This commit is contained in:
Tourswen
2026-03-04 00:40:22 +08:00
parent 14c3654846
commit 7a99680fd2
7 changed files with 7 additions and 5 deletions

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@@ -94,7 +94,7 @@
<destroyableByDamage>false</destroyableByDamage> <destroyableByDamage>false</destroyableByDamage>
<tags> <tags>
<li>ConsciousnessSource</li> <li>ConsciousnessSource</li>
<li>HearingSource</li> <!-- <li>HearingSource</li> -->
<li>ManipulationLimbCore</li> <li>ManipulationLimbCore</li>
</tags> </tags>
</BodyPartDef> </BodyPartDef>

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@@ -477,6 +477,7 @@
<range>60</range> <range>60</range>
<warmupTime>0.2</warmupTime> <warmupTime>0.2</warmupTime>
<burstShotCount>1</burstShotCount> <burstShotCount>1</burstShotCount>
<noiseRadius>0</noiseRadius>
<!-- <soundCast>RocketswarmLauncher_Fire</soundCast> <!-- <soundCast>RocketswarmLauncher_Fire</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> --> <soundCastTail>GunTail_Heavy</soundCastTail> -->
<targetParams> <targetParams>
@@ -540,8 +541,8 @@
<modExtensions> <modExtensions>
<li Class="WulaFallenEmpire.ModExtension_ShootWithOffset"> <li Class="WulaFallenEmpire.ModExtension_ShootWithOffset">
<offsets> <offsets>
<li>(0.62, -4.1)</li> <li>(0.62, -0.5)</li>
<li>(-0.62, -4.1)</li> <li>(-0.62, -0.5)</li>
</offsets> </offsets>
</li> </li>
</modExtensions> </modExtensions>
@@ -625,6 +626,7 @@
<warmupTime>0.2</warmupTime> <warmupTime>0.2</warmupTime>
<burstShotCount>1</burstShotCount> <burstShotCount>1</burstShotCount>
<requireLineOfSight>false</requireLineOfSight> <requireLineOfSight>false</requireLineOfSight>
<noiseRadius>0</noiseRadius>
<!-- <soundCast>RocketswarmLauncher_Fire</soundCast> <!-- <soundCast>RocketswarmLauncher_Fire</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail> --> <soundCastTail>GunTail_Heavy</soundCastTail> -->
<targetParams> <targetParams>

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@@ -275,7 +275,7 @@
<Wula_ToggleTurretgizmoDesc_Short>按下以切换此炮塔系统的开关。</Wula_ToggleTurretgizmoDesc_Short> <Wula_ToggleTurretgizmoDesc_Short>按下以切换此炮塔系统的开关。</Wula_ToggleTurretgizmoDesc_Short>
<Wula_FocusCleared>已清除集火目标</Wula_FocusCleared> <Wula_FocusCleared>已清除集火目标</Wula_FocusCleared>
<Wula_FocusFire>集中攻击</Wula_FocusFire> <Wula_FocusFire>集中攻击</Wula_FocusFire>
<Wula_FocusFireDesc>命令该单位所有的炮塔攻击指定目标。如果目标不处于某个炮塔的攻击范围或者无法攻击到目标,则其依然会自行索敌。</Wula_FocusFireDesc> <Wula_FocusFireDesc>命令该单位所有的炮塔攻击指定目标。如果目标不处于某个炮塔的攻击范围或者无法攻击到目标,则其依然会自行索敌。\n\n如果已经存在一个优先目标按下该按钮将取消其优先级。</Wula_FocusFireDesc>
<Wula_ClearFocus>清除目标</Wula_ClearFocus> <Wula_ClearFocus>清除目标</Wula_ClearFocus>
<Wula_ClearFocusDesc>清除指定的集中攻击目标,各炮塔将自行索敌。</Wula_ClearFocusDesc> <Wula_ClearFocusDesc>清除指定的集中攻击目标,各炮塔将自行索敌。</Wula_ClearFocusDesc>

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@@ -690,7 +690,7 @@ namespace WulaFallenEmpire
if (IsMasterTurret) if (IsMasterTurret)
{ {
// 如果有集中火力目标,添加清除按钮 // 如果有集中火力目标,添加清除按钮
if (focusTarget.IsValid && focusTarget != null && lastFocusPawn == parent) if (focusTarget.IsValid && focusTarget.Thing != null && lastFocusPawn == parent)
{ {
cachedFocusGizmo.defaultLabel = "Wula_ClearFocus".Translate(); cachedFocusGizmo.defaultLabel = "Wula_ClearFocus".Translate();
cachedFocusGizmo.defaultDesc = "Wula_ClearFocusDesc".Translate(); cachedFocusGizmo.defaultDesc = "Wula_ClearFocusDesc".Translate();