompProperties_DisappearWithEffect.cs" />
|
||||
<Compile Include="HediffComp\HediffCompProperties_GiveHediffsInRangeToRace.cs" />
|
||||
<Compile Include="HediffComp\HediffCompProperties_NanoRepair.cs" />
|
||||
<Compile Include="HediffComp\HediffCompProperties_SwitchableHediff.cs" />
|
||||
<Compile Include="HediffComp\HediffComp_DamageResponse.cs" />
|
||||
<Compile Include="HediffComp\HediffComp_GiveHediffsInRangeToRace.cs" />
|
||||
<Compile Include="HediffComp\HediffComp_RegenerateBackstory.cs" />
|
||||
<Compile Include="HediffComp\HediffComp_TimedExplosion.cs" />
|
||||
<Compile Include="HediffComp\WULA_HediffComp_TopTurret\HediffComp_TopTurret.cs" />
|
||||
<Compile Include="HediffComp\WULA_HediffDamgeShield\DRMDamageShield.cs" />
|
||||
<Compile Include="HediffComp\WULA_HediffDamgeShield\Hediff_DamageShield.cs" />
|
||||
<Compile Include="HediffComp\WULA_HediffSpawner\HediffCompProperties_Spawner.cs" />
|
||||
<Compile Include="HediffComp\WULA_HediffSpawner\HediffComp_Spawner.cs" />
|
||||
<Compile Include="HediffComp\WULA_HediffSpawner\Tools.cs" />
|
||||
<Compile Include="Job\JobDriver_InspectBuilding.cs" />
|
||||
<Compile Include="Job\JobGiver_InspectBuilding.cs" />
|
||||
<Compile Include="Pawn\Comp_MultiTurretGun.cs" />
|
||||
<Compile Include="Pawn\Comp_PawnRenderExtra.cs" />
|
||||
<Compile Include="Pawn\WULA_AutoMechCarrier\CompAutoMechCarrier.cs" />
|
||||
<Compile Include="Pawn\WULA_AutoMechCarrier\CompProperties_AutoMechCarrier.cs" />
|
||||
<Compile Include="Pawn\WULA_AutoMechCarrier\PawnProductionEntry.cs" />
|
||||
<Compile Include="Pawn\WULA_AutonomousMech\CompAutonomousMech.cs" />
|
||||
<Compile Include="Pawn\WULA_AutonomousMech\DroneGizmo.cs" />
|
||||
<Compile Include="Pawn\WULA_AutonomousMech\DroneWorkModeDef.cs" />
|
||||
<Compile Include="Pawn\WULA_AutonomousMech\JobDriver_DroneSelfShutdown.cs" />
|
||||
<Compile Include="Pawn\WULA_AutonomousMech\JobGiver_DroneSelfShutdown.cs" />
|
||||
<Compile Include="Pawn\WULA_AutonomousMech\PawnColumnWorker_DroneEnergy.cs" />
|
||||
<Compile Include="Pawn\WULA_AutonomousMech\PawnColumnWorker_DroneWorkMode.cs" />
|
||||
<Compile Include="Pawn\WULA_AutonomousMech\ThinkNode_ConditionalAutonomousWorkMode.cs" />
|
||||
<Compile Include="Pawn\WULA_AutonomousMech\ThinkNode_ConditionalLowEnergy_Drone.cs" />
|
||||
<Compile Include="Pawn\WULA_AutonomousMech\ThinkNode_ConditionalNeedRecharge.cs" />
|
||||
<Compile Include="Pawn\WULA_AutonomousMech\ThinkNode_ConditionalWorkMode_Drone.cs" />
|
||||
<Compile Include="Pawn\WULA_BrokenPersonality\MentalBreakWorker_BrokenPersonality.cs" />
|
||||
<Compile Include="Pawn\WULA_BrokenPersonality\MentalStateDefExtension_BrokenPersonality.cs" />
|
||||
<Compile Include="Pawn\WULA_BrokenPersonality\MentalState_BrokenPersonality.cs" />
|
||||
<Compile Include="Pawn\WULA_CompHediffGiver\CompHediffGiver.cs" />
|
||||
<Compile Include="Pawn\WULA_CompHediffGiver\CompProperties_HediffGiver.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\CompChargingBed.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\HediffComp_WulaCharging.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\JobDriver_FeedWulaPatient.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\JobDriver_IngestWulaEnergy.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\JobGiverDefExtension_WulaPackEnergy.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\JobGiver_WulaGetEnergy.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\JobGiver_WulaPackEnergy.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\NeedDefExtension_Energy.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\Need_WulaEnergy.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\ThingDefExtension_EnergySource.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\WorkGiverDefExtension_FeedWula.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\WorkGiver_FeedWulaPatient.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\WorkGiver_Warden_DeliverEnergy.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\WorkGiver_Warden_FeedWula.cs" />
|
||||
<Compile Include="Pawn\WULA_Energy\WulaCaravanEnergyDef.cs" />
|
||||
<Compile Include="Pawn\WULA_Flight\CompPawnFlight.cs" />
|
||||
<Compile Include="Pawn\WULA_Flight\CompProperties_PawnFlight.cs" />
|
||||
<Compile Include="Pawn\WULA_Flight\PawnRenderNodeWorker_AttachmentBody_NoFlight.cs" />
|
||||
<Compile Include="Pawn\WULA_Flight\Pawn_FlightTrackerPatches.cs" />
|
||||
<Compile Include="Pawn\WULA_Maintenance\Building_MaintenancePod.cs" />
|
||||
<Compile Include="Pawn\WULA_Maintenance\CompMaintenancePod.cs" />
|
||||
<Compile Include="Pawn\WULA_Maintenance\HediffCompProperties_MaintenanceDamage.cs" />
|
||||
<Compile Include="Pawn\WULA_Maintenance\JobDriver_EnterMaintenancePod.cs" />
|
||||
<Compile Include="Pawn\WULA_Maintenance\JobDriver_HaulToMaintenancePod.cs" />
|
||||
<Compile Include="Pawn\WULA_Maintenance\MaintenanceNeedExtension.cs" />
|
||||
<Compile Include="Pawn\WULA_Maintenance\Need_Maintenance.cs" />
|
||||
<Compile Include="Pawn\WULA_Maintenance\WorkGiver_DoMaintenance.cs" />
|
||||
<Compile Include="Placeworker\CompProperties_CustomRadius.cs" />
|
||||
<Compile Include="Projectiles\BulletWithTrail.cs" />
|
||||
<Compile Include="Projectiles\ExplosiveTrackingBulletDef.cs" />
|
||||
<Compile Include="Projectiles\NorthArcModExtension.cs" />
|
||||
<Compile Include="Projectiles\Projectile_ConfigurableHellsphereCannon.cs" />
|
||||
<Compile Include="Projectiles\Projectile_CruiseMissile.cs" />
|
||||
<Compile Include="Projectiles\Projectile_ExplosiveTrackingBullet.cs" />
|
||||
<Compile Include="Projectiles\Projectile_ExplosiveWithTrail.cs" />
|
||||
<Compile Include="Projectiles\Projectile_NorthArcTrail.cs" />
|
||||
<Compile Include="Projectiles\Projectile_TrackingBullet.cs" />
|
||||
<Compile Include="Projectiles\Projectile_WulaPenetratingBeam.cs" />
|
||||
<Compile Include="Projectiles\Projectile_WulaPenetratingBullet.cs" />
|
||||
<Compile Include="Projectiles\TrackingBulletDef.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="QuestNodes\QuestNode_AddInspectionJob.cs" />
|
||||
<Compile Include="QuestNodes\QuestNode_CheckGlobalResource.cs" />
|
||||
<Compile Include="QuestNodes\QuestNode_GeneratePawnWithCustomization.cs" />
|
||||
<Compile Include="QuestNodes\QuestNode_Hyperlinks.cs" />
|
||||
<Compile Include="QuestNodes\QuestNode_SpawnPrefabSkyfallerCaller.cs" />
|
||||
<Compile Include="QuestNodes\QuestPart_GlobalResourceCheck.cs" />
|
||||
<Compile Include="SectionLayer_WulaHull.cs" />
|
||||
<Compile Include="Stat\StatWorker_Energy.cs" />
|
||||
<Compile Include="Stat\StatWorker_Maintenance.cs" />
|
||||
<Compile Include="Stat\StatWorker_NanoRepair.cs" />
|
||||
<Compile Include="Storyteller\WULA_ImportantQuestWithFactionFilter\StorytellerCompProperties_ImportantQuestWithFactionFilter.cs" />
|
||||
<Compile Include="Storyteller\WULA_ImportantQuestWithFactionFilter\StorytellerComp_ImportantQuestWithFactionFilter.cs" />
|
||||
<Compile Include="Storyteller\WULA_SimpleTechnologyTrigger\StorytellerCompProperties_SimpleTechnologyTrigger.cs" />
|
||||
<Compile Include="Storyteller\WULA_SimpleTechnologyTrigger\StorytellerComp_SimpleTechnologyTrigger.cs" />
|
||||
<Compile Include="ThingComp\CompAndPatch_GiveHediffOnShot.cs" />
|
||||
<Compile Include="ThingComp\CompApparelInterceptor.cs" />
|
||||
<Compile Include="ThingComp\CompProperties_DelayedDamageIfNotPlayer.cs" />
|
||||
<Compile Include="ThingComp\CompPsychicScaling.cs" />
|
||||
<Compile Include="ThingComp\CompUseEffect_AddDamageShieldCharges.cs" />
|
||||
<Compile Include="ThingComp\CompUseEffect_OpenCustomUI.cs" />
|
||||
<Compile Include="ThingComp\CompUseEffect_PassionTrainer.cs" />
|
||||
<Compile Include="ThingComp\CompUseEffect_WulaSkillTrainer.cs" />
|
||||
<Compile Include="ThingComp\Comp_WeaponRenderDynamic.cs" />
|
||||
<Compile Include="ThingComp\WULA_AreaDamage\CompAreaDamage.cs" />
|
||||
<Compile Include="ThingComp\WULA_AreaDamage\CompProperties_AreaDamage.cs" />
|
||||
<Compile Include="ThingComp\WULA_AreaShield\AreaShieldManager.cs" />
|
||||
<Compile Include="ThingComp\WULA_AreaShield\CompProperties_AreaShield.cs" />
|
||||
<Compile Include="ThingComp\WULA_AreaShield\Gizmo_AreaShieldStatus.cs" />
|
||||
<Compile Include="ThingComp\WULA_AreaShield\Harmony_AreaShieldInterceptor.cs" />
|
||||
<Compile Include="ThingComp\WULA_AreaShield\ThingComp_AreaShield.cs" />
|
||||
<Compile Include="ThingComp\WULA_AreaTeleporter\CompProperties_AreaTeleporter.cs" />
|
||||
<Compile Include="ThingComp\WULA_AreaTeleporter\ThingComp_AreaTeleporter.cs" />
|
||||
<Compile Include="ThingComp\WULA_CustomUniqueWeapon\CompCustomUniqueWeapon.cs" />
|
||||
<Compile Include="ThingComp\WULA_CustomUniqueWeapon\CompProperties_CustomUniqueWeapon.cs" />
|
||||
<Compile Include="ThingComp\WULA_DamageTransaction\CompDamageInterceptor.cs" />
|
||||
<Compile Include="ThingComp\WULA_DamageTransaction\CompDamageRelay.cs" />
|
||||
<Compile Include="ThingComp\WULA_DamageTransaction\CompProperties_DamageInterceptor.cs" />
|
||||
<Compile Include="ThingComp\WULA_DamageTransaction\CompProperties_DamageRelay.cs" />
|
||||
<Compile Include="ThingComp\WULA_GiveHediffsInRange\CompGiveHediffsInRange.cs" />
|
||||
<Compile Include="ThingComp\WULA_GiveHediffsInRange\CompProperties_GiveHediffsInRange.cs" />
|
||||
<Compile Include="ThingComp\WULA_MechRepairKit\CompUseEffect_FixAllHealthConditions.cs" />
|
||||
<Compile Include="ThingComp\WULA_MechRepairKit\Recipe_AdministerWulaMechRepairKit.cs" />
|
||||
<Compile Include="ThingComp\WULA_PeriodicGameCondition\CompPeriodicGameCondition.cs" />
|
||||
<Compile Include="ThingComp\WULA_PeriodicGameCondition\CompProperties_PeriodicGameCondition.cs" />
|
||||
<Compile Include="ThingComp\WULA_PersonaCore\CompExperienceCore.cs" />
|
||||
<Compile Include="ThingComp\WULA_PersonaCore\CompExperienceDataPack.cs" />
|
||||
<Compile Include="ThingComp\WULA_PersonaCore\CompProperties_ExperienceCore.cs" />
|
||||
<Compile Include="ThingComp\WULA_PlaySoundOnSpawn\CompPlaySoundOnSpawn.cs" />
|
||||
<Compile Include="ThingComp\WULA_PlaySoundOnSpawn\CompProperties_PlaySoundOnSpawn.cs" />
|
||||
<Compile Include="ThingComp\WULA_PsychicRitual\CompWulaRitualSpot.cs" />
|
||||
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitualDef_AddHediff.cs" />
|
||||
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitualDef_Wula.cs" />
|
||||
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitualDef_WulaBase.cs" />
|
||||
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitualToil_AddHediff.cs" />
|
||||
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitualToil_GatherForInvocation_Wula.cs" />
|
||||
<Compile Include="ThingComp\WULA_PsychicRitual\PsychicRitual_TechOffering.cs" />
|
||||
<Compile Include="ThingComp\WULA_PsychicRitual\RitualTagExtension.cs" />
|
||||
<Compile Include="ThingComp\WULA_SkyfallerPawnSpawner\CompProperties_SkyfallerPawnSpawner.cs" />
|
||||
<Compile Include="ThingComp\WULA_SkyfallerPawnSpawner\Skyfaller_PawnSpawner.cs" />
|
||||
<Compile Include="ThingComp\WULA_WeaponSwitch\CompAbilityEffect_GiveSwitchHediff.cs" />
|
||||
<Compile Include="ThingComp\WULA_WeaponSwitch\CompAbilityEffect_RemoveSwitchHediff.cs" />
|
||||
<Compile Include="ThingComp\WULA_WeaponSwitch\WeaponSwitch.cs" />
|
||||
<Compile Include="Utils\BezierUtil.cs" />
|
||||
<Compile Include="Verb\MeleeAttack_Cleave\CompCleave.cs" />
|
||||
<Compile Include="Verb\MeleeAttack_Cleave\Verb_MeleeAttack_Cleave.cs" />
|
||||
<Compile Include="Verb\MeleeAttack_MultiStrike\CompMultiStrike.cs" />
|
||||
<Compile Include="Verb\MeleeAttack_MultiStrike\Verb_MeleeAttack_MultiStrike.cs" />
|
||||
<Compile Include="Verb\Verb_Excalibur\Thing_ExcaliburBeam.cs" />
|
||||
<Compile Include="Verb\Verb_Excalibur\VerbProperties_Excalibur.cs" />
|
||||
<Compile Include="Verb\Verb_Excalibur\Verb_Excalibur.cs" />
|
||||
<Compile Include="Verb\Verb_ShootArc.cs" />
|
||||
<Compile Include="Verb\Verb_ShootBeamExplosive\VerbPropertiesExplosiveBeam.cs" />
|
||||
<Compile Include="Verb\Verb_ShootBeamExplosive\Verb_ShootBeamExplosive.cs" />
|
||||
<Compile Include="Verb\Verb_ShootBeamSplitAndChain.cs" />
|
||||
<Compile Include="Verb\Verb_ShootMeltBeam.cs" />
|
||||
<Compile Include="Verb\Verb_ShootShotgun.cs" />
|
||||
<Compile Include="Verb\Verb_ShootShotgunWithOffset.cs" />
|
||||
<Compile Include="Verb\Verb_ShootWeaponStealBeam\VerbProperties_WeaponStealBeam.cs" />
|
||||
<Compile Include="Verb\Verb_ShootWeaponStealBeam\Verb_ShootWeaponStealBeam.cs" />
|
||||
<Compile Include="Verb\Verb_ShootWithOffset.cs" />
|
||||
<Compile Include="WorkGiver\WorkGiver_DeepDrill_WulaConstructor.cs" />
|
||||
<Compile Include="WulaDefOf.cs" />
|
||||
<Compile Include="WulaFallenEmpireMod.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- 自定义清理任务,删除obj文件夹中的临时文件 -->
|
||||
|
||||