新机械体
@@ -3,12 +3,36 @@
|
||||
<QuestEditor_Library.CustomMapDataDef>
|
||||
<defName>Wula_PIA_Legion_Escort_Traitor_Map</defName>
|
||||
<label>失联的前哨站</label>
|
||||
<size>(64, 1, 64)</size>
|
||||
<size>(50, 1, 46)</size>
|
||||
<isPart>true</isPart>
|
||||
<commonality>0</commonality>
|
||||
<pawns>
|
||||
<li>
|
||||
<key>(32, 0, 31)</key>
|
||||
<key>(18, 0, 17)</key>
|
||||
<value>
|
||||
<li>
|
||||
<dataName>AttackerC</dataName>
|
||||
<kind>Wula_PIA_Light_Unit</kind>
|
||||
<count>1</count>
|
||||
<faction>AncientsHostile</faction>
|
||||
<spawnType>MapGeneration</spawnType>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>(25, 0, 17)</key>
|
||||
<value>
|
||||
<li>
|
||||
<dataName>AttackerB</dataName>
|
||||
<kind>Wula_PIA_Light_Unit</kind>
|
||||
<count>1</count>
|
||||
<faction>AncientsHostile</faction>
|
||||
<spawnType>MapGeneration</spawnType>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>(21, 0, 21)</key>
|
||||
<value>
|
||||
<li>
|
||||
<dataName>Traitor</dataName>
|
||||
@@ -22,253 +46,272 @@
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
<li>
|
||||
<key>(27, 0, 23)</key>
|
||||
<value>
|
||||
<li>
|
||||
<dataName>AttackerA</dataName>
|
||||
<kind>Wula_PIA_Light_Unit</kind>
|
||||
<count>1</count>
|
||||
<faction>AncientsHostile</faction>
|
||||
<spawnType>MapGeneration</spawnType>
|
||||
</li>
|
||||
</value>
|
||||
</li>
|
||||
</pawns>
|
||||
<terrainsRect>
|
||||
<li>
|
||||
<key>WulaFloor</key>
|
||||
<value>
|
||||
<li>(23,25,50,35)</li>
|
||||
<li>(28,23,42,24)</li>
|
||||
<li>(32,20,34,22)</li>
|
||||
<li>(31,22,31,22)</li>
|
||||
<li>(35,21,37,22)</li>
|
||||
<li>(39,18,41,22)</li>
|
||||
<li>(38,22,38,22)</li>
|
||||
<li>(43,24,45,24)</li>
|
||||
<li>(34,36,48,36)</li>
|
||||
<li>(34,37,47,37)</li>
|
||||
<li>(34,38,46,38)</li>
|
||||
<li>(35,39,46,40)</li>
|
||||
<li>(37,41,46,43)</li>
|
||||
<li>(37,44,44,46)</li>
|
||||
<li>(12,15,39,25)</li>
|
||||
<li>(17,13,31,14)</li>
|
||||
<li>(21,10,23,12)</li>
|
||||
<li>(20,12,20,12)</li>
|
||||
<li>(24,11,26,12)</li>
|
||||
<li>(28,8,30,12)</li>
|
||||
<li>(27,12,27,12)</li>
|
||||
<li>(23,26,37,26)</li>
|
||||
<li>(32,14,34,14)</li>
|
||||
<li>(23,27,36,27)</li>
|
||||
<li>(23,28,35,28)</li>
|
||||
<li>(24,29,35,30)</li>
|
||||
<li>(26,31,35,33)</li>
|
||||
<li>(26,34,33,36)</li>
|
||||
</value>
|
||||
</li>
|
||||
</terrainsRect>
|
||||
<thingDatas>
|
||||
<li>
|
||||
<def>WULA_GlobalStorageSenderPod</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<def>Sandbags</def>
|
||||
<stuff>Cloth</stuff>
|
||||
<faction>WULA_Awakened_Synth</faction>
|
||||
<allRect>
|
||||
<li>(40,42,40,42)</li>
|
||||
<li>(42,42,42,42)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_OrbitalTradeBeacon</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<allRect>
|
||||
<li>(40,27,40,27)</li>
|
||||
<li>(41,43,41,43)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WulaWall</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<allRect>
|
||||
<li>(22,23,24,24)</li>
|
||||
<li>(22,25,22,25)</li>
|
||||
<li>(27,20,32,20)</li>
|
||||
<li>(19,28,22,28)</li>
|
||||
<li>(26,22,27,23)</li>
|
||||
<li>(27,21,28,21)</li>
|
||||
<li>(25,24,26,24)</li>
|
||||
<li>(19,29,19,32)</li>
|
||||
<li>(22,27,22,27)</li>
|
||||
<li>(34,16,39,17)</li>
|
||||
<li>(21,33,22,35)</li>
|
||||
<li>(37,18,38,21)</li>
|
||||
<li>(22,36,23,37)</li>
|
||||
<li>(29,31,29,36)</li>
|
||||
<li>(37,22,37,25)</li>
|
||||
<li>(24,37,24,38)</li>
|
||||
<li>(30,33,30,36)</li>
|
||||
<li>(25,38,27,38)</li>
|
||||
<li>(41,20,42,21)</li>
|
||||
<li>(42,22,48,22)</li>
|
||||
<li>(31,36,33,36)</li>
|
||||
<li>(43,23,48,23)</li>
|
||||
<li>(33,37,33,38)</li>
|
||||
<li>(48,24,48,28)</li>
|
||||
<li>(46,28,47,28)</li>
|
||||
<li>(35,41,36,47)</li>
|
||||
<li>(51,26,52,31)</li>
|
||||
<li>(37,47,45,47)</li>
|
||||
<li>(51,33,52,37)</li>
|
||||
<li>(47,41,48,43)</li>
|
||||
<li>(45,44,47,44)</li>
|
||||
<li>(45,45,46,46)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>Filth_RubbleBuilding</def>
|
||||
<allRect>
|
||||
<li>(20,26,22,26)</li>
|
||||
<li>(29,18,29,18)</li>
|
||||
<li>(32,19,32,19)</li>
|
||||
<li>(33,18,33,18)</li>
|
||||
<li>(20,32,20,33)</li>
|
||||
<li>(39,18,40,18)</li>
|
||||
<li>(40,19,40,19)</li>
|
||||
<li>(29,37,31,37)</li>
|
||||
<li>(28,38,28,38)</li>
|
||||
<li>(42,28,42,28)</li>
|
||||
<li>(36,36,36,36)</li>
|
||||
<li>(35,38,35,38)</li>
|
||||
<li>(34,40,34,40)</li>
|
||||
<li>(38,37,38,37)</li>
|
||||
<li>(50,24,50,24)</li>
|
||||
<li>(33,45,33,45)</li>
|
||||
<li>(41,38,41,38)</li>
|
||||
<li>(51,25,51,25)</li>
|
||||
<li>(52,24,52,24)</li>
|
||||
<li>(50,35,50,35)</li>
|
||||
<li>(49,40,50,40)</li>
|
||||
<li>(50,39,52,39)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>Filth_Trash</def>
|
||||
<allRect>
|
||||
<li>(29,25,29,25)</li>
|
||||
<li>(25,29,25,29)</li>
|
||||
<li>(35,23,36,23)</li>
|
||||
<li>(42,29,42,29)</li>
|
||||
<li>(45,32,45,32)</li>
|
||||
<li>(5,9,8,9)</li>
|
||||
<li>(5,10,5,12)</li>
|
||||
<li>(16,4,17,4)</li>
|
||||
<li>(16,5,16,6)</li>
|
||||
<li>(17,3,19,3)</li>
|
||||
<li>(3,18,4,18)</li>
|
||||
<li>(3,19,3,21)</li>
|
||||
<li>(4,21,4,21)</li>
|
||||
<li>(23,1,26,1)</li>
|
||||
<li>(6,29,6,30)</li>
|
||||
<li>(7,30,7,31)</li>
|
||||
<li>(8,31,9,31)</li>
|
||||
<li>(34,2,36,2)</li>
|
||||
<li>(36,3,36,3)</li>
|
||||
<li>(6,36,6,39)</li>
|
||||
<li>(38,6,41,6)</li>
|
||||
<li>(7,39,9,39)</li>
|
||||
<li>(41,7,41,9)</li>
|
||||
<li>(17,39,17,41)</li>
|
||||
<li>(21,39,21,41)</li>
|
||||
<li>(18,41,20,41)</li>
|
||||
<li>(44,19,46,19)</li>
|
||||
<li>(27,42,31,42)</li>
|
||||
<li>(45,22,46,22)</li>
|
||||
<li>(46,20,46,21)</li>
|
||||
<li>(45,27,46,27)</li>
|
||||
<li>(46,28,46,29)</li>
|
||||
<li>(32,44,34,44)</li>
|
||||
<li>(41,38,41,41)</li>
|
||||
<li>(38,41,40,41)</li>
|
||||
<li>(48,32,48,34)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>Filth_Slime</def>
|
||||
<allRect>
|
||||
<li>(18,15,18,15)</li>
|
||||
<li>(21,24,21,24)</li>
|
||||
<li>(31,12,31,12)</li>
|
||||
<li>(28,26,28,26)</li>
|
||||
<li>(15,36,15,36)</li>
|
||||
<li>(32,24,32,24)</li>
|
||||
<li>(41,13,41,13)</li>
|
||||
<li>(40,24,40,24)</li>
|
||||
<li>(22,42,22,42)</li>
|
||||
<li>(31,41,31,41)</li>
|
||||
<li>(45,27,45,27)</li>
|
||||
<li>(54,13,54,13)</li>
|
||||
<li>(30,47,30,47)</li>
|
||||
<li>(47,32,47,32)</li>
|
||||
<li>(44,38,44,38)</li>
|
||||
<li>(52,41,52,41)</li>
|
||||
<li>(45,50,45,50)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>Corpse_WulaSpecies</def>
|
||||
<rotation>2</rotation>
|
||||
<allRect>
|
||||
<li>(18,15,18,15)</li>
|
||||
<li>(21,24,21,24)</li>
|
||||
<li>(31,12,31,12)</li>
|
||||
<li>(28,26,28,26)</li>
|
||||
<li>(15,36,15,36)</li>
|
||||
<li>(32,24,32,24)</li>
|
||||
<li>(41,13,41,13)</li>
|
||||
<li>(40,24,40,24)</li>
|
||||
<li>(22,42,22,42)</li>
|
||||
<li>(31,41,31,41)</li>
|
||||
<li>(45,27,45,27)</li>
|
||||
<li>(54,13,54,13)</li>
|
||||
<li>(30,47,30,47)</li>
|
||||
<li>(47,32,47,32)</li>
|
||||
<li>(44,38,44,38)</li>
|
||||
<li>(52,41,52,41)</li>
|
||||
<li>(45,50,45,50)</li>
|
||||
<li>(7,5,7,5)</li>
|
||||
<li>(10,14,10,14)</li>
|
||||
<li>(20,2,20,2)</li>
|
||||
<li>(17,16,17,16)</li>
|
||||
<li>(21,14,21,14)</li>
|
||||
<li>(4,26,4,26)</li>
|
||||
<li>(30,3,30,3)</li>
|
||||
<li>(29,14,29,14)</li>
|
||||
<li>(11,32,11,32)</li>
|
||||
<li>(20,31,20,31)</li>
|
||||
<li>(34,17,34,17)</li>
|
||||
<li>(19,37,19,37)</li>
|
||||
<li>(36,22,36,22)</li>
|
||||
<li>(43,3,43,3)</li>
|
||||
<li>(33,28,33,28)</li>
|
||||
<li>(41,31,41,31)</li>
|
||||
<li>(34,40,34,40)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_Wall_Flag_Building</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<allRect>
|
||||
<li>(34,15,34,15)</li>
|
||||
<li>(39,15,39,15)</li>
|
||||
<li>(23,5,23,5)</li>
|
||||
<li>(28,5,28,5)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WulaWall</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<allRect>
|
||||
<li>(11,13,13,14)</li>
|
||||
<li>(11,15,11,15)</li>
|
||||
<li>(16,10,21,10)</li>
|
||||
<li>(15,12,16,13)</li>
|
||||
<li>(16,11,17,11)</li>
|
||||
<li>(8,18,11,18)</li>
|
||||
<li>(14,14,15,14)</li>
|
||||
<li>(11,17,11,17)</li>
|
||||
<li>(8,19,8,22)</li>
|
||||
<li>(23,6,28,7)</li>
|
||||
<li>(10,23,11,25)</li>
|
||||
<li>(26,8,27,11)</li>
|
||||
<li>(18,21,18,26)</li>
|
||||
<li>(11,26,12,27)</li>
|
||||
<li>(26,12,26,15)</li>
|
||||
<li>(19,23,19,26)</li>
|
||||
<li>(13,27,13,28)</li>
|
||||
<li>(14,28,16,28)</li>
|
||||
<li>(30,10,31,11)</li>
|
||||
<li>(20,26,22,26)</li>
|
||||
<li>(31,12,37,12)</li>
|
||||
<li>(32,13,37,13)</li>
|
||||
<li>(22,27,22,28)</li>
|
||||
<li>(24,31,25,37)</li>
|
||||
<li>(35,18,37,18)</li>
|
||||
<li>(37,14,37,17)</li>
|
||||
<li>(40,16,41,21)</li>
|
||||
<li>(26,37,34,37)</li>
|
||||
<li>(40,23,41,27)</li>
|
||||
<li>(36,31,37,33)</li>
|
||||
<li>(34,34,36,34)</li>
|
||||
<li>(34,35,35,36)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_Holographic_Flag_Building</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<allRect>
|
||||
<li>(13,7,13,7)</li>
|
||||
<li>(34,7,34,7)</li>
|
||||
<li>(14,33,14,33)</li>
|
||||
<li>(41,35,41,35)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>Wula_Base_Laser_Turret</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<allRect>
|
||||
<li>(18,21,18,21)</li>
|
||||
<li>(19,47,19,47)</li>
|
||||
<li>(50,18,50,18)</li>
|
||||
<li>(50,49,50,49)</li>
|
||||
<li>(7,11,7,11)</li>
|
||||
<li>(8,37,8,37)</li>
|
||||
<li>(39,8,39,8)</li>
|
||||
<li>(39,39,39,39)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>Corpse_Wula_AI_Heavy_Panzer</def>
|
||||
<rotation>2</rotation>
|
||||
<position>(42,0,30)</position>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_Holographic_Flag_Building</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<def>Filth_RubbleBuilding</def>
|
||||
<allRect>
|
||||
<li>(24,17,24,17)</li>
|
||||
<li>(45,17,45,17)</li>
|
||||
<li>(25,43,25,43)</li>
|
||||
<li>(52,45,52,45)</li>
|
||||
<li>(9,16,11,16)</li>
|
||||
<li>(18,8,18,8)</li>
|
||||
<li>(21,9,21,9)</li>
|
||||
<li>(22,8,22,8)</li>
|
||||
<li>(9,22,9,23)</li>
|
||||
<li>(28,8,29,8)</li>
|
||||
<li>(29,9,29,9)</li>
|
||||
<li>(18,27,20,27)</li>
|
||||
<li>(17,28,17,28)</li>
|
||||
<li>(31,18,31,18)</li>
|
||||
<li>(25,26,25,26)</li>
|
||||
<li>(24,28,24,28)</li>
|
||||
<li>(23,30,23,30)</li>
|
||||
<li>(27,27,27,27)</li>
|
||||
<li>(30,28,30,28)</li>
|
||||
<li>(22,35,22,35)</li>
|
||||
<li>(39,14,39,14)</li>
|
||||
<li>(40,15,40,15)</li>
|
||||
<li>(41,14,41,14)</li>
|
||||
<li>(39,25,39,25)</li>
|
||||
<li>(38,30,39,30)</li>
|
||||
<li>(39,29,41,29)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WulaDoor</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<position>(40,0,20)</position>
|
||||
<position>(29,0,10)</position>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stool</def>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<position>(31,0,34)</position>
|
||||
<def>AncientTank</def>
|
||||
<position>(45,0,12)</position>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_Cube_Productor</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<position>(31,0,35)</position>
|
||||
<def>Filth_Trash</def>
|
||||
<allRect>
|
||||
<li>(18,15,18,15)</li>
|
||||
<li>(14,19,14,19)</li>
|
||||
<li>(24,13,25,13)</li>
|
||||
<li>(31,19,31,19)</li>
|
||||
<li>(34,22,34,22)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_Charging_Station_Synth</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<allRect>
|
||||
<li>(43,24,43,24)</li>
|
||||
<li>(45,24,45,24)</li>
|
||||
<li>(47,24,47,24)</li>
|
||||
<li>(32,14,32,14)</li>
|
||||
<li>(34,14,34,14)</li>
|
||||
<li>(36,14,36,14)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_Machine_Recharger</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<allRect>
|
||||
<li>(25,27,25,27)</li>
|
||||
<li>(25,32,25,32)</li>
|
||||
<li>(14,17,14,17)</li>
|
||||
<li>(14,22,14,22)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>AncientTank</def>
|
||||
<faction>PlayerColony</faction>
|
||||
<position>(56,0,22)</position>
|
||||
<def>WULA_OrbitalTradeBeacon</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<allRect>
|
||||
<li>(29,17,29,17)</li>
|
||||
<li>(30,33,30,33)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>ChessTable</def>
|
||||
<stuff>WoodLog</stuff>
|
||||
<faction>WULA_Awakened_Synth</faction>
|
||||
<position>(35,0,17)</position>
|
||||
</li>
|
||||
<li>
|
||||
<def>Stool</def>
|
||||
<stuff>WULA_Alloy</stuff>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<position>(20,0,24)</position>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_Cube_Productor</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<position>(20,0,25)</position>
|
||||
</li>
|
||||
<li>
|
||||
<def>AncientPipes</def>
|
||||
<faction>PlayerColony</faction>
|
||||
<allRect>
|
||||
<li>(10,38,13,38)</li>
|
||||
<li>(10,39,11,41)</li>
|
||||
<li>(13,39,13,39)</li>
|
||||
<li>(18,37,18,37)</li>
|
||||
<li>(7,27,7,27)</li>
|
||||
<li>(0,28,2,28)</li>
|
||||
<li>(0,29,0,31)</li>
|
||||
<li>(2,29,2,29)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
<li>
|
||||
<def>WULA_GlobalStorageSenderPod</def>
|
||||
<faction>Wula_PIA_Legion_Faction</faction>
|
||||
<allRect>
|
||||
<li>(29,32,29,32)</li>
|
||||
<li>(31,32,31,32)</li>
|
||||
</allRect>
|
||||
</li>
|
||||
</thingDatas>
|
||||
<lordDatas>
|
||||
<li>
|
||||
<name>default</name>
|
||||
<lordJobData Class="QuestEditor_Library.LordJobData" />
|
||||
<faction></faction>
|
||||
</li>
|
||||
</lordDatas>
|
||||
</QuestEditor_Library.CustomMapDataDef>
|
||||
</Defs>
|
||||
@@ -282,6 +282,25 @@
|
||||
</children>
|
||||
</EffecterDef>
|
||||
|
||||
<DamageDef ParentName="StunBase">
|
||||
<defName>WULA_Mech_Drop</defName>
|
||||
<label>EMP</label>
|
||||
<externalViolenceForMechanoids>true</externalViolenceForMechanoids>
|
||||
<deathMessage>{0} has been EMPed to death.</deathMessage>
|
||||
<harmsHealth>false</harmsHealth>
|
||||
<impactSoundType>Electric</impactSoundType>
|
||||
<defaultDamage>50</defaultDamage>
|
||||
<explosionSnowMeltAmount>0</explosionSnowMeltAmount>
|
||||
<!-- <explosionCellFleck>BlastEMP</explosionCellFleck> -->
|
||||
<!-- <explosionColorEdge>(0.8, 0.8, 0.8, 0.8)</explosionColorEdge>
|
||||
<explosionInteriorFleck>ElectricalSpark</explosionInteriorFleck> -->
|
||||
<soundExplosion>Explosion_Vaporize</soundExplosion>
|
||||
<combatLogRules>Damage_EMP</combatLogRules>
|
||||
<causeStun>true</causeStun>
|
||||
<stunResistStat MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly">EMPResistance</stunResistStat>
|
||||
<stunAdaptationTicks>2200</stunAdaptationTicks>
|
||||
<explosionCenterEffecter>GiantExplosion</explosionCenterEffecter>
|
||||
</DamageDef>
|
||||
<DamageDef ParentName="StunBase">
|
||||
<defName>WULA_Mech_EMP_Drop</defName>
|
||||
<label>EMP</label>
|
||||
|
||||
@@ -196,6 +196,31 @@
|
||||
<li>Wula_AI_Heavy_Panzer_Weapon</li>
|
||||
</weaponTags>
|
||||
</PawnKindDef>
|
||||
<PawnKindDef ParentName="HeavyMechanoidKind">
|
||||
<defName>Wula_Mech_Mobile_Shield</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MSm-8"放射盾"</label>
|
||||
<race>Wula_Mech_Mobile_Shield</race>
|
||||
<combatPower>500</combatPower>
|
||||
<allowInMechClusters>false</allowInMechClusters>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<canMeleeAttack>false</canMeleeAttack>
|
||||
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/WULA_Mobile_Shield/Bodies/Naked_Thin</texPath>
|
||||
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>5</drawSize>
|
||||
<shadowData>
|
||||
<volume>(1.4, 1.8, 1.4)</volume>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
|
||||
</PawnKindDef>
|
||||
|
||||
<PawnKindDef ParentName="HeavyMechanoidKind">
|
||||
<defName>WULA_Mobile_Bunker</defName> <!-- 修改了defName以避免冲突 -->
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<Defs>
|
||||
<PrefabDef>
|
||||
<defName>NewPrefab</defName> <!-- rename -->
|
||||
<size>(13,14)</size>
|
||||
</PrefabDef>
|
||||
<PrefabDef>
|
||||
<defName>NewPrefab</defName> <!-- rename -->
|
||||
<size>(13,14)</size>
|
||||
</PrefabDef>
|
||||
|
||||
<PrefabDef>
|
||||
<defName>WULA_NewColonyBase</defName> <!-- rename -->
|
||||
|
||||
@@ -17,9 +17,9 @@
|
||||
<rootSelectionWeight>0</rootSelectionWeight>
|
||||
<autoAccept>true</autoAccept>
|
||||
<sendAvailableLetter>false</sendAvailableLetter>
|
||||
<defaultChallengeRating>4</defaultChallengeRating> <!-- 挑战等级(星级) -->
|
||||
<isRootSpecial>true</isRootSpecial> <!-- 特殊任务 -->
|
||||
<defaultCharity>false</defaultCharity> <!-- 是否仁善 -->
|
||||
<defaultChallengeRating>4</defaultChallengeRating>
|
||||
<isRootSpecial>true</isRootSpecial>
|
||||
<defaultCharity>false</defaultCharity>
|
||||
<!-- 命名规则 -->
|
||||
<questNameRules>
|
||||
<rulesStrings>
|
||||
@@ -59,7 +59,7 @@
|
||||
|
||||
<!-- 受到伤害后,断爪立刻敌对 -->
|
||||
<li Class="QuestNode_SetFaction">
|
||||
<inSignal>Traitor.0.TookDamageFromPlayer</inSignal>
|
||||
<inSignal>Traitor.0.TookDamage</inSignal>
|
||||
<faction>AncientsHostile</faction>
|
||||
</li>
|
||||
|
||||
@@ -67,6 +67,9 @@
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>Traitor.0.Killed</inSignal>
|
||||
<!-- 等待特定信号再打开窗口 -->
|
||||
</li>
|
||||
<li Class="QuestNode_Signal">
|
||||
<inSignal>Traitor.0.FinallyHostile</inSignal>
|
||||
<node Class="QuestNode_End">
|
||||
<outcome>Success</outcome>
|
||||
<sendStandardLetter>true</sendStandardLetter>
|
||||
|
||||
@@ -334,10 +334,21 @@
|
||||
<li>WULA_Colony_License_LV1_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>Wula_Fusion_Generators_Technology</defName>
|
||||
<researchViewX>1.00</researchViewX>
|
||||
<researchViewY>3.80</researchViewY>
|
||||
<label>聚变发电空投许可</label>
|
||||
<description>允许殖民地申请空投聚变发电机,一种输出功率不高但是维护极其容易的发电机。</description>
|
||||
<baseCost>600</baseCost>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV1_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>WULA_DarkEnergy_Generators_Technology</defName>
|
||||
<researchViewX>10.00</researchViewX>
|
||||
<researchViewY>2.70</researchViewY>
|
||||
<researchViewX>9.00</researchViewX>
|
||||
<researchViewY>3.80</researchViewY>
|
||||
<label>暗物质发电空投许可</label>
|
||||
<description>允许殖民地申请空投暗物质发电机,一种输出功率极为恐怖却非常消耗资源的发电机。</description>
|
||||
<baseCost>600</baseCost>
|
||||
@@ -388,7 +399,21 @@
|
||||
<researchViewX>5.00</researchViewX>
|
||||
<researchViewY>5.60</researchViewY>
|
||||
<label>战车空投许可</label>
|
||||
<description>允许殖民地申请空投HAp-6"战车",乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用穿透力强大的战车炮和导弹打击敌方。</description>
|
||||
<description>允许殖民地申请空投HAp-6"战车",乌拉帝国的中型战争机械,以悬浮的方式穿梭于战场之上,使用穿透力强大的战车炮、火箭弹和臼炮打击敌方。</description>
|
||||
<baseCost>800</baseCost>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Synth_Productor_Technology</li>
|
||||
</hiddenPrerequisites>
|
||||
<prerequisites>
|
||||
<li>WULA_Colony_License_LV2_Technology</li>
|
||||
</prerequisites>
|
||||
</ResearchProjectDef>
|
||||
<ResearchProjectDef ParentName="WULAtechBase">
|
||||
<defName>Wula_Mech_Mobile_Shield_Technology</defName>
|
||||
<researchViewX>6.00</researchViewX>
|
||||
<researchViewY>5.60</researchViewY>
|
||||
<label>放射盾空投许可</label>
|
||||
<description>允许殖民地申请空投MSm-8"放射盾",乌拉帝国的中型战争机械,一种多足机械体,拥有密不透风的反射盾的同时,还可以灼烧那些企图进入护盾区域内的宵小之辈。</description>
|
||||
<baseCost>800</baseCost>
|
||||
<hiddenPrerequisites>
|
||||
<li>WULA_Synth_Productor_Technology</li>
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
</statBases>
|
||||
<size>(1,1)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<stuffCategories Inherit="False"/>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Structure_Technology</li>
|
||||
@@ -57,6 +57,7 @@
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
<isAirtight>false</isAirtight>
|
||||
<isStuffableAirtight>false</isStuffableAirtight>
|
||||
<isPlaceOverableWall>false</isPlaceOverableWall>
|
||||
</building>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
@@ -446,7 +447,7 @@
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Synth_Maintain_Technology</li>
|
||||
</researchPrerequisites>
|
||||
@@ -645,7 +646,7 @@
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<WULA_Alloy>40</WULA_Alloy>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
@@ -876,7 +877,7 @@
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<WULA_Alloy>20</WULA_Alloy>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
@@ -1044,7 +1045,7 @@
|
||||
</statBases>
|
||||
<size>(1,2)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<WULA_Alloy>30</WULA_Alloy>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
@@ -1204,7 +1205,7 @@
|
||||
</statBases>
|
||||
<size>(1,1)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
@@ -1380,7 +1381,7 @@
|
||||
</statBases>
|
||||
<size>(5,5)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<WULA_Alloy>50</WULA_Alloy>
|
||||
<WULA_Dark_Matter_Item>2</WULA_Dark_Matter_Item>
|
||||
@@ -1569,7 +1570,7 @@
|
||||
<rotatable>false</rotatable>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_DarkEnergy_Generators_Technology</li>
|
||||
<li>Wula_Fusion_Generators_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
@@ -1579,7 +1580,7 @@
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<costList>
|
||||
<WULA_Alloy>40</WULA_Alloy>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
@@ -1736,4 +1737,4 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
</Defs>
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
@@ -96,7 +96,7 @@
|
||||
</angleCurve>
|
||||
<!-- <spawnThing></spawnThing> -->
|
||||
<explosionRadius>6</explosionRadius>
|
||||
<explosionDamage>WULA_Mech_EMP_Drop</explosionDamage>
|
||||
<explosionDamage>WULA_Mech_Drop</explosionDamage>
|
||||
<explosionDamageFactor>0</explosionDamageFactor>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
@@ -161,7 +161,7 @@
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
@@ -208,7 +208,7 @@
|
||||
</angleCurve>
|
||||
<!-- <spawnThing></spawnThing> -->
|
||||
<explosionRadius>6</explosionRadius>
|
||||
<explosionDamage>WULA_Mech_EMP_Drop</explosionDamage>
|
||||
<explosionDamage>WULA_Mech_Drop</explosionDamage>
|
||||
<explosionDamageFactor>0</explosionDamageFactor>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
@@ -223,6 +223,118 @@
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 放射盾 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Mobile_Shield_Cleanzone</defName>
|
||||
<label>MSm-8"放射盾"</label>
|
||||
<description>清理出一块场地并准备好资源,使得乌拉帝国母舰可以向此处投放大型战争机械。建造好的信标可以收起或移至他处。\n\n放射盾是乌拉帝国的中型战争机械,常被用于镇压异族聚居地的暴动。它形状非常奇怪,根本分不出头在哪,但是不要因此小瞧这个机械体——它能释放强大的立场盾,在很大一片区域内反射大量炮火,并且机体放射出来的辐射会严重地杀伤进入反射盾范围内的敌人。在相关许可开放后,它甚至可以支持机械乌拉使用其内置的相位场进行区域传送。</description>
|
||||
<uiIconPath>Wula/Things/WULA_Mobile_Shield/WULA_Mobile_Shield_Incoming</uiIconPath>
|
||||
<uiIconScale>1.33</uiIconScale>
|
||||
<uiIconOffset>(0, -0.1)</uiIconOffset>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<tickerType>Normal</tickerType>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>Wula_AI_Heavy_Panzer</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<thingCategories Inherit="False">
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Dropping_Building_Cleanzone</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<costList Inherit="False">
|
||||
<WULA_Alloy>300</WULA_Alloy>
|
||||
<WULA_Charge_Cube>18</WULA_Charge_Cube>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<Uranium>50</Uranium>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>false</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>0</pathCost>
|
||||
<hasInteractionCell>false</hasInteractionCell>
|
||||
<rotatable>false</rotatable>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>Wula_AI_Heavy_Panzer_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<MaxHitPoints>1</MaxHitPoints>
|
||||
<WorkToBuild>1</WorkToBuild>
|
||||
<Mass>1</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>WulaFallenEmpire.PlaceWorker_CustomRadius</li>
|
||||
</placeWorkers>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerCaller">
|
||||
<skyfallerDef>WULA_Mobile_Shield_Incoming</skyfallerDef> <!-- 替换为您想要的Skyfaller类型 -->
|
||||
<destroyBuilding>true</destroyBuilding>
|
||||
<delayTicks>1</delayTicks>
|
||||
<allowThinRoof>true</allowThinRoof>
|
||||
<allowThickRoof>false</allowThickRoof>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="SkyfallerBase">
|
||||
<defName>WULA_Mobile_Shield_Incoming</defName>
|
||||
<label>MSm-8"放射盾"(空投中)</label>
|
||||
<size>(1,1)</size>
|
||||
<thingClass>WulaFallenEmpire.Skyfaller_PawnSpawner</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Wula/Things/WULA_Mobile_Shield/WULA_Mobile_Shield_Incoming</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>CutoutFlying</shaderType>
|
||||
<drawSize>(5,5)</drawSize>
|
||||
</graphicData>
|
||||
<skyfaller>
|
||||
<movementType>Accelerate</movementType>
|
||||
<shadow>Things/Skyfaller/SkyfallerShadowDropPod</shadow>
|
||||
<shadowSize>(5, 5)</shadowSize>
|
||||
<anticipationSound>DropPod_Fall</anticipationSound>
|
||||
<anticipationSoundTicks>100</anticipationSoundTicks>
|
||||
<impactSound>Explosion_Vaporize</impactSound>
|
||||
<moteSpawnTime>0.05</moteSpawnTime>
|
||||
<motesPerCell>1</motesPerCell>
|
||||
<cameraShake>1</cameraShake>
|
||||
<angleCurve>
|
||||
<points>
|
||||
<li>(0,0)</li>
|
||||
<li>(1, 1)</li>
|
||||
</points>
|
||||
</angleCurve>
|
||||
<!-- <spawnThing></spawnThing> -->
|
||||
<explosionRadius>6</explosionRadius>
|
||||
<explosionDamage>WULA_Mech_Drop</explosionDamage>
|
||||
<explosionDamageFactor>0</explosionDamageFactor>
|
||||
</skyfaller>
|
||||
<comps>
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerPawnSpawner">
|
||||
<pawnKind>Wula_Mech_Mobile_Shield</pawnKind>
|
||||
<faction>PlayerColony</faction>
|
||||
<spawnDrafted>true</spawnDrafted>
|
||||
<spawnHostile>false</spawnHostile>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 陆行舰 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
@@ -272,7 +384,7 @@
|
||||
</costList>
|
||||
<size>(3,3)</size>
|
||||
<constructionSkillPrerequisite>0</constructionSkillPrerequisite>
|
||||
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
|
||||
<resourcesFractionWhenDeconstructed>0</resourcesFractionWhenDeconstructed>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
|
||||
@@ -96,6 +96,9 @@
|
||||
<li Class="CompProperties_Effecter">
|
||||
<effecterDef>Smoke_Joint</effecterDef>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_SkyfallerFaction">
|
||||
<!-- 不设置 factionDef,默认使用玩家派系 -->
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -1374,6 +1374,107 @@
|
||||
</li>
|
||||
</comps>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
<AlienRace.ThingDef_AlienRace ParentName="WULA_BaseMechanoid">
|
||||
<defName>Wula_Mech_Mobile_Shield</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MSm-8"放射盾"</label>
|
||||
<description>乌拉帝国的中型战争机械,常被用于镇压异族聚居地的暴动。它形状非常奇怪,根本分不出头在哪,但是不要因此小瞧这个机械体——它能释放强大的立场盾,在很大一片区域内反射大量炮火,并且机体放射出来的辐射会严重地杀伤进入反射盾范围内的敌人。在相关许可开放后,它甚至可以支持机械乌拉使用其内置的相位场进行区域传送。</description>
|
||||
<alienRace>
|
||||
<raceRestriction>
|
||||
<onlyUseRaceRestrictedApparel>true</onlyUseRaceRestrictedApparel>
|
||||
<onlyUseRaceRestrictedWeapons>true</onlyUseRaceRestrictedWeapons>
|
||||
</raceRestriction>
|
||||
<compatibility>
|
||||
<isFlesh>false</isFlesh>
|
||||
</compatibility>
|
||||
</alienRace>
|
||||
<statBases>
|
||||
<BandwidthCost>1</BandwidthCost>
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
</statBases>
|
||||
<race>
|
||||
<body>Mech_Warqueen</body>
|
||||
<baseBodySize>50</baseBodySize>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
<def>MechanoidFullyFormed</def>
|
||||
<minAge>0</minAge>
|
||||
<soundCall>Pawn_Wula_Mech_Mobile_Factory_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>5</baseHealthScale>
|
||||
</race>
|
||||
<tools Inherit="False">
|
||||
<li>
|
||||
<label>碾压</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>360</power>
|
||||
<cooldownTime>8</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<!-- 护盾无法在此绘制 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaShield">
|
||||
<radius>15</radius>
|
||||
<baseHitPoints>300</baseHitPoints>
|
||||
<rechargeDelay>2400</rechargeDelay>
|
||||
<rechargeHitPointsIntervalTicks>30</rechargeHitPointsIntervalTicks>
|
||||
|
||||
<!-- 效果器配置 -->
|
||||
<absorbEffecter>Interceptor_BlockedProjectile</absorbEffecter>
|
||||
<interceptEffecter>Interceptor_BlockedProjectile</interceptEffecter>
|
||||
<breakEffecter>Shield_Break</breakEffecter>
|
||||
<reactivateEffecter>BulletShieldGenerator_Reactivate</reactivateEffecter>
|
||||
|
||||
<color>(0.9, 0.2, 0.2, 0.5)</color> <!-- 护盾气泡的颜色 (RGBA) -->
|
||||
|
||||
<!-- 拦截设置 -->
|
||||
<interceptGroundProjectiles>true</interceptGroundProjectiles>
|
||||
<interceptNonHostileProjectiles>false</interceptNonHostileProjectiles>
|
||||
<interceptAirProjectiles>true</interceptAirProjectiles>
|
||||
|
||||
<!-- 反射设置 -->
|
||||
<canReflect>true</canReflect>
|
||||
<reflectChance>0.85</reflectChance>
|
||||
<reflectAngleRange>30</reflectAngleRange>
|
||||
<reflectCost>0</reflectCost>
|
||||
<reflectEffecter>Interceptor_BlockedProjectile</reflectEffecter>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaDamage">
|
||||
<radius>15</radius>
|
||||
<damageIntervalTicks>30</damageIntervalTicks>
|
||||
<damageDef>Wula_Dark_Matter_Beam</damageDef>
|
||||
<damageAmount>15</damageAmount>
|
||||
<scaleWithPsychicSensitivity>false</scaleWithPsychicSensitivity>
|
||||
<affectFriendly>false</affectFriendly>
|
||||
<affectNeutral>false</affectNeutral>
|
||||
<affectHostile>true</affectHostile>
|
||||
<affectBuildings>false</affectBuildings>
|
||||
<ignoreFactionRelations>false</ignoreFactionRelations>
|
||||
<startEnabled>false</startEnabled>
|
||||
<toggleLabel>热辐射</toggleLabel>
|
||||
<toggleDescription>MSm-8"放射盾"可以打开外壳,蒸发胆敢靠近其的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Psi_Titan_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
<!-- 区域传送组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaTeleporter">
|
||||
<teleportRadius>20</teleportRadius>
|
||||
<stunTicks>60</stunTicks>
|
||||
|
||||
<allowedRaces>
|
||||
<li>WulaSpecies</li>
|
||||
</allowedRaces>
|
||||
<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
|
||||
|
||||
<entryEffecter>Skip_Entry</entryEffecter>
|
||||
<exitEffecter>Skip_Exit</exitEffecter>
|
||||
<teleportSound>Psycast_Skip_Entry</teleportSound>
|
||||
</li>
|
||||
</comps>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
<AlienRace.ThingDef_AlienRace ParentName="WULA_BaseMechanoid">
|
||||
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-2"陆行舰"</label>
|
||||
@@ -1695,21 +1796,6 @@
|
||||
<toggleDescription>MFm-2"陆行舰"可以将舰身稍微下沉一些并创造低压区,以碾压靠近的敌军——这同时会使得它伤害附近所有的散落物品。</toggleDescription>
|
||||
<toggleIconPath>Wula/UI/Commands/Wula_Mech_Mobile_Factory_AreaDamage</toggleIconPath>
|
||||
</li>
|
||||
|
||||
|
||||
<li Class="WulaFallenEmpire.CompProperties_AreaTeleporter">
|
||||
<teleportRadius>20</teleportRadius>
|
||||
<stunTicks>60</stunTicks>
|
||||
|
||||
<allowedRaces>
|
||||
<li>WulaSpecies</li>
|
||||
</allowedRaces>
|
||||
<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
|
||||
|
||||
<entryEffecter>Skip_Entry</entryEffecter>
|
||||
<exitEffecter>Skip_Exit</exitEffecter>
|
||||
<teleportSound>Psycast_Skip_Entry</teleportSound>
|
||||
</li>
|
||||
</comps>
|
||||
</AlienRace.ThingDef_AlienRace>
|
||||
<ThingDef ParentName="BaseMechanoidWalker">
|
||||
|
||||
|
After Width: | Height: | Size: 224 KiB |
|
After Width: | Height: | Size: 224 KiB |
|
After Width: | Height: | Size: 224 KiB |
|
After Width: | Height: | Size: 224 KiB |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 224 KiB |
|
After Width: | Height: | Size: 743 KiB |
@@ -4,6 +4,7 @@ using System.Text;
|
||||
using UnityEngine;
|
||||
using Verse;
|
||||
using Verse.AI;
|
||||
using LudeonTK;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
@@ -222,6 +223,23 @@ namespace WulaFallenEmpire
|
||||
}
|
||||
|
||||
yield return spawnCommand;
|
||||
|
||||
// 开发模式按钮:立即结束冷却
|
||||
if (Prefs.DevMode && IsCooldownActive)
|
||||
{
|
||||
Command_Action devCommand = new Command_Action
|
||||
{
|
||||
defaultLabel = "Dev: 立即结束冷却",
|
||||
defaultDesc = "立即结束转换冷却时间",
|
||||
action = () =>
|
||||
{
|
||||
// 将生成时间设置为足够早,使冷却立即结束
|
||||
spawnTick = Find.TickManager.TicksGame - (24 * 2500 + 1);
|
||||
Messages.Message("转换冷却已立即结束", MessageTypeDefOf.SilentInput);
|
||||
}
|
||||
};
|
||||
yield return devCommand;
|
||||
}
|
||||
}
|
||||
|
||||
// 回收附近机械族
|
||||
@@ -334,6 +352,22 @@ namespace WulaFallenEmpire
|
||||
return Mathf.Max(0, remainingTicks / 2500f);
|
||||
}
|
||||
|
||||
// 开发模式方法:立即结束冷却
|
||||
[DebugAction("机械族回收器", "立即结束冷却", actionType = DebugActionType.Action, allowedGameStates = AllowedGameStates.Playing)]
|
||||
public static void DevEndCooldown()
|
||||
{
|
||||
Building_MechanoidRecycler selectedRecycler = Find.Selector.SingleSelectedThing as Building_MechanoidRecycler;
|
||||
if (selectedRecycler != null)
|
||||
{
|
||||
selectedRecycler.spawnTick = Find.TickManager.TicksGame - (24 * 2500 + 1);
|
||||
Messages.Message("转换冷却已立即结束", MessageTypeDefOf.SilentInput);
|
||||
}
|
||||
else
|
||||
{
|
||||
Messages.Message("请先选择一个机械族回收器", MessageTypeDefOf.RejectInput);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ExposeData()
|
||||
{
|
||||
base.ExposeData();
|
||||
|
||||
@@ -6,6 +6,7 @@ namespace WulaFallenEmpire
|
||||
public class Skyfaller_PrefabSpawner : Skyfaller
|
||||
{
|
||||
public string prefabDefName;
|
||||
private Faction prefabFaction; // 缓存派系信息
|
||||
|
||||
protected override void SpawnThings()
|
||||
{
|
||||
@@ -23,8 +24,30 @@ namespace WulaFallenEmpire
|
||||
return;
|
||||
}
|
||||
|
||||
// 获取派系信息
|
||||
Faction faction = GetPrefabFaction();
|
||||
|
||||
// Correct parameter order based on compiler error: prefabDef, map, position, rotation
|
||||
PrefabUtility.SpawnPrefab(prefabDef, base.Map, base.Position, base.Rotation);
|
||||
PrefabUtility.SpawnPrefab(prefabDef, base.Map, base.Position, base.Rotation, faction);
|
||||
}
|
||||
|
||||
private Faction GetPrefabFaction()
|
||||
{
|
||||
// 如果已经缓存了派系信息,直接返回
|
||||
if (prefabFaction != null)
|
||||
return prefabFaction;
|
||||
|
||||
// 检查是否有 CompSkyfallerFaction 组件
|
||||
var factionComp = this.TryGetComp<CompSkyfallerFaction>();
|
||||
if (factionComp != null)
|
||||
{
|
||||
prefabFaction = factionComp.GetFactionForPrefab();
|
||||
return prefabFaction;
|
||||
}
|
||||
|
||||
// 如果没有组件,默认使用玩家派系
|
||||
prefabFaction = Faction.OfPlayer;
|
||||
return prefabFaction;
|
||||
}
|
||||
|
||||
public override void ExposeData()
|
||||
@@ -33,4 +56,4 @@ namespace WulaFallenEmpire
|
||||
Scribe_Values.Look(ref prefabDefName, "prefabDefName");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class CompProperties_SkyfallerFaction : CompProperties
|
||||
{
|
||||
public FactionDef factionDef;
|
||||
public bool usePlayerFactionIfNull = true; // 如果 factionDef 为 null 时使用玩家派系
|
||||
|
||||
public CompProperties_SkyfallerFaction()
|
||||
{
|
||||
compClass = typeof(CompSkyfallerFaction);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class CompSkyfallerFaction : ThingComp
|
||||
{
|
||||
public CompProperties_SkyfallerFaction Props => (CompProperties_SkyfallerFaction)props;
|
||||
|
||||
public Faction GetFactionForPrefab()
|
||||
{
|
||||
// 如果指定了派系定义,使用该派系
|
||||
if (Props.factionDef != null)
|
||||
{
|
||||
Faction faction = Find.FactionManager.FirstFactionOfDef(Props.factionDef);
|
||||
if (faction != null)
|
||||
return faction;
|
||||
}
|
||||
|
||||
// 如果没有指定派系定义,根据设置决定
|
||||
if (Props.usePlayerFactionIfNull)
|
||||
{
|
||||
return Faction.OfPlayer;
|
||||
}
|
||||
|
||||
// 如果都不满足,返回 null(使用默认行为)
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -114,12 +114,12 @@ namespace WulaFallenEmpire
|
||||
|
||||
Pawn newPawn = PawnGenerator.GeneratePawn(request);
|
||||
|
||||
// 添加转换组件,只传递建筑定义,不传递数量
|
||||
// 关键修改:传递当前的机械族数量(6个)
|
||||
var transformComp = newPawn.GetComp<CompTransformIntoBuilding>();
|
||||
if (transformComp != null)
|
||||
{
|
||||
// 只设置建筑定义,不设置恢复数量
|
||||
transformComp.SetRestoreData(parent.def);
|
||||
// 传递建筑定义和机械族数量
|
||||
transformComp.SetRestoreData(parent.def, Props.requiredCapacity);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -133,8 +133,8 @@ namespace WulaFallenEmpire
|
||||
transformComp.props = compProps;
|
||||
newPawn.AllComps.Add(transformComp);
|
||||
transformComp.Initialize(compProps);
|
||||
// 只设置建筑定义,不设置恢复数量
|
||||
transformComp.SetRestoreData(parent.def);
|
||||
// 传递建筑定义和机械族数量
|
||||
transformComp.SetRestoreData(parent.def, Props.requiredCapacity);
|
||||
}
|
||||
|
||||
// 移除建筑
|
||||
@@ -149,7 +149,8 @@ namespace WulaFallenEmpire
|
||||
Find.Selector.Select(newPawn);
|
||||
}
|
||||
|
||||
Messages.Message("WULA_BuildingTransformedToPawn".Translate(parent.Label, newPawn.LabelCap), MessageTypeDefOf.PositiveEvent);
|
||||
Messages.Message("WULA_BuildingTransformedToPawn".Translate(parent.Label, newPawn.LabelCap, Props.requiredCapacity),
|
||||
MessageTypeDefOf.PositiveEvent);
|
||||
|
||||
// 播放转换效果
|
||||
PlayTransformEffects(position, map);
|
||||
|
||||
@@ -11,8 +11,9 @@ namespace WulaFallenEmpire
|
||||
private CompProperties_TransformIntoBuilding Props => (CompProperties_TransformIntoBuilding)props;
|
||||
private Pawn Pawn => (Pawn)parent;
|
||||
|
||||
// 恢复数据 - 只存储建筑定义,不存储数量
|
||||
// 恢复数据 - 存储建筑定义和机械族数量
|
||||
private ThingDef restoreBuildingDef;
|
||||
private int restoreMechCount = 6; // 默认6个,符合你的需求
|
||||
|
||||
// 缓存校验结果
|
||||
private bool? lastValidationResult = null;
|
||||
@@ -28,13 +29,14 @@ namespace WulaFallenEmpire
|
||||
{
|
||||
base.PostExposeData();
|
||||
Scribe_Defs.Look(ref restoreBuildingDef, "restoreBuildingDef");
|
||||
// 移除存储数量的保存
|
||||
Scribe_Values.Look(ref restoreMechCount, "restoreMechCount", 6); // 默认6个
|
||||
}
|
||||
|
||||
// 设置恢复数据 - 只设置建筑定义
|
||||
public void SetRestoreData(ThingDef buildingDef)
|
||||
// 设置恢复数据 - 设置建筑定义和机械族数量
|
||||
public void SetRestoreData(ThingDef buildingDef, int mechCount = 6)
|
||||
{
|
||||
restoreBuildingDef = buildingDef;
|
||||
restoreMechCount = mechCount;
|
||||
}
|
||||
|
||||
public override IEnumerable<Gizmo> CompGetGizmosExtra()
|
||||
@@ -73,6 +75,10 @@ namespace WulaFallenEmpire
|
||||
sb.AppendLine();
|
||||
sb.Append("WULA_WillRestoreTo".Translate(restoreBuildingDef.LabelCap));
|
||||
|
||||
// 显示恢复的机械族数量
|
||||
sb.AppendLine();
|
||||
sb.Append("WULA_RestoreMechCount".Translate(restoreMechCount));
|
||||
|
||||
// 显示目标建筑的最大存储容量
|
||||
var recyclerProps = restoreBuildingDef.GetCompProperties<CompProperties_MechanoidRecycler>();
|
||||
if (recyclerProps != null)
|
||||
@@ -231,8 +237,12 @@ namespace WulaFallenEmpire
|
||||
Building newBuilding = (Building)GenSpawn.Spawn(buildingDef, desiredPosition, map, WipeMode.Vanish);
|
||||
newBuilding.SetFaction(faction);
|
||||
|
||||
// 不再恢复机械族计数,新建筑为空状态
|
||||
// 如果需要,可以在这里设置初始状态,但不再传递之前的数量
|
||||
// 关键修改:恢复机械族数量
|
||||
var recycler = newBuilding as Building_MechanoidRecycler;
|
||||
if (recycler != null)
|
||||
{
|
||||
recycler.SetMechanoidCount(restoreMechCount);
|
||||
}
|
||||
|
||||
// 添加建筑转换组件
|
||||
var transformComp = newBuilding.TryGetComp<CompTransformAtFullCapacity>();
|
||||
@@ -256,7 +266,8 @@ namespace WulaFallenEmpire
|
||||
Find.Selector.Select(newBuilding);
|
||||
}
|
||||
|
||||
Messages.Message("WULA_PawnDeployedAsBuilding".Translate(Pawn.LabelCap, newBuilding.Label), MessageTypeDefOf.PositiveEvent);
|
||||
Messages.Message("WULA_PawnDeployedAsBuilding".Translate(Pawn.LabelCap, newBuilding.Label, restoreMechCount),
|
||||
MessageTypeDefOf.PositiveEvent);
|
||||
|
||||
// 播放转换效果
|
||||
PlayTransformEffects(desiredPosition, map);
|
||||
|
||||
@@ -124,6 +124,8 @@
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\CompProperties_PrefabSkyfallerCaller.cs" />
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\Skyfaller_PrefabSpawner.cs" />
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\WulaSkyfallerWorldComponent.cs" />
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\WULA_SkyfallerFactioncs\CompProperties_SkyfallerFaction.cs" />
|
||||
<Compile Include="BuildingComp\WULA_SkyfallerCaller\WULA_SkyfallerFactioncs\CompSkyfallerFaction.cs" />
|
||||
<Compile Include="BuildingComp\WULA_StorageTurret\CompProperties_StorageTurret.cs" />
|
||||
<Compile Include="BuildingComp\WULA_StorageTurret\CompStorageTurret.cs" />
|
||||
<Compile Include="BuildingComp\WULA_TransformAtFullCapacity\CompProperties_TransformAtFullCapacity.cs" />
|
||||
|
||||
BIN
美术与文本源文件/Wula/Storyteller/军团/test.png
Normal file
|
After Width: | Height: | Size: 521 KiB |
|
After Width: | Height: | Size: 224 KiB |
|
After Width: | Height: | Size: 224 KiB |
|
After Width: | Height: | Size: 224 KiB |
|
After Width: | Height: | Size: 224 KiB |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 31 KiB |