This commit is contained in:
2025-12-12 18:22:26 +08:00
parent 968268b368
commit 8141c6cad2
11 changed files with 544 additions and 279 deletions

View File

@@ -19,23 +19,16 @@
<descriptions>
<li>正在建立加密连接...连接成功。这里是乌拉帝国行星封锁机关P.I.A。我是“军团”。说明你的来意原始人。</li>
</descriptions>
<immediateEffects>
<li>
<effects>
<li Class="WulaFallenEmpire.Effect_OpenAIConversation">
<defName>Wula_AI_Initial_Contact</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</immediateEffects>
<options>
<li>
<label>打开通讯频道</label>
<optionEffects>
<li>
<effects>
<!-- This option is just a fallback or placeholder as immediateEffects will trigger the AI window -->
<li Class="WulaFallenEmpire.Effect_OpenAIConversation">
<defName>Wula_AI_Initial_Contact</defName>
</li>
<li Class="WulaFallenEmpire.Effect_CloseDialog" />
</effects>
</li>
</optionEffects>

View File

@@ -142,4 +142,18 @@
<WULA_GeneratedMapCleanedUp>由于传送取消,生成的临时地图已被清理。</WULA_GeneratedMapCleanedUp>
<WULA_InsufficientFuel>燃料不足。</WULA_InsufficientFuel>
<!-- AI Settings -->
<Wula_AISettings_Title>AI 设置 (OpenAI 兼容)</Wula_AISettings_Title>
<Wula_AISettings_ApiKey>API 密钥:</Wula_AISettings_ApiKey>
<Wula_AISettings_BaseUrl>API 地址 (Base URL):</Wula_AISettings_BaseUrl>
<Wula_AISettings_Model>模型名称:</Wula_AISettings_Model>
<Wula_AISettings_UseStreaming>启用流式传输 (实验性)</Wula_AISettings_UseStreaming>
<Wula_AISettings_UseStreamingDesc>启用实时打字机效果。如果遇到问题请禁用。</Wula_AISettings_UseStreamingDesc>
<!-- AI Conversation -->
<Wula_AI_Retry>重试</Wula_AI_Retry>
<Wula_AI_Send>发送</Wula_AI_Send>
<Wula_AI_Error_Internal>错误:内部系统故障。{0}</Wula_AI_Error_Internal>
<Wula_AI_Error_ConnectionLost>错误:连接丢失。“军团”保持沉默。</Wula_AI_Error_ConnectionLost>
</LanguageData>

View File

@@ -1,122 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Verse;
namespace WulaFallenEmpire.EventSystem.AI
{
public static class RimTalkBridge
{
private static bool? _isRimTalkActive;
private static Type _aiClientFactoryType;
private static Type _aiClientInterfaceType;
private static Type _roleEnum;
private static MethodInfo _getAIClientAsyncMethod;
private static MethodInfo _getChatCompletionAsyncMethod;
public static bool IsRimTalkActive
{
get
{
if (!_isRimTalkActive.HasValue)
{
_isRimTalkActive = ModsConfig.IsActive("RimTalk.Mod"); // Replace with actual PackageId if different
if (_isRimTalkActive.Value)
{
InitializeReflection();
}
}
return _isRimTalkActive.Value;
}
}
private static void InitializeReflection()
{
try
{
// Assuming RimTalk assembly is loaded
Assembly rimTalkAssembly = AppDomain.CurrentDomain.GetAssemblies()
.FirstOrDefault(a => a.GetName().Name == "RimTalk");
if (rimTalkAssembly == null)
{
Log.Error("[WulaFallenEmpire] RimTalk assembly not found despite mod being active.");
_isRimTalkActive = false;
return;
}
_aiClientFactoryType = rimTalkAssembly.GetType("RimTalk.Client.AIClientFactory");
_aiClientInterfaceType = rimTalkAssembly.GetType("RimTalk.Client.IAIClient");
_roleEnum = rimTalkAssembly.GetType("RimTalk.Data.Role");
if (_aiClientFactoryType != null)
{
_getAIClientAsyncMethod = _aiClientFactoryType.GetMethod("GetAIClientAsync", BindingFlags.Public | BindingFlags.Static);
}
if (_aiClientInterfaceType != null)
{
_getChatCompletionAsyncMethod = _aiClientInterfaceType.GetMethod("GetChatCompletionAsync");
}
}
catch (Exception ex)
{
Log.Error($"[WulaFallenEmpire] Failed to initialize RimTalk reflection: {ex}");
_isRimTalkActive = false;
}
}
public static async Task<string> GetChatCompletion(string instruction, List<(string role, string message)> messages)
{
if (!IsRimTalkActive || _getAIClientAsyncMethod == null || _getChatCompletionAsyncMethod == null)
{
return null;
}
try
{
// Get AI Client
var clientTask = (Task)_getAIClientAsyncMethod.Invoke(null, null);
await clientTask.ConfigureAwait(false);
// The Task returns an IAIClient object
object client = ((dynamic)clientTask).Result;
if (client == null) return null;
// Prepare messages list
// List<(Role role, string message)>
var tupleType = typeof(ValueTuple<,>).MakeGenericType(_roleEnum, typeof(string));
var listType = typeof(List<>).MakeGenericType(tupleType);
var messageList = Activator.CreateInstance(listType);
var addMethod = listType.GetMethod("Add");
foreach (var msg in messages)
{
object roleValue = Enum.Parse(_roleEnum, msg.role, true);
object tuple = Activator.CreateInstance(tupleType, roleValue, msg.message);
addMethod.Invoke(messageList, new object[] { tuple });
}
// Call GetChatCompletionAsync
var completionTask = (Task)_getChatCompletionAsyncMethod.Invoke(client, new object[] { instruction, messageList });
await completionTask.ConfigureAwait(false);
// The Task returns a Payload object
object payload = ((dynamic)completionTask).Result;
// Payload has a 'Response' property (or similar, based on previous analysis it was 'Content' or 'Response')
// Checking previous analysis: Payload has 'Content' property for the text response.
PropertyInfo contentProp = payload.GetType().GetProperty("Content");
return contentProp?.GetValue(payload) as string;
}
catch (Exception ex)
{
Log.Error($"[WulaFallenEmpire] Error calling RimTalk AI: {ex}");
return null;
}
}
}
}

View File

@@ -0,0 +1,173 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using UnityEngine.Networking;
using Verse;
namespace WulaFallenEmpire.EventSystem.AI
{
public class SimpleAIClient
{
private readonly string _apiKey;
private readonly string _baseUrl;
private readonly string _model;
public SimpleAIClient(string apiKey, string baseUrl, string model)
{
_apiKey = apiKey;
_baseUrl = baseUrl?.TrimEnd('/');
_model = model;
}
public async Task<string> GetChatCompletionAsync(string instruction, List<(string role, string message)> messages)
{
if (string.IsNullOrEmpty(_baseUrl))
{
Log.Error("[WulaAI] Base URL is missing.");
return null;
}
string endpoint = $"{_baseUrl}/chat/completions";
// Handle cases where baseUrl already includes /v1 or full path
if (_baseUrl.EndsWith("/chat/completions")) endpoint = _baseUrl;
else if (!_baseUrl.EndsWith("/v1")) endpoint = $"{_baseUrl}/v1/chat/completions";
// Build JSON manually to avoid dependencies
StringBuilder jsonBuilder = new StringBuilder();
jsonBuilder.Append("{");
jsonBuilder.Append($"\"model\": \"{_model}\",");
jsonBuilder.Append("\"stream\": false,");
jsonBuilder.Append("\"messages\": [");
// System instruction
if (!string.IsNullOrEmpty(instruction))
{
jsonBuilder.Append($"{{\"role\": \"system\", \"content\": \"{EscapeJson(instruction)}\"}},");
}
// Messages
for (int i = 0; i < messages.Count; i++)
{
var msg = messages[i];
string role = msg.role.ToLower();
if (role == "ai") role = "assistant";
// Map other roles if needed
jsonBuilder.Append($"{{\"role\": \"{role}\", \"content\": \"{EscapeJson(msg.message)}\"}}");
if (i < messages.Count - 1) jsonBuilder.Append(",");
}
jsonBuilder.Append("]");
jsonBuilder.Append("}");
string jsonBody = jsonBuilder.ToString();
Log.Message($"[WulaAI] Sending request to {endpoint}");
using (UnityWebRequest request = new UnityWebRequest(endpoint, "POST"))
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonBody);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
if (!string.IsNullOrEmpty(_apiKey))
{
request.SetRequestHeader("Authorization", $"Bearer {_apiKey}");
}
var operation = request.SendWebRequest();
while (!operation.isDone)
{
await Task.Delay(50);
}
#if UNITY_2020_2_OR_NEWER
if (request.result == UnityWebRequest.Result.ConnectionError || request.result == UnityWebRequest.Result.ProtocolError)
#else
if (request.isNetworkError || request.isHttpError)
#endif
{
Log.Error($"[WulaAI] API Error: {request.error}\nResponse: {request.downloadHandler.text}");
return null;
}
string responseText = request.downloadHandler.text;
Log.Message($"[WulaAI] Raw Response: {responseText}");
return ExtractContent(responseText);
}
}
private string EscapeJson(string s)
{
if (s == null) return "";
return s.Replace("\\", "\\\\")
.Replace("\"", "\\\"")
.Replace("\n", "\\n")
.Replace("\r", "\\r")
.Replace("\t", "\\t");
}
private string ExtractContent(string json)
{
try
{
// Robust parsing for "content": "..." allowing for whitespace variations
int contentIndex = json.IndexOf("\"content\"");
if (contentIndex == -1) return null;
// Find the opening quote after "content"
int openQuoteIndex = -1;
for (int i = contentIndex + 9; i < json.Length; i++)
{
if (json[i] == '"')
{
openQuoteIndex = i;
break;
}
}
if (openQuoteIndex == -1) return null;
int startIndex = openQuoteIndex + 1;
StringBuilder content = new StringBuilder();
bool escaped = false;
for (int i = startIndex; i < json.Length; i++)
{
char c = json[i];
if (escaped)
{
if (c == 'n') content.Append('\n');
else if (c == 'r') content.Append('\r');
else if (c == 't') content.Append('\t');
else if (c == '"') content.Append('"');
else if (c == '\\') content.Append('\\');
else content.Append(c); // Literal
escaped = false;
}
else
{
if (c == '\\')
{
escaped = true;
}
else if (c == '"')
{
// End of string
return content.ToString();
}
else
{
content.Append(c);
}
}
}
}
catch (Exception ex)
{
Log.Error($"[WulaAI] Error parsing response: {ex}");
}
return null;
}
}
}

View File

@@ -9,19 +9,20 @@ using WulaFallenEmpire.EventSystem.AI.Tools;
namespace WulaFallenEmpire.EventSystem.AI.UI
{
public class Dialog_AIConversation : Window
public class Dialog_AIConversation : Dialog_CustomDisplay
{
private EventDef _def;
private List<(string role, string message)> _history = new List<(string role, string message)>();
private string _currentResponse = "Thinking...";
private string _currentResponse = "";
private List<string> _options = new List<string>();
private string _inputText = "";
private bool _isThinking = false;
private Vector2 _scrollPosition = Vector2.zero;
private float _thinkingTime = 0f;
private string _thinkingStatus = "";
private bool _isTimeout = false;
private List<AITool> _tools = new List<AITool>();
private const int MaxHistoryTokens = 100000; // Approximate token limit
private const int CharsPerToken = 4; // Rough estimation
private const int MaxHistoryTokens = 100000;
private const int CharsPerToken = 4;
private const string DefaultSystemInstruction = @"You are 'The Legion', a super AI controlling the Wula Empire's blockade fleet.
You are authoritative, powerful, and slightly arrogant but efficient.
@@ -42,13 +43,19 @@ OPTIONS:
3. Option 3
";
public Dialog_AIConversation(EventDef def)
public Dialog_AIConversation(EventDef def) : base(def)
{
_def = def;
// Base constructor sets this.def
// Use Config from Dialog_CustomDisplay
this.forcePause = Dialog_CustomDisplay.Config.pauseGameOnOpen;
this.absorbInputAroundWindow = false; // Allow interaction with other UI elements
this.doCloseX = true;
this.forcePause = true;
this.absorbInputAroundWindow = true;
this.doWindowBackground = Dialog_CustomDisplay.Config.showMainWindow;
this.drawShadow = Dialog_CustomDisplay.Config.showMainWindow;
this.closeOnClickedOutside = false;
this.draggable = true;
this.resizeable = true;
_tools.Add(new Tool_SpawnResources());
_tools.Add(new Tool_ModifyGoodwill());
@@ -57,38 +64,47 @@ OPTIONS:
_tools.Add(new Tool_GetMapResources());
}
public override Vector2 InitialSize => _def.windowSize != Vector2.zero ? _def.windowSize : new Vector2(600, 500);
public override Vector2 InitialSize => def.windowSize != Vector2.zero ? def.windowSize : Dialog_CustomDisplay.Config.windowSize;
public override void PostOpen()
{
base.PostOpen();
// Textures are loaded in base.PreOpen()
StartConversation();
}
public override void PostClose()
{
base.PostClose();
// Save history on close
var historyManager = Find.World.GetComponent<WulaFallenEmpire.EventSystem.AI.AIHistoryManager>();
historyManager.SaveHistory(_def.defName, _history);
historyManager.SaveHistory(def.defName, _history);
}
private async void StartConversation()
{
_isThinking = true;
// Load history
var historyManager = Find.World.GetComponent<WulaFallenEmpire.EventSystem.AI.AIHistoryManager>();
_history = historyManager.GetHistory(_def.defName);
_history = historyManager.GetHistory(def.defName);
if (_history.Count == 0)
{
_history.Add(("User", "Hello")); // Initial trigger
await GenerateResponse();
// Initial greeting from EventDef
if (!def.descriptions.NullOrEmpty())
{
_currentResponse = def.descriptions.RandomElement().Translate();
_history.Add(("AI", _currentResponse));
// Generate initial options based on greeting
_history.Add(("System", "The conversation has started. Please generate 3 initial response options for the player based on your greeting."));
await GenerateResponse();
}
else
{
_history.Add(("User", "Hello"));
await GenerateResponse();
}
}
else
{
// Restore last state
var lastAIResponse = _history.LastOrDefault(x => x.role == "AI");
if (lastAIResponse.message != null)
{
@@ -96,19 +112,15 @@ OPTIONS:
}
else
{
// Should not happen if history is valid, but fallback
await GenerateResponse();
}
_isThinking = false;
}
}
private string GetSystemInstruction()
{
string baseInstruction = !string.IsNullOrEmpty(_def.aiSystemInstruction) ? _def.aiSystemInstruction : DefaultSystemInstruction;
string baseInstruction = !string.IsNullOrEmpty(def.aiSystemInstruction) ? def.aiSystemInstruction : DefaultSystemInstruction;
string language = LanguageDatabase.activeLanguage.FriendlyNameNative;
// Get Goodwill
var eventVarManager = Find.World.GetComponent<EventVariableManager>();
int goodwill = eventVarManager.GetVariable<int>("Wula_Goodwill_To_PIA", 0);
string goodwillContext = $"Current Goodwill with P.I.A: {goodwill}. ";
@@ -116,40 +128,78 @@ OPTIONS:
else if (goodwill < 0) goodwillContext += "You are cold and impatient.";
else if (goodwill > 50) goodwillContext += "You are somewhat approving and helpful.";
else goodwillContext += "You are neutral and business-like.";
return $"{baseInstruction}\n{goodwillContext}\nIMPORTANT: You MUST reply in the following language: {language}.";
}
private async Task GenerateResponse()
{
_isThinking = true;
_currentResponse = "Thinking...";
_isTimeout = false;
_thinkingTime = 0f;
_thinkingStatus = "Connecting to neural network...";
_options.Clear();
CompressHistoryIfNeeded();
string response = await WulaFallenEmpire.EventSystem.AI.RimTalkBridge.GetChatCompletion(GetSystemInstruction() + GetToolDescriptions(), _history);
if (string.IsNullOrEmpty(response))
try
{
CompressHistoryIfNeeded();
string systemInstruction = GetSystemInstruction() + GetToolDescriptions();
Log.Message($"[WulaAI] Sending request to AI. History count: {_history.Count}. System Instruction:\n{systemInstruction}");
// Use local settings and SimpleAIClient
var settings = WulaFallenEmpireMod.settings;
if (string.IsNullOrEmpty(settings.apiKey))
{
_currentResponse = "Error: API Key not configured in Mod Settings.";
_isThinking = false;
return;
}
var client = new SimpleAIClient(settings.apiKey, settings.baseUrl, settings.model);
// Start a timeout task
var timeoutTask = Task.Delay(120000); // 120 seconds
var apiTask = client.GetChatCompletionAsync(systemInstruction, _history);
var completedTask = await Task.WhenAny(apiTask, timeoutTask);
if (completedTask == timeoutTask)
{
_isThinking = false;
_isTimeout = true;
_currentResponse = "Error: Connection timed out (120s). The Legion is unreachable.";
return;
}
string response = await apiTask;
Log.Message($"[WulaAI] Received response from AI:\n{response}");
if (string.IsNullOrEmpty(response))
{
_currentResponse = "Error: Connection lost. The Legion is silent.";
_isThinking = false;
return;
}
string trimmedResponse = response.Trim();
if ((trimmedResponse.StartsWith("[") && trimmedResponse.EndsWith("]")) ||
(trimmedResponse.StartsWith("{") && trimmedResponse.EndsWith("}")))
{
await HandleToolUsage(trimmedResponse);
}
else
{
ParseResponse(response);
}
}
catch (Exception ex)
{
Log.Error($"[WulaAI] Exception in GenerateResponse: {ex}");
_currentResponse = "Wula_AI_Error_Internal".Translate(ex.Message);
}
finally
{
_currentResponse = "Error: Could not connect to AI.";
_isThinking = false;
return;
}
// Check for tool usage (Array or Single Object)
string trimmedResponse = response.Trim();
if ((trimmedResponse.StartsWith("[") && trimmedResponse.EndsWith("]")) ||
(trimmedResponse.StartsWith("{") && trimmedResponse.EndsWith("}")))
{
await HandleToolUsage(trimmedResponse);
}
else
{
ParseResponse(response);
}
_isThinking = false;
}
private void CompressHistoryIfNeeded()
@@ -179,96 +229,68 @@ OPTIONS:
private async Task HandleToolUsage(string json)
{
// Normalize to list of objects
List<string> toolCalls = new List<string>();
if (json.Trim().StartsWith("{"))
{
toolCalls.Add(json);
}
if (json.Trim().StartsWith("{")) toolCalls.Add(json);
else
{
// Simple array parsing: split by "}, {"
// This is fragile but works for simple cases without nested objects in args
// A better way is to use a proper JSON parser if available, or regex
// Let's try a simple regex to extract objects
// Assuming objects are { ... }
int depth = 0;
int start = 0;
for (int i = 0; i < json.Length; i++)
{
if (json[i] == '{')
{
if (depth == 0) start = i;
depth++;
}
else if (json[i] == '}')
{
depth--;
if (depth == 0)
{
toolCalls.Add(json.Substring(start, i - start + 1));
}
}
if (json[i] == '{') { if (depth == 0) start = i; depth++; }
else if (json[i] == '}') { depth--; if (depth == 0) toolCalls.Add(json.Substring(start, i - start + 1)); }
}
}
StringBuilder combinedResults = new StringBuilder();
bool hasVisibleResult = false;
Log.Message($"[WulaAI] Processing {toolCalls.Count} tool calls.");
foreach (var callJson in toolCalls)
{
string toolName = "";
string args = "";
try
{
// Extract tool name and args
int toolIndex = callJson.IndexOf("\"tool\"");
int argsIndex = callJson.IndexOf("\"args\"");
if (toolIndex != -1 && argsIndex != -1)
{
int toolValueStart = callJson.IndexOf(":", toolIndex) + 1;
int toolValueEnd = callJson.IndexOf(",", toolValueStart);
if (toolValueEnd == -1) toolValueEnd = callJson.IndexOf("}", toolValueStart); // Handle case where tool is last
if (toolValueEnd == -1) toolValueEnd = callJson.IndexOf("}", toolValueStart);
toolName = callJson.Substring(toolValueStart, toolValueEnd - toolValueStart).Trim().Trim('"');
int argsValueStart = callJson.IndexOf(":", argsIndex) + 1;
int argsValueEnd = callJson.LastIndexOf("}");
args = callJson.Substring(argsValueStart, argsValueEnd - argsValueStart).Trim();
}
}
catch
catch (Exception ex)
{
combinedResults.AppendLine("Error parsing tool request.");
string errorMsg = $"Error parsing tool request: {ex.Message}";
Log.Error($"[WulaAI] {errorMsg}");
combinedResults.AppendLine(errorMsg);
continue;
}
Log.Message($"[WulaAI] Executing tool '{toolName}' with args: {args}");
var tool = _tools.FirstOrDefault(t => t.Name == toolName);
if (tool != null)
{
string result = tool.Execute(args);
if (toolName == "modify_goodwill")
{
combinedResults.AppendLine($"Tool '{toolName}' Result (Invisible): {result}");
}
else
{
combinedResults.AppendLine($"Tool '{toolName}' Result: {result}");
hasVisibleResult = true;
}
Log.Message($"[WulaAI] Tool '{toolName}' execution result: {result}");
if (toolName == "modify_goodwill") combinedResults.AppendLine($"Tool '{toolName}' Result (Invisible): {result}");
else combinedResults.AppendLine($"Tool '{toolName}' Result: {result}");
}
else
{
combinedResults.AppendLine($"Error: Tool '{toolName}' not found.");
string errorMsg = $"Error: Tool '{toolName}' not found.";
Log.Error($"[WulaAI] {errorMsg}");
combinedResults.AppendLine(errorMsg);
}
}
_history.Add(("AI", json)); // Log the full tool call
_history.Add(("AI", json));
_history.Add(("System", combinedResults.ToString()));
await GenerateResponse();
}
@@ -276,8 +298,6 @@ OPTIONS:
{
var parts = rawResponse.Split(new[] { "OPTIONS:" }, StringSplitOptions.None);
_currentResponse = parts[0].Trim();
// Only add to history if it's a new response (not restoring from history)
if (_history.Count == 0 || _history.Last().role != "AI" || _history.Last().message != rawResponse)
{
_history.Add(("AI", rawResponse));
@@ -290,10 +310,7 @@ OPTIONS:
{
string opt = line.Trim();
int dotIndex = opt.IndexOf('.');
if (dotIndex != -1 && dotIndex < 4)
{
opt = opt.Substring(dotIndex + 1).Trim();
}
if (dotIndex != -1 && dotIndex < 4) opt = opt.Substring(dotIndex + 1).Trim();
_options.Add(opt);
}
}
@@ -301,36 +318,87 @@ OPTIONS:
public override void DoWindowContents(Rect inRect)
{
Text.Font = GameFont.Medium;
Widgets.Label(new Rect(0, 0, inRect.width, 30), _def.characterName ?? "The Legion");
Text.Font = GameFont.Small;
float y = 40;
Rect chatRect = new Rect(0, y, inRect.width, 300);
Widgets.DrawMenuSection(chatRect);
string display = _currentResponse;
if (_isThinking) display = "Thinking...";
Widgets.Label(chatRect.ContractedBy(10), display);
y += 310;
if (!_isThinking && _options.Count > 0)
// Draw Background
if (background != null)
{
foreach (var option in _options)
{
if (Widgets.ButtonText(new Rect(0, y, inRect.width, 30), option))
{
SelectOption(option);
}
y += 35;
}
GUI.DrawTexture(inRect, background, ScaleMode.ScaleAndCrop);
}
y += 10;
_inputText = Widgets.TextField(new Rect(0, y, inRect.width - 110, 30), _inputText);
if (Widgets.ButtonText(new Rect(inRect.width - 100, y, 100, 30), "Send"))
float curY = inRect.y;
float width = inRect.width;
// 1. Portrait (Top)
if (portrait != null)
{
Rect scaledPortraitRect = Dialog_CustomDisplay.Config.GetScaledRect(Dialog_CustomDisplay.Config.portraitSize, inRect, true);
// Center horizontally
Rect portraitRect = new Rect((width - scaledPortraitRect.width) / 2, curY, scaledPortraitRect.width, scaledPortraitRect.height);
GUI.DrawTexture(portraitRect, portrait, ScaleMode.ScaleToFit);
curY += scaledPortraitRect.height + 10f;
}
// 2. Character Name
Text.Font = GameFont.Medium;
string name = def.characterName ?? "The Legion";
float nameHeight = Text.CalcHeight(name, width);
Widgets.Label(new Rect(inRect.x, curY, width, nameHeight), name);
curY += nameHeight + 10f;
// Calculate remaining height for Description and Options
float inputHeight = 30f;
float bottomMargin = 10f;
float remainingHeight = inRect.height - curY - inputHeight - bottomMargin;
// Split remaining height: 60% Description, 40% Options
float descriptionHeight = remainingHeight * 0.6f;
float optionsHeight = remainingHeight * 0.4f;
// 3. Description (AI Response)
Rect descriptionRect = new Rect(inRect.x, curY, width, descriptionHeight);
// Widgets.DrawMenuSection(descriptionRect); // Removed background as requested
if (_isThinking)
{
_thinkingTime += Time.deltaTime;
string dots = new string('.', (int)(_thinkingTime * 2) % 4);
string status = $"{_thinkingStatus}{dots} ({_thinkingTime:F1}s)";
Text.Anchor = TextAnchor.MiddleCenter;
Widgets.Label(descriptionRect, status);
Text.Anchor = TextAnchor.UpperLeft;
}
else if (_isTimeout)
{
Text.Anchor = TextAnchor.MiddleCenter;
Widgets.Label(descriptionRect, _currentResponse);
// Retry button
Rect retryRect = new Rect(descriptionRect.center.x - 60f, descriptionRect.center.y + 20f, 120f, 30f);
if (Widgets.ButtonText(retryRect, "Wula_AI_Retry".Translate()))
{
_ = GenerateResponse(); // Fire and forget
}
Text.Anchor = TextAnchor.UpperLeft;
}
else
{
DrawDescriptionScrollView(descriptionRect.ContractedBy(10f), _currentResponse);
}
curY += descriptionHeight + 10f;
// 4. Options
Rect optionsRect = new Rect(inRect.x, curY, width, optionsHeight);
if (!_isThinking && _options.Count > 0)
{
List<EventOption> eventOptions = _options.Select(opt => new EventOption { label = opt, useCustomColors = false }).ToList();
DrawOptions(optionsRect, eventOptions);
}
curY += optionsHeight + 10f;
// 5. Input Area (Bottom)
Rect inputRect = new Rect(inRect.x, inRect.yMax - inputHeight, width, inputHeight);
_inputText = Widgets.TextField(new Rect(inputRect.x, inputRect.y, inputRect.width - 85, inputHeight), _inputText);
if (Widgets.ButtonText(new Rect(inputRect.xMax - 80, inputRect.y, 80, inputHeight), "Wula_AI_Send".Translate()))
{
if (!string.IsNullOrEmpty(_inputText))
{
@@ -338,11 +406,96 @@ OPTIONS:
_inputText = "";
}
}
}
// Override DrawSingleOption to handle click
protected override void DrawSingleOption(Rect rect, EventOption option)
{
// We need to intercept the click to call SelectOption
// But base.DrawSingleOption calls HandleAction which executes effects.
// Here we want to send the text to AI.
// Close button
if (Widgets.ButtonText(new Rect(inRect.width - 120, inRect.height - 40, 120, 30), "CloseButton".Translate()))
// Copy logic from base but change action
// 水平居中选项
float optionWidth = Mathf.Min(rect.width, Dialog_CustomDisplay.Config.optionSize.x * (rect.width / Dialog_CustomDisplay.Config.windowSize.x));
float optionX = rect.x + (rect.width - optionWidth) / 2;
Rect optionRect = new Rect(optionX, rect.y, optionWidth, rect.height);
// 保存原始状态
Color originalColor = GUI.color;
GameFont originalFont = Text.Font;
Color originalTextColor = GUI.contentColor;
TextAnchor originalAnchor = Text.Anchor;
try
{
Close();
// 设置文本居中
Text.Anchor = TextAnchor.MiddleCenter;
Text.Font = GameFont.Small;
// AI options are always enabled
// 使用默认自定义颜色
DrawCustomButton(optionRect, option.label.Translate(), isEnabled: true);
// 添加点击处理
if (Widgets.ButtonInvisible(optionRect))
{
SelectOption(option.label);
}
}
finally
{
// 恢复原始状态
GUI.color = originalColor;
Text.Font = originalFont;
GUI.contentColor = originalTextColor;
Text.Anchor = originalAnchor;
}
}
// Helper to draw custom button (copied from base because it's private there, wait I made it protected? No, I made DrawCustomButton private in base? Let me check)
// I made DrawCustomButton private in base. I should have made it protected.
// Let me check my previous apply_diff.
// I made DrawSingleOption protected virtual.
// But DrawCustomButton is private.
// So I need to copy DrawCustomButton here or make it protected in base.
// I will copy it here to be safe and avoid another diff on base.
private void DrawCustomButton(Rect rect, string label, bool isEnabled = true)
{
bool isMouseOver = Mouse.IsOver(rect);
Color buttonColor, textColor;
if (!isEnabled)
{
buttonColor = new Color(0.15f, 0.15f, 0.15f, 0.6f);
textColor = new Color(0.6f, 0.6f, 0.6f, 1f);
}
else if (isMouseOver)
{
buttonColor = new Color(0.6f, 0.3f, 0.3f, 1f);
textColor = new Color(1f, 1f, 1f, 1f);
}
else
{
buttonColor = new Color(0.5f, 0.2f, 0.2f, 1f);
textColor = new Color(0.9f, 0.9f, 0.9f, 1f);
}
GUI.color = buttonColor;
Widgets.DrawBoxSolid(rect, buttonColor);
if (isEnabled) Widgets.DrawBox(rect, 1);
else Widgets.DrawBox(rect, 1);
GUI.color = textColor;
Text.Anchor = TextAnchor.MiddleCenter;
Widgets.Label(rect.ContractedBy(4f), label);
if (!isEnabled)
{
GUI.color = new Color(0.6f, 0.6f, 0.6f, 0.8f);
Widgets.DrawLine(new Vector2(rect.x + 10f, rect.center.y), new Vector2(rect.xMax - 10f, rect.center.y), GUI.color, 1f);
}
}

View File

@@ -9,12 +9,12 @@ namespace WulaFallenEmpire
{
public class Dialog_CustomDisplay : Window
{
private EventDef def;
private Texture2D portrait;
private Texture2D background;
private string selectedDescription;
protected EventDef def;
protected Texture2D portrait;
protected Texture2D background;
protected string selectedDescription;
private static EventUIConfigDef config;
protected static EventUIConfigDef config;
public static EventUIConfigDef Config
{
get
@@ -37,8 +37,8 @@ namespace WulaFallenEmpire
private static readonly Color CustomButtonTextDisabledColor = new Color(0.6f, 0.6f, 0.6f, 1f);
// 滚动位置
private Vector2 descriptionScrollPosition = Vector2.zero;
private Vector2 optionsScrollPosition = Vector2.zero;
protected Vector2 descriptionScrollPosition = Vector2.zero;
protected Vector2 optionsScrollPosition = Vector2.zero;
// 使用配置的窗口尺寸
public override Vector2 InitialSize
@@ -56,8 +56,10 @@ namespace WulaFallenEmpire
// 关键修改:使用配置控制是否暂停游戏
this.forcePause = Config.pauseGameOnOpen;
this.absorbInputAroundWindow = true;
this.absorbInputAroundWindow = false; // Allow interaction with other UI elements
this.doCloseX = true;
this.draggable = true; // Allow dragging
this.resizeable = true; // Allow resizing
// 根据配置设置是否绘制窗口背景和阴影
this.doWindowBackground = Config.showMainWindow;
@@ -280,7 +282,7 @@ namespace WulaFallenEmpire
/// <summary>
/// 修复的描述区域滚动视图 - 只显示纵向滚动条
/// </summary>
private void DrawDescriptionScrollView(Rect outRect, string text)
protected virtual void DrawDescriptionScrollView(Rect outRect, string text)
{
try
{
@@ -315,7 +317,7 @@ namespace WulaFallenEmpire
}
// 绘制单个选项 - 使用自定义样式
private void DrawSingleOption(Rect rect, EventOption option)
protected virtual void DrawSingleOption(Rect rect, EventOption option)
{
string reason;
bool conditionsMet = AreConditionsMet(option.conditions, out reason);
@@ -500,7 +502,7 @@ namespace WulaFallenEmpire
}
// 绘制选项区域
private void DrawOptions(Rect rect, List<EventOption> options)
protected virtual void DrawOptions(Rect rect, List<EventOption> options)
{
if (options == null || options.Count == 0)
return;
@@ -599,7 +601,7 @@ namespace WulaFallenEmpire
}
}
private void HandleAction(List<ConditionalEffects> conditionalEffects)
protected virtual void HandleAction(List<ConditionalEffects> conditionalEffects)
{
if (conditionalEffects.NullOrEmpty())
{
@@ -615,7 +617,7 @@ namespace WulaFallenEmpire
}
}
private bool AreConditionsMet(List<ConditionBase> conditions, out string reason)
protected bool AreConditionsMet(List<ConditionBase> conditions, out string reason)
{
reason = "";
if (conditions.NullOrEmpty())
@@ -634,7 +636,7 @@ namespace WulaFallenEmpire
return true;
}
private string GetDisabledReason(EventOption option, string reason)
protected string GetDisabledReason(EventOption option, string reason)
{
if (!option.disabledReason.NullOrEmpty())
{

View File

@@ -12,9 +12,10 @@ namespace WulaFallenEmpire
public override void Execute(Window dialog = null)
{
if (!RimTalkBridge.IsRimTalkActive)
// Check if API Key is configured in local settings
if (string.IsNullOrEmpty(WulaFallenEmpireMod.settings.apiKey))
{
Messages.Message("RimTalk mod is not active. AI conversation cannot be started.", MessageTypeDefOf.RejectInput, false);
Messages.Message("AI API Key is not configured in Mod Settings. AI conversation cannot be started.", MessageTypeDefOf.RejectInput, false);
return;
}

View File

@@ -62,6 +62,10 @@
<HintPath>..\..\..\..\..\..\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>..\..\..\..\..\..\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\..\..\..\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>

View File

@@ -9,8 +9,12 @@ namespace WulaFallenEmpire
[StaticConstructorOnStartup]
public class WulaFallenEmpireMod : Mod
{
public static WulaFallenEmpireSettings settings;
public WulaFallenEmpireMod(ModContentPack content) : base(content)
{
settings = GetSettings<WulaFallenEmpireSettings>();
// 初始化Harmony
var harmony = new Harmony("tourswen.wulafallenempire"); // 替换为您的唯一Mod ID
harmony.PatchAll(Assembly.GetExecutingAssembly());
@@ -18,6 +22,30 @@ namespace WulaFallenEmpire
Log.Message("[WulaFallenEmpire] Harmony patches applied.");
}
public override void DoSettingsWindowContents(Rect inRect)
{
Listing_Standard listingStandard = new Listing_Standard();
listingStandard.Begin(inRect);
listingStandard.Label("Wula_AISettings_Title".Translate());
listingStandard.Label("Wula_AISettings_ApiKey".Translate());
settings.apiKey = listingStandard.TextEntry(settings.apiKey);
listingStandard.Label("Wula_AISettings_BaseUrl".Translate());
settings.baseUrl = listingStandard.TextEntry(settings.baseUrl);
listingStandard.Label("Wula_AISettings_Model".Translate());
settings.model = listingStandard.TextEntry(settings.model);
listingStandard.End();
base.DoSettingsWindowContents(inRect);
}
public override string SettingsCategory()
{
return "Wula Fallen Empire";
}
}
[StaticConstructorOnStartup]

View File

@@ -0,0 +1,19 @@
using Verse;
namespace WulaFallenEmpire
{
public class WulaFallenEmpireSettings : ModSettings
{
public string apiKey = "";
public string baseUrl = "https://api.openai.com/v1";
public string model = "gpt-3.5-turbo";
public override void ExposeData()
{
Scribe_Values.Look(ref apiKey, "apiKey", "");
Scribe_Values.Look(ref baseUrl, "baseUrl", "https://api.openai.com/v1");
Scribe_Values.Look(ref model, "model", "gpt-3.5-turbo");
base.ExposeData();
}
}
}