This commit is contained in:
2025-12-28 19:17:02 +08:00
parent b36edd4394
commit 870f1ad9c3

View File

@@ -417,150 +417,170 @@
</terrain> </terrain>
</PrefabDef> </PrefabDef>
<PrefabDef>
<defName>WULA_HospitalBase</defName> <!-- rename --> <PrefabDef>
<size>(13,14)</size> <defName>WULA_HospitalBase</defName> <!-- rename -->
<things> <size>(13,14)</size>
<Table3x3c> <things>
<position>(10, 0, 6)</position> <VitalsMonitor>
<stuff>WULA_Alloy</stuff> <rects>
<quality>Normal</quality> <li>(1,2,1,2)</li>
</Table3x3c> <li>(1,10,1,10)</li>
<VitalsMonitor> </rects>
<rects> <relativeRotation>Clockwise</relativeRotation>
<li>(1,2,1,2)</li> </VitalsMonitor>
<li>(1,10,1,10)</li> <VitalsMonitor>
</rects> <position>(11, 0, 2)</position>
<relativeRotation>Clockwise</relativeRotation> <relativeRotation>Counterclockwise</relativeRotation>
</VitalsMonitor> <hp>93</hp>
<VitalsMonitor> </VitalsMonitor>
<rects> <VitalsMonitor>
<li>(11,2,11,2)</li> <position>(11, 0, 10)</position>
<li>(11,10,11,10)</li> <relativeRotation>Counterclockwise</relativeRotation>
</rects> </VitalsMonitor>
<relativeRotation>Counterclockwise</relativeRotation> <WulaDoor>
</VitalsMonitor> <position>(6, 0, 0)</position>
<WulaDoor> <hp>982</hp>
<rects> </WulaDoor>
<li>(6,0,6,0)</li> <WulaDoor>
<li>(6,12,6,12)</li> <position>(6, 0, 12)</position>
</rects> <hp>977</hp>
</WulaDoor> </WulaDoor>
<Heater> <WULA_MaintenancePod>
<position>(8, 0, 11)</position> <position>(10, 0, 6)</position>
</Heater> <relativeRotation>Clockwise</relativeRotation>
<Wula_Fusion_Generators> </WULA_MaintenancePod>
<position>(2, 0, 6)</position> <Heater>
</Wula_Fusion_Generators> <position>(8, 0, 11)</position>
<DiningChair> <hp>92</hp>
<rects> </Heater>
<li>(8,5,8,7)</li> <Wula_Fusion_Generators>
</rects> <position>(2, 0, 6)</position>
<relativeRotation>Clockwise</relativeRotation> </Wula_Fusion_Generators>
<stuff>WULA_Alloy</stuff> <DiningChair>
<quality>Normal</quality> <position>(8, 0, 6)</position>
</DiningChair> <relativeRotation>Clockwise</relativeRotation>
<WallLamp> <stuff>WULA_Alloy</stuff>
<rects> <quality>Normal</quality>
<li>(4,1,4,1)</li> </DiningChair>
<li>(8,1,8,1)</li> <WallLamp>
</rects> <rects>
<relativeRotation>Opposite</relativeRotation> <li>(4,1,4,1)</li>
</WallLamp> <li>(8,1,8,1)</li>
<WallLamp> </rects>
<rects> <relativeRotation>Opposite</relativeRotation>
<li>(1,4,1,4)</li> </WallLamp>
<li>(1,8,1,8)</li> <WallLamp>
</rects> <rects>
<relativeRotation>Counterclockwise</relativeRotation> <li>(1,4,1,4)</li>
</WallLamp> <li>(1,8,1,8)</li>
<WallLamp> </rects>
<rects> <relativeRotation>Counterclockwise</relativeRotation>
<li>(11,4,11,4)</li> </WallLamp>
<li>(11,8,11,8)</li> <WallLamp>
</rects> <rects>
<relativeRotation>Clockwise</relativeRotation> <li>(11,4,11,4)</li>
</WallLamp> <li>(11,8,11,8)</li>
<WallLamp> </rects>
<rects> <relativeRotation>Clockwise</relativeRotation>
<li>(4,11,4,11)</li> </WallLamp>
<li>(8,11,8,11)</li> <WallLamp>
</rects> <position>(4, 0, 11)</position>
</WallLamp> </WallLamp>
<HospitalBed> <WallLamp>
<positions> <position>(8, 0, 11)</position>
<li>(1, 0, 1)</li> <hp>17</hp>
<li>(1, 0, 3)</li> </WallLamp>
<li>(1, 0, 9)</li> <HospitalBed>
<li>(1, 0, 11)</li> <positions>
</positions> <li>(1, 0, 1)</li>
<relativeRotation>Clockwise</relativeRotation> <li>(1, 0, 3)</li>
<stuff>WULA_Alloy</stuff> <li>(1, 0, 9)</li>
<quality>Normal</quality> <li>(1, 0, 11)</li>
</HospitalBed> </positions>
<HospitalBed> <relativeRotation>Clockwise</relativeRotation>
<positions> <stuff>WULA_Alloy</stuff>
<li>(11, 0, 1)</li> <quality>Normal</quality>
<li>(11, 0, 3)</li> </HospitalBed>
<li>(11, 0, 9)</li> <HospitalBed>
<li>(11, 0, 11)</li> <position>(11, 0, 1)</position>
</positions> <relativeRotation>Counterclockwise</relativeRotation>
<relativeRotation>Counterclockwise</relativeRotation> <stuff>WULA_Alloy</stuff>
<stuff>WULA_Alloy</stuff> <quality>Normal</quality>
<quality>Normal</quality> <hp>149</hp>
</HospitalBed> </HospitalBed>
<WulaShelter> <HospitalBed>
<rects> <positions>
<li>(4,5,4,7)</li> <li>(11, 0, 3)</li>
</rects> <li>(11, 0, 9)</li>
</WulaShelter> <li>(11, 0, 11)</li>
<Drape> </positions>
<positions> <relativeRotation>Counterclockwise</relativeRotation>
<li>(1, 0, 4)</li> <stuff>WULA_Alloy</stuff>
<li>(3, 0, 4)</li> <quality>Normal</quality>
<li>(8, 0, 4)</li> </HospitalBed>
<li>(10, 0, 4)</li> <WulaShelter>
<li>(1, 0, 8)</li> <rects>
<li>(3, 0, 8)</li> <li>(4,5,4,7)</li>
<li>(8, 0, 8)</li> </rects>
<li>(10, 0, 8)</li> </WulaShelter>
</positions> <Drape>
<stuff>Synthread</stuff> <positions>
</Drape> <li>(1, 0, 4)</li>
<WulaWall> <li>(3, 0, 4)</li>
<rects> <li>(8, 0, 4)</li>
<li>(0,0,5,0)</li> <li>(10, 0, 4)</li>
<li>(7,0,12,0)</li> <li>(1, 0, 8)</li>
<li>(0,1,0,12)</li> <li>(3, 0, 8)</li>
<li>(12,1,12,12)</li> <li>(8, 0, 8)</li>
<li>(1,12,5,12)</li> <li>(10, 0, 8)</li>
<li>(7,12,11,12)</li> </positions>
</rects> <stuff>Synthread</stuff>
</WulaWall> </Drape>
<Shelf> <WulaWall>
<positions> <rects>
<li>(4, 0, 1)</li> <li>(0,0,5,0)</li>
<li>(7, 0, 1)</li> <li>(7,0,12,0)</li>
</positions> <li>(0,1,0,12)</li>
<stuff>WULA_Alloy</stuff> <li>(12,2,12,2)</li>
</Shelf> <li>(12,4,12,12)</li>
<Shelf> <li>(1,12,5,12)</li>
<position>(5, 0, 11)</position> <li>(8,12,11,12)</li>
<relativeRotation>Opposite</relativeRotation> </rects>
<stuff>WULA_Alloy</stuff> </WulaWall>
</Shelf> <WulaWall>
<WULA_AreaTeleportBeacon> <rects>
<position>(6, 0, 6)</position> <li>(12,1,12,1)</li>
</WULA_AreaTeleportBeacon> <li>(12,3,12,3)</li>
</things> <li>(7,12,7,12)</li>
<terrain> </rects>
<hp>1199</hp>
</WulaWall>
<Shelf>
<positions>
<li>(4, 0, 1)</li>
<li>(7, 0, 1)</li>
</positions>
<stuff>WULA_Alloy</stuff>
</Shelf>
<Shelf>
<position>(5, 0, 11)</position>
<relativeRotation>Opposite</relativeRotation>
<stuff>WULA_Alloy</stuff>
</Shelf>
<WULA_AreaTeleportBeacon>
<position>(6, 0, 6)</position>
</WULA_AreaTeleportBeacon>
</things>
<terrain>
<WulaFloor> <WulaFloor>
<rects> <rects>
<li>(0,1,12,12)</li> <li>(0,1,12,12)</li>
</rects> </rects>
</WulaFloor> </WulaFloor>
</terrain> </terrain>
</PrefabDef> </PrefabDef>
<PrefabDef> <PrefabDef>
<defName>WULA_DormitoryBase</defName> <!-- rename --> <defName>WULA_DormitoryBase</defName> <!-- rename -->