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2025-08-28 10:22:41 +08:00
7 changed files with 24 additions and 133 deletions

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@@ -6,9 +6,11 @@
<description>乌拉帝国军械部在黄金时期所设计的暗物质武器,时至今日仍未被确认其实际代号。这种武器装填缓慢、体积巨大,只能由最庞大的机械体所配备,所发射的切割束几乎可以横跨战场,并抹除落点上所有的敌人。</description>
<techLevel>Archotech</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
<texPath>Wula/Weapon/WULA_RW_Unlimit_Penetrating_Beam_Cannon</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.5</drawSize>
</graphicData>
<uiIconScale>0.75</uiIconScale>
<soundInteract>Interact_Rifle</soundInteract>
<statBases>
<Mass>200</Mass>
@@ -27,63 +29,22 @@
<Uranium>100</Uranium>
</costList>
<verbs>
<li Class="WulaFallenEmpire.VerbPropertiesExplosiveBeam">
<verbClass>WulaFallenEmpire.Verb_ShootBeamExplosive</verbClass>
<!-- 基础射线参数 -->
<li Class="WulaFallenEmpire.VerbProperties_Excalibur">
<verbClass>WulaFallenEmpire.Verb_Excalibur</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<range>30.9</range>
<warmupTime>6</warmupTime>
<range>500</range>
<minRange>21</minRange>
<burstShotCount>6</burstShotCount>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<beamDamageDef>Wula_Dark_Matter_Beam_Huge</beamDamageDef>
<!-- 消除射线偏移的参数 -->
<beamFullWidthRange>1000</beamFullWidthRange>
<beamWidth>-1</beamWidth>
<beamMaxDeviation>0</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamStartOffset>0</beamStartOffset>
<!-- 视觉和音效 -->
<muzzleFlashScale>0</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMoteDef>Mote_Wula_Dark_Matter_Beam</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<screenShakeFactor>0.85</screenShakeFactor>
<!-- 火焰效果 -->
<beamChanceToStartFire>0.6</beamChanceToStartFire>
<beamChanceToAttachFire>0.6</beamChanceToAttachFire>
<beamFireSizeRange>0.25</beamFireSizeRange>
<!-- 其他射线属性 -->
<beamHitsNeighborCells>true</beamHitsNeighborCells>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li>
<li>(0.65, 0.4)</li>
<li>(1, 0.75)</li>
</points>
</beamLineFleckChanceCurve>
<!-- 攻击目标设置 -->
<burstShotCount>1</burstShotCount>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
<soundCast>ChargeLance_Fire</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<!-- 每发都爆炸 -->
<enableExplosion>true</enableExplosion>
<explosionShotInterval>2</explosionShotInterval>
<explosionRadius>8</explosionRadius>
<explosionDamageDef>Wula_Dark_Matter_Flame</explosionDamageDef>
<explosionDamage>3500</explosionDamage>
<explosionSound>Explosion_Bomb</explosionSound>
<chanceToStartFire>1</chanceToStartFire>
<pathWidth>1</pathWidth>
<damageDef>Bomb</damageDef>
<damageAmount>450</damageAmount>
<armorPenetration>2</armorPenetration>
</li>
</verbs>
<weaponTags>
@@ -189,7 +150,7 @@
<defaultProjectile>Bullet_Wula_MR_Mobile_Factory_Turret</defaultProjectile>
<range>36</range>
<minRange>8</minRange>
<defaultCooldownTime>5</defaultCooldownTime>
<defaultCooldownTime>1.5</defaultCooldownTime>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<soundCast>Shot_BeamRepeater</soundCast>

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@@ -1,78 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--
=====================================================================
离子武器最终正确架构配置示例 (V17.0)
=====================================================================
说明:
- 核心架构: 自定义 VerbProperties (VerbProperties_Excalibur)
- 伤害逻辑: 完全在C#中自定义,包括路径伤害和能量消耗。
- 特效逻辑: 主要由我们自己在VerbProperties中定义的参数手动控制。
-->
<ThingDef Name="Wula_BaseIonicGun" Abstract="True" ParentName="BaseHumanMakeableGun">
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_DM_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.2</drawSize>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<statBases>
<WorkToMake>40000</WorkToMake>
<Mass>4.5</Mass>
<AccuracyTouch>1</AccuracyTouch>
<AccuracyShort>1</AccuracyShort>
<AccuracyMedium>1</AccuracyMedium>
<AccuracyLong>1</AccuracyLong>
<RangedWeapon_Cooldown>1.5</RangedWeapon_Cooldown>
</statBases>
<weaponTags>
<li>WulaExcalibur</li>
</weaponTags>
</ThingDef>
<ThingDef ParentName="Wula_BaseIonicGun">
<defName>WULA_Weapon_Excalibur</defName>
<label>王者之剑</label>
<description>一把传奇的剑,能够释放出沿路径爆炸的能量。</description>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_DM_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<uiIconScale>1.5</uiIconScale>
<equippedAngleOffset>45</equippedAngleOffset>
<tools>
<li>
<label>剑刃</label>
<capacities>
<li>Cut</li>
</capacities>
<power>15</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
<verbs>
<li Class="WulaFallenEmpire.VerbProperties_Excalibur">
<verbClass>WulaFallenEmpire.Verb_Excalibur</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<range>25.9</range>
<warmupTime>1.5</warmupTime>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>50</ticksBetweenBurstShots>
<soundCast>ChargeLance_Fire</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
<pathWidth>1.5</pathWidth>
<damageDef>Vaporize</damageDef>
<damageAmount>50</damageAmount>
<armorPenetration>0.3</armorPenetration>
<maxRange>1000</maxRange>
</li>
</verbs>
</ThingDef>
</Defs>

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@@ -497,7 +497,7 @@
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>6</drawSize>
<shadowData>
<volume>(0.4, 0.8, 0.4)</volume>
<volume>(1.4, 1.8, 1.4)</volume>
</shadowData>
</bodyGraphicData>
</li>
@@ -505,6 +505,14 @@
<weaponMoney>99999~99999</weaponMoney>
<controlGroupPortraitZoom>0.7</controlGroupPortraitZoom>
<weaponTags>
<li>Wula_Mech_Mobile_Factory_Main_Weapon</li>
</weaponTags>
<abilities>
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
</abilities>
</PawnKindDef>
<PawnKindDef ParentName="Wula_Mech_Mobile_Factory">
<defName>Wula_Mech_Mobile_Factory_1</defName> <!-- 修改了defName以避免冲突 -->

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