Merge branch 'main' of https://git.ra3battle.cn/Kalospacer/WulaFallenEmpireRW
This commit is contained in:
@@ -85,4 +85,42 @@
|
||||
</li>
|
||||
</additionalHediffs> -->
|
||||
</DamageDef>
|
||||
|
||||
<DamageDef ParentName="Bomb">
|
||||
<defName>Wula_Psi_Bomb</defName>
|
||||
<label>灵能爆燃</label>
|
||||
<deathMessage>{0} 被灵能灼烧而死。</deathMessage>
|
||||
<defaultDamage>50</defaultDamage>
|
||||
<defaultStoppingPower>2.0</defaultStoppingPower>
|
||||
<defaultArmorPenetration>3000</defaultArmorPenetration>
|
||||
<hediff>Burn</hediff>
|
||||
<armorCategory>Heat</armorCategory>
|
||||
<buildingDamageFactorImpassable>10</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>10</buildingDamageFactorPassable>
|
||||
<additionalHediffs>
|
||||
<li>
|
||||
<hediff>Wula_Psi_Damage_Hediff</hediff>
|
||||
<severityPerDamageDealt>0.015</severityPerDamageDealt>
|
||||
<!-- <victimSeverityScaling>PsychicSensitivity</victimSeverityScaling> -->
|
||||
<inverseStatScaling>true</inverseStatScaling>
|
||||
<victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize>
|
||||
</li>
|
||||
</additionalHediffs>
|
||||
</DamageDef>
|
||||
|
||||
<DamageDef ParentName="Bomb">
|
||||
<defName>WULA_SP_Live_Shelter_Heal</defName>
|
||||
<label>疗愈</label>
|
||||
<deathMessage>{0} 过奶死了。</deathMessage>
|
||||
<defaultDamage>0</defaultDamage>
|
||||
<defaultStoppingPower>0</defaultStoppingPower>
|
||||
<defaultArmorPenetration>3000</defaultArmorPenetration>
|
||||
<hediff>Burn</hediff>
|
||||
<armorCategory>Heat</armorCategory>
|
||||
<buildingDamageFactorImpassable>10</buildingDamageFactorImpassable>
|
||||
<buildingDamageFactorPassable>10</buildingDamageFactorPassable>
|
||||
<additionalHediffsThisPart>
|
||||
<li>Regeneration</li>
|
||||
</additionalHediffsThisPart>
|
||||
</DamageDef>
|
||||
</Defs>
|
||||
|
||||
@@ -2,14 +2,14 @@
|
||||
<Defs>
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_SP_Spear_Impale</defName>
|
||||
<label>圣印记:圣枪穿刺术式</label>
|
||||
<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。\n\n这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n然而,这种术式的能量和战舰唱诗班的相去甚远,因此它发射的能量无法攻击建筑。</description>
|
||||
<label>圣枪穿刺术式</label>
|
||||
<description>这是乌拉星人所创造的最强大的进攻术式,来源于乌拉星人的泰坦和旗舰。这种术式发射的纯净灵能能量能绕过几乎所有防御,在敌人的集群中连续弹跳,瞬间烧穿无信之徒的可悲躯体。\n\n然而,这种术式的能量和战舰唱诗班的相去甚远,因此它发射的能量无法攻击建筑。\n\n为了弥补缺陷,法杖还附带了一个需要魂楔充能的进攻型法术,可以从很远的地方发射灵能射弹轰炸目标区域。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_SP_Spell_Medium</texPath>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.75</drawSize>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
|
||||
<weaponTags>
|
||||
@@ -71,9 +71,76 @@
|
||||
-->
|
||||
<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
|
||||
</li>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_Explosive_Ability</abilityDef>
|
||||
<maxCharges>10</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>2</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<tradeability>None</tradeability>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_MW_Scepter_Of_Explosive_Ability</defName>
|
||||
<label>乌拉帝国法术:裂矢</label>
|
||||
<description>发射魂烬裂矢,将目标区域烧成灰烬——这种以纯粹灵能作为驱动的射弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Explosive_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<hotKey>Misc11</hotKey>
|
||||
<!-- <cooldownTicksRange>120~240</cooldownTicksRange> -->
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<range>150</range>
|
||||
<warmupTime>3</warmupTime>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<beamTargetsGround>true</beamTargetsGround>
|
||||
<soundAiming>FleshmelterBolt_Charging</soundAiming>
|
||||
<ai_IsWeapon>true</ai_IsWeapon>
|
||||
<soundCast>PsychicShockLanceCast</soundCast>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
<canTargetPlants>true</canTargetPlants>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityLaunchProjectile">
|
||||
<projectileDef>Bullet_WULA_MW_Scepter_Of_Explosive</projectileDef>
|
||||
<psychic>True</psychic>
|
||||
<screenShakeIntensity>0.5</screenShakeIntensity>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_MW_Scepter_Of_Explosive</defName>
|
||||
<label>魂烬裂矢</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/FleshmelterBolt</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>Mote</shaderType>
|
||||
<drawSize>(1.5, 3)</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Wula_Psi_Bomb</damageDef>
|
||||
<damageAmountBase>50</damageAmountBase>
|
||||
<speed>65</speed>
|
||||
<soundAmbient>FleshmelterBolt_Launch</soundAmbient>
|
||||
<explosionRadius>3.49</explosionRadius>
|
||||
<screenShakeFactor>0.75</screenShakeFactor>
|
||||
<explosionChanceToStartFire>0.75</explosionChanceToStartFire>
|
||||
<armorPenetrationBase>0.5</armorPenetrationBase>
|
||||
<!-- <flyOverhead>true</flyOverhead> -->
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="MoteBase">
|
||||
<defName>WULA_SP_Spear_Impale_ArcBeam</defName>
|
||||
<thingClass>MoteDualAttached</thingClass>
|
||||
@@ -106,16 +173,19 @@
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_SP_Cotton_Counter</defName>
|
||||
<label>圣印记:飘絮反制术式</label>
|
||||
<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。</description>
|
||||
<label>飘絮反制术式</label>
|
||||
<description>这是乌拉星人在舰船上用于反制敌方飞行器和导弹的特殊术式,核心在于高爆发性高追踪性的输出,通过快速吟唱汇聚的灵能能量使对方迅速失能。\n\n法杖同时携带了一个需要魂楔充能的辅助型技能,允许将自身遮蔽起来以进入隐身状态。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_SP_Spell_Medium</texPath>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_CLoak</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>0.75</drawSize>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconPath>Wula/Weapon/WULA_SP_Cotton_Counter</uiIconPath>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<weaponTags>
|
||||
<li>Wula_Spell_Weapon_T1</li>
|
||||
</weaponTags>
|
||||
@@ -167,9 +237,53 @@
|
||||
-->
|
||||
<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
|
||||
</li>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_CLoak_Ability</abilityDef>
|
||||
<maxCharges>5</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>2</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<tradeability>None</tradeability>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_MW_Scepter_Of_CLoak_Ability</defName>
|
||||
<label>乌拉帝国法术:隐身</label>
|
||||
<description>使用灵能让一个目标短时间内被附近的其他生物忽略,从而获得隐身效果。\n\n装填需消耗魂楔。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_CLoak_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
<Ability_Duration>15</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastPsycast</verbClass>
|
||||
<drawAimPie>false</drawAimPie>
|
||||
<warmupTime>0.1</warmupTime>
|
||||
<violent>false</violent>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
<soundCast>DeadlifeRelease</soundCast>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PsychicInvisibility</hediffDef>
|
||||
<psychic>True</psychic>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_SP_Cotton_Counter</defName>
|
||||
<label>飘絮反制术式</label>
|
||||
@@ -215,4 +329,166 @@
|
||||
</shaderParameters>
|
||||
</graphicData>
|
||||
</ThingDef>
|
||||
|
||||
<ThingDef ParentName="BaseHumanMakeableGun">
|
||||
<defName>WULA_SP_Live_Shelter</defName>
|
||||
<label>圣灵庇佑术式</label>
|
||||
<description>这是乌拉星人用于救治伤者的法术,可以使得瞄准的目标超速愈合。\n\n法杖同时携带了一个需要魂楔充能的生产型技能,可以为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<!-- <techLevel>Spacer</techLevel> -->
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Feather</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconPath>Wula/Weapon/WULA_SP_Cotton_Counter</uiIconPath>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<weaponTags>
|
||||
<li>Wula_Spell_Weapon_T1</li>
|
||||
</weaponTags>
|
||||
<useHitPoints>False</useHitPoints>
|
||||
<uiIconScale>1</uiIconScale>
|
||||
<soundInteract>Heatspikes_Shot</soundInteract>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False"/>
|
||||
</recipeMaker>
|
||||
<costList Inherit="False">
|
||||
<WULA_Soul_Wedge>3000</WULA_Soul_Wedge>
|
||||
<WULA_Dark_Matter_Item>5</WULA_Dark_Matter_Item>
|
||||
</costList>
|
||||
<statBases>
|
||||
<WorkToMake>40000</WorkToMake>
|
||||
<Mass>0</Mass>
|
||||
<AccuracyTouch>2</AccuracyTouch>
|
||||
<AccuracyShort>2</AccuracyShort>
|
||||
<AccuracyMedium>2</AccuracyMedium>
|
||||
<AccuracyLong>2</AccuracyLong>
|
||||
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
|
||||
</statBases>
|
||||
<verbs>
|
||||
<li>
|
||||
<verbClass>Verb_Shoot</verbClass>
|
||||
<hasStandardCommand>true</hasStandardCommand>
|
||||
<defaultProjectile>Bullet_WULA_SP_Live_Shelter</defaultProjectile>
|
||||
<warmupTime>5</warmupTime>
|
||||
<range>14</range>
|
||||
<burstShotCount>1</burstShotCount>
|
||||
<soundCast>Heatspikes_Shot</soundCast>
|
||||
<soundCastTail>Heatspikes_Tail</soundCastTail>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<!-- <targetable>false</targetable> -->
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</li>
|
||||
</verbs>
|
||||
<comps>
|
||||
<!-- 心灵敏感度伤害缩放组件 -->
|
||||
<li Class="WulaFallenEmpire.CompProperties_PsychicScaling">
|
||||
<!--
|
||||
伤害增幅系数:
|
||||
当持有者心灵敏感度 > 1 时, 每高出1点, 伤害增加 1%。
|
||||
例如: 200% (2.0) 敏感度 -> 伤害增加 (2.0 - 1.0) * 1 = 100%。
|
||||
-->
|
||||
<damageMultiplierPerSensitivityPoint>1</damageMultiplierPerSensitivityPoint>
|
||||
<!--
|
||||
伤害减免系数:
|
||||
当持有者心灵敏感度 < 1 时, 每低1点, 伤害降低 100%。
|
||||
例如: 50% (0.5) 敏感度 -> 伤害降低 (1.0 - 0.5) * 1.0 = 50%。
|
||||
-->
|
||||
<damageReductionMultiplierPerSensitivityPoint>1</damageReductionMultiplierPerSensitivityPoint>
|
||||
</li>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_Feather_Ability</abilityDef>
|
||||
<maxCharges>1</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>20</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
<tradeability>None</tradeability>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_SP_Live_Shelter</defName>
|
||||
<label>魂烬裂矢</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/FleshmelterBolt</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>Mote</shaderType>
|
||||
<drawSize>(1.5, 3)</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>WULA_SP_Live_Shelter_Heal</damageDef>
|
||||
<damageAmountBase>1</damageAmountBase>
|
||||
<speed>1000</speed>
|
||||
<!-- <soundAmbient>FleshmelterBolt_Launch</soundAmbient> -->
|
||||
<explosionRadius>2</explosionRadius>
|
||||
<explosionChanceToStartFire>0</explosionChanceToStartFire>
|
||||
<armorPenetrationBase>3000</armorPenetrationBase>
|
||||
<!-- <flyOverhead>true</flyOverhead> -->
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_MW_Scepter_Of_Feather_Ability</defName>
|
||||
<label>羽之杖:激励</label>
|
||||
<description>以自身为中心,为大范围内的所有殖民者和机械体提供持续数天的额外移动速度和工作速度。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Feather_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<level>-1</level>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
<Ability_Duration>4000</Ability_Duration>
|
||||
<Ability_EffectRadius>500</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<warmupTime>5</warmupTime>
|
||||
<range>60</range>
|
||||
<drawAimPie>true</drawAimPie>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
<nonInterruptingSelfCast>true</nonInterruptingSelfCast>
|
||||
<soundCast>VoidTerrorCast</soundCast>
|
||||
<targetable>false</targetable>
|
||||
<targetParams>
|
||||
<canTargetSelf>true</canTargetSelf>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>WULA_MW_Scepter_Of_Feather_Hediff</hediffDef>
|
||||
<durationMultiplier>PsychicSensitivity</durationMultiplier>
|
||||
<psychic>True</psychic>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<HediffDef>
|
||||
<defName>WULA_MW_Scepter_Of_Feather_Hediff</defName>
|
||||
<label>羽之杖:激励</label>
|
||||
<description>这个殖民者受到了乌拉帝国灵能法术的激励,行动和生产变得更加有效率了。</description>
|
||||
<hediffClass>HediffWithComps</hediffClass>
|
||||
<stages>
|
||||
<li>
|
||||
<statFactors>
|
||||
<MoveSpeed>1.5</MoveSpeed>
|
||||
<WorkSpeedGlobal>1.3</WorkSpeedGlobal>
|
||||
</statFactors>
|
||||
</li>
|
||||
</stages>
|
||||
<comps>
|
||||
<li Class="HediffCompProperties_Disappears">
|
||||
<disappearsAfterTicks>240000~240000</disappearsAfterTicks> <!-- 1~2 days -->
|
||||
<showRemainingTime>true</showRemainingTime>
|
||||
</li>
|
||||
</comps>
|
||||
</HediffDef>
|
||||
</Defs>
|
||||
@@ -750,310 +750,6 @@
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Scepter_Of_Flash</defName>
|
||||
<label>APs-7"闪之杖"</label>
|
||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使得一片范围内的生物感到恶心眩晕。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Flash</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>1.1</uiIconScale>
|
||||
<relicChance>0</relicChance>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<costList>
|
||||
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Psi_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<tools>
|
||||
<li>
|
||||
<label>棍柄</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>1</cooldownTime>
|
||||
<chanceFactor>0.5</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_Flash_Ability</abilityDef>
|
||||
<maxCharges>10</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>2</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_MW_Scepter_Of_Flash_Ability</defName>
|
||||
<label>闪之杖:冲击</label>
|
||||
<description>使一片范围内的生物感到恶心眩晕。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Flash_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<level>-1</level>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
<Ability_Duration>30</Ability_Duration>
|
||||
<Ability_EffectRadius>5</Ability_EffectRadius>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<warmupTime>1</warmupTime>
|
||||
<range>35</range>
|
||||
<targetParams>
|
||||
<canTargetSelf>True</canTargetSelf>
|
||||
<canTargetAnimals>True</canTargetAnimals>
|
||||
<canTargetLocations>True</canTargetLocations>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PsychicVertigo</hediffDef>
|
||||
<durationMultiplier>PsychicSensitivity</durationMultiplier>
|
||||
<psychic>True</psychic>
|
||||
<goodwillImpact>-15</goodwillImpact>
|
||||
<applyGoodwillImpactToLodgers>False</applyGoodwillImpactToLodgers>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Scepter_Of_CLoak</defName>
|
||||
<label>APs-50"隐之杖"</label>
|
||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,使得一个目标在其他生物的眼皮底下被遮蔽而获得隐身。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_CLoak</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>1.1</uiIconScale>
|
||||
<relicChance>0</relicChance>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<costList>
|
||||
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<tools>
|
||||
<li>
|
||||
<label>棍柄</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>1</cooldownTime>
|
||||
<chanceFactor>0.5</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_CLoak_Ability</abilityDef>
|
||||
<maxCharges>5</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>2</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef ParentName="PsycastBase">
|
||||
<defName>WULA_MW_Scepter_Of_CLoak_Ability</defName>
|
||||
<label>隐之杖:隐身</label>
|
||||
<description>使用灵能让一个目标短时间内被附近的其他生物忽略,从而获得隐身效果</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_CLoak_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<level>-1</level>
|
||||
<hotKey>Misc12</hotKey>
|
||||
<casterMustBeCapableOfViolence>false</casterMustBeCapableOfViolence>
|
||||
<statBases>
|
||||
<Ability_EntropyGain>0</Ability_EntropyGain>
|
||||
<Ability_PsyfocusCost>-1</Ability_PsyfocusCost>
|
||||
<Ability_Duration>25</Ability_Duration>
|
||||
</statBases>
|
||||
<verbProperties>
|
||||
<warmupTime>0.1</warmupTime>
|
||||
<range>25</range>
|
||||
<!-- <onlyManualCast>True</onlyManualCast> -->
|
||||
<targetParams>
|
||||
<canTargetSelf>True</canTargetSelf>
|
||||
<canTargetAnimals>True</canTargetAnimals>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class = "CompProperties_AbilityGiveHediff">
|
||||
<compClass>CompAbilityEffect_GiveHediff</compClass>
|
||||
<hediffDef>PsychicInvisibility</hediffDef>
|
||||
<psychic>True</psychic>
|
||||
</li>
|
||||
<li Class="CompProperties_AbilityFleckOnTarget">
|
||||
<fleckDef>PsycastPsychicEffect</fleckDef>
|
||||
</li>
|
||||
</comps>
|
||||
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Scepter_Of_Explosive</defName>
|
||||
<label>APs-66"燃之杖"</label>
|
||||
<description>乌拉帝国修女所持武器,可以使用魂锲作为充能媒介施展灵能法术,投射一发魂烬裂矢轰炸目标区域——这种以纯粹灵能作为驱动的射弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
|
||||
<graphicData>
|
||||
<texPath>Wula/Weapon/WULA_MW_Scepter_Of_Explosive</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<drawSize>1.3</drawSize>
|
||||
</graphicData>
|
||||
<uiIconScale>1.1</uiIconScale>
|
||||
<relicChance>0</relicChance>
|
||||
<descriptionHyperlinks>
|
||||
<ThingDef>WULA_Soul_Wedge</ThingDef>
|
||||
</descriptionHyperlinks>
|
||||
<techLevel>Ultra</techLevel>
|
||||
<statBases>
|
||||
<WorkToMake>10000</WorkToMake>
|
||||
<Mass>2</Mass>
|
||||
</statBases>
|
||||
<costList>
|
||||
<WULA_Soul_Wedge>20</WULA_Soul_Wedge>
|
||||
<Steel>50</Steel>
|
||||
</costList>
|
||||
<equippedAngleOffset>-65</equippedAngleOffset>
|
||||
<recipeMaker>
|
||||
<recipeUsers Inherit="False">
|
||||
<li>WULA_Cube_Productor_Energy</li>
|
||||
</recipeUsers>
|
||||
<researchPrerequisite>WULA_Synth_Psi_2_Technology</researchPrerequisite>
|
||||
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
|
||||
</recipeMaker>
|
||||
<tools>
|
||||
<li>
|
||||
<label>棍柄</label>
|
||||
<capacities>
|
||||
<li>Poke</li>
|
||||
</capacities>
|
||||
<power>9</power>
|
||||
<cooldownTime>1</cooldownTime>
|
||||
<chanceFactor>0.5</chanceFactor>
|
||||
</li>
|
||||
</tools>
|
||||
|
||||
<comps Inherit="False">
|
||||
<li Class="CompProperties_Forbiddable"/>
|
||||
<li Class="CompProperties_EquippableAbilityReloadable">
|
||||
<abilityDef>WULA_MW_Scepter_Of_Explosive_Ability</abilityDef>
|
||||
<maxCharges>10</maxCharges>
|
||||
<soundReload>AnomalyAbilityWarmup</soundReload>
|
||||
<chargeNoun>魂锲</chargeNoun>
|
||||
<ammoDef>WULA_Soul_Wedge</ammoDef>
|
||||
<ammoCountPerCharge>2</ammoCountPerCharge>
|
||||
<baseReloadTicks>60</baseReloadTicks>
|
||||
</li>
|
||||
</comps>
|
||||
</ThingDef>
|
||||
<AbilityDef>
|
||||
<defName>WULA_MW_Scepter_Of_Explosive_Ability</defName>
|
||||
<label>燃之杖:裂矢</label>
|
||||
<description>发射魂烬裂矢,将目标区域烧成灰烬——这种以纯粹灵能作为驱动的射弹将无视所有的非护盾阻碍,发射时也不需要目标视线。</description>
|
||||
<iconPath>Wula/UI/Abilities/WULA_MW_Scepter_Of_Explosive_Ability</iconPath>
|
||||
<writeCombatLog>True</writeCombatLog>
|
||||
<showPsycastEffects>False</showPsycastEffects>
|
||||
<level>-1</level>
|
||||
<!-- <cooldownTicksRange>120~240</cooldownTicksRange> -->
|
||||
<verbProperties>
|
||||
<verbClass>Verb_CastAbility</verbClass>
|
||||
<range>35.9</range>
|
||||
<warmupTime>2</warmupTime>
|
||||
<muzzleFlashScale>9</muzzleFlashScale>
|
||||
<beamTargetsGround>true</beamTargetsGround>
|
||||
<soundAiming>FleshmelterBolt_Charging</soundAiming>
|
||||
<ai_IsWeapon>true</ai_IsWeapon>
|
||||
<soundCast>Shot_HellsphereCannonGun</soundCast>
|
||||
<requireLineOfSight>false</requireLineOfSight>
|
||||
|
||||
<aimingLineMote>Mote_FleshmelterBolt_Aim</aimingLineMote>
|
||||
<aimingChargeMote>Mote_FleshmelterBolt_Charge</aimingChargeMote>
|
||||
<aimingChargeMoteOffset>1.07</aimingChargeMoteOffset>
|
||||
<aimingLineMoteFixedLength>15.9</aimingLineMoteFixedLength>
|
||||
<aimingTargetMote>Mote_FleshmelterBolt_Target</aimingTargetMote>
|
||||
|
||||
<targetParams>
|
||||
<canTargetLocations>true</canTargetLocations>
|
||||
<canTargetSelf>false</canTargetSelf>
|
||||
<canTargetPawns>true</canTargetPawns>
|
||||
<canTargetBuildings>true</canTargetBuildings>
|
||||
<canTargetPlants>true</canTargetPlants>
|
||||
</targetParams>
|
||||
</verbProperties>
|
||||
<comps>
|
||||
<li Class="CompProperties_AbilityLaunchProjectile">
|
||||
<projectileDef>Bullet_WULA_MW_Scepter_Of_Explosive</projectileDef>
|
||||
<psychic>True</psychic>
|
||||
<screenShakeIntensity>0.5</screenShakeIntensity>
|
||||
</li>
|
||||
</comps>
|
||||
</AbilityDef>
|
||||
<ThingDef ParentName="BaseBullet">
|
||||
<defName>Bullet_WULA_MW_Scepter_Of_Explosive</defName>
|
||||
<label>魂烬裂矢</label>
|
||||
<thingClass>Projectile_Explosive</thingClass>
|
||||
<graphicData>
|
||||
<texPath>Things/Projectile/FleshmelterBolt</texPath>
|
||||
<graphicClass>Graphic_Single</graphicClass>
|
||||
<shaderType>Mote</shaderType>
|
||||
<drawSize>(1.5, 3)</drawSize>
|
||||
</graphicData>
|
||||
<projectile>
|
||||
<damageDef>Bomb</damageDef>
|
||||
<damageAmountBase>50</damageAmountBase>
|
||||
<speed>45</speed>
|
||||
<soundAmbient>FleshmelterBolt_Launch</soundAmbient>
|
||||
<explosionRadius>2.49</explosionRadius>
|
||||
<screenShakeFactor>0.75</screenShakeFactor>
|
||||
<explosionChanceToStartFire>0.75</explosionChanceToStartFire>
|
||||
<armorPenetrationBase>0.5</armorPenetrationBase>
|
||||
<!-- <flyOverhead>true</flyOverhead> -->
|
||||
</projectile>
|
||||
</ThingDef>
|
||||
<ThingDef ParentName="BaseMeleeWeapon_Blunt">
|
||||
<defName>WULA_MW_Scepter_Of_Lost</defName>
|
||||
<label>APs-00"惘之杖"</label>
|
||||
|
||||
Reference in New Issue
Block a user