考察任务
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using System.Collections.Generic;
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using System.Linq;
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using RimWorld;
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using RimWorld.Planet;
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using RimWorld.QuestGen;
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using Verse;
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namespace WulaFallenEmpire
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{
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public class QuestNode_GeneratePawnWithCustomization : QuestNode
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{
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[NoTranslate]
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public SlateRef<string> storeAs;
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[NoTranslate]
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public SlateRef<string> addToList;
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[NoTranslate]
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public SlateRef<IEnumerable<string>> addToLists;
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public SlateRef<PawnKindDef> kindDef;
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public SlateRef<Faction> faction;
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public SlateRef<bool> forbidAnyTitle;
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public SlateRef<bool> ensureNonNumericName;
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public SlateRef<IEnumerable<TraitDef>> forcedTraits;
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public SlateRef<IEnumerable<TraitDef>> prohibitedTraits;
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public SlateRef<Pawn> extraPawnForExtraRelationChance;
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public SlateRef<float> relationWithExtraPawnChanceFactor;
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public SlateRef<bool?> allowAddictions;
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public SlateRef<float> biocodeWeaponChance;
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public SlateRef<float> biocodeApparelChance;
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public SlateRef<bool> mustBeCapableOfViolence;
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public SlateRef<bool> isChild;
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public SlateRef<bool> allowPregnant;
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public SlateRef<Gender?> fixedGender;
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public SlateRef<bool> giveDependentDrugs;
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// 只保留自定义背景故事功能
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public SlateRef<BackstoryDef> childhoodBackstory;
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public SlateRef<BackstoryDef> adulthoodBackstory;
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public SlateRef<bool> useCustomBackstories;
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private const int MinExpertSkill = 11;
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protected override bool TestRunInt(Slate slate)
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{
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return true;
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}
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protected virtual DevelopmentalStage GetDevelopmentalStage(Slate slate)
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{
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if (!Find.Storyteller.difficulty.ChildrenAllowed || !isChild.GetValue(slate))
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{
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return DevelopmentalStage.Adult;
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}
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return DevelopmentalStage.Child;
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}
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protected override void RunInt()
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{
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Slate slate = QuestGen.slate;
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PawnKindDef value = kindDef.GetValue(slate);
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Faction value2 = faction.GetValue(slate);
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bool flag = allowAddictions.GetValue(slate) ?? true;
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bool value3 = allowPregnant.GetValue(slate);
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IEnumerable<TraitDef> value4 = forcedTraits.GetValue(slate);
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IEnumerable<TraitDef> value5 = prohibitedTraits.GetValue(slate);
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float value6 = biocodeWeaponChance.GetValue(slate);
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bool value7 = mustBeCapableOfViolence.GetValue(slate);
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Pawn value8 = extraPawnForExtraRelationChance.GetValue(slate);
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float value9 = relationWithExtraPawnChanceFactor.GetValue(slate);
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Gender? value10 = fixedGender.GetValue(slate);
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float value11 = biocodeApparelChance.GetValue(slate);
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DevelopmentalStage developmentalStage = GetDevelopmentalStage(slate);
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// 获取自定义背景故事设置
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BackstoryDef childhoodBackstoryValue = childhoodBackstory.GetValue(slate);
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BackstoryDef adulthoodBackstoryValue = adulthoodBackstory.GetValue(slate);
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bool useCustomBackstoriesValue = useCustomBackstories.GetValue(slate);
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PawnGenerationRequest request = new PawnGenerationRequest(
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value, value2, PawnGenerationContext.NonPlayer, null,
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forceGenerateNewPawn: false, allowDead: false, allowDowned: false,
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canGeneratePawnRelations: true, value7, 1f, forceAddFreeWarmLayerIfNeeded: false,
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allowGay: true, value3, allowFood: true, flag, inhabitant: false,
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certainlyBeenInCryptosleep: false, forceRedressWorldPawnIfFormerColonist: false,
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worldPawnFactionDoesntMatter: false, value6, value11, value8, value9,
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null, null, value4, value5, null, null, null, value10, null, null, null,
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null, forceNoIdeo: false, forceNoBackstory: false, forbidAnyTitle: false,
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forceDead: false, null, null, null, null, null, 0f, developmentalStage);
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request.BiocodeApparelChance = biocodeApparelChance.GetValue(slate);
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request.ForbidAnyTitle = forbidAnyTitle.GetValue(slate);
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Pawn pawn = PawnGenerator.GeneratePawn(request);
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// 确保名字不是数字(如果设置了)
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if (ensureNonNumericName.GetValue(slate) && (pawn.Name == null || pawn.Name.Numerical))
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{
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pawn.Name = PawnBioAndNameGenerator.GeneratePawnName(pawn);
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}
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// 应用自定义背景故事
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if (useCustomBackstoriesValue)
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{
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ApplyCustomBackstories(pawn, childhoodBackstoryValue, adulthoodBackstoryValue);
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}
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if (giveDependentDrugs.GetValue(slate) && ModsConfig.BiotechActive && pawn.genes != null)
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{
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foreach (Gene item in pawn.genes.GenesListForReading)
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{
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if (item.Active)
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{
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Gene_ChemicalDependency dep = item as Gene_ChemicalDependency;
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if (dep != null && DefDatabase<ThingDef>.AllDefs.Where((ThingDef x) => x.IsDrug && x.GetCompProperties<CompProperties_Drug>().chemical == dep.def.chemical).TryRandomElementByWeight((ThingDef x) => x.generateCommonality, out var result))
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{
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Thing thing = ThingMaker.MakeThing(result);
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thing.stackCount = Rand.Range(1, 3);
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pawn.inventory.innerContainer.TryAddOrTransfer(thing);
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}
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}
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}
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}
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if (storeAs.GetValue(slate) != null)
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{
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QuestGen.slate.Set(storeAs.GetValue(slate), pawn);
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}
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if (addToList.GetValue(slate) != null)
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{
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QuestGenUtility.AddToOrMakeList(QuestGen.slate, addToList.GetValue(slate), pawn);
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}
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if (addToLists.GetValue(slate) != null)
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{
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foreach (string item2 in addToLists.GetValue(slate))
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{
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QuestGenUtility.AddToOrMakeList(QuestGen.slate, item2, pawn);
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}
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}
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QuestGen.AddToGeneratedPawns(pawn);
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if (!pawn.IsWorldPawn())
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{
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Find.WorldPawns.PassToWorld(pawn);
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}
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}
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/// <summary>
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/// 应用自定义背景故事
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/// </summary>
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private void ApplyCustomBackstories(Pawn pawn, BackstoryDef childhood, BackstoryDef adulthood)
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{
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if (childhood != null)
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{
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pawn.story.Childhood = childhood;
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}
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if (adulthood != null)
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{
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pawn.story.Adulthood = adulthood;
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}
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// 重新计算技能,因为背景故事会影响技能
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if (pawn.skills != null)
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{
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pawn.skills.Notify_SkillDisablesChanged();
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}
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// 重新计算工作类型
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if (pawn.workSettings != null)
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{
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pawn.workSettings.Notify_DisabledWorkTypesChanged();
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}
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}
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}
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}
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