2025-8-1
This commit is contained in:
@@ -43,14 +43,46 @@
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</DamageDef>
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<DamageDef ParentName="Wula_Darm_Matter_Beam_DMG">
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<defName>Wula_Darm_Matter_Beam_Explode</defName>
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<defName>Wula_Psi_Damage</defName>
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<ignoreShields>true</ignoreShields>
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<igniteChanceByTargetFlammability>
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<points>
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<li>(0, 0)</li>
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<li>(1, 0.5)</li>
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</points>
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</igniteChanceByTargetFlammability>
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<label>灵能灼烧</label>
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<workerClass>DamageWorker_AddInjury</workerClass>
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<externalViolence>true</externalViolence>
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<deathMessage>{0} 被灵能灼烧而死。</deathMessage>
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<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
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<impactSoundType>Bullet</impactSoundType>
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<hediff>Burn</hediff>
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<armorCategory>Heat</armorCategory>
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<overkillPctToDestroyPart>0~0.7</overkillPctToDestroyPart>
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<isRanged>true</isRanged>
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<makesAnimalsFlee>false</makesAnimalsFlee>
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<defaultDamage>20</defaultDamage>
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<defaultArmorPenetration>3000</defaultArmorPenetration>
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<buildingDamageFactorImpassable>0.01</buildingDamageFactorImpassable>
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<buildingDamageFactorPassable>0.01</buildingDamageFactorPassable>
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<!-- <soundExplosion>Explosion_Vaporize</soundExplosion> -->
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<additionalHediffs>
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<li>
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<hediff>ToxicBuildup</hediff>
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<severityPerDamageDealt>0.015</severityPerDamageDealt>
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<victimSeverityScaling>ToxicResistance</victimSeverityScaling>
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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</additionalHediffs>
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<!-- <additionalHediffs>
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<li>
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<hediff>WULA_Darkmatter_Explosion</hediff>
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<severityPerDamageDealt>0.01</severityPerDamageDealt>
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<inverseStatScaling>true</inverseStatScaling>
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<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
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</li>
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</additionalHediffs>
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</additionalHediffs> -->
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</DamageDef>
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</Defs>
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@@ -1,32 +1,159 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<HediffDef>
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<defName>WULA_Darkmatter_Explosion</defName>
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<label>暗流爆发</label>
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<description>你身上沾染了不明暗物质!马上就要爆炸了!只能祝你好运咯~</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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</li>
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<li Class="WulaFallenEmpire.HediffCompProperties_TimedExplosion">
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<damageDef>Wula_Darm_Matter_Flame</damageDef>
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<soundDef>Explosion_Bomb</soundDef>
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<explosionRadius>1.5</explosionRadius>
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<showRemainingTime>true</showRemainingTime>
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<damageAmount>15</damageAmount>
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<armorPenetration>0.10</armorPenetration>
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<disappearsAfterTicks>0</disappearsAfterTicks>
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</li>
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<li Class="HediffCompProperties_DisappearsOnDeath"/>
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</comps>
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<stages>
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<li>
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<label>minor</label>
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<becomeVisible>true</becomeVisible>
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>ToxicBuildup</defName>
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<label>toxic buildup</label>
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<description></description>
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<hediffClass>HediffWithComps</hediffClass>
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<defaultLabelColor>(0.7, 1.0, 0.7)</defaultLabelColor>
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<lethalSeverity>1</lethalSeverity>
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<canApplyDodChanceForCapacityChanges>true</canApplyDodChanceForCapacityChanges>
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<makesSickThought>true</makesSickThought>
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<scenarioCanAdd>true</scenarioCanAdd>
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<taleOnVisible>ToxicityRevealed</taleOnVisible>
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<comps>
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<li Class="HediffCompProperties_Immunizable">
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<compClass>HediffComp_ImmunizableToxic</compClass>
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<severityPerDayNotImmune>-0.08</severityPerDayNotImmune>
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</li>
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<li Class="HediffCompProperties_SurgeryInspectable">
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<surgicalDetectionDesc>{PAWN_nameDef} is showing early signs of toxic buildup. Keep {PAWN_objective} away from sources of toxins.</surgicalDetectionDesc>
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</li>
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</comps>
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<stages>
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<li>
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<label>initial</label>
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<becomeVisible>false</becomeVisible>
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</li>
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<li>
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<label>initial</label>
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<minSeverity>0.04</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.05</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>minor</label>
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<minSeverity>0.2</minSeverity>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.10</offset>
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</li>
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</capMods>
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</li>
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<li>
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<label>moderate</label>
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<minSeverity>0.40</minSeverity>
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<vomitMtbDays>5</vomitMtbDays>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.15</offset>
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</li>
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</capMods>
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<hediffGivers>
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<li Class="HediffGiver_Random">
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<hediff>Dementia</hediff>
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<mtbDays>146</mtbDays>
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<partsToAffect>
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<li>Brain</li>
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</partsToAffect>
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</li>
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<li Class="HediffGiver_Random">
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<hediff>Carcinoma</hediff>
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<mtbDays>438</mtbDays>
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<canAffectAnyLivePart>true</canAffectAnyLivePart>
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</li>
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</hediffGivers>
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</li>
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<li>
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<label>serious</label>
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<minSeverity>0.60</minSeverity>
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<vomitMtbDays>1</vomitMtbDays>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.25</offset>
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</li>
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</capMods>
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<hediffGivers>
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<li Class="HediffGiver_Random">
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<hediff>Dementia</hediff>
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<mtbDays>37</mtbDays>
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<partsToAffect>
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<li>Brain</li>
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</partsToAffect>
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</li>
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<li Class="HediffGiver_Random">
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<hediff>Carcinoma</hediff>
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<mtbDays>111</mtbDays>
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<canAffectAnyLivePart>true</canAffectAnyLivePart>
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</li>
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</hediffGivers>
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</li>
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<li>
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<label>extreme</label>
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<minSeverity>0.80</minSeverity>
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<vomitMtbDays>0.5</vomitMtbDays>
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<capMods>
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<li>
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<capacity>Consciousness</capacity>
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<setMax>0.10</setMax>
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</li>
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<li>
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<capacity>Consciousness</capacity>
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<offset>-0.25</offset>
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</li>
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</capMods>
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<hediffGivers>
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<li Class="HediffGiver_Random">
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<hediff>Dementia</hediff>
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<mtbDays>13</mtbDays>
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<partsToAffect>
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<li>Brain</li>
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</partsToAffect>
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</li>
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<li Class="HediffGiver_Random">
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<hediff>Carcinoma</hediff>
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<mtbDays>39</mtbDays>
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<canAffectAnyLivePart>true</canAffectAnyLivePart>
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</li>
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</hediffGivers>
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</li>
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</stages>
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</HediffDef>
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<HediffDef>
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<defName>WULA_Darkmatter_Explosion</defName>
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<label>暗流爆发</label>
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<description>你身上沾染了不明暗物质!马上就要爆炸了!只能祝你好运咯~</description>
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<defaultLabelColor>(1, 1, 0.8)</defaultLabelColor>
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<hediffClass>HediffWithComps</hediffClass>
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<comps>
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<li Class="HediffCompProperties_SeverityPerDay">
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<severityPerDay>-4</severityPerDay>
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</li>
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<li Class="WulaFallenEmpire.HediffCompProperties_TimedExplosion">
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<damageDef>Wula_Darm_Matter_Flame</damageDef>
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<soundDef>Explosion_Bomb</soundDef>
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<explosionRadius>1.5</explosionRadius>
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<showRemainingTime>true</showRemainingTime>
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<damageAmount>15</damageAmount>
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<armorPenetration>0.10</armorPenetration>
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<disappearsAfterTicks>0</disappearsAfterTicks>
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</li>
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<!-- <li Class="HediffCompProperties_DisappearsOnDeath"/> -->
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</comps>
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<stages>
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<li>
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<label>minor</label>
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<becomeVisible>true</becomeVisible>
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</li>
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</stages>
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</HediffDef>
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</Defs>
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@@ -0,0 +1,88 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_SP_Spear_Impale</defName>
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<label>圣痕:圣枪穿刺术式</label>
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<description>这是乌拉星人所创造的最强大的进攻术式,在帝国内战后乌拉星人改进了这个术式,以使其不需要整个唱诗班即可发动。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。</description>
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<techLevel>Ultra</techLevel>
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<!-- <techLevel>Spacer</techLevel> -->
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<graphicData>
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||||
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<drawSize>1.2</drawSize>
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</graphicData>
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<weaponTags>
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<li>Wula_Spell_Weapon_T1</li>
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</weaponTags>
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<useHitPoints>False</useHitPoints>
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||||
<!-- <uiIconScale>0.9</uiIconScale> -->
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||||
<soundInteract>Gorehulk_Spine_Launch</soundInteract>
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||||
<recipeMaker>
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||||
<recipeUsers Inherit="False"/>
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||||
</recipeMaker>
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||||
<costList Inherit="False">
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||||
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
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<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
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</costList>
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<statBases>
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<WorkToMake>40000</WorkToMake>
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||||
<Mass>0</Mass>
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||||
<AccuracyTouch>1</AccuracyTouch>
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||||
<AccuracyShort>1</AccuracyShort>
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||||
<AccuracyMedium>1</AccuracyMedium>
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||||
<AccuracyLong>1</AccuracyLong>
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||||
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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||||
</statBases>
|
||||
<verbs>
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||||
<li Class="WulaFallenEmpire.VerbProperties_Arc">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
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||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<damageDef>Wula_Psi_Damage</damageDef>
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||||
<damageAmount>80</damageAmount>
|
||||
<EMPDamageAmount>0</EMPDamageAmount>
|
||||
<warmupTime>4</warmupTime>
|
||||
<range>48</range>
|
||||
<affectedAngle>25</affectedAngle>
|
||||
<armorPenetration>1.0</armorPenetration>
|
||||
<soundCast>AgonyPulse_Cast</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<isConductible>True</isConductible>
|
||||
<conductFriendly>False</conductFriendly>
|
||||
<conductNum>12</conductNum>
|
||||
<beamMoteDef>WULA_SP_Spear_Impale_ArcBeam</beamMoteDef>
|
||||
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
|
||||
</li>
|
||||
</verbs>
|
||||
<tradeability>None</tradeability>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="MoteBase">
|
||||
<defName>WULA_SP_Spear_Impale_ArcBeam</defName>
|
||||
<thingClass>MoteDualAttached</thingClass>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<mote>
|
||||
<fadeInTime>0</fadeInTime>
|
||||
<fadeOutTime>1</fadeOutTime>
|
||||
<solidTime>0.4</solidTime>
|
||||
<needsMaintenance>False</needsMaintenance>
|
||||
<rotateTowardsTarget>True</rotateTowardsTarget>
|
||||
<scaleToConnectTargets>True</scaleToConnectTargets>
|
||||
<fadeOutUnmaintained>False</fadeOutUnmaintained>
|
||||
</mote>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<texPath>Wula/Mote/WULA_Bullet_Dark_Matter_Beam</texPath>
|
||||
<color>(200, 40, 40, 255)</color>
|
||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||
<shaderType>MoteBeam</shaderType>
|
||||
<drawSize>(3,1)</drawSize>
|
||||
<shaderParameters>
|
||||
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
|
||||
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
|
||||
<_ScrollSpeedA>-4 </_ScrollSpeedA>
|
||||
<_ScrollSpeedB>3</_ScrollSpeedB>
|
||||
<_Intensity>2</_Intensity>
|
||||
</shaderParameters>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -1,95 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Defs>
|
||||
<!-- 暗物质步枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_DM_AR_Arc</defName>
|
||||
<label>DMa-8b"未命名"</label>
|
||||
<description>乌拉帝国一线部队所使用的由暗物质驱动的常规步枪,暗物质经由螺旋结构形成自旋极化光束,可以在远距离上连锁传导伤害性光束,仍在试验阶段。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_DM_AR</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.2</drawSize>
|
||||
</graphicData>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_T4</li>
|
||||
</weaponTags>
|
||||
<uiIconScale>0.9</uiIconScale>
|
||||
<soundInteract>Interact_ChargeRifle</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Weapon_4_DM_Base_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<Steel>400</Steel>
|
||||
<Plasteel>200</Plasteel>
|
||||
<WULA_Dark_Matter_Item>4</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>4.5</Mass>
|
||||
<AccuracyTouch>1</AccuracyTouch>
|
||||
<AccuracyShort>1</AccuracyShort>
|
||||
<AccuracyMedium>1</AccuracyMedium>
|
||||
<AccuracyLong>1</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li Class="WulaFallenEmpire.VerbProperties_Arc">
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<damageDef>Wula_Darm_Matter_Beam_Explode</damageDef>
|
||||
<damageAmount>20</damageAmount>
|
||||
<EMPDamageAmount>20</EMPDamageAmount>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>34.9</range>
|
||||
<affectedAngle>25</affectedAngle>
|
||||
<armorPenetration>1.0</armorPenetration>
|
||||
<soundCast>Shot_BeamRepeater</soundCast>
|
||||
<soundCastTail>GunTail_Medium</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
</targetParams>
|
||||
<isConductible>True</isConductible>
|
||||
<conductFriendly>False</conductFriendly>
|
||||
<conductNum>4</conductNum>
|
||||
<beamMoteDef>WULA_ArcBeam</beamMoteDef>
|
||||
</li>
|
||||
</verbs>
|
||||
<tradeability>None</tradeability>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="MoteBase">
|
||||
<defName>WULA_ArcBeam</defName>
|
||||
<thingClass>MoteDualAttached</thingClass>
|
||||
<altitudeLayer>MoteOverhead</altitudeLayer>
|
||||
<mote>
|
||||
<fadeInTime>0</fadeInTime>
|
||||
<fadeOutTime>0.4</fadeOutTime>
|
||||
<solidTime>0.4</solidTime>
|
||||
<needsMaintenance>False</needsMaintenance>
|
||||
<rotateTowardsTarget>True</rotateTowardsTarget>
|
||||
<scaleToConnectTargets>True</scaleToConnectTargets>
|
||||
<fadeOutUnmaintained>False</fadeOutUnmaintained>
|
||||
</mote>
|
||||
<drawOffscreen>true</drawOffscreen>
|
||||
<graphicData>
|
||||
<texPath>Things/Mote/GraserBeam</texPath>
|
||||
<color>(188, 112, 255, 255)</color>
|
||||
<graphicClass>Graphic_MoteWithAgeSecs</graphicClass>
|
||||
<shaderType>MoteBeam</shaderType>
|
||||
<shaderParameters>
|
||||
<_ExtraTexA>/Things/Mote/BeamSecondaryNoise_A</_ExtraTexA>
|
||||
<_ExtraTexB>/Things/Mote/BeamSecondaryNoise_B</_ExtraTexB>
|
||||
<_ScrollSpeedA>-4 </_ScrollSpeedA>
|
||||
<_ScrollSpeedB>3</_ScrollSpeedB>
|
||||
<_Intensity>2</_Intensity>
|
||||
</shaderParameters>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
</Defs>
|
||||
@@ -1495,7 +1495,7 @@
|
||||
<ThingDef ParentName="BaseGun">
|
||||
<defName>WULA_RW_Handle_Cannon</defName>
|
||||
<label>KRc-7"熔岩"</label>
|
||||
<description>一般由乌拉帝国跳帮组或骑士军团携带的手持火炮,能够在锁定后连续发射三发炮弹,夷平敌人的复合型工事或舰船内壁,并给敌人送来最炽热的消亡。</description>
|
||||
<description>一般由乌拉帝国跳帮组或骑士军团携带的手持火炮,能够在锁定后连续发射三轮炮弹,夷平敌人的复合型工事或舰船内壁,并给敌人送来最炽热的消亡。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<weaponTags>
|
||||
<li>Wula_Ranged_Weapon_Wall_Destoryer</li>
|
||||
@@ -1587,7 +1587,7 @@
|
||||
<projectile Class="WulaFallenEmpire.ProjectileProperties_ConfigurableHellsphereCannon">
|
||||
<damageDef>Vaporize</damageDef>
|
||||
<speed>75</speed>
|
||||
<damageAmountBase>75</damageAmountBase>
|
||||
<damageAmountBase>45</damageAmountBase>
|
||||
<explosionRadius>1.5</explosionRadius>
|
||||
<screenShakeFactor>0.75</screenShakeFactor>
|
||||
</projectile>
|
||||
@@ -1762,7 +1762,7 @@
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<!-- 导弹发射器 -->
|
||||
<!-- 测试导弹发射器 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_RW_Test_Missile</defName>
|
||||
<label>测试导弹武器</label>
|
||||
@@ -1860,107 +1860,6 @@
|
||||
<soundAmbient>MortarRound_Ambient</soundAmbient>
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<!-- 测试高级火炮 -->
|
||||
<ThingDef ParentName="BaseGun">
|
||||
<defName>WULA_RW_Test_Cannon</defName>
|
||||
<label>测试高级火炮</label>
|
||||
<description>测试高级火炮</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_RW_Handle_Cannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.35</drawSize>
|
||||
</graphicData>
|
||||
<tradeability>None</tradeability>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False"/>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<statBases>
|
||||
<WorkToMake>50000</WorkToMake>
|
||||
<Mass>20</Mass>
|
||||
<AccuracyTouch>0.03</AccuracyTouch>
|
||||
<AccuracyShort>0.03</AccuracyShort>
|
||||
<AccuracyMedium>0.03</AccuracyMedium>
|
||||
<AccuracyLong>0.02</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>4.0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<costList Inherit="False">
|
||||
<Steel>500</Steel>
|
||||
<Plasteel>300</Plasteel>
|
||||
<ComponentSpacer>12</ComponentSpacer>
|
||||
</costList>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>WulaFallenEmpire.Verb_ShootShotgun</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_RW_Test_Cannon</defaultProjectile>
|
||||
<warmupTime>1.5</warmupTime>
|
||||
<range>22</range>
|
||||
<soundCast>Shot_HellsphereCannonGun</soundCast>
|
||||
<soundCastTail>GunTail_Heavy</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<ai_AvoidFriendlyFireRadius>6</ai_AvoidFriendlyFireRadius>
|
||||
<ai_RangedAlawaysShootGroundBelowTarget>true</ai_RangedAlawaysShootGroundBelowTarget>
|
||||
<ai_ProjectileLaunchingIgnoresMeleeThreats>true</ai_ProjectileLaunchingIgnoresMeleeThreats>
|
||||
<ai_IsBuildingDestroyer>true</ai_IsBuildingDestroyer>
|
||||
<ai_TargetHasRangedAttackScoreOffset>50</ai_TargetHasRangedAttackScoreOffset>
|
||||
<minRange>6</minRange>
|
||||
<forcedMissRadius>4</forcedMissRadius>
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetPawns>false</canTargetPawns>
|
||||
</targetParams>
|
||||
<aimingLineMote>Mote_HellsphereCannon_Aim</aimingLineMote>
|
||||
<aimingChargeMote>Mote_HellsphereCannon_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
<aimingLineMoteFixedLength>3.9</aimingLineMoteFixedLength>
|
||||
<aimingTargetMote>Mote_HellsphereCannon_Target</aimingTargetMote>
|
||||
<burstShotCount>3</burstShotCount>
|
||||
<beamTargetsGround>true</beamTargetsGround>
|
||||
<soundAiming>HellsphereCannon_Aiming</soundAiming>
|
||||
<canGoWild>false</canGoWild>
|
||||
</li>
|
||||
</verbs>
|
||||
<tools>
|
||||
<li>
|
||||
<label>barrel</label>
|
||||
<capacities>
|
||||
<li>Blunt</li>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>2.6</cooldownTime>
|
||||
</li>
|
||||
</tools>
|
||||
<comps>
|
||||
<li Class="CompProperties_Biocodable"/>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_RW_Test_Cannon</defName>
|
||||
<label>熔岩炮弹</label>
|
||||
<!-- <thingClass>Projectile_HellsphereCannon</thingClass> -->
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/HellsphereCannon</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>MoteGlow</shaderType>
|
||||
<drawSize>(1.5, 3)</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Vaporize</damageDef>
|
||||
<speed>75</speed>
|
||||
<damageAmountBase>300</damageAmountBase>
|
||||
<explosionRadius>1.1</explosionRadius>
|
||||
<screenShakeFactor>0.75</screenShakeFactor>
|
||||
</projectile>
|
||||
<modExtensions>
|
||||
<li Class="WulaFallenEmpire.ShotgunExtension">
|
||||
<pelletCount>6</pelletCount>
|
||||
</li>
|
||||
</modExtensions>
|
||||
</ThingDef>
|
||||
|
||||
<!-- 暗物质步枪 -->
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
|
||||
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|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 26 KiB |
BIN
Textures/Wula/Weapon/WULA_Weapon_Empty.png
Normal file
BIN
Textures/Wula/Weapon/WULA_Weapon_Empty.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.1 KiB |
Reference in New Issue
Block a user