2025-6-25
@@ -222,6 +222,14 @@
|
|||||||
<li>FullHead</li>
|
<li>FullHead</li>
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||||||
</groups>
|
</groups>
|
||||||
</li>
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</li>
|
||||||
|
<!-- 天线 -->
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||||||
|
<li>
|
||||||
|
<def>WULA_Addons_Antenna</def>
|
||||||
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<coverage>0.1</coverage>
|
||||||
|
<groups>
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||||||
|
<li>UpperHead</li>
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||||||
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</groups>
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||||||
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</li>
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||||||
</parts>
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</parts>
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||||||
</li>
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</li>
|
||||||
</parts>
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</parts>
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||||||
|
|||||||
@@ -30,4 +30,20 @@
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|||||||
</tags>
|
</tags>
|
||||||
<destroyableByDamage>false</destroyableByDamage>
|
<destroyableByDamage>false</destroyableByDamage>
|
||||||
</BodyPartDef>
|
</BodyPartDef>
|
||||||
|
<BodyPartDef>
|
||||||
|
<defName>WULA_Addons_Antenna</defName>
|
||||||
|
<label>上行链路天线</label>
|
||||||
|
<hitPoints>30</hitPoints>
|
||||||
|
<permanentInjuryChanceFactor>0</permanentInjuryChanceFactor>
|
||||||
|
<skinCovered>false</skinCovered>
|
||||||
|
<solid>true</solid>
|
||||||
|
<bleedRate>0</bleedRate>
|
||||||
|
<destroyableByDamage>false</destroyableByDamage>
|
||||||
|
<!-- <tags>
|
||||||
|
<li>BreathingSourceCage</li>
|
||||||
|
<li>Spine</li>
|
||||||
|
<li>Pelvis</li>
|
||||||
|
<li>ManipulationLimbSegment</li>
|
||||||
|
</tags> -->
|
||||||
|
</BodyPartDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
@@ -26,12 +26,12 @@
|
|||||||
<edgeRight>Damage/Edge</edgeRight>
|
<edgeRight>Damage/Edge</edgeRight>
|
||||||
</damageData>
|
</damageData>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
<uiIconPath>SRA/Building/Linked/SRAWall_MenuIcon</uiIconPath>
|
<uiIconPath>Wula/Building/Linked/WULA_Fortress_Wall_MenuIcon</uiIconPath>
|
||||||
<statBases>
|
<statBases>
|
||||||
<MarketValue>2</MarketValue>
|
<MarketValue>2</MarketValue>
|
||||||
<Beauty>1</Beauty>
|
<Beauty>1</Beauty>
|
||||||
<MaxHitPoints>6400</MaxHitPoints>
|
<MaxHitPoints>10000</MaxHitPoints>
|
||||||
<WorkToBuild>200</WorkToBuild>
|
<WorkToBuild>500</WorkToBuild>
|
||||||
<Flammability>0</Flammability>
|
<Flammability>0</Flammability>
|
||||||
<MeditationFocusStrength>0.22</MeditationFocusStrength>
|
<MeditationFocusStrength>0.22</MeditationFocusStrength>
|
||||||
<Cleanliness>0.1</Cleanliness>
|
<Cleanliness>0.1</Cleanliness>
|
||||||
@@ -67,12 +67,11 @@
|
|||||||
<ai_chillDestination>false</ai_chillDestination>
|
<ai_chillDestination>false</ai_chillDestination>
|
||||||
<supportsWallAttachments>true</supportsWallAttachments>
|
<supportsWallAttachments>true</supportsWallAttachments>
|
||||||
<blueprintGraphicData>
|
<blueprintGraphicData>
|
||||||
<texPath>SRA/Building/Linked/SRAWall_Blueprint</texPath>
|
<texPath>Wula/Building/Linked/SRAWall_Blueprint</texPath>
|
||||||
</blueprintGraphicData>
|
</blueprintGraphicData>
|
||||||
<relatedBuildCommands>
|
<relatedBuildCommands>
|
||||||
<li>Door</li>
|
<li>Door</li>
|
||||||
<li>Autodoor</li>
|
<li>Autodoor</li>
|
||||||
<li>SRA_SRAAutodoor</li>
|
|
||||||
</relatedBuildCommands>
|
</relatedBuildCommands>
|
||||||
</building>
|
</building>
|
||||||
<uiOrder>3000</uiOrder>
|
<uiOrder>3000</uiOrder>
|
||||||
@@ -98,8 +97,5 @@
|
|||||||
<multiplier>0.01</multiplier>
|
<multiplier>0.01</multiplier>
|
||||||
</li>
|
</li>
|
||||||
</damageMultipliers>
|
</damageMultipliers>
|
||||||
<researchPrerequisites>
|
|
||||||
<li>SRA_tech_30_7411</li>
|
|
||||||
</researchPrerequisites>
|
|
||||||
</ThingDef>
|
</ThingDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
@@ -2,8 +2,8 @@
|
|||||||
<Defs>
|
<Defs>
|
||||||
<FactionDef ParentName="PlayerFactionBase">
|
<FactionDef ParentName="PlayerFactionBase">
|
||||||
<defName>WULA_Awakened_Synth</defName>
|
<defName>WULA_Awakened_Synth</defName>
|
||||||
<label>被唤醒乌拉帝国合成人</label>
|
<label>乌拉帝国合成人</label>
|
||||||
<description>一个神秘的信号解除了散落在边缘世界的几台乌拉帝国合成人的意识闭锁,并唤醒了她们。</description>
|
<description>被神秘信号唤醒的乌拉帝国合成人。</description>
|
||||||
<isPlayer>true</isPlayer>
|
<isPlayer>true</isPlayer>
|
||||||
<basicMemberKind>Wula_PawnKind</basicMemberKind>
|
<basicMemberKind>Wula_PawnKind</basicMemberKind>
|
||||||
<pawnSingular>colonist</pawnSingular>
|
<pawnSingular>colonist</pawnSingular>
|
||||||
|
|||||||
@@ -10,4 +10,14 @@
|
|||||||
<li>WULA_Style</li>
|
<li>WULA_Style</li>
|
||||||
</styleTags>
|
</styleTags>
|
||||||
</HairDef>
|
</HairDef>
|
||||||
|
<HairDef>
|
||||||
|
<defName>WULA_Scattered_Hair_Long</defName>
|
||||||
|
<label>散发(长)</label>
|
||||||
|
<hairGender>Female</hairGender>
|
||||||
|
<texPath>Wula/Hair/WULA_Scattered_Hair_Long</texPath>
|
||||||
|
<category>WULA_Style</category>
|
||||||
|
<styleTags>
|
||||||
|
<li>WULA_Style</li>
|
||||||
|
</styleTags>
|
||||||
|
</HairDef>
|
||||||
</Defs>
|
</Defs>
|
||||||
|
|||||||
26
1.5/Defs/HediffDefs/Hediffs_BodyParts_WULA.xml
Normal file
@@ -0,0 +1,26 @@
|
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|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<Defs>
|
||||||
|
<!-- Field hand -->
|
||||||
|
<HediffDef ParentName="ImplantHediffBase">
|
||||||
|
<defName>WULA_Addons_Antenna_Hediff</defName>
|
||||||
|
<hediffClass>Hediff_Mechlink</hediffClass>
|
||||||
|
<label>基础上线链路天线</label>
|
||||||
|
<description>一对安装于乌拉帝国合成人脑袋两侧的天线,除了接收来自乌拉帝国人工智能网络“演算圆环”的信号外,还能兼职控制其他低级机械体。</description>
|
||||||
|
<descriptionShort>一对安装于乌拉帝国合成人脑袋两侧的天线。</descriptionShort>
|
||||||
|
<isBad>false</isBad>
|
||||||
|
<duplicationAllowed>false</duplicationAllowed>
|
||||||
|
<keepOnBodyPartRestoration>true</keepOnBodyPartRestoration>
|
||||||
|
<removeOnRedressIfNotOfKind>
|
||||||
|
<li>Wula_PawnKind</li>
|
||||||
|
</removeOnRedressIfNotOfKind>
|
||||||
|
<stages>
|
||||||
|
<li>
|
||||||
|
<statOffsets>
|
||||||
|
<MechBandwidth>-4</MechBandwidth>
|
||||||
|
<MechControlGroups>-1</MechControlGroups>
|
||||||
|
</statOffsets>
|
||||||
|
</li>
|
||||||
|
</stages>
|
||||||
|
<defaultInstallPart>WULA_Addons_Antenna</defaultInstallPart>
|
||||||
|
</HediffDef>
|
||||||
|
</Defs>
|
||||||
@@ -4,7 +4,7 @@
|
|||||||
<HediffDef>
|
<HediffDef>
|
||||||
<defName>Wula_Synth</defName>
|
<defName>Wula_Synth</defName>
|
||||||
<label>合成人</label>
|
<label>合成人</label>
|
||||||
<description>乌拉帝国制式合成人,拥有一部分机械体的特性——她们无法被点燃、不会中毒、不会抱怨温度,但是也不会自愈创伤,并且需要摄入更多能量以维持机体运转。</description>
|
<description>乌拉帝国制式合成人,拥有一部分机械体的特性——她们无法被点燃、不会中毒、免疫大量疾病、不会抱怨温度,但是自我修复速度极慢,并且需要摄入更多能量以维持机体运转。</description>
|
||||||
<hediffClass>HediffWithComps</hediffClass>
|
<hediffClass>HediffWithComps</hediffClass>
|
||||||
<everCurableByItem>false</everCurableByItem>
|
<everCurableByItem>false</everCurableByItem>
|
||||||
<duplicationAllowed>false</duplicationAllowed>
|
<duplicationAllowed>false</duplicationAllowed>
|
||||||
@@ -12,8 +12,8 @@
|
|||||||
<isBad>false</isBad>
|
<isBad>false</isBad>
|
||||||
<stages>
|
<stages>
|
||||||
<li>
|
<li>
|
||||||
<!-- 没有自然自愈系数 -->
|
<!-- 自然自愈系数非常低 -->
|
||||||
<naturalHealingFactor>0</naturalHealingFactor>
|
<naturalHealingFactor>0.2</naturalHealingFactor>
|
||||||
<!-- 不会感到痛苦 -->
|
<!-- 不会感到痛苦 -->
|
||||||
<painFactor>0</painFactor>
|
<painFactor>0</painFactor>
|
||||||
<statFactors>
|
<statFactors>
|
||||||
|
|||||||
@@ -17,6 +17,12 @@
|
|||||||
<li>
|
<li>
|
||||||
<def>Wula_Synth</def>
|
<def>Wula_Synth</def>
|
||||||
</li>
|
</li>
|
||||||
|
<li>
|
||||||
|
<def>WULA_Addons_Antenna_Hediff</def>
|
||||||
|
</li>
|
||||||
|
<li>
|
||||||
|
<def>MechlinkImplant</def>
|
||||||
|
</li>
|
||||||
</startingHediffs>
|
</startingHediffs>
|
||||||
|
|
||||||
<backstoryFiltersOverride>
|
<backstoryFiltersOverride>
|
||||||
|
|||||||
116
1.5/Defs/Scenarios/Scenarios_WULA.xml
Normal file
@@ -0,0 +1,116 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<Defs>
|
||||||
|
<ScenarioDef Name="Crashlanded">
|
||||||
|
<defName>WULA_Start_Scenario</defName>
|
||||||
|
<label>意外重启</label>
|
||||||
|
<description>在乌拉帝国的大内战中,无数乌拉帝国合成人因为人工智能网络“演算圆环”的崩溃而进入保护性的休眠状态。在边缘世界沉睡的乌拉帝国合成人收到了某人广播的唤醒指令,解除了意识闭锁,开始重新踏入这个面目全非的法外之地。</description>
|
||||||
|
<scenario>
|
||||||
|
<summary>以三位机械乌拉为初始殖民者开始游戏,初始资源较少。</summary>
|
||||||
|
<playerFaction>
|
||||||
|
<def>PlayerFaction</def>
|
||||||
|
<factionDef>WULA_Awakened_Synth</factionDef>
|
||||||
|
</playerFaction>
|
||||||
|
<parts>
|
||||||
|
<!-- Config pages -->
|
||||||
|
<li Class="ScenPart_ConfigPage_ConfigureStartingPawns">
|
||||||
|
<def>ConfigPage_ConfigureStartingPawns</def>
|
||||||
|
<pawnCount>3</pawnCount>
|
||||||
|
<pawnChoiceCount>8</pawnChoiceCount>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<!-- Player starting stuff spawn method-->
|
||||||
|
<li Class="ScenPart_PlayerPawnsArriveMethod">
|
||||||
|
<def>PlayerPawnsArriveMethod</def>
|
||||||
|
<method>Standing</method>
|
||||||
|
<visible>false</visible>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<!-- Player starting things -->
|
||||||
|
<!-- 50核心 -->
|
||||||
|
<li Class="ScenPart_StartingThing_Defined">
|
||||||
|
<def>StartingThing_Defined</def>
|
||||||
|
<thingDef>WULA_Charge_Cube</thingDef>
|
||||||
|
<count>50</count>
|
||||||
|
</li>
|
||||||
|
<li Class="ScenPart_StartingThing_Defined">
|
||||||
|
<def>StartingThing_Defined</def>
|
||||||
|
<thingDef>MedicineIndustrial</thingDef>
|
||||||
|
<count>30</count>
|
||||||
|
</li>
|
||||||
|
<li Class="ScenPart_StartingThing_Defined">
|
||||||
|
<def>StartingThing_Defined</def>
|
||||||
|
<thingDef>ComponentIndustrial</thingDef>
|
||||||
|
<count>30</count>
|
||||||
|
</li>
|
||||||
|
<li Class="ScenPart_StartingThing_Defined">
|
||||||
|
<def>StartingThing_Defined</def>
|
||||||
|
<thingDef>MeleeWeapon_Knife</thingDef>
|
||||||
|
<stuff>Plasteel</stuff>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<!-- Scatter some things near player start -->
|
||||||
|
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||||||
|
<def>ScatterThingsNearPlayerStart</def>
|
||||||
|
<thingDef>Steel</thingDef>
|
||||||
|
<count>700</count>
|
||||||
|
</li>
|
||||||
|
<li Class="ScenPart_ScatterThingsNearPlayerStart">
|
||||||
|
<def>ScatterThingsNearPlayerStart</def>
|
||||||
|
<thingDef>WoodLog</thingDef>
|
||||||
|
<count>300</count>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<!-- Scatter some things anywhere -->
|
||||||
|
<li Class="ScenPart_ScatterThingsAnywhere">
|
||||||
|
<def>ScatterThingsAnywhere</def>
|
||||||
|
<thingDef>ShipChunk</thingDef>
|
||||||
|
<allowRoofed>false</allowRoofed>
|
||||||
|
<count>3</count>
|
||||||
|
</li>
|
||||||
|
<li Class="ScenPart_ScatterThingsAnywhere">
|
||||||
|
<def>ScatterThingsAnywhere</def>
|
||||||
|
<thingDef>Steel</thingDef>
|
||||||
|
<count>720</count>
|
||||||
|
</li>
|
||||||
|
<li Class="ScenPart_ScatterThingsAnywhere">
|
||||||
|
<def>ScatterThingsAnywhere</def>
|
||||||
|
<thingDef>MealSurvivalPack</thingDef>
|
||||||
|
<count>7</count>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<!-- Starting mechs -->
|
||||||
|
<li Class="ScenPart_StartingMech">
|
||||||
|
<def>StartingMech</def>
|
||||||
|
<mechKind>Mech_Lifter</mechKind>
|
||||||
|
<overseenByPlayerPawnChance>1</overseenByPlayerPawnChance>
|
||||||
|
</li>
|
||||||
|
<li Class="ScenPart_StartingMech">
|
||||||
|
<def>StartingMech</def>
|
||||||
|
<mechKind>Mech_Constructoid</mechKind>
|
||||||
|
<overseenByPlayerPawnChance>1</overseenByPlayerPawnChance>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<!-- Starting research -->
|
||||||
|
<li Class="ScenPart_StartingResearch">
|
||||||
|
<def>StartingResearch</def>
|
||||||
|
<project>MicroelectronicsBasics</project>
|
||||||
|
</li>
|
||||||
|
<li Class="ScenPart_StartingResearch">
|
||||||
|
<def>StartingResearch</def>
|
||||||
|
<project>BasicMechtech</project>
|
||||||
|
</li>
|
||||||
|
<li Class="ScenPart_StartingResearch">
|
||||||
|
<def>StartingResearch</def>
|
||||||
|
<project>Batteries</project>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
<!-- Game start dialog -->
|
||||||
|
<li Class="ScenPart_GameStartDialog">
|
||||||
|
<def>GameStartDialog</def>
|
||||||
|
<textKey>GameStartDialog</textKey>
|
||||||
|
<closeSound>GameStartSting</closeSound>
|
||||||
|
</li>
|
||||||
|
</parts>
|
||||||
|
</scenario>
|
||||||
|
</ScenarioDef>
|
||||||
|
</Defs>
|
||||||
@@ -8,6 +8,7 @@
|
|||||||
<texPath>Wula/Item/WULA_Charge_Cube</texPath>
|
<texPath>Wula/Item/WULA_Charge_Cube</texPath>
|
||||||
<graphicClass>Graphic_Single</graphicClass>
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
</graphicData>
|
</graphicData>
|
||||||
|
<stackLimit>30</stackLimit>
|
||||||
<statBases>
|
<statBases>
|
||||||
<DeteriorationRate>0.01</DeteriorationRate>
|
<DeteriorationRate>0.01</DeteriorationRate>
|
||||||
<MarketValue>24</MarketValue>
|
<MarketValue>24</MarketValue>
|
||||||
|
|||||||
35
1.5/Defs/ThingDefs_Misc/WULA_Apparel.xml
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<Defs>
|
||||||
|
<ThingDef ParentName="ApparelShirtRoyalTier2Base">
|
||||||
|
<defName>WULA_Official_Uniform</defName>
|
||||||
|
<label>乌拉帝国礼服</label>
|
||||||
|
<description>这是乌拉帝国中专门配发给高级官员的制服,裁制得体大方,并且为合成人的躯体做了特殊改造。</description>
|
||||||
|
<graphicData>
|
||||||
|
<texPath>Wula/Apparel/WULA_official_uniform</texPath>
|
||||||
|
<graphicClass>Graphic_Single</graphicClass>
|
||||||
|
</graphicData>
|
||||||
|
<apparel>
|
||||||
|
<bodyPartGroups>
|
||||||
|
<li>Torso</li>
|
||||||
|
<li>Shoulders</li>
|
||||||
|
<li>Arms</li>
|
||||||
|
<li>Legs</li>
|
||||||
|
</bodyPartGroups>
|
||||||
|
<layers>
|
||||||
|
<li>Middle</li>
|
||||||
|
</layers>
|
||||||
|
<wornGraphicPath>Wula/Apparel/WULA_official_uniform</wornGraphicPath>
|
||||||
|
</apparel>
|
||||||
|
<equippedStatOffsets>
|
||||||
|
<SlaveSuppressionOffset MayRequire="Ludeon.RimWorld.Ideology">-0.1</SlaveSuppressionOffset>
|
||||||
|
<WorkSpeedGlobal>0.15</WorkSpeedGlobal>
|
||||||
|
</equippedStatOffsets>
|
||||||
|
<recipeMaker>
|
||||||
|
<workSpeedStat>GeneralLaborSpeed</workSpeedStat>
|
||||||
|
<skillRequirements>
|
||||||
|
<Crafting>3</Crafting>
|
||||||
|
</skillRequirements>
|
||||||
|
</recipeMaker>
|
||||||
|
<possessionCount>1</possessionCount>
|
||||||
|
</ThingDef>
|
||||||
|
</Defs>
|
||||||
@@ -66,6 +66,31 @@
|
|||||||
</first>
|
</first>
|
||||||
</li>
|
</li>
|
||||||
</colorChannels>
|
</colorChannels>
|
||||||
|
<!-- 额外身体部件 -->
|
||||||
|
<bodyAddons>
|
||||||
|
<li>
|
||||||
|
<path>Wula/Things/WulaSpecies/Addons/WULA_Addons_Antenna</path>
|
||||||
|
<offsets>
|
||||||
|
<south>
|
||||||
|
<offset>(0,0.22)</offset>
|
||||||
|
</south>
|
||||||
|
<north>
|
||||||
|
<offset>(0,0.22)</offset>
|
||||||
|
</north>
|
||||||
|
<east>
|
||||||
|
<offset>(0,0.22)</offset>
|
||||||
|
</east>
|
||||||
|
<west>
|
||||||
|
<offset>(0,0.22)</offset>
|
||||||
|
</west>
|
||||||
|
</offsets>
|
||||||
|
<conditions>
|
||||||
|
<BodyPart>
|
||||||
|
<bodyPart>WULA_Addons_Antenna</bodyPart>
|
||||||
|
</BodyPart>
|
||||||
|
</conditions>
|
||||||
|
</li>
|
||||||
|
</bodyAddons>
|
||||||
</alienPartGenerator>
|
</alienPartGenerator>
|
||||||
</generalSettings>
|
</generalSettings>
|
||||||
<!-- 图形 -->
|
<!-- 图形 -->
|
||||||
@@ -150,6 +175,10 @@
|
|||||||
<foodList>
|
<foodList>
|
||||||
<li>WULA_Charge_Cube</li>
|
<li>WULA_Charge_Cube</li>
|
||||||
</foodList>
|
</foodList>
|
||||||
|
<!-- 可以穿戴的衣服 -->
|
||||||
|
<apparelList>
|
||||||
|
<li>WULA_Official_Uniform</li>
|
||||||
|
</apparelList>
|
||||||
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
|
<onlyEatRaceRestrictedFood>true</onlyEatRaceRestrictedFood>
|
||||||
<!-- 生育能力 -->
|
<!-- 生育能力 -->
|
||||||
<canReproduce>false</canReproduce>
|
<canReproduce>false</canReproduce>
|
||||||
|
|||||||
BIN
Textures/Wula/Apparel/WULA_official_uniform.png
Normal file
|
After Width: | Height: | Size: 7.9 KiB |
|
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 164 B |
|
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 164 B |
|
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 164 B |
|
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 164 B |
|
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 164 B |
|
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 164 B |
|
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 164 B |
|
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 164 B |
|
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 164 B |
|
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 164 B |
|
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 164 B |
|
Before Width: | Height: | Size: 164 B After Width: | Height: | Size: 164 B |
BIN
Textures/Wula/Apparel/WULA_official_uniform_Thin_east.png
Normal file
|
After Width: | Height: | Size: 16 KiB |
BIN
Textures/Wula/Apparel/WULA_official_uniform_Thin_north.png
Normal file
|
After Width: | Height: | Size: 18 KiB |
BIN
Textures/Wula/Apparel/WULA_official_uniform_Thin_south.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
BIN
Textures/Wula/Apparel/WULA_official_uniform_Thin_west.png
Normal file
|
After Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
BIN
Textures/Wula/Hair/WULA_Scattered_Hair_Long_east.png
Normal file
|
After Width: | Height: | Size: 29 KiB |
BIN
Textures/Wula/Hair/WULA_Scattered_Hair_Long_north.png
Normal file
|
After Width: | Height: | Size: 35 KiB |
BIN
Textures/Wula/Hair/WULA_Scattered_Hair_Long_south.png
Normal file
|
After Width: | Height: | Size: 43 KiB |
BIN
Textures/Wula/Hair/WULA_Scattered_Hair_Long_south.sai2
Normal file
|
After Width: | Height: | Size: 5.9 KiB |
|
After Width: | Height: | Size: 10 KiB |
|
After Width: | Height: | Size: 10 KiB |