整理
This commit is contained in:
@@ -1,180 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="Wall">
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<defName>WulaWall</defName>
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<label>乌拉帝国堡垒</label>
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<description>乌拉帝国堡垒外壁,相当厚实,能够抵御大量伤害,并且拥有气密性,可以用在飞船外壳上。</description>
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<uiOrder>1800</uiOrder>
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<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
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<graphicData>
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<texPath>Wula/Building/Linked/WulaWall/WulaWall_Atlas</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<color>(0.5, 0.5, 0.5)</color>
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</graphicData>
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<designationCategory>Structure</designationCategory>
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<researchPrerequisites>
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<li>WULA_Structure_Technology</li>
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</researchPrerequisites>
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<statBases>
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<MarketValue>2</MarketValue>
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<Beauty>1</Beauty>
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<MaxHitPoints>10000</MaxHitPoints>
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<WorkToBuild>2500</WorkToBuild>
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<Flammability>0</Flammability>
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<MeditationFocusStrength>0.22</MeditationFocusStrength>
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<Cleanliness>0.1</Cleanliness>
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</statBases>
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<costStuffCount>15</costStuffCount>
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<building>
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<isAirtight>true</isAirtight>
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</building>
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<stuffCategories Inherit="False">
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<li>Metallic</li>
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</stuffCategories>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<!-- <placeWorkers>
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<li>PlaceWorker_OnSubstructure</li>
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</placeWorkers> -->
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<damageMultipliers Inherit="False">
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<li>
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<damageDef>Bomb</damageDef>
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<multiplier>0.01</multiplier>
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</li>
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<li>
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<damageDef>Thump</damageDef>
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<multiplier>0.1</multiplier>
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</li>
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</damageMultipliers>
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<comps Inherit="False">
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<li Class="CompProperties_MeditationFocus">
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<statDef>MeditationFocusStrength</statDef>
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<focusTypes>
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<li>Minimal</li>
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</focusTypes>
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</li>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTransmitter</compClass>
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<transmitsPower>true</transmitsPower>
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</li>
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</comps>
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</ThingDef>
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<ThingDef ParentName="DoorBase">
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<defName>WulaDoor</defName>
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<label>乌拉帝国大门</label>
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<description>乌拉帝国堡垒的大门,不仅能够抵御大量爆炸和震荡伤害,还拥有无需通电即可运转的伺服系统来增加大门通过速度。</description>
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<thingClass>Building_Door</thingClass>
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<category>Building</category>
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<altitudeLayer>DoorMoveable</altitudeLayer>
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<fillPercent>1</fillPercent>
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<useHitPoints>true</useHitPoints>
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<graphicData>
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<texPath>Wula/Building/Door/WulaAutodoor_Mover</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<damageData>
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<!-- no damage marks because they don't move with the door
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<rect>(0,0.12,1,0.76)</rect>-->
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<statBases>
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<MarketValue>2</MarketValue>
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<MaxHitPoints>7500</MaxHitPoints>
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<Flammability>0</Flammability>
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<WorkToBuild>3000</WorkToBuild>
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<Beauty>20</Beauty>
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<DoorOpenSpeed>2</DoorOpenSpeed>
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</statBases>
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<costList>
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<Steel>50</Steel>
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<ComponentIndustrial>1</ComponentIndustrial>
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</costList>
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<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
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<selectable>true</selectable>
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<tickerType>Normal</tickerType>
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<!-- <rotatable>false</rotatable> -->
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<!--<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>-->
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<useStuffTerrainAffordance>false</useStuffTerrainAffordance>
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<stuffCategories Inherit="False"></stuffCategories>
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<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
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<designationCategory>Structure</designationCategory>
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<holdsRoof>true</holdsRoof>
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<staticSunShadowHeight>1.0</staticSunShadowHeight>
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<blockLight>true</blockLight>
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<drawerType>RealtimeOnly</drawerType>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>0</basePowerConsumption>
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<transmitsPower>true</transmitsPower>
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</li>
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<li Class="CompProperties_Breakdownable"/>
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<li Class="CompProperties_Forbiddable">
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<allowNonPlayer>true</allowNonPlayer>
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</li>
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</comps>
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<damageMultipliers>
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<li>
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<damageDef>Bomb</damageDef>
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<multiplier>0.01</multiplier>
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</li>
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<li>
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<damageDef>Thump</damageDef>
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<multiplier>0.01</multiplier>
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</li>
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</damageMultipliers>
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<building>
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<paintable>true</paintable>
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<isInert>true</isInert>
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<canPlaceOverWall>true</canPlaceOverWall>
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<soundDoorOpenPowered>Door_OpenPowered</soundDoorOpenPowered>
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<soundDoorClosePowered>Door_ClosePowered</soundDoorClosePowered>
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<soundDoorOpenManual>Door_OpenManual</soundDoorOpenManual>
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<soundDoorCloseManual>Door_CloseManual</soundDoorCloseManual>
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<blueprintClass>Blueprint_Door</blueprintClass>
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<blueprintGraphicData>
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<texPath>Wula/Building/Door/WulaAutodoor_BluePrint</texPath>
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</blueprintGraphicData>
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<ai_chillDestination>false</ai_chillDestination>
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</building>
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<uiOrder>2505</uiOrder>
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<uiIconPath>Wula/Building/Door/WulaAutodoor</uiIconPath>
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<designationHotKey>Misc2</designationHotKey>
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<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
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<researchPrerequisites>
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<li>WULA_Structure_Technology</li>
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</researchPrerequisites>
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</ThingDef>
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<TerrainDef ParentName="FloorBase">
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<defName>WulaFloor</defName>
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<label>乌拉帝国地板</label>
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<description>乌拉帝国堡垒中使用的地板,美观易清洁的同时也做了防火处理。</description>
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<texturePath>Wula/Building/WULA_Floor</texturePath>
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<uiIconPath>Wula/Building/WULA_Floor_Icon</uiIconPath>
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<color>(140,140,140)</color>
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<edgeType>Hard</edgeType>
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<renderPrecedence>70</renderPrecedence>
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<isPaintable>true</isPaintable>
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<statBases>
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<Beauty>3</Beauty>
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<WorkToBuild>100</WorkToBuild>
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<CleaningTimeFactor>0.5</CleaningTimeFactor>
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<Flammability>0</Flammability>
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</statBases>
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<!-- <costStuffCount>3</costStuffCount> -->
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<!-- <stuffCategories>
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<li>Fabric</li>
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<li>Leathery</li>
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</stuffCategories> -->
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<costList>
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<Steel>3</Steel>
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</costList>
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<designationHotKey>Misc6</designationHotKey>
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<researchPrerequisites>
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<li>WULA_Structure_Technology</li>
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</researchPrerequisites>
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<uiOrder>1138</uiOrder>
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</TerrainDef>
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</Defs>
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@@ -1,893 +0,0 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!-- 服务器 -->
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Synth_Server</defName>
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<label>乌拉帝国服务器系统</label>
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<description>一台大型服务器,可以从乌拉帝国的上行链路接收关于各种技能的数据,并以实体数据包的形式封装储存起来,供那些新生代合成人使用。</description>
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<thingClass>Building_WorkTable</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Wula/Building/WULA_Synth_Server</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(2,2)</drawSize>
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<damageData>
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<enabled>false</enabled>
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</damageData>
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</graphicData>
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<castEdgeShadows>true</castEdgeShadows>
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<constructEffect>ConstructMetal</constructEffect>
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<costList>
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<Steel>100</Steel>
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<ComponentIndustrial>2</ComponentIndustrial>
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<WULA_Charge_Cube>1</WULA_Charge_Cube>
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</costList>
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<altitudeLayer>Building</altitudeLayer>
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<fillPercent>0.5</fillPercent>
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<useHitPoints>True</useHitPoints>
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<researchPrerequisites>
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<li>WULA_New_Synth_Skill_Technology</li>
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</researchPrerequisites>
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<statBases>
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<WorkToBuild>2000</WorkToBuild>
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<MaxHitPoints>180</MaxHitPoints>
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<Flammability>1.0</Flammability>
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</statBases>
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<size>(2,2)</size>
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<hasInteractionCell>True</hasInteractionCell>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<designationCategory>WULA_Buildings</designationCategory>
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<uiOrder>2120</uiOrder>
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<passability>PassThroughOnly</passability>
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<pathCost>50</pathCost>
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<surfaceType>Item</surfaceType>
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<inspectorTabs>
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<li>ITab_Bills</li>
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</inspectorTabs>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>100</basePowerConsumption>
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</li>
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</comps>
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<placeWorkers>
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<li>PlaceWorker_PreventInteractionSpotOverlap</li>
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</placeWorkers>
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<building>
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<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
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</building>
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</ThingDef>
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<!-- 制造机 -->
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<ThingDef ParentName="BenchBase">
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<defName>WULA_Cube_Productor_BIO</defName>
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<label>乌拉帝国编织体(生物能)</label>
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<description>一台仿制乌拉帝国科技而建造的塑性构造体,不仅要消耗大量木头用以提供生物能,还只能生产基础的衣物和能源核心用以维持生存——不过它很轻,可以随探险队一起移动。</description>
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||||
<thingClass>Building_WorkTable_HeatPush</thingClass>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Wula/Building/WULA_Cube_Productor_BIO</texPath>
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||||
<graphicClass>Graphic_Multi</graphicClass>
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||||
<drawSize>(1,1)</drawSize>
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<damageData>
|
||||
<enabled>false</enabled>
|
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</damageData>
|
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</graphicData>
|
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<constructEffect>ConstructMetal</constructEffect>
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||||
<costList>
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<Steel>50</Steel>
|
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</costList>
|
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<altitudeLayer>Building</altitudeLayer>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
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<fillPercent>0.5</fillPercent>
|
||||
<useHitPoints>True</useHitPoints>
|
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<statBases>
|
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<Mass>5</Mass>
|
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<WorkToBuild>2000</WorkToBuild>
|
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<MaxHitPoints>180</MaxHitPoints>
|
||||
<Flammability>1.0</Flammability>
|
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<WorkTableWorkSpeedFactor>0.5</WorkTableWorkSpeedFactor>
|
||||
</statBases>
|
||||
<size>(1,1)</size>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<uiOrder>2120</uiOrder>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<hasInteractionCell>True</hasInteractionCell>
|
||||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<!-- 可用配方 -->
|
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<recipes>
|
||||
<li>Make_WULA_Charge_Cube</li>
|
||||
<li>Recharge_WULA_Charge_Cube</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Anomaly">Wula_Make_Zro</li>
|
||||
</recipes>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<comps>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelConsumptionRate>300.0</fuelConsumptionRate>
|
||||
<fuelCapacity>150.0</fuelCapacity>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>WoodLog</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
</li>
|
||||
<li Class="CompProperties_HeatPusher">
|
||||
<compClass>CompHeatPusherPowered</compClass>
|
||||
<heatPerSecond>4</heatPerSecond>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<building>
|
||||
<!-- <isMealSource>true</isMealSource> -->
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
<heatPerTickWhileWorking>0.10</heatPerTickWhileWorking>
|
||||
</building>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BenchBase">
|
||||
<defName>WULA_Cube_Productor_Energy</defName>
|
||||
<label>乌拉帝国编织体(电能)</label>
|
||||
<description>一台仿制乌拉帝国科技而建造的塑性构造体,可制造乌拉帝国所有的物品。</description>
|
||||
<thingClass>Building_WorkTable</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cube_Productor_Energy</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<constructEffect>ConstructMetal</constructEffect>
|
||||
<costList>
|
||||
<Steel>80</Steel>
|
||||
<ComponentIndustrial>3</ComponentIndustrial>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<useHitPoints>True</useHitPoints>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Adv_WorkTable_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<statBases>
|
||||
<WorkToBuild>2000</WorkToBuild>
|
||||
<MaxHitPoints>180</MaxHitPoints>
|
||||
<Flammability>1.0</Flammability>
|
||||
</statBases>
|
||||
<size>(1,1)</size>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<uiOrder>2120</uiOrder>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<hasInteractionCell>True</hasInteractionCell>
|
||||
<interactionCellOffset>(0,0,-1)</interactionCellOffset>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<!-- 可用配方 -->
|
||||
<recipes>
|
||||
<li>Make_WULA_Charge_Cube</li>
|
||||
<li>Make_WULA_Charge_Cube_Group</li>
|
||||
<li>Recharge_WULA_Charge_Cube_Energy</li>
|
||||
<li>Recharge_WULA_Charge_Cube_Energy_Group</li>
|
||||
<li>Make_Component_By_WULA_Cube_Productor</li>
|
||||
<li>Make_WULA_Dark_Matter_Item</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Anomaly">Wula_Make_Zro</li>
|
||||
</recipes>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>500</basePowerConsumption>
|
||||
</li>
|
||||
<li Class="CompProperties_AffectedByFacilities">
|
||||
<linkableFacilities>
|
||||
<li>WULA_Cube_Productor_Component</li>
|
||||
</linkableFacilities>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
<building>
|
||||
<!-- <isMealSource>true</isMealSource> -->
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
</building>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Cube_Productor_Component</defName>
|
||||
<label>乌拉帝国外置编织单元</label>
|
||||
<description>用于辅助乌拉帝国编织体工作的特殊设备,可以加快其工作速度。每个乌拉帝国编织体最多连接一个此类设备。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Cube_Productor_Component</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<staticSunShadowHeight>0.35</staticSunShadowHeight>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<pathCost>42</pathCost>
|
||||
<statBases>
|
||||
<MaxHitPoints>100</MaxHitPoints>
|
||||
<WorkToBuild>30000</WorkToBuild>
|
||||
<Mass>20</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(2,2)</size>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Small</destroySound>
|
||||
</building>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Dark_Matter_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<constructionSkillPrerequisite>4</constructionSkillPrerequisite>
|
||||
<thingCategories>
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>500</basePowerConsumption>
|
||||
</li>
|
||||
<li Class="CompProperties_Facility">
|
||||
<statOffsets>
|
||||
<WorkTableWorkSpeedFactor>2</WorkTableWorkSpeedFactor>
|
||||
</statOffsets>
|
||||
<maxSimultaneous>1</maxSimultaneous>
|
||||
</li>
|
||||
</comps>
|
||||
<designationHotKey>Misc6</designationHotKey>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_ShowFacilitiesConnections</li>
|
||||
</placeWorkers>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 床 -->
|
||||
<ThingDef ParentName="BasicBedBase">
|
||||
<defName>WULA_Charging_Station_Synth</defName>
|
||||
<label>合成人修复站</label>
|
||||
<description>一台供乌拉帝国合成人进行机体修复的检修站。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Charging_Station_Synth</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(1,2)</drawSize>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<Comfort>0.75</Comfort>
|
||||
<MaxHitPoints>140</MaxHitPoints>
|
||||
<Beauty>1</Beauty>
|
||||
<WorkToBuild>800</WorkToBuild>
|
||||
<Mass>30</Mass>
|
||||
<MedicalTendQualityOffset>10</MedicalTendQualityOffset>
|
||||
</statBases>
|
||||
<size>(1,2)</size>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
<ComponentIndustrial>1</ComponentIndustrial>
|
||||
<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<designationHotKey>Misc2</designationHotKey>
|
||||
<uiOrder>2010</uiOrder>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<staticSunShadowHeight>0</staticSunShadowHeight>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<stuffCategories Inherit="False" IsNull="True" />
|
||||
<building>
|
||||
<paintable>false</paintable>
|
||||
<bed_showSleeperBody>true</bed_showSleeperBody>
|
||||
<bed_healPerDay>0</bed_healPerDay>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_GlowRadius</li>
|
||||
</placeWorkers>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>30</basePowerConsumption>
|
||||
</li>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>12</glowRadius>
|
||||
<!--<glowColor>(105,204,204,0)</glowColor>-->
|
||||
<!-- 蓝色 -->
|
||||
<!-- <glowColor>(79, 96, 119, 0)</glowColor> -->
|
||||
<!-- 红色 -->
|
||||
<glowColor>(177, 0, 31, 0)</glowColor>
|
||||
<colorPickerEnabled>true</colorPickerEnabled>
|
||||
<darklightToggle>true</darklightToggle>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 机械工厂 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Large_Mechine_proudctor</defName>
|
||||
<label>乌拉帝国机械工厂</label>
|
||||
<description>乌拉帝国所建造的一种机械工厂,能构建各种乌拉帝国机械体,包括机械乌拉。</description>
|
||||
<thingClass>Building_MechGestator</thingClass>
|
||||
<containedPawnsSelectable>true</containedPawnsSelectable>
|
||||
<tickerType>Normal</tickerType>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<castEdgeShadows>true</castEdgeShadows>
|
||||
<pathCost>42</pathCost>
|
||||
<surfaceType>Item</surfaceType>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Bills</li>
|
||||
</inspectorTabs>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<uiOrder>2400</uiOrder>
|
||||
<defaultPlacingRot>South</defaultPlacingRot>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_MechGestatorTop</li>
|
||||
</placeWorkers>
|
||||
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Heavy_War_Machine_Productor</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(4, 4)</drawSize>
|
||||
</graphicData>
|
||||
<interactionCellOffset>(1,0,3)</interactionCellOffset>
|
||||
<statBases>
|
||||
<MaxHitPoints>1250</MaxHitPoints>
|
||||
<WorkToBuild>16000</WorkToBuild>
|
||||
<Mass>35</Mass>
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
<size>(4,4)</size>
|
||||
<costList>
|
||||
<Steel>300</Steel>
|
||||
<ComponentIndustrial>6</ComponentIndustrial>
|
||||
<WULA_Charge_Cube>5</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Machine_Productor_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<building>
|
||||
<spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity>
|
||||
<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
|
||||
<ai_chillDestination>false</ai_chillDestination>
|
||||
<buildingTags>
|
||||
<li>Production</li>
|
||||
<li>Biotech</li>
|
||||
</buildingTags>
|
||||
<barDrawData>
|
||||
<north>
|
||||
<preRotationOffset>(-1.06, 0.91)</preRotationOffset>
|
||||
<size>(0, 0)</size>
|
||||
</north>
|
||||
<south>
|
||||
<preRotationOffset>(-1.06, 0.82)</preRotationOffset>
|
||||
<size>(0, 0)</size>
|
||||
</south>
|
||||
<east>
|
||||
<preRotationOffset>(1.06, -0.97)</preRotationOffset>
|
||||
<size>(0, 0)</size>
|
||||
</east>
|
||||
<west>
|
||||
<preRotationOffset>(-1.06, -0.97)</preRotationOffset>
|
||||
<size>(0, 0)</size>
|
||||
</west>
|
||||
</barDrawData>
|
||||
<formingGraphicData>
|
||||
<texPath>Things/Pawn/Mechanoid/HalfGestatedMechSmall</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(0,0)</drawSize>
|
||||
</formingGraphicData>
|
||||
<formingMechPerRotationOffset>
|
||||
<li>(0, 0, 0.45)</li>
|
||||
<li>(0, 0, 0.45)</li>
|
||||
<li>(0, 0, 0.45)</li>
|
||||
<li>(0, 0, 0.45)</li>
|
||||
</formingMechPerRotationOffset>
|
||||
<mechGestatorCylinderGraphic>
|
||||
<texPath>Things/Building/Production/MechGestatorStandardGlass</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(0,0)</drawSize>
|
||||
<shaderType>Transparent</shaderType>
|
||||
</mechGestatorCylinderGraphic>
|
||||
<mechGestatorTopGraphic>
|
||||
<texPath>Things/Building/Production/MechGestatorStandardTop</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(0,0)</drawSize>
|
||||
</mechGestatorTopGraphic>
|
||||
<gestatorFormingMote>
|
||||
<north></north>
|
||||
<east></east>
|
||||
<west></west>
|
||||
<south></south>
|
||||
</gestatorFormingMote>
|
||||
<gestatorCycleCompleteMote>
|
||||
<north></north>
|
||||
<east></east>
|
||||
<west></west>
|
||||
<south></south>
|
||||
</gestatorCycleCompleteMote>
|
||||
<gestatorFormedMote>
|
||||
<north></north>
|
||||
<east></east>
|
||||
<west></west>
|
||||
<south></south>
|
||||
</gestatorFormedMote>
|
||||
</building>
|
||||
<constructionSkillPrerequisite>6</constructionSkillPrerequisite>
|
||||
<recipes>
|
||||
<li>WULA_Build_Wula_Synth</li>
|
||||
<li>WULA_Build_Mech_Cat</li>
|
||||
<li>WULA_Build_Mech_Cat_Constructor</li>
|
||||
<li>WULA_Build_Mech_Cat_EMP</li>
|
||||
<li>WULA_Build_Mech_Cat_Fire</li>
|
||||
<li>WULA_Build_Mech_Cat_Assault</li>
|
||||
<li>WULA_Build_Mech_Cat_DM</li>
|
||||
<li>WULA_Build_AI_Heavy_Panzer</li>
|
||||
<li>WULA_Build_AI_Heavy_Panzer_Gunnery</li>
|
||||
<li>WULA_Build_AI_Engineer_Mother</li>
|
||||
<li>WULA_Build_AI_Engineer_Mother_Attack</li>
|
||||
<li MayRequire="Ludeon.RimWorld.Anomaly">WULA_Build_Psi_Titan</li>
|
||||
</recipes>
|
||||
<comps>
|
||||
<li Class="CompProperties_WasteProducer" />
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>500</basePowerConsumption>
|
||||
<idlePowerDraw>50</idlePowerDraw>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 充电器 -->
|
||||
<ThingDef ParentName="BaseMechCharger">
|
||||
<defName>WULA_War_Machine_Recharger</defName>
|
||||
<label>乌拉帝国充电站</label>
|
||||
<description>一个允许所有大小类型的乌拉帝国机械体进行充电的充电站,不支持合成人的充能。</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/Production/StandardRecharger</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,3)</drawSize>
|
||||
<shadowData>
|
||||
<volume>(2.9, 0.5, 1.9)</volume>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<interactionCellOffset>(0,0,2)</interactionCellOffset>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>8000</WorkToBuild>
|
||||
<Mass>25</Mass>
|
||||
<Flammability>0.5</Flammability>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<building>
|
||||
<requiredMechWeightClasses>
|
||||
<li>Light</li>
|
||||
<li>Medium</li>
|
||||
<li>Heavy</li>
|
||||
<li>UltraHeavy</li>
|
||||
</requiredMechWeightClasses>
|
||||
<barDrawData>
|
||||
<north>
|
||||
<preRotationOffset>(0.002166748,-0.3722534)</preRotationOffset>
|
||||
<size>(0.4398041,0.1365509)</size>
|
||||
</north>
|
||||
<south>
|
||||
<preRotationOffset>(-0.002609305,-0.6002655)</preRotationOffset>
|
||||
<size>(0.4398041,0.121376)</size>
|
||||
</south>
|
||||
<east>
|
||||
<preRotationOffset>(0.04148867,0.6301422)</preRotationOffset>
|
||||
<size>(0.4066238,0.1425552)</size>
|
||||
</east>
|
||||
<west>
|
||||
<preRotationOffset>(-0.02767944,0.6171188)</preRotationOffset>
|
||||
<size>(0.397522,0.1395264)</size>
|
||||
</west>
|
||||
</barDrawData>
|
||||
</building>
|
||||
<constructionSkillPrerequisite>5</constructionSkillPrerequisite>
|
||||
<costList>
|
||||
<Steel>250</Steel>
|
||||
<ComponentIndustrial>2</ComponentIndustrial>
|
||||
<WULA_Charge_Cube>1</WULA_Charge_Cube>
|
||||
</costList>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Machine_Productor_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<comps>
|
||||
<li Class="CompProperties_ThingContainer">
|
||||
<compClass>CompThingContainer</compClass>
|
||||
<stackLimit>10</stackLimit>
|
||||
<drawContainedThing>false</drawContainedThing>
|
||||
<dropEffecterDef>MechChargerWasteRemoved</dropEffecterDef>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>400</basePowerConsumption>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 飞船暗物质引擎 -->
|
||||
<ThingDef ParentName="FuelTankBase" MayRequire="Ludeon.RimWorld.Odyssey">
|
||||
<defName>Wula_DarkEnergy_FuelTank</defName>
|
||||
<label>乌拉帝国暗物质引擎</label>
|
||||
<description>乌拉帝国用于进行湮灭反应释放巨量能源并将其转化为逆重飞船飞行所需燃料的设备——它可以储存无限的能源,并且在真空环境下还能释放大量的电力。\n\n如果是想进入地表,请提前规划电源储存,非真空环境下内部的湮灭反应保险将启动以防止意外发生,这意味着在地表上该设施只生产燃料!</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/Wula_DarkEnergy_FuelTank</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3,3.2)</drawSize>
|
||||
<drawOffset>(0,0,0.2)</drawOffset>
|
||||
<damageData>
|
||||
<enabled>false</enabled>
|
||||
</damageData>
|
||||
</graphicData>
|
||||
<rotatable>false</rotatable>
|
||||
<statBases>
|
||||
<MaxHitPoints>300</MaxHitPoints>
|
||||
<Mass>70</Mass>
|
||||
<Flammability>1</Flammability>
|
||||
<Beauty>-10</Beauty>
|
||||
<WorkToBuild>3000</WorkToBuild>
|
||||
</statBases>
|
||||
<size>(3, 3)</size>
|
||||
<costList>
|
||||
<Steel>400</Steel>
|
||||
<ComponentSpacer>8</ComponentSpacer>
|
||||
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<costList>
|
||||
<Steel>100</Steel>
|
||||
<ComponentSpacer>2</ComponentSpacer>
|
||||
<WULA_Dark_Matter_Item>1</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<comps>
|
||||
<li Class="CompProperties_Glower">
|
||||
<glowRadius>12</glowRadius>
|
||||
<glowColor>(177, 0, 31, 0)</glowColor>
|
||||
<colorPickerEnabled>true</colorPickerEnabled>
|
||||
<darklightToggle>true</darklightToggle>
|
||||
</li>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>-36000</basePowerConsumption>
|
||||
<transmitsPower>true</transmitsPower>
|
||||
<soundAmbientProducingPower>ChemfuelFiredGenerator_Ambience</soundAmbientProducingPower>
|
||||
</li>
|
||||
<li Class="CompProperties_LowPowerUnlessVacuum">
|
||||
<lowPowerConsumptionFactor>0</lowPowerConsumptionFactor>
|
||||
<checkRoomVacuum>false</checkRoomVacuum>
|
||||
</li>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelConsumptionRate>-30</fuelConsumptionRate>
|
||||
<fuelCapacity>1000</fuelCapacity>
|
||||
<targetFuelLevelConfigurable>false</targetFuelLevelConfigurable>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>Chemfuel</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelLabel>暗物质燃料</fuelLabel>
|
||||
<fuelGizmoLabel>暗物质燃料</fuelGizmoLabel>
|
||||
<consumeFuelOnlyWhenUsed>false</consumeFuelOnlyWhenUsed>
|
||||
<autoRefuelPercent>1</autoRefuelPercent>
|
||||
<showFuelGizmo>true</showFuelGizmo>
|
||||
<drawOutOfFuelOverlay>false</drawOutOfFuelOverlay>
|
||||
<showAllowAutoRefuelToggle>false</showAllowAutoRefuelToggle>
|
||||
<canEjectFuel>false</canEjectFuel>
|
||||
<drawFuelGaugeInMap>false</drawFuelGaugeInMap>
|
||||
<initialFuelPercent>0.000001</initialFuelPercent>
|
||||
</li>
|
||||
</comps>
|
||||
<uiOrder>2155</uiOrder>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Dark_Matter_Technology</li>
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 乌拉族睡眠点 -->
|
||||
<ThingDef ParentName="SleepingSpotBase">
|
||||
<defName>Wula_SleepingSpot</defName>
|
||||
<label>乌拉帝国抢修点</label>
|
||||
<description>指定一块地方,供机械乌拉躺下以进行抢修。</description>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/Furniture/Bed/SleepSpot</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<drawSize>(3,4)</drawSize>
|
||||
</graphicData>
|
||||
<size>(1,2)</size>
|
||||
<designationHotKey>Misc1</designationHotKey>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 联络台 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_Communicator_Station</defName>
|
||||
<label>乌拉帝国通讯站</label>
|
||||
<description>乌拉帝国内部用于联系的通讯站,可以联系到乌拉帝国的各大派系。</description>
|
||||
<thingClass>Building</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Communicator_Station</texPath>
|
||||
<graphicClass>Graphic_Multi</graphicClass>
|
||||
<shaderType>TransparentPostLight</shaderType>
|
||||
<drawSize>(1,1)</drawSize>
|
||||
</graphicData>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>2000</WorkToBuild>
|
||||
<Mass>70</Mass>
|
||||
<Flammability>0</Flammability>
|
||||
</statBases>
|
||||
<size>(1,1)</size>
|
||||
<rotatable>false</rotatable>
|
||||
<costList>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<comps>
|
||||
<!-- <li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>100</basePowerConsumption>
|
||||
</li> -->
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="WulaFallenEmpire.CompProperties_OpenCustomUI">
|
||||
<uiDefName>Wula_UI_Main_1</uiDefName>
|
||||
<label>联络乌拉帝国</label>
|
||||
<failReason>无法接触通讯站。</failReason>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 防御炮 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>Wula_AI_Heavy_Panzer_Gunnery_Turret</defName>
|
||||
<label>SRc-15"辉锑"炮塔</label>
|
||||
<description>与战车型机械体SMp-38A"斯佩萨特"所装备的同款的联装机炮炮塔,火力和精准度稍逊于战车版本,并且没有额外的火箭弹可供使用,优点便是比战车要便宜的多。</description>
|
||||
<thingClass>Building_TurretGun</thingClass>
|
||||
<drawerType>MapMeshAndRealTime</drawerType>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Turret_Component</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(2,2)</drawSize>
|
||||
<!-- <drawOffset>(0,0,-0.16)</drawOffset> -->
|
||||
<damageData>
|
||||
<rect>(0.3,0.3,1.4,1.4)</rect>
|
||||
</damageData>
|
||||
<shadowData>
|
||||
<volume>(1.5,0.35,1.4)</volume>
|
||||
<offset>(0,0,-0.05)</offset>
|
||||
</shadowData>
|
||||
</graphicData>
|
||||
<receivesSignals>true</receivesSignals>
|
||||
<uiIconPath>Wula/Building/Wula_AI_Heavy_Panzer_Gunnery_Turret</uiIconPath>
|
||||
<uiIconScale>1.0</uiIconScale>
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<stealable>false</stealable>
|
||||
<rotatable>false</rotatable>
|
||||
<size>(2,2)</size>
|
||||
<statBases>
|
||||
<MaxHitPoints>1500</MaxHitPoints>
|
||||
<Flammability>0</Flammability>
|
||||
<WorkToBuild>3200</WorkToBuild>
|
||||
<Mass>80</Mass>
|
||||
<Beauty>0</Beauty>
|
||||
<ShootingAccuracyTurret>1.00</ShootingAccuracyTurret>
|
||||
</statBases>
|
||||
<costList>
|
||||
<Steel>200</Steel>
|
||||
<Plasteel>30</Plasteel>
|
||||
<ComponentIndustrial>5</ComponentIndustrial>
|
||||
</costList>
|
||||
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
|
||||
<tickerType>Normal</tickerType>
|
||||
<comps>
|
||||
<li Class="CompProperties_CanBeDormant" />
|
||||
<li Class="CompProperties_Initiatable" />
|
||||
<li Class="CompProperties_WakeUpDormant">
|
||||
<wakeUpSound>MechanoidsWakeUp</wakeUpSound>
|
||||
</li>
|
||||
<li Class="CompProperties_Explosive">
|
||||
<wickTicks>240</wickTicks>
|
||||
<explosiveRadius>5.9</explosiveRadius>
|
||||
<explosiveDamageType>Bomb</explosiveDamageType>
|
||||
<chanceNeverExplodeFromDamage>0.5</chanceNeverExplodeFromDamage>
|
||||
</li>
|
||||
<li Class="CompProperties_Stunnable">
|
||||
<affectedDamageDefs>
|
||||
<li>EMP</li>
|
||||
</affectedDamageDefs>
|
||||
</li>
|
||||
<li Class="CompProperties_AmbientSound">
|
||||
<sound>MechTurretBig_Call</sound>
|
||||
</li>
|
||||
</comps>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>50</pathCost>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<hasTooltip>true</hasTooltip>
|
||||
<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<building>
|
||||
<combatPower>640</combatPower>
|
||||
<!--<buildingTags>
|
||||
<li>SRAClusterMember</li>
|
||||
<li>SRAClusterCombatThreat</li>
|
||||
<li>SRA_SmallCluster_SingleTurret</li>
|
||||
</buildingTags>-->
|
||||
<ai_combatDangerous>true</ai_combatDangerous>
|
||||
<turretGunDef>WULA_WM_Panzer_Autocannon_Turret</turretGunDef>
|
||||
<turretBurstCooldownTime>0.5</turretBurstCooldownTime>
|
||||
<turretTopOffset>(0, 0.05)</turretTopOffset>
|
||||
<turretTopDrawSize>2.0</turretTopDrawSize>
|
||||
</building>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_TurretTop</li>
|
||||
<li>PlaceWorker_ShowTurretRadius</li>
|
||||
</placeWorkers>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_Structure_Technology</li>
|
||||
<li>SniperTurret</li>
|
||||
</researchPrerequisites>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="WULA_WM_Panzer_Autocannon">
|
||||
<defName>WULA_WM_Panzer_Autocannon_Turret</defName>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_WM_Panzer_Autocannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
</graphicData>
|
||||
<weaponTags Inherit="False" />
|
||||
<statBases>
|
||||
<AccuracyTouch>0.5</AccuracyTouch>
|
||||
<AccuracyShort>0.5</AccuracyShort>
|
||||
<AccuracyMedium>0.4</AccuracyMedium>
|
||||
<AccuracyLong>0.3</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_WM_Panzer_Autocannon</defaultProjectile>
|
||||
<warmupTime>0.5</warmupTime>
|
||||
<range>32</range>
|
||||
<burstShotCount>10</burstShotCount>
|
||||
<forcedMissRadius>0.1</forcedMissRadius>
|
||||
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
|
||||
<soundCast>Shot_TurretSniper</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>18</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 维护舱 -->
|
||||
<ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_MaintenancePod</defName>
|
||||
<label>维护舱</label>
|
||||
<description>一个为乌拉族设计的全自动维护舱。乌拉族需要定期进入其中进行身体机能的维护和校准,否则他们的身体会逐渐衰弱。维护过程需要消耗零部件。</description>
|
||||
<containedPawnsSelectable>true</containedPawnsSelectable>
|
||||
<graphicData>
|
||||
<texPath>Wula/Building/WULA_Synth_Maintainer_south</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3, 3)</drawSize>
|
||||
</graphicData>
|
||||
<drawerType>RealtimeOnly</drawerType>
|
||||
<drawGUIOverlay>true</drawGUIOverlay>
|
||||
<!-- <defaultPlacingRot>South</defaultPlacingRot> -->
|
||||
<altitudeLayer>Building</altitudeLayer>
|
||||
<passability>PassThroughOnly</passability>
|
||||
<pathCost>42</pathCost>
|
||||
<blockWind>true</blockWind>
|
||||
<fillPercent>0.5</fillPercent>
|
||||
<canOverlapZones>false</canOverlapZones>
|
||||
<rotatable>false</rotatable>
|
||||
<statBases>
|
||||
<MaxHitPoints>250</MaxHitPoints>
|
||||
<WorkToBuild>20000</WorkToBuild>
|
||||
<Mass>50</Mass>
|
||||
<Flammability>0.5</Flammability>
|
||||
<Beauty>-5</Beauty>
|
||||
</statBases>
|
||||
<size>(3,3)</size>
|
||||
<interactionCellOffset>(0,0,0)</interactionCellOffset>
|
||||
<hasInteractionCell>true</hasInteractionCell>
|
||||
<researchPrerequisites Inherit="False">
|
||||
<li>WULA_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<costList>
|
||||
<Steel>150</Steel>
|
||||
<ComponentIndustrial>10</ComponentIndustrial>
|
||||
<!-- <ComponentSpacer>2</ComponentSpacer> -->
|
||||
</costList>
|
||||
<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
|
||||
<building>
|
||||
<destroySound>BuildingDestroyed_Metal_Big</destroySound>
|
||||
<uninstallWork>1800</uninstallWork>
|
||||
</building>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<minifiedDef>MinifiedThing</minifiedDef>
|
||||
<thingCategories>
|
||||
<li>BuildingsMisc</li>
|
||||
</thingCategories>
|
||||
<tickerType>Normal</tickerType>
|
||||
<comps>
|
||||
<li Class="CompProperties_Power">
|
||||
<compClass>CompPowerTrader</compClass>
|
||||
<basePowerConsumption>50</basePowerConsumption> <!-- This is now idle power -->
|
||||
</li>
|
||||
<li Class="CompProperties_Flickable"/>
|
||||
<li Class="CompProperties_Refuelable">
|
||||
<fuelCapacity>20.0</fuelCapacity>
|
||||
<fuelFilter>
|
||||
<thingDefs>
|
||||
<li>ComponentIndustrial</li>
|
||||
</thingDefs>
|
||||
</fuelFilter>
|
||||
<fuelLabel>零部件</fuelLabel>
|
||||
<consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
|
||||
<showAllowAutoRefuelToggle>true</showAllowAutoRefuelToggle>
|
||||
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
|
||||
</li>
|
||||
<li Class="WulaFallenEmpire.CompProperties_MaintenancePod">
|
||||
<baseDurationTicks>180000</baseDurationTicks> <!-- Merged from user feedback -->
|
||||
<ticksPerSeverity>30000</ticksPerSeverity> <!-- Kept from previous change -->
|
||||
<powerConsumptionRunning>500</powerConsumptionRunning>
|
||||
<powerConsumptionIdle>25</powerConsumptionIdle>
|
||||
<hediffToRemove>WULA_Maintenance_Neglect</hediffToRemove>
|
||||
<componentCostPerSeverity>5</componentCostPerSeverity> <!-- 5 components per 100% severity -->
|
||||
<baseComponentCost>1</baseComponentCost>
|
||||
<!-- <minSeverityToMaintain>0.75</minSeverityToMaintain> -->
|
||||
<hediffSeverityAfterCycle>0.01</hediffSeverityAfterCycle>
|
||||
<enterSound>BiosculpterPod_Enter</enterSound>
|
||||
<exitSound>BiosculpterPod_Exit</exitSound>
|
||||
<operatingEffecter>BiosculpterPod_Operating</operatingEffecter>
|
||||
</li>
|
||||
</comps>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_PreventInteractionSpotOverlap</li>
|
||||
</placeWorkers>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -1,86 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- <ThingDef ParentName="BuildingBase">
|
||||
<defName>WULA_OfferingPedestal</defName>
|
||||
<label>帝国献祭基座</label>
|
||||
<description>一个用于进行灵能献祭的华丽基座。它可以作为灵能的冥想焦点,并能通过附近的灵能设施获得强化。它是启动帝国科技献祭仪式的关键建筑。</description>
|
||||
<tickerType>Normal</tickerType>
|
||||
<passability>Standable</passability>
|
||||
<scatterableOnMapGen>false</scatterableOnMapGen>
|
||||
<building>
|
||||
<sowTag>SupportPlantsOnly</sowTag>
|
||||
<canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant>
|
||||
<ai_chillDestination>false</ai_chillDestination>
|
||||
<wakeDormantPawnsOnConstruction>false</wakeDormantPawnsOnConstruction>
|
||||
<artificialForMeditationPurposes>false</artificialForMeditationPurposes>
|
||||
<buildingTags>
|
||||
<li>Anomaly</li>
|
||||
</buildingTags>
|
||||
</building>
|
||||
<uiOrder>200</uiOrder>
|
||||
<graphicData>
|
||||
<texPath>Things/Building/PsychicRitualSpot</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>(3, 3)</drawSize>
|
||||
</graphicData>
|
||||
<size>(3, 3)</size>
|
||||
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
|
||||
<researchPrerequisites>
|
||||
<li>WULA_FE_Spiritualist_Base_Technology</li>
|
||||
</researchPrerequisites>
|
||||
<inspectorTabs>
|
||||
<li>ITab_Entity</li>
|
||||
</inspectorTabs>
|
||||
<designationCategory>WULA_Buildings</designationCategory>
|
||||
<altitudeLayer>FloorEmplacement</altitudeLayer>
|
||||
<selectable>true</selectable>
|
||||
<rotatable>false</rotatable>
|
||||
<statBases>
|
||||
<WorkToBuild>0</WorkToBuild>
|
||||
<MeditationFocusStrength>0.08</MeditationFocusStrength>
|
||||
</statBases>
|
||||
<useHitPoints>false</useHitPoints>
|
||||
<placeWorkers>
|
||||
<li>PlaceWorker_NeverAdjacentUnstandableRadial</li>
|
||||
</placeWorkers>
|
||||
<drawPlaceWorkersWhileSelected>True</drawPlaceWorkersWhileSelected>
|
||||
<comps>
|
||||
<li Class="WulaFallenEmpire.CompProperties_WulaRitualSpot">
|
||||
</li>
|
||||
<li Class="CompProperties_AffectedByFacilities">
|
||||
<linkableFacilities>
|
||||
<li>ShardBeacon</li>
|
||||
<li>VoidSculpture</li>
|
||||
</linkableFacilities>
|
||||
</li>
|
||||
<li Class="CompProperties_MeditationFocus">
|
||||
<statDef>MeditationFocusStrength</statDef>
|
||||
<focusTypes>
|
||||
<li>Void</li>
|
||||
</focusTypes>
|
||||
<offsets>
|
||||
<li Class="FocusStrengthOffset_BuildingDefs">
|
||||
<defs>
|
||||
<li>ShardBeacon</li>
|
||||
</defs>
|
||||
<offsetPerBuilding>0.02</offsetPerBuilding>
|
||||
<radius>9.9</radius>
|
||||
<maxBuildings>4</maxBuildings>
|
||||
<explanationKey>MeditationFocusPerBuilding</explanationKey>
|
||||
<explanationKeyAbstract>MeditationFocusPerBuildingAbstract</explanationKeyAbstract>
|
||||
</li>
|
||||
<li Class="FocusStrengthOffset_BuildingDefs">
|
||||
<defs>
|
||||
<li>VoidSculpture</li>
|
||||
</defs>
|
||||
<offsetPerBuilding>0.02</offsetPerBuilding>
|
||||
<radius>9.9</radius>
|
||||
<maxBuildings>6</maxBuildings>
|
||||
<explanationKey>MeditationFocusPerBuilding</explanationKey>
|
||||
<explanationKeyAbstract>MeditationFocusPerBuildingAbstract</explanationKeyAbstract>
|
||||
</li>
|
||||
</offsets>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef> -->
|
||||
</Defs>
|
||||
Reference in New Issue
Block a user