This commit is contained in:
2025-08-07 17:30:51 +08:00
parent f84c9d8313
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7 changed files with 235 additions and 104 deletions

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<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="MakeableDrugBase">
<defName>Wula_Zro</defName>
<label>泽洛</label>
<description>一种在异星粒子中存在的极其稀有的气溶胶,随着陨石撞击被一起发现,似乎是某个远古先驱者种族死亡时躯体的残留物。除了提供致幻效果外,若拥有灵能天赋的人将其摄入体内,泽珞也会极大的提高灵能力量,并可能导致成瘾。\n\n乌拉帝国拥有根据成分仿造泽洛的技术换句话来说在边缘世界流通的泽洛都不算正牌货。</description>
<descriptionHyperlinks>
<HediffDef>Wula_ZroHigh</HediffDef>
<HediffDef>PsychiteTolerance</HediffDef>
<HediffDef>PsychiteAddiction</HediffDef>
<HediffDef>ChemicalDamageSevere</HediffDef>
</descriptionHyperlinks>
<graphicData>
<texPath>Wula/Item/Wula_Zro</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1</drawSize>
</graphicData>
<rotatable>false</rotatable>
<statBases>
<WorkToMake>350</WorkToMake>
<MarketValue>30</MarketValue>
<Mass>0.05</Mass>
</statBases>
<techLevel>Archotech</techLevel>
<!-- <minRewardCount>10</minRewardCount> -->
<ingestible>
<foodType>Processed</foodType>
<joyKind>Chemical</joyKind>
<joy>0.80</joy>
<drugCategory>Social</drugCategory>
<baseIngestTicks>150</baseIngestTicks>
<ingestSound>Ingest_Snort</ingestSound>
<ingestHoldOffsetStanding>
<northDefault>
<offset>(0.21,0,0.05)</offset>
</northDefault>
</ingestHoldOffsetStanding>
<ingestHoldUsesTable>false</ingestHoldUsesTable>
<ingestCommandString>吸 {0}</ingestCommandString>
<ingestReportString>正在吸 {0}.</ingestReportString>
<useEatingSpeedStat>false</useEatingSpeedStat>
<outcomeDoers>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>Wula_ZroHigh</hediffDef>
<severity>1</severity>
<toleranceChemical>Psychite</toleranceChemical>
</li>
<li Class="IngestionOutcomeDoer_GiveHediff">
<hediffDef>PsychiteTolerance</hediffDef>
<toleranceChemical>Psychite</toleranceChemical>
<severity>0.03</severity>
<divideByBodySize>true</divideByBodySize>
<multiplyByGeneToleranceFactors>true</multiplyByGeneToleranceFactors>
</li>
</outcomeDoers>
</ingestible>
<recipeMaker>
<!-- <researchPrerequisite>PsychiteRefining</researchPrerequisite> -->
<soundWorking>Recipe_Drug</soundWorking>
<displayPriority>1700</displayPriority>
</recipeMaker>
<!-- <costList>
<PsychoidLeaves>8</PsychoidLeaves>
</costList> -->
<comps>
<li Class="CompProperties_Drug">
<chemical>Psychite</chemical>
<addictiveness>0.02</addictiveness>
<minToleranceToAddict>0.10</minToleranceToAddict>
<existingAddictionSeverityOffset>0.15</existingAddictionSeverityOffset>
<needLevelOffset>0.9</needLevelOffset>
<listOrder>110</listOrder>
</li>
</comps>
<allowedArchonexusCount>200</allowedArchonexusCount>
</ThingDef>
<HediffDef>
<defName>Wula_ZroHigh</defName>
<label>泽洛亢奋</label>
<labelNoun>泽洛亢奋</labelNoun>
<description>吸食泽洛后,吸食者会感觉自己像打开了一扇天窗一般,心灵都变得透彻了。</description>
<hediffClass>Hediff_High</hediffClass>
<defaultLabelColor>(1,0,0.5)</defaultLabelColor>
<scenarioCanAdd>true</scenarioCanAdd>
<maxSeverity>1.0</maxSeverity>
<isBad>false</isBad>
<comps>
<li Class="HediffCompProperties_SeverityPerDay">
<severityPerDay>-1.5</severityPerDay>
<showHoursToRecover>true</showHoursToRecover>
</li>
</comps>
<stages>
<li>
<statOffsets>
<PsychicSensitivity>2.5</PsychicSensitivity>
</statOffsets>
</li>
</stages>
</HediffDef>
<ThoughtDef>
<defName>Wula_ZroHigh</defName>
<workerClass>ThoughtWorker_Hediff</workerClass>
<hediff>Wula_ZroHigh</hediff>
<validWhileDespawned>true</validWhileDespawned>
<developmentalStageFilter>Baby, Child, Adult</developmentalStageFilter>
<stages>
<li>
<label>泽洛亢奋</label>
<description>我···我看到了!我全都看到了!</description>
<baseMoodEffect>30</baseMoodEffect>
</li>
</stages>
</ThoughtDef>
<RecipeDef>
<defName>Wula_Make_Zro</defName>
<label>烧制泽洛</label>
<description>使用尸体烧制泽洛。</description>
<jobString>烧制中。</jobString>
<workAmount>300</workAmount>
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
<effectWorking>Cremate</effectWorking>
<soundWorking>Recipe_Cremate</soundWorking>
<autoStripCorpses>true</autoStripCorpses>
<ingredients>
<li>
<filter>
<categories>
<li>Corpses</li>
</categories>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<categories>
<li>Corpses</li>
</categories>
<disallowedCategories>
<li>CorpsesMechanoid</li>
</disallowedCategories>
</fixedIngredientFilter>
<defaultIngredientFilter>
<thingDefs>
<li>Corpse_Human</li>
</thingDefs>
<specialFiltersToAllow>
<li>AllowCorpsesColonist</li>
<li MayRequire="Ludeon.RimWorld.Ideology">AllowCorpsesSlave</li>
<li>AllowCorpsesStranger</li>
</specialFiltersToAllow>
</defaultIngredientFilter>
<products>
<Wula_Zro>3</Wula_Zro>
</products>
</RecipeDef>
</Defs>

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@@ -103,6 +103,7 @@
<recipes>
<li>Make_WULA_Charge_Cube</li>
<li>Recharge_WULA_Charge_Cube</li>
<li>Wula_Make_Zro</li>
</recipes>
<inspectorTabs>
<li>ITab_Bills</li>
@@ -180,6 +181,7 @@
<li>Recharge_WULA_Charge_Cube_Energy_Group</li>
<li>Make_Component_By_WULA_Cube_Productor</li>
<li>Make_WULA_Dark_Matter_Item</li>
<li>Wula_Make_Zro</li>
</recipes>
<inspectorTabs>
<li>ITab_Bills</li>
@@ -452,6 +454,7 @@
<li>WULA_Build_AI_Heavy_Panzer_Gunnery</li>
<li>WULA_Build_AI_Engineer_Mother</li>
<li>WULA_Build_AI_Engineer_Mother_Attack</li>
<li>WULA_Build_Psi_Titan</li>
</recipes>
<comps>
<li Class="CompProperties_WasteProducer" />

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@@ -84,7 +84,7 @@
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>700</WorkToMake>
<WorkToMake>1300</WorkToMake>
<!-- <MarketValue>370</MarketValue> -->
<Mass>3.5</Mass>
<AccuracyTouch>0.75</AccuracyTouch>
@@ -118,6 +118,80 @@
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Fractal_RF</defName>
<label>SLr-14"蓝锥"</label>
<description>乌拉帝国的旧式猎枪,使用简易的磁轨结构发射钢针,射速较慢,但是可以在较远距离上击穿动物和入侵殖民地的匪徒的躯体。</description>
<techLevel>Spacer</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Fractal_RF</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.55</drawSize>
</graphicData>
<soundInteract>Interact_Rifle</soundInteract>
<weaponClasses>
<li>LongShots</li>
<li>RangedHeavy</li>
</weaponClasses>
<recipeMaker>
<!-- <WorkToMake>60000</WorkToMake> -->
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_BIO</li>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_Technology</researchPrerequisite>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<statBases>
<WorkToMake>1300</WorkToMake>
<Mass>3.5</Mass>
<AccuracyTouch>0.3</AccuracyTouch>
<AccuracyShort>0.8</AccuracyShort>
<AccuracyMedium>0.9</AccuracyMedium>
<AccuracyLong>0.8</AccuracyLong>
<RangedWeapon_Cooldown>0.8</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>120</Steel>
<ComponentIndustrial>6</ComponentIndustrial>
</costList>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Fractal_RF</defaultProjectile>
<warmupTime>2</warmupTime>
<range>38</range>
<burstShotCount>1</burstShotCount>
<soundCast>Shot_ChargeBlaster</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
</li>
</verbs>
<weaponTags>
<li>Wula_Weapon_Init</li>
</weaponTags>
<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Fractal_RF</defName>
<label>蓝锥钢针弹</label>
<tickerType>Normal</tickerType>
<neverMultiSelect>True</neverMultiSelect>
<graphicData>
<texPath>Wula/Projectile/WULA_Bullet_ChargeLanceShot_Red</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
<drawSize>1.4</drawSize>
</graphicData>
<projectile>
<damageDef>Bullet</damageDef>
<damageAmountBase>25</damageAmountBase>
<speed>130</speed>
<armorPenetrationBase>0.5</armorPenetrationBase>
<stoppingPower>5</stoppingPower>
</projectile>
</ThingDef>
<ThingDef ParentName="BaseMeleeWeapon_Blunt_Quality">
<defName>WULA_MW_Constructor_Hammer</defName>
<label>HAm-1"装修锤"</label>
@@ -588,109 +662,6 @@
</thingSetMakerTags>
</ThingDef>
<!-- 乌拉帝国镇爆枪 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Fractal_AR</defName>
<label>CLa-14"蓝锥"</label>
<description>乌拉帝国镇暴部队使用的震爆武器之一,在发射前会照射目标并用微型处理器分析目标特征,随后经过编译的复合能量脉冲将以集束形式射出,瘫痪目标并点燃暴动者的身体,同时还不造成直击伤害。</description>
<techLevel>Ultra</techLevel>
<graphicData>
<texPath>Wula/Weapon/WULA_RW_Fractal_AR</texPath>
<graphicClass>Graphic_Single</graphicClass>
<drawSize>1.55</drawSize>
</graphicData>
<soundInteract>Interact_ChargeRifle</soundInteract>
<weaponClasses>
<li>LongShots</li>
<li>RangedHeavy</li>
</weaponClasses>
<recipeMaker>
<!-- <WorkToMake>60000</WorkToMake> -->
<recipeUsers Inherit="False">
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
<researchPrerequisite>WULA_Synth_Weapon_2_Stun_Technology</researchPrerequisite>
<skillRequirements>
<Crafting>5</Crafting>
</skillRequirements>
<displayPriority>440</displayPriority>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<thingSetMakerTags><li>RewardStandardQualitySuper</li></thingSetMakerTags>
<statBases>
<WorkToMake>25000</WorkToMake>
<Mass>3.5</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.9</AccuracyShort>
<AccuracyMedium>0.75</AccuracyMedium>
<AccuracyLong>0.5</AccuracyLong>
<RangedWeapon_Cooldown>1.65</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>175</Steel>
<Plasteel>45</Plasteel>
<ComponentSpacer>4</ComponentSpacer>
</costList>
<verbs>
<li>
<verbClass>Verb_ShootBeam</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<warmupTime>0.5</warmupTime>
<range>30</range>
<minRange>0</minRange>
<beamFullWidthRange>1</beamFullWidthRange>
<burstShotCount>6</burstShotCount>
<showBurstShotStats>false</showBurstShotStats>
<beamWidth>3</beamWidth>
<ticksBetweenBurstShots>6</ticksBetweenBurstShots>
<beamDamageDef>Stun</beamDamageDef>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>9</muzzleFlashScale>
<soundCastBeam>BeamGraser_Shooting</soundCastBeam>
<beamGroundFleckDef>Fleck_BeamBurn</beamGroundFleckDef>
<beamFleckChancePerTick>0.32</beamFleckChancePerTick>
<beamMaxDeviation>0.1</beamMaxDeviation>
<beamCurvature>0</beamCurvature>
<beamMoteDef>Mote_GraserBeamBase</beamMoteDef>
<beamEndEffecterDef>GraserBeam_End</beamEndEffecterDef>
<beamChanceToStartFire>0</beamChanceToStartFire>
<beamChanceToAttachFire>1</beamChanceToAttachFire>
<beamFireSizeRange>1</beamFireSizeRange>
<beamLineFleckDef>Fleck_BeamSpark</beamLineFleckDef>
<beamStartOffset>0.5</beamStartOffset>
<beamLineFleckChanceCurve>
<points>
<li>(0, 0)</li><!--原版 (0, 0)-->
<li>(0.2, 0.1)</li><!--原版 (0.65, 0.4)-->
<li>(0.4, 0.2)</li><!--原版 (1, 0.75)-->
</points>
</beamLineFleckChanceCurve>
</li>
</verbs>
<tools>
<li>
<label>grip</label>
<capacities>
<li>Blunt</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
<li>
<label>barrel</label>
<capacities>
<li>Blunt</li>
<li>Poke</li>
</capacities>
<power>9</power>
<cooldownTime>2</cooldownTime>
</li>
</tools>
<thingSetMakerTags>
<li>RewardStandardQualitySuper</li>
</thingSetMakerTags>
</ThingDef>
<!-- 乌拉帝国霰弹枪 -->
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_StarDrift_SG</defName>

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