This commit is contained in:
2025-08-19 23:35:22 +08:00
parent fa975ce0c8
commit 8ba6a26591
6 changed files with 179 additions and 34 deletions

View File

@@ -69,6 +69,7 @@
<!-- 隐藏事件:触发一次袭击 -->
<WulaFallenEmpire.EventDef>
<defName>Wula_HiddenEvent_TriggerRaid</defName>
<hiddenWindow>true</hiddenWindow>
<dismissEffects>
<li>
<effects>

View File

@@ -42,7 +42,7 @@
<li Class="WulaFallenEmpire.Effect_ClearVariable">
<name>Wula_FE_Spiritualist_Goodwill</name>
</li>
<li Class="WulaFallenEmpire.Effect_StoreFactionGoodwill">
<li Class="WulaFallenEmpire.Effect_CheckFactionGoodwill">
<factionDef>Wula_FE_Spiritualist_Faction</factionDef>
<variableName>Wula_FE_Spiritualist_Goodwill</variableName>
</li>

View File

@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<WulaFallenEmpire.EventDef>
<defName>WULA_Debug_StoreAllStats</defName>
<label>Debug: Store All Stats</label>
<description>一个用于将各种游戏统计数据存储到变量中的调试事件。</description>
<hiddenWindow>true</hiddenWindow>
<dismissEffects>
<li>
<effects>
<!-- 1. 存储派系好感度 (int) -->
<li Class="WulaFallenEmpire.Effect_CheckFactionGoodwill">
<factionDef>Mechanoid</factionDef>
<variableName>Debug_MechanoidGoodwill</variableName>
</li>
<!-- 2. 存储殖民地财富 (float) -->
<li Class="WulaFallenEmpire.Effect_StoreColonyWealth">
<variableName>Debug_ColonyWealth</variableName>
</li>
<!-- 3. 存储真实游戏时间 (float, 秒) -->
<li Class="WulaFallenEmpire.Effect_StoreRealPlayTime">
<variableName>Debug_RealPlayTimeSeconds</variableName>
</li>
<!-- 4. 存储已过去的游戏天数 (int) -->
<li Class="WulaFallenEmpire.Effect_StoreDaysPassed">
<variableName>Debug_DaysPassed</variableName>
</li>
</effects>
</li>
</dismissEffects>
</WulaFallenEmpire.EventDef>
</Defs>