This commit is contained in:
2025-08-27 00:48:30 +08:00
13 changed files with 208 additions and 97 deletions

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@@ -91,18 +91,6 @@
<li>(100000,10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<kindDef>Combat</kindDef>
<commonality>50</commonality>
<options>
<Mech_WULA_Cat_Assault>60</Mech_WULA_Cat_Assault>
<Mech_WULA_Cat_Constructor>30</Mech_WULA_Cat_Constructor>
<Mech_WULA_Cat_Fire>20</Mech_WULA_Cat_Fire>
<Mech_WULA_Cat_EMP>20</Mech_WULA_Cat_EMP>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
<allowedArrivalTemperatureRange>-100~200</allowedArrivalTemperatureRange>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>

View File

@@ -971,18 +971,25 @@
</li>
</stages>
<comps>
<li Class="WulaFallenEmpire.HediffCompProperties_MakesMechanitor"/>
<li Class="HediffCompProperties_GiveHediffsInRange">
<!-- 这里使用我们新创建的C#类的完整名称 -->
<li Class="WulaFallenEmpire.HediffCompProperties_GiveHediffsInRangeToRace">
<range>45</range>
<!-- <mote>Mote_WorkCommand</mote> -->
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
<hediff>WULA_Addons_Antenna_Commander_Hediff</hediff>
<!-- 定义可以被影响的种族列表 -->
<targetRaces>
<li>WulaSpecies</li>
</targetRaces>
<!-- 其他参数和原版一样 -->
<targetingParameters>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetMechs>false</canTargetMechs>
<onlyTargetColonists>true</onlyTargetColonists>
</targetingParameters>
<hediff>WULA_Addons_Antenna_Commander_Hediff</hediff>
<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
</li>
</comps>
</HediffDef>
@@ -992,7 +999,7 @@
<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
<hediffClass>HediffWithComps</hediffClass>
<descriptionHyperlinks>
<ThingDef>WULA_Addons_Antenna_Hediff_Spuernode</ThingDef>
<HediffDef>WULA_Addons_Antenna_Hediff_Spuernode</HediffDef>
</descriptionHyperlinks>
<isBad>false</isBad>
<description>一个高级节点正在附近指挥这只机械乌拉,并分担了其综合计算压力。</description>
@@ -1036,7 +1043,7 @@
<li>RewardStandardMidFreq</li>
</thingSetMakerTags>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Addons_1_Technology</researchPrerequisite>
<researchPrerequisite>WULA_Synth_Antenna_Technology</researchPrerequisite>
<recipeUsers>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
@@ -1082,6 +1089,146 @@
<li>WulaSpecies</li>
</recipeUsers>
</RecipeDef>
<HediffDef ParentName="AddedBodyPartBase">
<defName>WULA_Addons_Antenna_Hediff_Shield</defName>
<label>连携斥力场天线</label>
<description>机械乌拉的特殊高频率天线,装备了这种天线的机械乌拉可以为自己和旁边的机械乌拉提供斥力护盾以抵消伤害,但是其本体将因为高额能量输出而变得非常脆弱。</description>
<descriptionHyperlinks>
<ThingDef>WULA_Addons_Antenna_Shield</ThingDef>
<HediffDef>WULA_Addons_Antenna_Protected_Hediff</HediffDef>
</descriptionHyperlinks>
<spawnThingOnRemoved>WULA_Addons_Antenna_Shield</spawnThingOnRemoved>
<addedPartProps>
<!-- <partEfficiency>1.5</partEfficiency> -->
<betterThanNatural>true</betterThanNatural>
</addedPartProps>
<stages>
<li>
<statFactors>
<MeleeDodgeChance>0</MeleeDodgeChance>
<StaggerDurationFactor>5</StaggerDurationFactor>
<IncomingDamageFactor>1.5</IncomingDamageFactor>
</statFactors>
<capMods>
<li>
<capacity>Consciousness</capacity>
<offset>-0.3</offset>
</li>
</capMods>
</li>
</stages>
<comps>
<!-- 这里使用我们新创建的C#类的完整名称 -->
<li Class="WulaFallenEmpire.HediffCompProperties_GiveHediffsInRangeToRace">
<range>3</range>
<hediff>WULA_Addons_Antenna_Protected_Hediff</hediff>
<!-- 定义可以被影响的种族列表 -->
<targetRaces>
<li>WulaSpecies</li>
</targetRaces>
<!-- 其他参数和原版一样 -->
<targetingParameters>
<canTargetBuildings>false</canTargetBuildings>
<canTargetAnimals>false</canTargetAnimals>
<canTargetMechs>false</canTargetMechs>
<canTargetSelf>true</canTargetSelf>
<onlyTargetColonists>true</onlyTargetColonists>
</targetingParameters>
<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
<hideMoteWhenNotDrafted>true</hideMoteWhenNotDrafted>
</li>
</comps>
</HediffDef>
<HediffDef>
<defName>WULA_Addons_Antenna_Protected_Hediff</defName>
<label>低级子节点(斥力场)</label>
<defaultLabelColor>(0.52, 1, 0.95)</defaultLabelColor>
<hediffClass>WulaFallenEmpire.Hediff_DamageShield</hediffClass>
<descriptionHyperlinks>
<HediffDef>WULA_Addons_Antenna_Hediff_Shield</HediffDef>
</descriptionHyperlinks>
<isBad>false</isBad>
<description>一个高级节点正在附近指挥这只机械乌拉,为其投射了特殊的能量护盾,可以抵挡一次伤害。</description>
<debugLabelExtra>other</debugLabelExtra>
<defaultInstallPart>WULA_Addons_Antenna_Bodypart</defaultInstallPart>
<initialSeverity>1</initialSeverity> <!-- 初始层数设置为10 -->
<maxSeverity>1</maxSeverity> <!-- 最大层数,可以根据需要调整 -->
<comps>
<li Class="HediffCompProperties_Disappears">
<showRemainingTime>false</showRemainingTime>
</li>
<li Class="HediffCompProperties_DisappearsOnDeath"/>
<li Class="HediffCompProperties_Link">
<requireLinkOnOtherPawn>false</requireLinkOnOtherPawn>
<maxDistance>3</maxDistance>
<!-- <customMote>Mote_WorkCommandLinkLine</customMote> -->
</li>
</comps>
</HediffDef>
<ThingDef ParentName="BodyPartBionicBase">
<defName>WULA_Addons_Antenna_Shield</defName>
<label>连携斥力场天线</label>
<description>机械乌拉的特殊高频率天线,装备了这种天线的机械乌拉可以为旁边的机械乌拉提供斥力护盾以抵消伤害,但是其本体将因为高额能量输出而变得非常脆弱。</description>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<RecipeDef>Install_WULA_Addons_Antenna_Shield</RecipeDef>
</descriptionHyperlinks>
<costList>
<Steel>50</Steel>
<ComponentSpacer>1</ComponentSpacer>
</costList>
<thingSetMakerTags>
<li>RewardStandardMidFreq</li>
</thingSetMakerTags>
<recipeMaker>
<researchPrerequisite>WULA_Synth_Addons_2_Technology</researchPrerequisite>
<recipeUsers>
<li>WULA_Cube_Productor_Energy</li>
</recipeUsers>
</recipeMaker>
<statBases>
<Mass>0.3</Mass>
</statBases>
</ThingDef>
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">
<defName>Install_WULA_Addons_Antenna_Shield</defName>
<label>安装连携斥力场天线</label>
<description>为合成人安装连携斥力场天线。</description>
<descriptionHyperlinks>
<ThingDef>WULA_Addons_Antenna_Shield</ThingDef>
<HediffDef>WULA_Addons_Antenna_Hediff_Shield</HediffDef>
</descriptionHyperlinks>
<jobString>安装连携斥力场天线中</jobString>
<surgeryOutcomeEffect IsNull="True" />
<!-- Always succeeds -->
<anesthetize>false</anesthetize>
<ingredients Inherit="False">
<li>
<filter>
<thingDefs>
<li>WULA_Addons_Antenna_Shield</li>
</thingDefs>
</filter>
<count>1</count>
</li>
</ingredients>
<fixedIngredientFilter>
<thingDefs>
<li>WULA_Addons_Antenna_Shield</li>
</thingDefs>
</fixedIngredientFilter>
<appliedOnFixedBodyParts>
<li>WULA_Addons_Antenna_Bodypart</li>
</appliedOnFixedBodyParts>
<addsHediff>WULA_Addons_Antenna_Hediff_Shield</addsHediff>
<effectWorking>Smith</effectWorking>
<soundWorking>Recipe_Smith</soundWorking>
<recipeUsers Inherit="False">
<li>WulaSpecies</li>
</recipeUsers>
</RecipeDef>
<!-- 抽魂 -->
<RecipeDef ParentName="SurgeryInstallBodyPartArtificialBase">

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@@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>MyWulaAura</defName>
<label>乌拉共鸣光环</label>
<description>这是一个如何使用HediffComp_GiveHediffsInRangeToRace组件的示例。</description>
<hediffClass>HediffWithComps</hediffClass>
<comps>
<!-- 这里使用我们新创建的C#类的完整名称 -->
<li Class="WulaFallenEmpire.HediffCompProperties_GiveHediffsInRangeToRace">
<range>10</range>
<hediff>PsychicSoothe</hediff> <!-- 举例要施加的Hediff -->
<!-- 定义可以被影响的种族列表 -->
<targetRaces>
<li>WulaSpecies</li> <!-- 您的乌拉种族 -->
<li>Human</li> <!-- 也可以添加其他种族 -->
</targetRaces>
<!-- 其他参数和原版一样 -->
<targetingParameters>
<canTargetAllies>true</canTargetAllies>
</targetingParameters>
<onlyPawnsInSameFaction>true</onlyPawnsInSameFaction>
</li>
</comps>
</HediffDef>
</Defs>

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@@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<HediffDef>
<defName>WULA_DamageShield</defName>
<label>反应护盾</label>
<description>一种特殊的能量护盾,可以抵挡受到的伤害。每层护盾可以抵挡一次伤害。</description>
<hediffClass>WulaFallenEmpire.Hediff_DamageShield</hediffClass>
<initialSeverity>10</initialSeverity> <!-- 初始层数设置为10 -->
<maxSeverity>999</maxSeverity> <!-- 最大层数,可以根据需要调整 -->
<defaultLabelColor>(0.6, 0.6, 1.0)</defaultLabelColor>
<isBad>false</isBad>
<stages>
<li>
<label>活跃</label>
<minSeverity>1</minSeverity>
<!-- 这里可以添加一些统计数据偏移,例如增加防御等 -->
</li>
</stages>
</HediffDef>
</Defs>

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@@ -205,10 +205,6 @@
<combatPower>600</combatPower>
<allowInMechClusters>false</allowInMechClusters>
<defaultFactionType>PlayerColony</defaultFactionType>
<abilities>
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
</abilities>
<lifeStages>
<li>
<bodyGraphicData>
@@ -237,10 +233,6 @@
<combatPower>600</combatPower>
<allowInMechClusters>false</allowInMechClusters>
<defaultFactionType>PlayerColony</defaultFactionType>
<abilities>
<li>WULA_GiveSwitchHediff</li> <!-- 添加“停止生产”技能 -->
<li>WULA_RemoveSwitchHediff</li> <!-- 保留“恢复生产”技能 -->
</abilities>
<lifeStages>
<li>
<bodyGraphicData>

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@@ -376,6 +376,17 @@
<li>WULA_New_Synth_Skill_2_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Antenna_Technology</defName>
<researchViewX>5.50</researchViewX>
<researchViewY>4.70</researchViewY>
<label>蜂群节点套件</label>
<description>获取特殊构型的机械乌拉天线,使得这些经过天线改装的乌拉可以胜任指挥任务。</description>
<baseCost>1000</baseCost>
<prerequisites>
<li>WULA_Synth_Addons_Technology</li>
</prerequisites>
</ResearchProjectDef>
<ResearchProjectDef ParentName="WULAtechBase">
<defName>WULA_Synth_Addons_2_Technology</defName>
<label>高级植入物套件</label>
@@ -388,4 +399,4 @@
<li>WULA_Dark_Matter_Technology</li>
</prerequisites>
</ResearchProjectDef>
</Defs>
</Defs>

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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BodyPartProstheticMakeableBase">
<!-- <ThingDef ParentName="BodyPartProstheticMakeableBase">
<defName>WULA_DamageShieldGenerator</defName>
<label>乌拉反应护盾发生器</label>
<description>一个便携式设备,可以激活并生成一个临时的能量护盾,抵挡即将到来的伤害。</description>
@@ -28,9 +28,9 @@
</li>
<li Class="WulaFallenEmpire.CompProperties_AddDamageShieldCharges">
<hediffDef>WULA_DamageShield</hediffDef>
<chargesToAdd>100</chargesToAdd> <!-- 每次使用添加 10 层 -->
<chargesToAdd>100</chargesToAdd>
</li>
<li Class="CompProperties_UseEffectDestroySelf" />
</comps>
</ThingDef>
</ThingDef> -->
</Defs>

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@@ -646,7 +646,7 @@
<AccuracyShort>0.9</AccuracyShort>
<AccuracyMedium>0.5</AccuracyMedium>
<AccuracyLong>0.25</AccuracyLong>
<RangedWeapon_Cooldown>1</RangedWeapon_Cooldown>
<RangedWeapon_Cooldown>1.4</RangedWeapon_Cooldown>
</statBases>
<costList Inherit="False">
<Steel>120</Steel>
@@ -661,9 +661,9 @@
<warmupTime>0.2</warmupTime>
<range>18</range>
<burstShotCount>3</burstShotCount>
<ticksBetweenBurstShots>12</ticksBetweenBurstShots>
<soundCast>Shot_BoltActionRifle</soundCast>
<soundCastTail>GunTail_Heavy</soundCastTail>
<ticksBetweenBurstShots>3</ticksBetweenBurstShots>
<soundCast>Shot_BeamRepeater</soundCast>
<soundCastTail>GunTail_Medium</soundCastTail>
<muzzleFlashScale>7</muzzleFlashScale>
</li>
</verbs>

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@@ -1287,6 +1287,13 @@
这使得拥有此组件的机械体可以被机械师在地图的任何位置进行指挥,无视距离限制。
-->
<li Class="WulaFallenEmpire.CompProperties_GlobalMechCommand" />
<li Class="CompProperties_CauseHediff_AoE">
<hediff>Mech_WULA_Cat_Cute</hediff>
<range>5.9</range>
<canTargetSelf>false</canTargetSelf>
<drawLines>true</drawLines>
<ignoreMechs>true</ignoreMechs>
</li>
</comps>
<!-- <comps Inherit="False">
<li Class="CompProperties_CanBeDormant" />
@@ -1391,6 +1398,13 @@
<explosionDamageType>BombSuper</explosionDamageType>
<explosionDamageAmount>550</explosionDamageAmount>
</li>
<li Class="CompProperties_CauseHediff_AoE">
<hediff>Mech_WULA_Cat_Cute</hediff>
<range>5.9</range>
<canTargetSelf>false</canTargetSelf>
<drawLines>true</drawLines>
<ignoreMechs>true</ignoreMechs>
</li>
</comps>
</ThingDef>

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@@ -91,18 +91,6 @@
<li>(100000,10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<li>
<kindDef>Combat</kindDef>
<commonality>50</commonality>
<options>
<Mech_WULA_Cat_Assault>60</Mech_WULA_Cat_Assault>
<Mech_WULA_Cat_Constructor>30</Mech_WULA_Cat_Constructor>
<Mech_WULA_Cat_Fire>20</Mech_WULA_Cat_Fire>
<Mech_WULA_Cat_EMP>20</Mech_WULA_Cat_EMP>
</options>
</li>
</pawnGroupMakers>
<settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
<allowedArrivalTemperatureRange>-100~200</allowedArrivalTemperatureRange>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>

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@@ -451,6 +451,13 @@
<explosionDamageType>Bomb</explosionDamageType>
<explosionDamageAmount>40</explosionDamageAmount>
</li>
<li Class="CompProperties_CauseHediff_AoE">
<hediff>Mech_WULA_Cat_Cute</hediff>
<range>5.9</range>
<canTargetSelf>false</canTargetSelf>
<drawLines>true</drawLines>
<ignoreMechs>true</ignoreMechs>
</li>
</comps>
<tools Inherit="False">
<li>
@@ -512,6 +519,13 @@
<drawWithNoSelection>True</drawWithNoSelection>
<activeSound>Broadshield_Ambience</activeSound>
</li>
<li Class="CompProperties_CauseHediff_AoE">
<hediff>Mech_WULA_Cat_Cute</hediff>
<range>5.9</range>
<canTargetSelf>false</canTargetSelf>
<drawLines>true</drawLines>
<ignoreMechs>true</ignoreMechs>
</li>
</comps>
<tools Inherit="False">
<li>
@@ -556,6 +570,13 @@
<tooltipOverride>这是被临时生产的乌拉猫猫,它们很快就会因为能源耗尽而倒地。</tooltipOverride>
<showGizmoOnNonPlayerControlled>true</showGizmoOnNonPlayerControlled>
</li>
<li Class="CompProperties_CauseHediff_AoE">
<hediff>Mech_WULA_Cat_Cute</hediff>
<range>5.9</range>
<canTargetSelf>false</canTargetSelf>
<drawLines>true</drawLines>
<ignoreMechs>true</ignoreMechs>
</li>
</comps>
<tools Inherit="False">
<li>

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