正常
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@@ -9,12 +9,12 @@ namespace WulaFallenEmpire
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{
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public class Dialog_CustomDisplay : Window
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{
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private EventDef def;
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private Texture2D portrait;
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private Texture2D background;
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private string selectedDescription;
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protected EventDef def;
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protected Texture2D portrait;
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protected Texture2D background;
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protected string selectedDescription;
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private static EventUIConfigDef config;
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protected static EventUIConfigDef config;
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public static EventUIConfigDef Config
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{
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get
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@@ -37,8 +37,8 @@ namespace WulaFallenEmpire
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private static readonly Color CustomButtonTextDisabledColor = new Color(0.6f, 0.6f, 0.6f, 1f);
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// 滚动位置
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private Vector2 descriptionScrollPosition = Vector2.zero;
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private Vector2 optionsScrollPosition = Vector2.zero;
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protected Vector2 descriptionScrollPosition = Vector2.zero;
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protected Vector2 optionsScrollPosition = Vector2.zero;
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// 使用配置的窗口尺寸
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public override Vector2 InitialSize
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@@ -56,8 +56,10 @@ namespace WulaFallenEmpire
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// 关键修改:使用配置控制是否暂停游戏
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this.forcePause = Config.pauseGameOnOpen;
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this.absorbInputAroundWindow = true;
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this.absorbInputAroundWindow = false; // Allow interaction with other UI elements
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this.doCloseX = true;
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this.draggable = true; // Allow dragging
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this.resizeable = true; // Allow resizing
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// 根据配置设置是否绘制窗口背景和阴影
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this.doWindowBackground = Config.showMainWindow;
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@@ -280,7 +282,7 @@ namespace WulaFallenEmpire
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/// <summary>
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/// 修复的描述区域滚动视图 - 只显示纵向滚动条
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/// </summary>
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private void DrawDescriptionScrollView(Rect outRect, string text)
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protected virtual void DrawDescriptionScrollView(Rect outRect, string text)
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{
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try
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{
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@@ -315,7 +317,7 @@ namespace WulaFallenEmpire
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}
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// 绘制单个选项 - 使用自定义样式
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private void DrawSingleOption(Rect rect, EventOption option)
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protected virtual void DrawSingleOption(Rect rect, EventOption option)
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{
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string reason;
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bool conditionsMet = AreConditionsMet(option.conditions, out reason);
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@@ -500,7 +502,7 @@ namespace WulaFallenEmpire
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}
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// 绘制选项区域
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private void DrawOptions(Rect rect, List<EventOption> options)
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protected virtual void DrawOptions(Rect rect, List<EventOption> options)
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{
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if (options == null || options.Count == 0)
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return;
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@@ -599,7 +601,7 @@ namespace WulaFallenEmpire
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}
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}
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private void HandleAction(List<ConditionalEffects> conditionalEffects)
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protected virtual void HandleAction(List<ConditionalEffects> conditionalEffects)
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{
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if (conditionalEffects.NullOrEmpty())
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{
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@@ -615,7 +617,7 @@ namespace WulaFallenEmpire
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}
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}
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private bool AreConditionsMet(List<ConditionBase> conditions, out string reason)
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protected bool AreConditionsMet(List<ConditionBase> conditions, out string reason)
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{
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reason = "";
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if (conditions.NullOrEmpty())
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@@ -634,7 +636,7 @@ namespace WulaFallenEmpire
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return true;
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}
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private string GetDisabledReason(EventOption option, string reason)
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protected string GetDisabledReason(EventOption option, string reason)
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{
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if (!option.disabledReason.NullOrEmpty())
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{
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