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@@ -94,7 +94,7 @@
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<destroyableByDamage>false</destroyableByDamage>
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<destroyableByDamage>false</destroyableByDamage>
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<tags>
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<tags>
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<li>ConsciousnessSource</li>
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<li>ConsciousnessSource</li>
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<li>HearingSource</li>
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<!-- <li>HearingSource</li> -->
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<li>ManipulationLimbCore</li>
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<li>ManipulationLimbCore</li>
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</tags>
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</tags>
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</BodyPartDef>
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</BodyPartDef>
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@@ -477,6 +477,7 @@
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<range>60</range>
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<range>60</range>
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<warmupTime>0.2</warmupTime>
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<warmupTime>0.2</warmupTime>
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<burstShotCount>1</burstShotCount>
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<burstShotCount>1</burstShotCount>
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<noiseRadius>0</noiseRadius>
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<!-- <soundCast>RocketswarmLauncher_Fire</soundCast>
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<!-- <soundCast>RocketswarmLauncher_Fire</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail> -->
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<soundCastTail>GunTail_Heavy</soundCastTail> -->
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<targetParams>
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<targetParams>
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@@ -540,8 +541,8 @@
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<modExtensions>
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<modExtensions>
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<li Class="WulaFallenEmpire.ModExtension_ShootWithOffset">
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<li Class="WulaFallenEmpire.ModExtension_ShootWithOffset">
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<offsets>
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<offsets>
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<li>(0.62, -4.1)</li>
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<li>(0.62, -0.5)</li>
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<li>(-0.62, -4.1)</li>
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<li>(-0.62, -0.5)</li>
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</offsets>
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</offsets>
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</li>
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</li>
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</modExtensions>
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</modExtensions>
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@@ -625,6 +626,7 @@
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<warmupTime>0.2</warmupTime>
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<warmupTime>0.2</warmupTime>
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<burstShotCount>1</burstShotCount>
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<burstShotCount>1</burstShotCount>
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<requireLineOfSight>false</requireLineOfSight>
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<requireLineOfSight>false</requireLineOfSight>
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<noiseRadius>0</noiseRadius>
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<!-- <soundCast>RocketswarmLauncher_Fire</soundCast>
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<!-- <soundCast>RocketswarmLauncher_Fire</soundCast>
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<soundCastTail>GunTail_Heavy</soundCastTail> -->
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<soundCastTail>GunTail_Heavy</soundCastTail> -->
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<targetParams>
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<targetParams>
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@@ -275,7 +275,7 @@
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<Wula_ToggleTurretgizmoDesc_Short>按下以切换此炮塔系统的开关。</Wula_ToggleTurretgizmoDesc_Short>
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<Wula_ToggleTurretgizmoDesc_Short>按下以切换此炮塔系统的开关。</Wula_ToggleTurretgizmoDesc_Short>
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<Wula_FocusCleared>已清除集火目标</Wula_FocusCleared>
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<Wula_FocusCleared>已清除集火目标</Wula_FocusCleared>
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<Wula_FocusFire>集中攻击</Wula_FocusFire>
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<Wula_FocusFire>集中攻击</Wula_FocusFire>
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<Wula_FocusFireDesc>命令该单位所有的炮塔攻击指定目标。如果目标不处于某个炮塔的攻击范围或者无法攻击到目标,则其依然会自行索敌。</Wula_FocusFireDesc>
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<Wula_FocusFireDesc>命令该单位所有的炮塔攻击指定目标。如果目标不处于某个炮塔的攻击范围或者无法攻击到目标,则其依然会自行索敌。\n\n如果已经存在一个优先目标,按下该按钮将取消其优先级。</Wula_FocusFireDesc>
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<Wula_ClearFocus>清除目标</Wula_ClearFocus>
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<Wula_ClearFocus>清除目标</Wula_ClearFocus>
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<Wula_ClearFocusDesc>清除指定的集中攻击目标,各炮塔将自行索敌。</Wula_ClearFocusDesc>
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<Wula_ClearFocusDesc>清除指定的集中攻击目标,各炮塔将自行索敌。</Wula_ClearFocusDesc>
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@@ -690,7 +690,7 @@ namespace WulaFallenEmpire
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if (IsMasterTurret)
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if (IsMasterTurret)
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{
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{
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// 如果有集中火力目标,添加清除按钮
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// 如果有集中火力目标,添加清除按钮
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if (focusTarget.IsValid && focusTarget != null && lastFocusPawn == parent)
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if (focusTarget.IsValid && focusTarget.Thing != null && lastFocusPawn == parent)
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{
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{
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cachedFocusGizmo.defaultLabel = "Wula_ClearFocus".Translate();
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cachedFocusGizmo.defaultLabel = "Wula_ClearFocus".Translate();
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cachedFocusGizmo.defaultDesc = "Wula_ClearFocusDesc".Translate();
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cachedFocusGizmo.defaultDesc = "Wula_ClearFocusDesc".Translate();
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