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@@ -69,6 +69,7 @@
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<!-- 隐藏事件:触发一次袭击 -->
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<WulaFallenEmpire.EventDef>
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<defName>Wula_HiddenEvent_TriggerRaid</defName>
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<hiddenWindow>true</hiddenWindow>
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<dismissEffects>
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<li>
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<effects>
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@@ -42,7 +42,7 @@
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<li Class="WulaFallenEmpire.Effect_ClearVariable">
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<name>Wula_FE_Spiritualist_Goodwill</name>
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</li>
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<li Class="WulaFallenEmpire.Effect_StoreFactionGoodwill">
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<li Class="WulaFallenEmpire.Effect_CheckFactionGoodwill">
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<factionDef>Wula_FE_Spiritualist_Faction</factionDef>
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<variableName>Wula_FE_Spiritualist_Goodwill</variableName>
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</li>
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40
1.6/1.6/Defs/EventDefs/WULA_Effect_Examples.xml
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40
1.6/1.6/Defs/EventDefs/WULA_Effect_Examples.xml
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@@ -0,0 +1,40 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<WulaFallenEmpire.EventDef>
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<defName>WULA_Debug_StoreAllStats</defName>
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<label>Debug: Store All Stats</label>
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<description>一个用于将各种游戏统计数据存储到变量中的调试事件。</description>
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<hiddenWindow>true</hiddenWindow>
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<dismissEffects>
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<li>
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<effects>
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<!-- 1. 存储派系好感度 (int) -->
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<li Class="WulaFallenEmpire.Effect_CheckFactionGoodwill">
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<factionDef>Mechanoid</factionDef>
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<variableName>Debug_MechanoidGoodwill</variableName>
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</li>
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<!-- 2. 存储殖民地财富 (float) -->
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<li Class="WulaFallenEmpire.Effect_StoreColonyWealth">
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<variableName>Debug_ColonyWealth</variableName>
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</li>
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<!-- 3. 存储真实游戏时间 (float, 秒) -->
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<li Class="WulaFallenEmpire.Effect_StoreRealPlayTime">
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<variableName>Debug_RealPlayTimeSeconds</variableName>
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</li>
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<!-- 4. 存储已过去的游戏天数 (int) -->
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<li Class="WulaFallenEmpire.Effect_StoreDaysPassed">
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<variableName>Debug_DaysPassed</variableName>
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</li>
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</effects>
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</li>
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</dismissEffects>
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</WulaFallenEmpire.EventDef>
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</Defs>
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