zc777777
This commit is contained in:
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@@ -102,7 +102,6 @@
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<pawnExitSound>Shuttle_PawnExit</pawnExitSound>
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<showMassInInspectString>true</showMassInInspectString>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_PocketMapPortal"></li>
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<li Class="CompProperties_Refuelable">
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<fuelCapacity>500</fuelCapacity>
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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File diff suppressed because one or more lines are too long
@@ -1,94 +0,0 @@
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using HarmonyLib;
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using RimWorld;
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using Verse;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Reflection.Emit;
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namespace WulaFallenEmpire
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{
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[HarmonyPatch(typeof(Dialog_EnterPortal), "CalculateAndRecacheTransferables")]
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public static class DialogEnterPortal_CalculateAndRecacheTransferables_Patch
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{
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// Transpiler 负责修改方法的 IL 代码
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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var codes = new List<CodeInstruction>(instructions);
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// 找到 Thing.Map 属性的 getter 方法 (MapPortal 继承自 Thing)
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var mapPropertyGetter = AccessTools.PropertyGetter(typeof(Verse.Thing), "Map");
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// 找到我们自定义的静态方法,它将返回正确的 Map
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var getShuttleMapMethod = AccessTools.Method(typeof(DialogEnterPortal_CalculateAndRecacheTransferables_Patch), nameof(GetShuttleMap));
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Log.Message("[WULA-DEBUG] Transpiler for CalculateAndRecacheTransferables started.");
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for (int i = 0; i < codes.Count; i++)
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{
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// 查找对 Thing.Map 的 get 访问
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if (codes[i].opcode == OpCodes.Call && codes[i].operand is MethodInfo method && method == mapPropertyGetter)
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{
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Log.Message($"[WULA-DEBUG] Transpiler found Thing.Map getter at index {i}.");
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// 替换为调用我们的静态方法
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yield return new CodeInstruction(OpCodes.Call, getShuttleMapMethod);
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}
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else
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{
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yield return codes[i];
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}
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}
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Log.Message("[WULA-DEBUG] Transpiler for CalculateAndRecacheTransferables finished.");
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}
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// 这个静态方法将由 Transpiler 注入,用于返回正确的 Map
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// 参数 portalInstance 是原始方法中对 MapPortal 实例的引用
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public static Map GetShuttleMap(MapPortal portalInstance)
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{
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if (portalInstance is ShuttlePortalAdapter adapter)
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{
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Log.Message($"[WULA-DEBUG] portalInstance is ShuttlePortalAdapter. adapter.shuttle: {adapter.shuttle?.def.defName ?? "null"}");
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if (adapter.shuttle != null)
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{
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// 确保 adapter.shuttle.Map 不为 null
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if (adapter.shuttle.Map != null)
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{
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return adapter.shuttle.Map;
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}
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else
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{
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Log.Error($"[WULA] Shuttle {adapter.shuttle.def.defName} is not spawned on any map when trying to get its map.");
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return null; // 返回 null,让后续代码处理
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}
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}
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}
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// 如果不是我们的适配器,或者适配器中的 shuttle 为空,
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// 则尝试获取原始 MapPortal 的 Map。
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// 这里需要非常小心,因为 portalInstance 本身也可能是 null,
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// 或者它继承自 Thing 的 Map 属性是 null。
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if (portalInstance == null)
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{
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Log.Error("[WULA] GetShuttleMap received a null portalInstance.");
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return null;
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}
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var originalMapGetter = AccessTools.PropertyGetter(typeof(Thing), "Map");
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if (originalMapGetter == null)
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{
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Log.Error("[WULA] Could not get Thing.Map getter via AccessTools.");
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return null;
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}
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Map result = null;
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try
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{
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result = (Map)originalMapGetter.Invoke(portalInstance, null);
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}
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catch (System.Exception ex)
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{
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Log.Error($"[WULA] Error invoking original Thing.Map getter: {ex.Message}");
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}
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Log.Message($"[WULA-DEBUG] GetShuttleMap returning original Map. Result: {result?.ToString() ?? "null"}");
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return result;
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,366 +0,0 @@
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using RimWorld;
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using Verse;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Reflection;
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namespace WulaFallenEmpire
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{
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/// <summary>
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/// 口袋空间传送门组件 - 只作为入口功能,附加在穿梭机上处理进入内部空间的逻辑
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/// </summary>
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public class CompPocketMapPortal : ThingComp
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{
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/// <summary>组件属性</summary>
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public CompProperties_PocketMapPortal Props => (CompProperties_PocketMapPortal)props;
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/// <summary>父建筑(必须是穿梭机)</summary>
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public Building_ArmedShuttleWithPocket ParentShuttle => parent as Building_ArmedShuttleWithPocket;
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/// <summary>MapPortal适配器,用于使用原版Dialog_EnterPortal</summary>
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private ShuttlePortalAdapter portalAdapter;
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public override void PostSpawnSetup(bool respawningAfterLoad)
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{
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base.PostSpawnSetup(respawningAfterLoad);
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Log.Message($"[WULA-DEBUG] CompPocketMapPortal.PostSpawnSetup called. Parent: {parent?.def?.defName ?? "null"}");
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// 检查父对象是否是穿梭机
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if (ParentShuttle == null)
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{
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Log.Error($"[WULA] CompPocketMapPortal attached to non-shuttle building: {parent?.def?.defName}");
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return; // Early exit if parent is not a shuttle
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}
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// 创建MapPortal适配器,并设置其地图和位置信息
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portalAdapter = new ShuttlePortalAdapter(ParentShuttle);
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// 确保 portalAdapter 的 shuttle 引用被正确设置
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if (portalAdapter != null)
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{
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portalAdapter.shuttle = ParentShuttle;
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Log.Message($"[WULA-DEBUG] portalAdapter.shuttle set in PostSpawnSetup: {portalAdapter.shuttle?.def.defName ?? "null"}");
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}
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}
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/// <summary>
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/// 检查穿梭机是否可以进入(仅作为入口功能)
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/// </summary>
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public bool IsEnterable(out string reason)
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{
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if (ParentShuttle == null)
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{
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reason = "WULA.PocketSpace.NotSpawned".Translate();
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return false;
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}
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if (!ParentShuttle.AllowDirectAccess)
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{
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reason = "WULA.PocketSpace.AccessDenied".Translate();
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return false;
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}
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if (!ParentShuttle.Spawned)
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{
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reason = "WULA.PocketSpace.NotSpawned".Translate();
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return false;
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}
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// 检查穿梭机的传送状态
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var transportDisabledField = typeof(Building_ArmedShuttleWithPocket).GetField("transportDisabled",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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if (transportDisabledField != null)
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{
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bool transportDisabled = (bool)transportDisabledField.GetValue(ParentShuttle);
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if (transportDisabled)
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{
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reason = "WULA.PocketSpace.TransportDisabled".Translate();
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return false;
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}
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}
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// 检查口袋地图是否存在
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if (ParentShuttle.PocketMap == null)
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{
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reason = "WULA.PocketSpace.NoTargetMap".Translate();
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return false;
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}
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reason = "";
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return true;
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}
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/// <summary>
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/// 获取组件额外的Gizmo按钮(根据口袋空间初始化状态显示不同按钮)
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/// 重写CompGetGizmosExtra方法,这样RimWorld会自动调用并显示按钮
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/// </summary>
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public override IEnumerable<Gizmo> CompGetGizmosExtra()
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{
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if (ParentShuttle == null) yield break;
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// 检查口袋空间是否已初始化
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bool pocketMapExists = ParentShuttle.PocketMap != null;
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if (!pocketMapExists)
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{
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// 口袋空间未创建,显示初始化按钮
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Command_Action initializeCommand = new Command_Action();
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initializeCommand.action = delegate
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{
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// 创建口袋空间
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InitializePocketSpace();
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};
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initializeCommand.icon = ContentFinder<Texture2D>.Get("UI/Commands/LoadTransporter");
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initializeCommand.defaultLabel = "WULA.PocketSpace.Initialize".Translate();
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initializeCommand.defaultDesc = "WULA.PocketSpace.InitializeDesc".Translate();
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// 检查是否可以初始化
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if (!ParentShuttle.Spawned)
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{
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initializeCommand.Disabled = true;
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initializeCommand.disabledReason = "WULA.PocketSpace.NotSpawned".Translate();
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}
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yield return initializeCommand;
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}
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else
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{
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// 穿梭机已创建,显示装载按钮(使用原版Dialog_EnterPortal)
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Command_Action enterCommand = new Command_Action();
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enterCommand.action = delegate
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{
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// 使用和Building_PocketMapExit一模一样的Dialog_EnterPortal方法
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if (portalAdapter == null || portalAdapter.shuttle != ParentShuttle)
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{
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// 重新创建并设置适配器,确保其指向正确的穿梭机
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portalAdapter = new ShuttlePortalAdapter(ParentShuttle);
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// 再次尝试设置 MapPortal 基类的地图和位置信息
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try
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{
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var mapField = typeof(Thing).GetField("mapIndexOrState",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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var positionField = typeof(Thing).GetField("positionInt",
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System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
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if (mapField != null && positionField != null && ParentShuttle.Spawned)
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{
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mapField.SetValue(portalAdapter, (sbyte)ParentShuttle.Map.Index); // 显式转换为 sbyte
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positionField.SetValue(portalAdapter, ParentShuttle.Position);
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}
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}
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catch (System.Exception ex)
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{
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Log.Error($"[WULA] Error setting MapPortal base fields during Gizmo click: {ex.Message}");
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}
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}
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if (portalAdapter != null)
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{
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Log.Message($"[WULA-DEBUG] Opening Dialog_EnterPortal with portalAdapter. Type: {portalAdapter.GetType().Name}. Shuttle: {portalAdapter.shuttle?.def.defName ?? "null"}");
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var dialog = new Dialog_EnterPortal(portalAdapter);
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Find.WindowStack.Add(dialog);
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}
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else
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{
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Messages.Message("WULA.PocketSpace.AdapterError".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
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Log.Error("[WULA] Portal adapter is null after recreation attempt.");
|
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}
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};
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enterCommand.icon = ContentFinder<Texture2D>.Get(Props.buttonIconPath);
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enterCommand.defaultLabel = Props.enterButtonTextKey.Translate() + "...";
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enterCommand.defaultDesc = Props.enterButtonDescKey.Translate();
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// 检查是否可以进入
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string reason;
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enterCommand.Disabled = !IsEnterable(out reason);
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enterCommand.disabledReason = reason;
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yield return enterCommand;
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// 查看口袋地图按钮
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yield return new Command_Action
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{
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defaultLabel = "WULA.PocketSpace.SwitchTo".Translate(),
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defaultDesc = "WULA.PocketSpace.SwitchToDesc".Translate(),
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icon = ContentFinder<Texture2D>.Get("UI/Commands/ViewCave"),
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action = delegate
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{
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Current.Game.CurrentMap = ParentShuttle.PocketMap;
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Find.CameraDriver.JumpToCurrentMapLoc(ParentShuttle.PocketMap.Center);
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}
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};
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}
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||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化口袋空间
|
||||
/// </summary>
|
||||
private void InitializePocketSpace()
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||||
{
|
||||
if (ParentShuttle == null || !ParentShuttle.Spawned)
|
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{
|
||||
Messages.Message("WULA.PocketSpace.CannotInitialize".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
|
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return;
|
||||
}
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|
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if (ParentShuttle.PocketMap != null)
|
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{
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Messages.Message("WULA.PocketSpace.AlreadyInitialized".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
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Log.Message("[WULA] Starting pocket space initialization via component");
|
||||
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||||
// 使用穿梭机的SwitchToPocketSpace方法,它会自动创建口袋空间
|
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ParentShuttle.SwitchToPocketSpace();
|
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|
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if (ParentShuttle.PocketMap != null)
|
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{
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Messages.Message("WULA.PocketSpace.InitializeSuccess".Translate(), ParentShuttle, MessageTypeDefOf.PositiveEvent);
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Log.Message("[WULA] Pocket space initialization completed successfully");
|
||||
}
|
||||
else
|
||||
{
|
||||
Messages.Message("WULA.PocketSpace.InitializeFailed".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
|
||||
Log.Error("[WULA] Pocket space initialization failed");
|
||||
}
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Log.Error($"[WULA] Error during pocket space initialization: {ex}");
|
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Messages.Message("WULA.PocketSpace.InitializeFailed".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 口袋空间传送门组件属性
|
||||
/// </summary>
|
||||
public class CompProperties_PocketMapPortal : CompProperties
|
||||
{
|
||||
/// <summary>进入按钮文本键</summary>
|
||||
public string enterButtonTextKey = "WULA.PocketSpace.Enter";
|
||||
|
||||
/// <summary>进入按钮描述键</summary>
|
||||
public string enterButtonDescKey = "WULA.PocketSpace.EnterDesc";
|
||||
|
||||
/// <summary>按钮图标路径</summary>
|
||||
public string buttonIconPath = "UI/Commands/LoadTransporter";
|
||||
|
||||
public CompProperties_PocketMapPortal()
|
||||
{
|
||||
this.compClass = typeof(CompPocketMapPortal);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// MapPortal适配器类,将Building_ArmedShuttleWithPocket适配为MapPortal接口
|
||||
/// 完全模仿Building_PocketMapExit的实现方式
|
||||
/// </summary>
|
||||
public class ShuttlePortalAdapter : MapPortal
|
||||
{
|
||||
/// <summary>关联的穿梭机</summary>
|
||||
public Building_ArmedShuttleWithPocket shuttle;
|
||||
|
||||
/// <summary>
|
||||
/// 默认构造函数(RimWorld组件系统要求)
|
||||
/// </summary>
|
||||
public ShuttlePortalAdapter()
|
||||
{
|
||||
// 在这里不初始化 shuttle,因为它将在 PostSpawnSetup 中设置
|
||||
}
|
||||
|
||||
public ShuttlePortalAdapter(Building_ArmedShuttleWithPocket shuttle)
|
||||
{
|
||||
this.shuttle = shuttle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写获取其他地图,返回口袋空间(模仿Building_PocketMapExit.GetOtherMap)
|
||||
/// </summary>
|
||||
public override Map GetOtherMap()
|
||||
{
|
||||
if (shuttle?.PocketMap == null)
|
||||
{
|
||||
// 如口袋空间还没创建,先创建它
|
||||
shuttle?.SwitchToPocketSpace();
|
||||
}
|
||||
return shuttle?.PocketMap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写获取目标位置,返回口袋空间中心(模仿Building_PocketMapExit.GetDestinationLocation)
|
||||
/// </summary>
|
||||
public override IntVec3 GetDestinationLocation()
|
||||
{
|
||||
return shuttle?.PocketMap?.Center ?? IntVec3.Invalid;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写是否可进入,检查穿梭机状态(模仿Building_PocketMapExit.IsEnterable)
|
||||
/// </summary>
|
||||
public override bool IsEnterable(out string reason)
|
||||
{
|
||||
if (shuttle == null || !shuttle.Spawned)
|
||||
{
|
||||
reason = "WULA.PocketSpace.NotSpawned".Translate();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!shuttle.AllowDirectAccess)
|
||||
{
|
||||
reason = "WULA.PocketSpace.AccessDenied".Translate();
|
||||
return false;
|
||||
}
|
||||
|
||||
// 检查穿梭机的传送状态
|
||||
var transportDisabledField = typeof(Building_ArmedShuttleWithPocket).GetField("transportDisabled",
|
||||
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
|
||||
|
||||
if (transportDisabledField != null)
|
||||
{
|
||||
bool transportDisabled = (bool)transportDisabledField.GetValue(shuttle);
|
||||
if (transportDisabled)
|
||||
{
|
||||
reason = "WULA.PocketSpace.TransportDisabled".Translate();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
reason = "";
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写进入事件,处理进入口袋空间(模仿Building_PocketMapExit.OnEntered)
|
||||
/// </summary>
|
||||
public override void OnEntered(Pawn pawn)
|
||||
{
|
||||
// 通知穿梭机有物品被添加(用于统计和管理)
|
||||
shuttle?.Notify_ThingAdded(pawn);
|
||||
|
||||
// 播放传送音效(如果存在)
|
||||
if (Find.CurrentMap == shuttle?.Map)
|
||||
{
|
||||
// 可以在这里添加音效播放
|
||||
// def.portal?.traverseSound?.PlayOneShot(this);
|
||||
}
|
||||
}
|
||||
/// 重写进入按钮文本
|
||||
/// </summary>
|
||||
public override string EnterString => "WULA.PocketSpace.Enter".Translate();
|
||||
|
||||
/// <summary>
|
||||
/// 重写进入按钮图标,使用装载按钮的贴图
|
||||
/// </summary>
|
||||
protected override Texture2D EnterTex => ContentFinder<Texture2D>.Get("UI/Commands/LoadTransporter");
|
||||
|
||||
// 移除了 new 关键字的 Map, Position, def 属性,因为它们在 MapPortal 基类中可能不是 virtual 的
|
||||
// 并且我们依赖 PostSpawnSetup 中的反射来设置 MapPortal 基类的私有字段
|
||||
// 这确保了 Dialog_EnterPortal 能够直接访问到正确的地图和位置信息。
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
/// <summary>
|
||||
/// 用于武装穿梭机口袋空间的IThingHolder实现,与CompTransporter的容器分离
|
||||
/// </summary>
|
||||
public class PocketSpaceThingHolder : IThingHolder, IExposable
|
||||
{
|
||||
/// <summary>持有的物品容器</summary>
|
||||
public ThingOwner<Thing> innerContainer;
|
||||
|
||||
/// <summary>该容器的拥有者(通常是Building_ArmedShuttleWithPocket)</summary>
|
||||
private IThingHolder owner;
|
||||
|
||||
/// <summary>实现IThingHolder.ParentHolder属性</summary>
|
||||
public IThingHolder ParentHolder => owner;
|
||||
|
||||
public PocketSpaceThingHolder()
|
||||
{
|
||||
innerContainer = new ThingOwner<Thing>(this);
|
||||
}
|
||||
|
||||
public PocketSpaceThingHolder(IThingHolder owner) : this()
|
||||
{
|
||||
this.owner = owner;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取直接持有的物品
|
||||
/// </summary>
|
||||
public ThingOwner GetDirectlyHeldThings()
|
||||
{
|
||||
return innerContainer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取子持有者
|
||||
/// </summary>
|
||||
public void GetChildHolders(List<IThingHolder> outChildren)
|
||||
{
|
||||
// 目前没有子持有者,留空
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通知物品被添加
|
||||
/// </summary>
|
||||
public void Notify_ThingAdded(Thing t)
|
||||
{
|
||||
// 这里可以添加逻辑来处理物品被添加到口袋空间的情况
|
||||
Log.Message($"[WULA] Item {t.LabelCap} added to pocket space container.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通知物品被移除
|
||||
/// </summary>
|
||||
public void Notify_ThingRemoved(Thing t)
|
||||
{
|
||||
// 这里可以添加逻辑来处理物品被从口袋空间移除的情况
|
||||
Log.Message($"[WULA] Item {t.LabelCap} removed from pocket space container.");
|
||||
}
|
||||
|
||||
public void ExposeData()
|
||||
{
|
||||
Scribe_Deep.Look(ref innerContainer, "innerContainer", this);
|
||||
// owner 通常在构造函数中设置,不需要序列化
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -96,7 +96,6 @@
|
||||
<Compile Include="EventSystem\EventUIConfigDef.cs" />
|
||||
<Compile Include="EventSystem\Letter_EventChoice.cs" />
|
||||
<Compile Include="EventSystem\QuestNode_Root_EventLetter.cs" />
|
||||
<Compile Include="HarmonyPatches\DialogEnterPortal_MapPatch.cs" />
|
||||
<Compile Include="HarmonyPatches\Caravan_NeedsTracker_TrySatisfyPawnNeeds_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\DamageInfo_Constructor_Patch.cs" />
|
||||
<Compile Include="HarmonyPatches\FloatMenuOptionProvider_Ingest_Patch.cs" />
|
||||
@@ -172,8 +171,8 @@
|
||||
<Compile Include="WULA_Shuttle\Building_ArmedShuttle.cs" />
|
||||
<Compile Include="WULA_Shuttle\Building_ArmedShuttleWithPocket.cs" />
|
||||
<Compile Include="WULA_Shuttle\Building_PocketMapExit.cs" />
|
||||
<Compile Include="WULA_Shuttle\CompPocketMapPortal.cs" />
|
||||
<Compile Include="WULA_Shuttle\GenStep_WulaPocketSpaceSmall.cs" />
|
||||
<Compile Include="WULA_Shuttle\PocketSpaceThingHolder.cs" />
|
||||
<Compile Include="HarmonyPatches\Patch_DropCellFinder_SkyfallerCanLandAt.cs" />
|
||||
<Compile Include="MechWeapon\FloatMenuProvider_Mech.cs" />
|
||||
<Compile Include="MechWeapon\Patch_MissingWeapon.cs" />
|
||||
|
||||
Reference in New Issue
Block a user