2025-8-27
@@ -971,7 +971,7 @@
|
||||
<ThingDef Name="WULA_Alpha_Wolf" ParentName="HeavyMechanoid">
|
||||
<defName>WULA_Alpha_Wolf</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>SNm-6"狼蛛"</label>
|
||||
<description>乌拉帝国图书馆所使用的一种炮兵机械体,装备着一门重型等离子炮,可以在极远距离上喷射覆盖性的等离子射弹以摧毁成片敌军。</description>
|
||||
<description>乌拉帝国所使用的一种炮兵机械体,装备着一门重型等离子炮,可以在极远距离上喷射覆盖性的等离子射弹以摧毁成片敌军。</description>
|
||||
<statBases>
|
||||
<BandwidthCost>6</BandwidthCost>
|
||||
<MoveSpeed>3</MoveSpeed>
|
||||
@@ -990,7 +990,7 @@
|
||||
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>10</baseHealthScale>
|
||||
<baseHealthScale>5</baseHealthScale>
|
||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||
</race>
|
||||
<tools>
|
||||
@@ -1047,7 +1047,7 @@
|
||||
<ThingDef ParentName="WULA_Alpha_Wolf">
|
||||
<defName>WULA_Alpha_Mantodea</defName>
|
||||
<label>SNm-82"螳螂"</label>
|
||||
<description>乌拉帝国图书馆所使用的一种近战机械体,装备着一对强大的巨镰和微型跃迁引擎,以跃迁快速靠近敌人,随后在近距离上以暴雨般的攻击切开敌军的防御。</description>
|
||||
<description>乌拉帝国所使用的一种近战机械体,装备着一对强大的巨镰和微型跃迁引擎,以跃迁快速靠近敌人,随后在近距离上以暴雨般的攻击切开敌军的防御。</description>
|
||||
<statBases>
|
||||
<MoveSpeed>6</MoveSpeed>
|
||||
<MeleeHitChance>5</MeleeHitChance>
|
||||
|
||||
@@ -124,4 +124,370 @@
|
||||
<PawnKindDef ParentName="WULA_Mech_Flyer_PawnKind">
|
||||
<defName>WULA_Mech_Flyer_Slow</defName>
|
||||
</PawnKindDef>
|
||||
|
||||
<ThingDef ParentName="HeavyMechanoid">
|
||||
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-87"天秤"</label>
|
||||
<description>乌拉帝国图书馆的陆行战舰——火力强大,装甲厚重,不仅拥有各种各样的副炮和威力巨大的主炮,还能生产海量的小型机械体掩护行动,是乌拉帝国图书馆战术的典型代表。</description>
|
||||
<statBases>
|
||||
<BandwidthCost>14</BandwidthCost>
|
||||
<MoveSpeed>1.5</MoveSpeed>
|
||||
<EnergyShieldEnergyMax>5</EnergyShieldEnergyMax>
|
||||
</statBases>
|
||||
<race>
|
||||
<body>Mech_Warqueen</body>
|
||||
<baseBodySize>30</baseBodySize>
|
||||
<lifeStageAges>
|
||||
<li>
|
||||
<def>MechanoidFullyFormed</def>
|
||||
<minAge>0</minAge>
|
||||
<soundWounded>Pawn_Mech_Warqueen_Wounded</soundWounded>
|
||||
<soundDeath>Pawn_Mech_Warqueen_Death</soundDeath>
|
||||
<soundCall>Pawn_Mech_Warqueen_Call</soundCall>
|
||||
</li>
|
||||
</lifeStageAges>
|
||||
<baseHealthScale>25</baseHealthScale>
|
||||
<!-- <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant> -->
|
||||
</race>
|
||||
<tools>
|
||||
<li>
|
||||
<label>碾压</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
</capacities>
|
||||
<power>360</power>
|
||||
<cooldownTime>8</cooldownTime>
|
||||
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
|
||||
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<!--加上这个组件的机械体会直接跳过原版指挥范围判定-->
|
||||
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpOnDamage>true</wakeUpOnDamage>
|
||||
<wakeUpCheckRadius>30</wakeUpCheckRadius>
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_TurretGun">
|
||||
<turretDef>WULA_Alpha_Wolf_Turret</turretDef>
|
||||
<angleOffset>-90</angleOffset>
|
||||
<renderNodeProperties>
|
||||
<li>
|
||||
<nodeClass>PawnRenderNode_TurretGun</nodeClass>
|
||||
<workerClass>PawnRenderNodeWorker_TurretGun</workerClass>
|
||||
<parentTagDef>Body</parentTagDef>
|
||||
<overrideMeshSize>(1, 1)</overrideMeshSize>
|
||||
<baseLayer>20</baseLayer>
|
||||
<pawnType>Any</pawnType>
|
||||
<drawData>
|
||||
<dataWest>
|
||||
<rotationOffset>180</rotationOffset>
|
||||
</dataWest>
|
||||
</drawData>
|
||||
</li>
|
||||
</renderNodeProperties>
|
||||
</li>
|
||||
<li Class="CompProperties_Shield">
|
||||
<startingTicksToReset>36000</startingTicksToReset><!-- 10 mins -->
|
||||
<minDrawSize>4.2</minDrawSize>
|
||||
<maxDrawSize>4.4</maxDrawSize>
|
||||
<energyLossPerDamage>0.01</energyLossPerDamage>
|
||||
<energyOnReset>4.0</energyOnReset>
|
||||
<blocksRangedWeapons>false</blocksRangedWeapons>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount>
|
||||
<startingIngredientCount>500</startingIngredientCount>
|
||||
<costPerPawn>999</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>3</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>3</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount>
|
||||
<startingIngredientCount>500</startingIngredientCount>
|
||||
<costPerPawn>999</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>3</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>3</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount>
|
||||
<startingIngredientCount>500</startingIngredientCount>
|
||||
<costPerPawn>999</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>3</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>3</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_AutoMechCarrier">
|
||||
<freeProduction>true</freeProduction>
|
||||
<disableHediff>WULA_MechCarrierSwitchHediff</disableHediff>
|
||||
<fixedIngredient>Steel</fixedIngredient>
|
||||
<maxIngredientCount>500</maxIngredientCount>
|
||||
<startingIngredientCount>500</startingIngredientCount>
|
||||
<costPerPawn>999</costPerPawn>
|
||||
<cooldownTicks>9999</cooldownTicks>
|
||||
<productionQueue>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer</pawnKind>
|
||||
<count>3</count>
|
||||
<cooldownTicks>50</cooldownTicks>
|
||||
</li>
|
||||
<li>
|
||||
<pawnKind>WULA_Mech_Flyer_Slow</pawnKind>
|
||||
<count>3</count>
|
||||
<cooldownTicks>600</cooldownTicks>
|
||||
</li>
|
||||
</productionQueue>
|
||||
<spawnEffecter>WarqueenWarUrchinsSpawned</spawnEffecter>
|
||||
<spawnedMechEffecter>WarUrchinSpawned</spawnedMechEffecter>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<PawnKindDef ParentName="HeavyMechanoidKind">
|
||||
<defName>Wula_Mech_Mobile_Factory</defName> <!-- 修改了defName以避免冲突 -->
|
||||
<label>MFm-87"天秤"</label>
|
||||
<race>Wula_Mech_Mobile_Factory</race>
|
||||
<combatPower>1000</combatPower>
|
||||
<allowInMechClusters>false</allowInMechClusters>
|
||||
<defaultFactionType>PlayerColony</defaultFactionType>
|
||||
<lifeStages>
|
||||
<li>
|
||||
<bodyGraphicData>
|
||||
<texPath>Wula/Things/Wula_Mech_Mobile_Factory/Bodies/Naked_Thin</texPath>
|
||||
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
|
||||
<shaderType>CutoutWithOverlay</shaderType>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>6</drawSize>
|
||||
<shadowData>
|
||||
<volume>(0.4, 0.8, 0.4)</volume>
|
||||
</shadowData>
|
||||
</bodyGraphicData>
|
||||
</li>
|
||||
</lifeStages>
|
||||
<weaponMoney>99999~99999</weaponMoney>
|
||||
|
||||
<weaponTags>
|
||||
<li>WULA_WM_Alpha_Wolf_Plasma_Gun</li>
|
||||
</weaponTags>
|
||||
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
|
||||
</PawnKindDef>
|
||||
</Defs>
|
||||
|
After Width: | Height: | Size: 37 KiB |
|
After Width: | Height: | Size: 41 KiB |
|
After Width: | Height: | Size: 50 KiB |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 35 KiB |
|
After Width: | Height: | Size: 41 KiB |
|
After Width: | Height: | Size: 50 KiB |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 355 B |
|
After Width: | Height: | Size: 31 KiB |