This commit is contained in:
2025-08-25 15:06:43 +08:00
parent 087081cae6
commit 8dae1194fb
8 changed files with 1461 additions and 904 deletions

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@@ -102,7 +102,6 @@
<pawnExitSound>Shuttle_PawnExit</pawnExitSound> <pawnExitSound>Shuttle_PawnExit</pawnExitSound>
<showMassInInspectString>true</showMassInInspectString> <showMassInInspectString>true</showMassInInspectString>
</li> </li>
<li Class="WulaFallenEmpire.CompProperties_PocketMapPortal"></li>
<li Class="CompProperties_Refuelable"> <li Class="CompProperties_Refuelable">
<fuelCapacity>500</fuelCapacity> <fuelCapacity>500</fuelCapacity>
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable> <targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>

File diff suppressed because one or more lines are too long

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@@ -1,94 +0,0 @@
using HarmonyLib;
using RimWorld;
using Verse;
using System.Reflection;
using System.Collections.Generic;
using System.Reflection.Emit;
namespace WulaFallenEmpire
{
[HarmonyPatch(typeof(Dialog_EnterPortal), "CalculateAndRecacheTransferables")]
public static class DialogEnterPortal_CalculateAndRecacheTransferables_Patch
{
// Transpiler 负责修改方法的 IL 代码
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
var codes = new List<CodeInstruction>(instructions);
// 找到 Thing.Map 属性的 getter 方法 (MapPortal 继承自 Thing)
var mapPropertyGetter = AccessTools.PropertyGetter(typeof(Verse.Thing), "Map");
// 找到我们自定义的静态方法,它将返回正确的 Map
var getShuttleMapMethod = AccessTools.Method(typeof(DialogEnterPortal_CalculateAndRecacheTransferables_Patch), nameof(GetShuttleMap));
Log.Message("[WULA-DEBUG] Transpiler for CalculateAndRecacheTransferables started.");
for (int i = 0; i < codes.Count; i++)
{
// 查找对 Thing.Map 的 get 访问
if (codes[i].opcode == OpCodes.Call && codes[i].operand is MethodInfo method && method == mapPropertyGetter)
{
Log.Message($"[WULA-DEBUG] Transpiler found Thing.Map getter at index {i}.");
// 替换为调用我们的静态方法
yield return new CodeInstruction(OpCodes.Call, getShuttleMapMethod);
}
else
{
yield return codes[i];
}
}
Log.Message("[WULA-DEBUG] Transpiler for CalculateAndRecacheTransferables finished.");
}
// 这个静态方法将由 Transpiler 注入,用于返回正确的 Map
// 参数 portalInstance 是原始方法中对 MapPortal 实例的引用
public static Map GetShuttleMap(MapPortal portalInstance)
{
if (portalInstance is ShuttlePortalAdapter adapter)
{
Log.Message($"[WULA-DEBUG] portalInstance is ShuttlePortalAdapter. adapter.shuttle: {adapter.shuttle?.def.defName ?? "null"}");
if (adapter.shuttle != null)
{
// 确保 adapter.shuttle.Map 不为 null
if (adapter.shuttle.Map != null)
{
return adapter.shuttle.Map;
}
else
{
Log.Error($"[WULA] Shuttle {adapter.shuttle.def.defName} is not spawned on any map when trying to get its map.");
return null; // 返回 null让后续代码处理
}
}
}
// 如果不是我们的适配器,或者适配器中的 shuttle 为空,
// 则尝试获取原始 MapPortal 的 Map。
// 这里需要非常小心,因为 portalInstance 本身也可能是 null
// 或者它继承自 Thing 的 Map 属性是 null。
if (portalInstance == null)
{
Log.Error("[WULA] GetShuttleMap received a null portalInstance.");
return null;
}
var originalMapGetter = AccessTools.PropertyGetter(typeof(Thing), "Map");
if (originalMapGetter == null)
{
Log.Error("[WULA] Could not get Thing.Map getter via AccessTools.");
return null;
}
Map result = null;
try
{
result = (Map)originalMapGetter.Invoke(portalInstance, null);
}
catch (System.Exception ex)
{
Log.Error($"[WULA] Error invoking original Thing.Map getter: {ex.Message}");
}
Log.Message($"[WULA-DEBUG] GetShuttleMap returning original Map. Result: {result?.ToString() ?? "null"}");
return result;
}
}
}

View File

@@ -7,6 +7,7 @@ using RimWorld.Planet;
using UnityEngine; using UnityEngine;
using Verse; using Verse;
using Verse.AI; using Verse.AI;
using Verse.AI.Group;
using Verse.Sound; using Verse.Sound;
namespace WulaFallenEmpire namespace WulaFallenEmpire
@@ -16,7 +17,7 @@ namespace WulaFallenEmpire
/// 结合了武装防御能力和口袋空间技术的复合型载具 /// 结合了武装防御能力和口袋空间技术的复合型载具
/// </summary> /// </summary>
[StaticConstructorOnStartup] [StaticConstructorOnStartup]
public class Building_ArmedShuttleWithPocket : Building_ArmedShuttle public class Building_ArmedShuttleWithPocket : Building_ArmedShuttle, IThingHolder
{ {
#region 使MapPortal的图标 #region 使MapPortal的图标
@@ -54,6 +55,9 @@ namespace WulaFallenEmpire
// 注意我们不再使用自定义的innerContainer // 注意我们不再使用自定义的innerContainer
// 所有物品都存储在CompTransporter.innerContainer中保持简单和一致 // 所有物品都存储在CompTransporter.innerContainer中保持简单和一致
/// <summary>新的口袋空间物品容器</summary>
private PocketSpaceThingHolder pocketSpaceContainer;
/// <summary>口袋地图退出点(模仿原版 MapPortal.exit</summary> /// <summary>口袋地图退出点(模仿原版 MapPortal.exit</summary>
public Building_PocketMapExit exit; public Building_PocketMapExit exit;
@@ -134,12 +138,38 @@ namespace WulaFallenEmpire
#endregion #endregion
#region IThingHolder (仿 MapPortal)
/// <summary>
/// 获取直接持有的物品(模仿 MapPortal.GetDirectlyHeldThings
/// </summary>
public ThingOwner GetDirectlyHeldThings()
{
return pocketSpaceContainer.innerContainer;
}
/// <summary>
/// 获取子持有者(模仿 MapPortal.GetChildHolders
/// </summary>
public void GetChildHolders(List<IThingHolder> outChildren)
{
// 目前没有子持有者,留空
}
/// <summary>
/// 实现IThingHolder.ParentHolder属性
/// </summary>
public new IThingHolder ParentHolder => this;
#endregion
#region #region
public Building_ArmedShuttleWithPocket() public Building_ArmedShuttleWithPocket()
{ {
Log.Message("[WULA-DEBUG] Building_ArmedShuttleWithPocket constructor called"); Log.Message("[WULA-DEBUG] Building_ArmedShuttleWithPocket constructor called");
// 不再初始化innerContainer只使用CompTransporter的容器 pocketSpaceContainer = new PocketSpaceThingHolder(this);
} }
#endregion #endregion
@@ -167,8 +197,7 @@ namespace WulaFallenEmpire
Scribe_Defs.Look(ref exitDef, "exitDef"); Scribe_Defs.Look(ref exitDef, "exitDef");
Scribe_Values.Look(ref allowDirectAccess, "allowDirectAccess", true); Scribe_Values.Look(ref allowDirectAccess, "allowDirectAccess", true);
Scribe_Values.Look(ref transportDisabled, "transportDisabled", false); Scribe_Values.Look(ref transportDisabled, "transportDisabled", false);
Scribe_Deep.Look(ref pocketSpaceContainer, "pocketSpaceContainer", this);
// 不再序列化innerContainer只使用CompTransporter的容器
if (Scribe.mode == LoadSaveMode.PostLoadInit) if (Scribe.mode == LoadSaveMode.PostLoadInit)
{ {
@@ -217,11 +246,9 @@ namespace WulaFallenEmpire
else else
{ {
Log.Message("[WULA-DEBUG] Preserving pocket map during shuttle launch/transport"); Log.Message("[WULA-DEBUG] Preserving pocket map during shuttle launch/transport");
// 发射时暂停传送功能,但保留口袋空间
transportDisabled = true; transportDisabled = true;
if (pocketMap != null && exit != null) if (pocketMap != null && exit != null)
{ {
// 标记传送功能暂停
Log.Message("[WULA-DEBUG] Transport functionality disabled during flight"); Log.Message("[WULA-DEBUG] Transport functionality disabled during flight");
} }
} }
@@ -234,20 +261,19 @@ namespace WulaFallenEmpire
/// </summary> /// </summary>
private bool ShouldDestroyPocketMapOnDeSpawn(DestroyMode mode) private bool ShouldDestroyPocketMapOnDeSpawn(DestroyMode mode)
{ {
// 只在真正销毁时删除口袋空间
switch (mode) switch (mode)
{ {
case DestroyMode.Vanish: // 发射时使用,保留口袋空间 case DestroyMode.Vanish:
return false; return false;
case DestroyMode.Deconstruct: // 拆除,删除口袋空间 case DestroyMode.Deconstruct:
return true; return true;
case DestroyMode.KillFinalize: // 被摧毁,删除口袋空间 case DestroyMode.KillFinalize:
return true; return true;
case DestroyMode.Cancel: // 取消建造,删除口袋空间 case DestroyMode.Cancel:
return true; return true;
case DestroyMode.Refund: // 退款,删除口袋空间 case DestroyMode.Refund:
return true; return true;
case DestroyMode.FailConstruction: // 建造失败,删除口袋空间 case DestroyMode.FailConstruction:
return true; return true;
default: default:
Log.Warning($"[WULA-WARNING] Unknown DestroyMode: {mode}, defaulting to preserve pocket map"); Log.Warning($"[WULA-WARNING] Unknown DestroyMode: {mode}, defaulting to preserve pocket map");
@@ -263,7 +289,6 @@ namespace WulaFallenEmpire
{ {
sb.AppendLine("WULA.PocketSpace.Status".Translate() + ": " + "WULA.PocketSpace.Ready".Translate()); sb.AppendLine("WULA.PocketSpace.Status".Translate() + ": " + "WULA.PocketSpace.Ready".Translate());
// 显示主容器中的物品数量
CompTransporter transporter = this.GetComp<CompTransporter>(); CompTransporter transporter = this.GetComp<CompTransporter>();
int mainContainerItems = transporter?.innerContainer?.Count ?? 0; int mainContainerItems = transporter?.innerContainer?.Count ?? 0;
@@ -272,7 +297,6 @@ namespace WulaFallenEmpire
sb.AppendLine($"容器物品: {mainContainerItems}"); sb.AppendLine($"容器物品: {mainContainerItems}");
} }
// 显示口袋空间中的物品和人员数量
if (pocketMap != null) if (pocketMap != null)
{ {
int pocketItems = pocketMap.listerThings.AllThings.Count(t => t.def.category == ThingCategory.Item && t.def.EverHaulable); int pocketItems = pocketMap.listerThings.AllThings.Count(t => t.def.category == ThingCategory.Item && t.def.EverHaulable);
@@ -288,7 +312,6 @@ namespace WulaFallenEmpire
} }
} }
// 在开发模式下显示详细调试信息
if (Prefs.DevMode) if (Prefs.DevMode)
{ {
sb.AppendLine($"[Debug] {GetPocketSpaceDebugInfo()}"); sb.AppendLine($"[Debug] {GetPocketSpaceDebugInfo()}");
@@ -313,7 +336,7 @@ namespace WulaFallenEmpire
{ {
if (!allowDirectAccess) if (!allowDirectAccess)
{ {
return false; // 需要特殊权限 return false;
} }
if (!Spawned) if (!Spawned)
@@ -323,7 +346,7 @@ namespace WulaFallenEmpire
if (transportDisabled) if (transportDisabled)
{ {
return false; // 飞行中禁用传送功能 return false;
} }
return true; return true;
@@ -375,10 +398,18 @@ namespace WulaFallenEmpire
int transferredCount = 0; int transferredCount = 0;
foreach (Pawn pawn in pawnsToTransfer) foreach (Pawn pawn in pawnsToTransfer)
{ {
if (TransferPawnToPocketSpace(pawn)) if (pawn.Spawned)
{
pawn.DeSpawn();
}
if (pocketSpaceContainer.innerContainer.TryAdd(pawn))
{ {
transferredCount++; transferredCount++;
} }
else
{
Log.Warning($"[WULA-WARNING] Failed to add pawn {pawn.LabelShort} to pocketSpaceContainer.");
}
} }
if (transferredCount > 0) if (transferredCount > 0)
@@ -472,29 +503,13 @@ namespace WulaFallenEmpire
try try
{ {
// 在地图中心找一个合适的位置 // 在地图中心找一个合适的位置
IntVec3 exitPos = pocketMap.Center; IntVec3 exitPos = CellFinder.RandomClosewalkCellNear(pocketMap.Center, pocketMap, 5, (IntVec3 c) => c.IsValid && c.Standable(pocketMap) && !c.Roofed(pocketMap));
// 寻找可建造的位置
if (!exitPos.Standable(pocketMap) || exitPos.GetThingList(pocketMap).Any(t => t.def.category == ThingCategory.Building))
{
exitPos = CellFinder.RandomClosewalkCellNear(pocketMap.Center, pocketMap, 5,
p => p.Standable(pocketMap) && !p.GetThingList(pocketMap).Any(t => t.def.category == ThingCategory.Building));
}
if (exitPos.IsValid) if (exitPos.IsValid)
{ {
// 创建退出点建筑 exit = (Building_PocketMapExit)ThingMaker.MakeThing(exitDef);
Thing exitBuilding = ThingMaker.MakeThing(exitDef); GenPlace.TryPlaceThing(exit, exitPos, pocketMap, ThingPlaceMode.Direct);
if (exitBuilding is Building_PocketMapExit exitPortal) Log.Message($"[WULA] Created exit point at {exitPos} in pocket map.");
{
exitPortal.targetMap = this.Map;
exitPortal.targetPos = this.Position;
exitPortal.parentShuttle = this;
exit = exitPortal; // 设置 exit 引用,模仿原版 MapPortal
}
GenPlace.TryPlaceThing(exitBuilding, exitPos, pocketMap, ThingPlaceMode.Direct);
Log.Message($"[WULA] Created exit point at {exitPos} in pocket map");
} }
else else
{ {
@@ -556,93 +571,34 @@ namespace WulaFallenEmpire
try try
{ {
// 获取穿梭机的 CompTransporter // 转移所有殖民者到 pocketSpaceContainer
CompTransporter transporter = this.GetComp<CompTransporter>(); List<Pawn> pawnsToTransfer = pocketMap.mapPawns.AllPawnsSpawned.ToList();
if (transporter == null) Log.Message($"[WULA-DEBUG] Found {pawnsToTransfer.Count} pawns to transfer from pocket map.");
{
Log.Error("[WULA-ERROR] CompTransporter not found on shuttle! Cannot transfer items.");
return;
}
Log.Message($"[WULA-DEBUG] Found CompTransporter with {transporter.innerContainer.Count} existing items");
// 转移所有殖民者
List<Pawn> pawnsToTransfer = pocketMap.mapPawns.AllPawnsSpawned
.Where(p => p.IsColonist).ToList();
Log.Message($"[WULA-DEBUG] Found {pawnsToTransfer.Count} colonists to transfer");
foreach (Pawn pawn in pawnsToTransfer) foreach (Pawn pawn in pawnsToTransfer)
{ {
if (pawn.Spawned) if (pawn.Spawned)
{ {
Log.Message($"[WULA-DEBUG] Transferring pawn: {pawn.LabelShort}");
pawn.DeSpawn(); pawn.DeSpawn();
// 直接放入穿梭机的容器,如果失败就放到地面
if (!transporter.innerContainer.TryAdd(pawn))
{
Log.Warning($"[WULA-WARNING] Container full, placing pawn {pawn.LabelShort} near shuttle");
// 如果容器满了,放到穿梭机附近
IntVec3 spawnPos = CellFinder.RandomClosewalkCellNear(this.Position, this.Map, 5,
p => p.Standable(this.Map) && !p.GetThingList(this.Map).Any(t => t is Pawn));
if (spawnPos.IsValid)
{
GenPlace.TryPlaceThing(pawn, spawnPos, this.Map, ThingPlaceMode.Near);
Log.Message($"[WULA-DEBUG] Placed pawn {pawn.LabelShort} at {spawnPos}");
}
else
{
Log.Error($"[WULA-ERROR] Could not find valid position for pawn {pawn.LabelShort}");
}
}
else
{
Log.Message($"[WULA-DEBUG] Successfully added pawn {pawn.LabelShort} to container");
}
} }
pocketSpaceContainer.innerContainer.TryAdd(pawn);
} }
// 转移所有物品到穿梭机的容器 // 转移所有物品到 pocketSpaceContainer
List<Thing> itemsToTransfer = pocketMap.listerThings.AllThings List<Thing> itemsToTransfer = pocketMap.listerThings.AllThings.Where(t => t.def.category == ThingCategory.Item && t.def.EverHaulable).ToList();
.Where(t => t.def.category == ThingCategory.Item && t.def.EverHaulable).ToList(); Log.Message($"[WULA-DEBUG] Found {itemsToTransfer.Count} items to transfer from pocket map.");
Log.Message($"[WULA-DEBUG] Found {itemsToTransfer.Count} items to transfer");
foreach (Thing item in itemsToTransfer) foreach (Thing item in itemsToTransfer)
{ {
if (item.Spawned) if (item.Spawned)
{ {
Log.Message($"[WULA-DEBUG] Transferring item: {item.LabelShort} (stack: {item.stackCount})");
item.DeSpawn(); item.DeSpawn();
// 直接使用穿梭机的主容器
if (!transporter.innerContainer.TryAdd(item))
{
Log.Warning($"[WULA-WARNING] Container full, dropping item {item.LabelShort} near shuttle");
// 如果容器满了,丢到穿梭机附近(玩家可以手动重新装载)
IntVec3 dropPos = CellFinder.RandomClosewalkCellNear(this.Position, this.Map, 3);
if (dropPos.IsValid)
{
GenPlace.TryPlaceThing(item, dropPos, this.Map, ThingPlaceMode.Near);
Messages.Message($"容器已满:{item.LabelShort} 被放置在穿梭机附近", this, MessageTypeDefOf.CautionInput);
Log.Message($"[WULA-DEBUG] Dropped item {item.LabelShort} at {dropPos}");
}
else
{
Log.Error($"[WULA-ERROR] Could not find valid drop position for item {item.LabelShort}");
}
}
else
{
Log.Message($"[WULA-DEBUG] Successfully added item {item.LabelShort} to container");
}
} }
pocketSpaceContainer.innerContainer.TryAdd(item);
} }
Log.Message($"[WULA-DEBUG] Transfer complete. Container now has {transporter.innerContainer.Count} total items"); Log.Message($"[WULA] Transferred all pawns and items from pocket map to pocketSpaceContainer.");
Log.Message($"[WULA-SUCCESS] Transferred {pawnsToTransfer.Count} pawns and {itemsToTransfer.Count} items from pocket space");
// 调用新的同步方法,将 pocketSpaceContainer 中的所有物品和 Pawn 转移到主地图的 CompTransporter
TransferPocketContainerToMainTransporter();
} }
catch (Exception ex) catch (Exception ex)
{ {
@@ -652,100 +608,38 @@ namespace WulaFallenEmpire
} }
/// <summary> /// <summary>
/// 手动同步口袋空间中的所有物品到穿梭机主容器 /// 将pocketSpaceContainer中的所有物品和Pawn转移到主地图的CompTransporter
/// 用于解决物品消失问题
/// </summary> /// </summary>
public void SyncPocketItemsToMainContainer() public void TransferPocketContainerToMainTransporter()
{ {
Log.Message("[WULA-DEBUG] SyncPocketItemsToMainContainer started"); Log.Message("[WULA-DEBUG] TransferPocketContainerToMainTransporter started.");
if (pocketMap == null || !pocketMapGenerated)
{
Log.Warning("[WULA-DEBUG] SyncPocketItemsToMainContainer: No pocket map to sync");
return;
}
CompTransporter transporter = this.GetComp<CompTransporter>(); CompTransporter transporter = this.GetComp<CompTransporter>();
if (transporter == null) if (transporter == null)
{ {
Log.Error("[WULA-ERROR] No CompTransporter found on shuttle, cannot sync items"); Log.Error("[WULA-ERROR] CompTransporter not found on shuttle! Cannot transfer items from pocketSpaceContainer.");
return; return;
} }
Log.Message($"[WULA-DEBUG] Starting sync. Current container has {transporter.innerContainer.Count} items"); List<Thing> thingsToTransfer = pocketSpaceContainer.innerContainer.ToList();
int transferredCount = 0;
try foreach (Thing t in thingsToTransfer)
{ {
List<Thing> itemsInPocket = pocketMap.listerThings.AllThings if (pocketSpaceContainer.innerContainer.Remove(t))
.Where(t => t.def.category == ThingCategory.Item && t.def.EverHaulable && t.Spawned).ToList();
Log.Message($"[WULA-DEBUG] Found {itemsInPocket.Count} items in pocket space to check");
int syncedCount = 0;
int droppedCount = 0;
int skippedCount = 0;
foreach (Thing item in itemsInPocket)
{ {
// 检查物品是否已经在主容器中 if (transporter.innerContainer.TryAdd(t))
if (!transporter.innerContainer.Contains(item))
{ {
Log.Message($"[WULA-DEBUG] Syncing item: {item.LabelShort} (not in main container)"); transferredCount++;
// 从口袋地图中移除
IntVec3 originalPos = item.Position;
item.DeSpawn();
// 尝试添加到主容器
if (transporter.innerContainer.TryAdd(item))
{
syncedCount++;
Log.Message($"[WULA-DEBUG] Successfully synced item: {item.LabelShort}");
} }
else else
{ {
Log.Warning($"[WULA-WARNING] Container full, dropping item: {item.LabelShort}"); Log.Warning($"[WULA-WARNING] Failed to add {t.LabelShort} to main transporter container. Dropping on ground.");
// 如果主容器满了,放到穿梭机附近(玩家可以手动装载) GenPlace.TryPlaceThing(t, this.Position, this.Map, ThingPlaceMode.Near);
IntVec3 dropPos = CellFinder.RandomClosewalkCellNear(this.Position, this.Map, 3);
if (dropPos.IsValid)
{
GenPlace.TryPlaceThing(item, dropPos, this.Map, ThingPlaceMode.Near);
droppedCount++;
Log.Message($"[WULA-DEBUG] Dropped item {item.LabelShort} at {dropPos}");
}
else
{
// 如果找不到合适位置,重新放回口袋空间
GenPlace.TryPlaceThing(item, originalPos, pocketMap, ThingPlaceMode.Near);
Log.Warning($"[WULA-WARNING] Could not find drop position, returned item {item.LabelShort} to pocket");
} }
} }
} }
else Log.Message($"[WULA] Transferred {transferredCount} items/pawns from pocketSpaceContainer to main transporter.");
{
skippedCount++;
Log.Message($"[WULA-DEBUG] Item {item.LabelShort} already in main container, skipping");
}
}
string message = $"[WULA-SUCCESS] 同步完成: {syncedCount} 个物品已同步";
if (droppedCount > 0)
{
message += $", {droppedCount} 个物品因容器已满被放置在附近";
}
if (skippedCount > 0)
{
message += $", {skippedCount} 个物品已在容器中";
}
Log.Message(message);
Log.Message($"[WULA-DEBUG] Final container state: {transporter.innerContainer.Count} items");
}
catch (Exception ex)
{
Log.Error($"[WULA-ERROR] Error syncing pocket items to main container: {ex}");
Log.Error($"[WULA-ERROR] Stack trace: {ex.StackTrace}");
}
} }
/// <summary> /// <summary>
@@ -806,42 +700,39 @@ namespace WulaFallenEmpire
#region MapPortal兼容接口使Dialog_EnterPortal能正常工作 #region MapPortal兼容接口使Dialog_EnterPortal能正常工作
/// <summary> /// <summary>
/// 检查是否可以进入模仿原版MapPortal.IsEnterable /// 判断是否可以进入模仿原版MapPortal.IsEnterable
/// </summary> /// </summary>
public virtual bool IsEnterable(out string reason) public virtual bool IsEnterable(out string reason)
{ {
if (!allowDirectAccess) reason = "";
{
reason = "WULA.PocketSpace.AccessDenied".Translate();
return false;
}
if (!Spawned) if (!Spawned)
{ {
reason = "WULA.PocketSpace.NotSpawned".Translate(); reason = "WULA.PocketSpace.NotSpawned".Translate();
return false; return false;
} }
if (transportDisabled) if (transportDisabled)
{ {
reason = "WULA.PocketSpace.TransportDisabled".Translate(); reason = "WULA.PocketSpace.TransportDisabled".Translate();
return false; return false;
} }
if (!this.CanEnterPocketSpace())
reason = ""; {
reason = "WULA.PocketSpace.CannotEnterReason".Translate();
return false;
}
return true; return true;
} }
/// <summary> /// <summary>
/// 获取目标地图模仿原版MapPortal.GetOtherMap /// 获取另一个地图模仿原版MapPortal.GetOtherMap
/// </summary> /// </summary>
public virtual Map GetOtherMap() public virtual Map GetOtherMap()
{ {
if (pocketMap == null) if (PocketMap == null)
{ {
CreatePocketMap(); CreatePocketMap();
} }
return pocketMap; return PocketMap;
} }
/// <summary> /// <summary>
@@ -849,93 +740,62 @@ namespace WulaFallenEmpire
/// </summary> /// </summary>
public virtual IntVec3 GetDestinationLocation() public virtual IntVec3 GetDestinationLocation()
{ {
if (exit != null) return exit?.Position ?? IntVec3.Invalid;
{
return exit.Position;
}
return pocketMap?.Center ?? IntVec3.Invalid;
} }
/// <summary> /// <summary>
/// 处理进入事件模仿原版MapPortal.OnEntered /// 进入时回调模仿原版MapPortal.OnEntered
/// </summary> /// </summary>
public virtual void OnEntered(Pawn pawn) public virtual void OnEntered(Pawn pawn)
{ {
// 通知物品被添加(用于统计和管理) // 将Pawn添加到口袋空间容器
Notify_ThingAdded(pawn); if (pawn.Spawned)
// 播放传送音效(如果存在)
if (Find.CurrentMap == this.Map)
{ {
// 可以在这里添加音效播放 pawn.DeSpawn();
// def.portal?.traverseSound?.PlayOneShot(this); }
pocketSpaceContainer.innerContainer.TryAdd(pawn);
if (!beenEntered)
{
beenEntered = true;
// 这里可以添加一些首次进入的信件/事件
}
if (Find.CurrentMap == base.Map)
{
// def.portal.traverseSound?.PlayOneShot(this); // 暂时移除避免NRE
}
else if (Find.CurrentMap == exit.Map)
{
// def.portal.traverseSound?.PlayOneShot(exit); // 暂时移除避免NRE
} }
} }
/// <summary> /// <summary>
/// 打开殖民者选择对话框模仿原版Dialog_EnterPortal的功能 /// 打开殖民者选择对话框模仿原版Dialog_EnterPortal
/// </summary> /// </summary>
private void OpenPawnSelectionDialog() private void OpenPawnSelectionDialog()
{ {
// 获取所有可用的殖民者 List<Pawn> pawns = CaravanFormingUtility.AllSendablePawns(this.Map, true, true, true, true, true, 0).ToList();
List<Pawn> availablePawns = Map.mapPawns.AllPawnsSpawned List<Thing> items = CaravanFormingUtility.AllReachableColonyItems(this.Map, true, true).ToList();
.Where(p => p.IsColonist && !p.Downed && p.CanReach(this, PathEndMode.Touch, Danger.Deadly))
.ToList();
if (availablePawns.Count == 0) // 创建并显示对话框
{ Dialog_EnterPortal window = new Dialog_EnterPortal(new global::WulaFallenEmpire.MapPortalAdapter(this)); // 使用适配器
Messages.Message("WULA.PocketSpace.NoPawnsAvailable".Translate(), this, MessageTypeDefOf.RejectInput); Find.WindowStack.Add(window);
return;
} }
// 创建选项列表
List<FloatMenuOption> options = new List<FloatMenuOption>();
// 添加单个殖民者选项
foreach (Pawn pawn in availablePawns)
{
FloatMenuOption option = new FloatMenuOption(
$"{pawn.LabelShort}",
delegate
{
EnterPocketSpace(new List<Pawn> { pawn });
}
);
options.Add(option);
}
// 添加“全部殖民者”选项
if (availablePawns.Count > 1)
{
FloatMenuOption allOption = new FloatMenuOption(
"WULA.PocketSpace.AllColonists".Translate(availablePawns.Count),
delegate
{
EnterPocketSpace(availablePawns);
}
);
options.Add(allOption);
}
// 显示浮动菜单
FloatMenu floatMenu = new FloatMenu(options);
Find.WindowStack.Add(floatMenu);
}
#endregion
#region MapPortal的物品传送方法
/// <summary> /// <summary>
/// 通知物品被添加(模仿原版 MapPortal.Notify_ThingAdded /// 通知物品被添加到此持有者从IThingHolder继承但现在由PocketSpaceThingHolder处理
/// </summary> /// </summary>
public void Notify_ThingAdded(Thing t) public void Notify_ThingAdded(Thing t)
{ {
SubtractFromToLoadList(t, t.stackCount); // 这个方法现在由 PocketSpaceThingHolder 内部处理这里只是为了满足IThingHolder接口
// 或者如果Building_ArmedShuttleWithPocket仍然需要实现IThingHolder则可以将其转发
// Log.Message($"[WULA] Building_ArmedShuttleWithPocket.Notify_ThingAdded called for {t.LabelCap}");
// pocketSpaceContainer.innerContainer.Notify_ThingAdded(t); // 转发给内部容器
} }
/// <summary> /// <summary>
/// 添加到加载列表(模仿原版 MapPortal.AddToTheToLoadList /// 添加到加载列表模仿原版MapPortal.AddToTheToLoadList
/// </summary> /// </summary>
public void AddToTheToLoadList(TransferableOneWay t, int count) public void AddToTheToLoadList(TransferableOneWay t, int count)
{ {
@@ -972,7 +832,7 @@ namespace WulaFallenEmpire
} }
/// <summary> /// <summary>
/// 从加载列表中减去(模仿原版 MapPortal.SubtractFromToLoadList /// 从加载列表移除模仿原版MapPortal.SubtractFromToLoadList
/// </summary> /// </summary>
public int SubtractFromToLoadList(Thing t, int count) public int SubtractFromToLoadList(Thing t, int count)
{ {
@@ -1004,47 +864,35 @@ namespace WulaFallenEmpire
/// </summary> /// </summary>
public void CancelLoad() public void CancelLoad()
{ {
// 简化版本,只清理列表 Lord lord = base.Map.lordManager.lords.FirstOrDefault((Lord l) => l.LordJob is LordJob_LoadAndEnterPortal lordJob_LoadAndEnterPortal && lordJob_LoadAndEnterPortal.portal is global::WulaFallenEmpire.MapPortalAdapter adapter && adapter.shuttle == this);
if (leftToLoad != null) if (lord != null)
{ {
leftToLoad.Clear(); base.Map.lordManager.RemoveLord(lord);
} }
leftToLoad.Clear();
} }
#endregion #endregion
#region 穿 #region
/// <summary> /// <summary>
/// 更新口袋空间中退出点目标位置(处理穿梭机位置变化) /// 更新退出点目标
/// </summary> /// </summary>
public void UpdateExitPointTarget() public void UpdateExitPointTarget()
{ {
if (pocketMap == null || exit == null) return; if (exit == null) return;
if (base.Map == null)
{
Log.Warning("[WULA] UpdateExitPointTarget: Shuttle map is null, cannot update exit point target.");
return;
}
try try
{ {
// 如果退出点是我们的Building_PocketMapExit类型更新其目标位置 exit.targetMap = base.Map;
if (exit is Building_PocketMapExit pocketExit) exit.targetPos = base.Position;
{ Log.Message($"[WULA] Updated exit point target to map {base.Map.uniqueID} at position {base.Position}");
// 更新目标地图和位置
if (this.Spawned)
{
// 穿梭机在地图上,更新目标位置
if (pocketExit.targetMap != this.Map || pocketExit.targetPos != this.Position)
{
pocketExit.targetMap = this.Map;
pocketExit.targetPos = this.Position;
pocketExit.parentShuttle = this;
Log.Message($"[WULA] Updated pocket map exit target to shuttle location: {this.Map?.uniqueID} at {this.Position}");
}
}
else
{
// 穿梭机不在地图上(可能在飞行中),记录警告但保持原有目标
Log.Warning($"[WULA] Shuttle not spawned, pocket map exit target may be outdated. Current target: {pocketExit.targetMap?.uniqueID} at {pocketExit.targetPos}");
}
}
} }
catch (Exception ex) catch (Exception ex)
{ {
@@ -1066,7 +914,7 @@ namespace WulaFallenEmpire
} }
// 定期检查并同步口袋空间中的物品每5分钟检查一次 // 定期检查并同步口袋空间中的物品每5分钟检查一次
if (this.IsHashIntervalTick(18000) && pocketMapGenerated && pocketMap != null) // 18000 ticks = 5 minutes if (this.IsHashIntervalTick(18000) && pocketMapGenerated && pocketMap != null)
{ {
// 自动同步口袋空间中的物品到主容器 // 自动同步口袋空间中的物品到主容器
try try
@@ -1074,7 +922,7 @@ namespace WulaFallenEmpire
int itemsInPocket = pocketMap.listerThings.AllThings.Count(t => t.def.category == ThingCategory.Item && t.def.EverHaulable && t.Spawned); int itemsInPocket = pocketMap.listerThings.AllThings.Count(t => t.def.category == ThingCategory.Item && t.def.EverHaulable && t.Spawned);
if (itemsInPocket > 0) if (itemsInPocket > 0)
{ {
SyncPocketItemsToMainContainer(); TransferPocketContainerToMainTransporter();
if (Prefs.DevMode) if (Prefs.DevMode)
{ {
Log.Message($"[WULA] Auto-synced pocket items. Current status: {GetPocketSpaceDebugInfo()}"); Log.Message($"[WULA] Auto-synced pocket items. Current status: {GetPocketSpaceDebugInfo()}");
@@ -1093,7 +941,7 @@ namespace WulaFallenEmpire
/// </summary> /// </summary>
public override void SpawnSetup(Map map, bool respawningAfterLoad) public override void SpawnSetup(Map map, bool respawningAfterLoad)
{ {
Log.Message($"[WULA-DEBUG] SpawnSetup called: map={map?.uniqueID}, respawning={respawningAfterLoad}"); Log.Message($"[WULA-DEBUG] Building_ArmedShuttleWithPocket.SpawnSetup START. Instance ID: {this.ThingID}, Map param: {map?.GetUniqueLoadID() ?? "null"}, Respawning: {respawningAfterLoad}");
// 保存旧位置信息 // 保存旧位置信息
Map oldMap = this.Map; Map oldMap = this.Map;
@@ -1124,79 +972,145 @@ namespace WulaFallenEmpire
// 如果有口袋空间,确保退出点正确连接到新地图 // 如果有口袋空间,确保退出点正确连接到新地图
if (pocketMapGenerated && pocketMap != null && exit != null) if (pocketMapGenerated && pocketMap != null && exit != null)
{ {
Log.Message($"[WULA-DEBUG] Reconnecting pocket space exit to new map: {map?.uniqueID} at {this.Position}"); Log.Message($"[WULA-DEBUG] Reconnecting pocket space exit to new map: {map?.GetUniqueLoadID() ?? "null"} at {this.Position}");
// 退出点会在 UpdateExitPointTarget 中自动更新
} }
} }
// 从 ThingDef 中读取 portal 配置 // 从 ThingDef 中读取 portal 配置
if (def.HasModExtension<PocketMapProperties>()) if (def.HasModExtension<PocketMapProperties>())
{ {
var portalProps = def.GetModExtension<PocketMapProperties>(); if (this.Map == null)
Log.Message($"[WULA-DEBUG] Loading portal properties from ThingDef");
if (portalProps.pocketMapGenerator != null)
{ {
mapGenerator = portalProps.pocketMapGenerator; Log.Error($"[WULA-ERROR] Building_ArmedShuttleWithPocket {this.ThingID} Map is NULL after SpawnSetup!");
Log.Message($"[WULA-DEBUG] Set mapGenerator: {mapGenerator.defName}");
} }
if (portalProps.exitDef != null) PocketMapProperties props = def.GetModExtension<PocketMapProperties>();
{ pocketMapSize = props.pocketMapSize;
exitDef = portalProps.exitDef; mapGenerator = props.mapGenerator;
Log.Message($"[WULA-DEBUG] Set exitDef: {exitDef.defName}"); exitDef = props.exitDef;
allowDirectAccess = props.allowDirectAccess;
} }
if (portalProps.pocketMapSize != IntVec2.Zero)
{
pocketMapSize = portalProps.pocketMapSize;
Log.Message($"[WULA-DEBUG] Set pocketMapSize: {pocketMapSize}");
} }
allowDirectAccess = portalProps.allowDirectAccess;
Log.Message($"[WULA-DEBUG] Set allowDirectAccess: {allowDirectAccess}");
} }
// 初始化地图生成器和退出点定义(如果 XML 中没有配置) public class PocketMapProperties : DefModExtension
if (mapGenerator == null)
{ {
mapGenerator = DefDatabase<MapGeneratorDef>.GetNamed("AncientStockpile", false) public IntVec2 pocketMapSize = new IntVec2(80, 80);
?? DefDatabase<MapGeneratorDef>.GetNamed("Base_Player", false) public MapGeneratorDef mapGenerator;
?? MapGeneratorDefOf.Base_Player; public ThingDef exitDef;
Log.Message($"[WULA-DEBUG] Using fallback mapGenerator: {mapGenerator.defName}"); public bool allowDirectAccess = true;
}
if (exitDef == null)
{
exitDef = DefDatabase<ThingDef>.GetNamed("WULA_PocketMapExit", false)
?? ThingDefOf.Door;
Log.Message($"[WULA-DEBUG] Using fallback exitDef: {exitDef.defName}");
}
// 如果位置发生了变化,记录日志
if (oldMap != null && (oldMap != map || oldPos != this.Position))
{
Log.Message($"[WULA-DEBUG] Shuttle moved from {oldMap?.uniqueID}:{oldPos} to {map?.uniqueID}:{this.Position}, updating pocket map exit target");
}
Log.Message($"[WULA-DEBUG] SpawnSetup completed successfully");
}
#endregion
} }
/// <summary> /// <summary>
/// 口袋空间属性配置类 /// 适配器类使Building_ArmedShuttleWithPocket能够作为MapPortal被Dialog_EnterPortal使用
/// </summary> /// </summary>
public class PocketMapProperties : DefModExtension public class MapPortalAdapter : MapPortal
{ {
/// <summary>口袋地图生成器</summary> public Building_ArmedShuttleWithPocket shuttle;
public MapGeneratorDef pocketMapGenerator;
/// <summary>退出点定义</summary> public MapPortalAdapter() { } // Scribe需要无参数构造函数
public ThingDef exitDef;
/// <summary>口袋地图大小</summary> public MapPortalAdapter(Building_ArmedShuttleWithPocket shuttle)
public IntVec2 pocketMapSize = new IntVec2(13, 13); {
this.shuttle = shuttle;
}
/// <summary>允许直接访问</summary> public new Map PocketMap => shuttle?.PocketMap;
public bool allowDirectAccess = true;
public new bool PocketMapExists => shuttle?.PocketMap != null; // 修正
public new bool AutoDraftOnEnter => false; // 修正
protected new Texture2D EnterTex => ContentFinder<Texture2D>.Get("UI/Commands/LoadTransporter"); // 修正
public new string EnterString => shuttle?.EnterString;
public new string CancelEnterString => shuttle?.CancelEnterString;
public new string EnteringString => shuttle?.EnteringString;
public new bool LoadInProgress => shuttle?.LoadInProgress ?? false;
public new bool AnyPawnCanLoadAnythingNow => shuttle?.AnyPawnCanLoadAnythingNow ?? false;
public override void ExposeData()
{
base.ExposeData();
Scribe_References.Look(ref shuttle, "shuttle");
}
public override void SpawnSetup(Map map, bool respawningAfterLoad)
{
// 适配器不应该被Spawn此方法留空或报错
Log.Error("MapPortalAdapter should not be spawned directly.");
}
protected override void Tick()
{
// 适配器不应该Tick此方法留空
}
public new ThingOwner GetDirectlyHeldThings()
{
return shuttle?.GetDirectlyHeldThings();
}
public new void GetChildHolders(List<IThingHolder> outChildren)
{
shuttle?.GetChildHolders(outChildren);
}
public new void Notify_ThingAdded(Thing t)
{
shuttle?.Notify_ThingAdded(t);
}
public new void AddToTheToLoadList(TransferableOneWay t, int count)
{
shuttle?.AddToTheToLoadList(t, count);
}
public new int SubtractFromToLoadList(Thing t, int count)
{
return shuttle?.SubtractFromToLoadList(t, count) ?? 0;
}
public new void CancelLoad()
{
shuttle?.CancelLoad();
}
public new bool IsEnterable(out string reason)
{
if (shuttle == null)
{
reason = "WULA.PocketSpace.AdapterError".Translate();
return false;
}
return shuttle.IsEnterable(out reason);
}
public new Map GetOtherMap()
{
return shuttle?.GetOtherMap();
}
public new IntVec3 GetDestinationLocation()
{
return shuttle?.GetDestinationLocation() ?? IntVec3.Invalid;
}
public new void OnEntered(Pawn pawn)
{
shuttle?.OnEntered(pawn);
}
public new IEnumerable<Gizmo> GetGizmos()
{
// 适配器不直接提供GizmoGizmo应该由shuttle提供
return base.GetGizmos(); // 或者返回空的IEnumerable
} }
} }
#endregion // MapPortal兼容接口
}

View File

@@ -1,366 +0,0 @@
using RimWorld;
using Verse;
using System.Collections.Generic;
using UnityEngine;
using System.Reflection;
namespace WulaFallenEmpire
{
/// <summary>
/// 口袋空间传送门组件 - 只作为入口功能,附加在穿梭机上处理进入内部空间的逻辑
/// </summary>
public class CompPocketMapPortal : ThingComp
{
/// <summary>组件属性</summary>
public CompProperties_PocketMapPortal Props => (CompProperties_PocketMapPortal)props;
/// <summary>父建筑(必须是穿梭机)</summary>
public Building_ArmedShuttleWithPocket ParentShuttle => parent as Building_ArmedShuttleWithPocket;
/// <summary>MapPortal适配器用于使用原版Dialog_EnterPortal</summary>
private ShuttlePortalAdapter portalAdapter;
public override void PostSpawnSetup(bool respawningAfterLoad)
{
base.PostSpawnSetup(respawningAfterLoad);
Log.Message($"[WULA-DEBUG] CompPocketMapPortal.PostSpawnSetup called. Parent: {parent?.def?.defName ?? "null"}");
// 检查父对象是否是穿梭机
if (ParentShuttle == null)
{
Log.Error($"[WULA] CompPocketMapPortal attached to non-shuttle building: {parent?.def?.defName}");
return; // Early exit if parent is not a shuttle
}
// 创建MapPortal适配器并设置其地图和位置信息
portalAdapter = new ShuttlePortalAdapter(ParentShuttle);
// 确保 portalAdapter 的 shuttle 引用被正确设置
if (portalAdapter != null)
{
portalAdapter.shuttle = ParentShuttle;
Log.Message($"[WULA-DEBUG] portalAdapter.shuttle set in PostSpawnSetup: {portalAdapter.shuttle?.def.defName ?? "null"}");
}
}
/// <summary>
/// 检查穿梭机是否可以进入(仅作为入口功能)
/// </summary>
public bool IsEnterable(out string reason)
{
if (ParentShuttle == null)
{
reason = "WULA.PocketSpace.NotSpawned".Translate();
return false;
}
if (!ParentShuttle.AllowDirectAccess)
{
reason = "WULA.PocketSpace.AccessDenied".Translate();
return false;
}
if (!ParentShuttle.Spawned)
{
reason = "WULA.PocketSpace.NotSpawned".Translate();
return false;
}
// 检查穿梭机的传送状态
var transportDisabledField = typeof(Building_ArmedShuttleWithPocket).GetField("transportDisabled",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
if (transportDisabledField != null)
{
bool transportDisabled = (bool)transportDisabledField.GetValue(ParentShuttle);
if (transportDisabled)
{
reason = "WULA.PocketSpace.TransportDisabled".Translate();
return false;
}
}
// 检查口袋地图是否存在
if (ParentShuttle.PocketMap == null)
{
reason = "WULA.PocketSpace.NoTargetMap".Translate();
return false;
}
reason = "";
return true;
}
/// <summary>
/// 获取组件额外的Gizmo按钮根据口袋空间初始化状态显示不同按钮
/// 重写CompGetGizmosExtra方法这样RimWorld会自动调用并显示按钮
/// </summary>
public override IEnumerable<Gizmo> CompGetGizmosExtra()
{
if (ParentShuttle == null) yield break;
// 检查口袋空间是否已初始化
bool pocketMapExists = ParentShuttle.PocketMap != null;
if (!pocketMapExists)
{
// 口袋空间未创建,显示初始化按钮
Command_Action initializeCommand = new Command_Action();
initializeCommand.action = delegate
{
// 创建口袋空间
InitializePocketSpace();
};
initializeCommand.icon = ContentFinder<Texture2D>.Get("UI/Commands/LoadTransporter");
initializeCommand.defaultLabel = "WULA.PocketSpace.Initialize".Translate();
initializeCommand.defaultDesc = "WULA.PocketSpace.InitializeDesc".Translate();
// 检查是否可以初始化
if (!ParentShuttle.Spawned)
{
initializeCommand.Disabled = true;
initializeCommand.disabledReason = "WULA.PocketSpace.NotSpawned".Translate();
}
yield return initializeCommand;
}
else
{
// 穿梭机已创建显示装载按钮使用原版Dialog_EnterPortal
Command_Action enterCommand = new Command_Action();
enterCommand.action = delegate
{
// 使用和Building_PocketMapExit一模一样的Dialog_EnterPortal方法
if (portalAdapter == null || portalAdapter.shuttle != ParentShuttle)
{
// 重新创建并设置适配器,确保其指向正确的穿梭机
portalAdapter = new ShuttlePortalAdapter(ParentShuttle);
// 再次尝试设置 MapPortal 基类的地图和位置信息
try
{
var mapField = typeof(Thing).GetField("mapIndexOrState",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
var positionField = typeof(Thing).GetField("positionInt",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
if (mapField != null && positionField != null && ParentShuttle.Spawned)
{
mapField.SetValue(portalAdapter, (sbyte)ParentShuttle.Map.Index); // 显式转换为 sbyte
positionField.SetValue(portalAdapter, ParentShuttle.Position);
}
}
catch (System.Exception ex)
{
Log.Error($"[WULA] Error setting MapPortal base fields during Gizmo click: {ex.Message}");
}
}
if (portalAdapter != null)
{
Log.Message($"[WULA-DEBUG] Opening Dialog_EnterPortal with portalAdapter. Type: {portalAdapter.GetType().Name}. Shuttle: {portalAdapter.shuttle?.def.defName ?? "null"}");
var dialog = new Dialog_EnterPortal(portalAdapter);
Find.WindowStack.Add(dialog);
}
else
{
Messages.Message("WULA.PocketSpace.AdapterError".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
Log.Error("[WULA] Portal adapter is null after recreation attempt.");
}
};
enterCommand.icon = ContentFinder<Texture2D>.Get(Props.buttonIconPath);
enterCommand.defaultLabel = Props.enterButtonTextKey.Translate() + "...";
enterCommand.defaultDesc = Props.enterButtonDescKey.Translate();
// 检查是否可以进入
string reason;
enterCommand.Disabled = !IsEnterable(out reason);
enterCommand.disabledReason = reason;
yield return enterCommand;
// 查看口袋地图按钮
yield return new Command_Action
{
defaultLabel = "WULA.PocketSpace.SwitchTo".Translate(),
defaultDesc = "WULA.PocketSpace.SwitchToDesc".Translate(),
icon = ContentFinder<Texture2D>.Get("UI/Commands/ViewCave"),
action = delegate
{
Current.Game.CurrentMap = ParentShuttle.PocketMap;
Find.CameraDriver.JumpToCurrentMapLoc(ParentShuttle.PocketMap.Center);
}
};
}
}
/// <summary>
/// 初始化口袋空间
/// </summary>
private void InitializePocketSpace()
{
if (ParentShuttle == null || !ParentShuttle.Spawned)
{
Messages.Message("WULA.PocketSpace.CannotInitialize".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
return;
}
if (ParentShuttle.PocketMap != null)
{
Messages.Message("WULA.PocketSpace.AlreadyInitialized".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
return;
}
try
{
Log.Message("[WULA] Starting pocket space initialization via component");
// 使用穿梭机的SwitchToPocketSpace方法它会自动创建口袋空间
ParentShuttle.SwitchToPocketSpace();
if (ParentShuttle.PocketMap != null)
{
Messages.Message("WULA.PocketSpace.InitializeSuccess".Translate(), ParentShuttle, MessageTypeDefOf.PositiveEvent);
Log.Message("[WULA] Pocket space initialization completed successfully");
}
else
{
Messages.Message("WULA.PocketSpace.InitializeFailed".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
Log.Error("[WULA] Pocket space initialization failed");
}
}
catch (System.Exception ex)
{
Log.Error($"[WULA] Error during pocket space initialization: {ex}");
Messages.Message("WULA.PocketSpace.InitializeFailed".Translate(), ParentShuttle, MessageTypeDefOf.RejectInput);
}
}
}
/// <summary>
/// 口袋空间传送门组件属性
/// </summary>
public class CompProperties_PocketMapPortal : CompProperties
{
/// <summary>进入按钮文本键</summary>
public string enterButtonTextKey = "WULA.PocketSpace.Enter";
/// <summary>进入按钮描述键</summary>
public string enterButtonDescKey = "WULA.PocketSpace.EnterDesc";
/// <summary>按钮图标路径</summary>
public string buttonIconPath = "UI/Commands/LoadTransporter";
public CompProperties_PocketMapPortal()
{
this.compClass = typeof(CompPocketMapPortal);
}
}
/// <summary>
/// MapPortal适配器类将Building_ArmedShuttleWithPocket适配为MapPortal接口
/// 完全模仿Building_PocketMapExit的实现方式
/// </summary>
public class ShuttlePortalAdapter : MapPortal
{
/// <summary>关联的穿梭机</summary>
public Building_ArmedShuttleWithPocket shuttle;
/// <summary>
/// 默认构造函数RimWorld组件系统要求
/// </summary>
public ShuttlePortalAdapter()
{
// 在这里不初始化 shuttle因为它将在 PostSpawnSetup 中设置
}
public ShuttlePortalAdapter(Building_ArmedShuttleWithPocket shuttle)
{
this.shuttle = shuttle;
}
/// <summary>
/// 重写获取其他地图返回口袋空间模仿Building_PocketMapExit.GetOtherMap
/// </summary>
public override Map GetOtherMap()
{
if (shuttle?.PocketMap == null)
{
// 如口袋空间还没创建,先创建它
shuttle?.SwitchToPocketSpace();
}
return shuttle?.PocketMap;
}
/// <summary>
/// 重写获取目标位置返回口袋空间中心模仿Building_PocketMapExit.GetDestinationLocation
/// </summary>
public override IntVec3 GetDestinationLocation()
{
return shuttle?.PocketMap?.Center ?? IntVec3.Invalid;
}
/// <summary>
/// 重写是否可进入检查穿梭机状态模仿Building_PocketMapExit.IsEnterable
/// </summary>
public override bool IsEnterable(out string reason)
{
if (shuttle == null || !shuttle.Spawned)
{
reason = "WULA.PocketSpace.NotSpawned".Translate();
return false;
}
if (!shuttle.AllowDirectAccess)
{
reason = "WULA.PocketSpace.AccessDenied".Translate();
return false;
}
// 检查穿梭机的传送状态
var transportDisabledField = typeof(Building_ArmedShuttleWithPocket).GetField("transportDisabled",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
if (transportDisabledField != null)
{
bool transportDisabled = (bool)transportDisabledField.GetValue(shuttle);
if (transportDisabled)
{
reason = "WULA.PocketSpace.TransportDisabled".Translate();
return false;
}
}
reason = "";
return true;
}
/// <summary>
/// 重写进入事件处理进入口袋空间模仿Building_PocketMapExit.OnEntered
/// </summary>
public override void OnEntered(Pawn pawn)
{
// 通知穿梭机有物品被添加(用于统计和管理)
shuttle?.Notify_ThingAdded(pawn);
// 播放传送音效(如果存在)
if (Find.CurrentMap == shuttle?.Map)
{
// 可以在这里添加音效播放
// def.portal?.traverseSound?.PlayOneShot(this);
}
}
/// 重写进入按钮文本
/// </summary>
public override string EnterString => "WULA.PocketSpace.Enter".Translate();
/// <summary>
/// 重写进入按钮图标,使用装载按钮的贴图
/// </summary>
protected override Texture2D EnterTex => ContentFinder<Texture2D>.Get("UI/Commands/LoadTransporter");
// 移除了 new 关键字的 Map, Position, def 属性,因为它们在 MapPortal 基类中可能不是 virtual 的
// 并且我们依赖 PostSpawnSetup 中的反射来设置 MapPortal 基类的私有字段
// 这确保了 Dialog_EnterPortal 能够直接访问到正确的地图和位置信息。
}
}

View File

@@ -0,0 +1,71 @@
using System;
using System.Collections.Generic;
using Verse;
namespace WulaFallenEmpire
{
/// <summary>
/// 用于武装穿梭机口袋空间的IThingHolder实现与CompTransporter的容器分离
/// </summary>
public class PocketSpaceThingHolder : IThingHolder, IExposable
{
/// <summary>持有的物品容器</summary>
public ThingOwner<Thing> innerContainer;
/// <summary>该容器的拥有者通常是Building_ArmedShuttleWithPocket</summary>
private IThingHolder owner;
/// <summary>实现IThingHolder.ParentHolder属性</summary>
public IThingHolder ParentHolder => owner;
public PocketSpaceThingHolder()
{
innerContainer = new ThingOwner<Thing>(this);
}
public PocketSpaceThingHolder(IThingHolder owner) : this()
{
this.owner = owner;
}
/// <summary>
/// 获取直接持有的物品
/// </summary>
public ThingOwner GetDirectlyHeldThings()
{
return innerContainer;
}
/// <summary>
/// 获取子持有者
/// </summary>
public void GetChildHolders(List<IThingHolder> outChildren)
{
// 目前没有子持有者,留空
}
/// <summary>
/// 通知物品被添加
/// </summary>
public void Notify_ThingAdded(Thing t)
{
// 这里可以添加逻辑来处理物品被添加到口袋空间的情况
Log.Message($"[WULA] Item {t.LabelCap} added to pocket space container.");
}
/// <summary>
/// 通知物品被移除
/// </summary>
public void Notify_ThingRemoved(Thing t)
{
// 这里可以添加逻辑来处理物品被从口袋空间移除的情况
Log.Message($"[WULA] Item {t.LabelCap} removed from pocket space container.");
}
public void ExposeData()
{
Scribe_Deep.Look(ref innerContainer, "innerContainer", this);
// owner 通常在构造函数中设置,不需要序列化
}
}
}

View File

@@ -96,7 +96,6 @@
<Compile Include="EventSystem\EventUIConfigDef.cs" /> <Compile Include="EventSystem\EventUIConfigDef.cs" />
<Compile Include="EventSystem\Letter_EventChoice.cs" /> <Compile Include="EventSystem\Letter_EventChoice.cs" />
<Compile Include="EventSystem\QuestNode_Root_EventLetter.cs" /> <Compile Include="EventSystem\QuestNode_Root_EventLetter.cs" />
<Compile Include="HarmonyPatches\DialogEnterPortal_MapPatch.cs" />
<Compile Include="HarmonyPatches\Caravan_NeedsTracker_TrySatisfyPawnNeeds_Patch.cs" /> <Compile Include="HarmonyPatches\Caravan_NeedsTracker_TrySatisfyPawnNeeds_Patch.cs" />
<Compile Include="HarmonyPatches\DamageInfo_Constructor_Patch.cs" /> <Compile Include="HarmonyPatches\DamageInfo_Constructor_Patch.cs" />
<Compile Include="HarmonyPatches\FloatMenuOptionProvider_Ingest_Patch.cs" /> <Compile Include="HarmonyPatches\FloatMenuOptionProvider_Ingest_Patch.cs" />
@@ -172,8 +171,8 @@
<Compile Include="WULA_Shuttle\Building_ArmedShuttle.cs" /> <Compile Include="WULA_Shuttle\Building_ArmedShuttle.cs" />
<Compile Include="WULA_Shuttle\Building_ArmedShuttleWithPocket.cs" /> <Compile Include="WULA_Shuttle\Building_ArmedShuttleWithPocket.cs" />
<Compile Include="WULA_Shuttle\Building_PocketMapExit.cs" /> <Compile Include="WULA_Shuttle\Building_PocketMapExit.cs" />
<Compile Include="WULA_Shuttle\CompPocketMapPortal.cs" />
<Compile Include="WULA_Shuttle\GenStep_WulaPocketSpaceSmall.cs" /> <Compile Include="WULA_Shuttle\GenStep_WulaPocketSpaceSmall.cs" />
<Compile Include="WULA_Shuttle\PocketSpaceThingHolder.cs" />
<Compile Include="HarmonyPatches\Patch_DropCellFinder_SkyfallerCanLandAt.cs" /> <Compile Include="HarmonyPatches\Patch_DropCellFinder_SkyfallerCanLandAt.cs" />
<Compile Include="MechWeapon\FloatMenuProvider_Mech.cs" /> <Compile Include="MechWeapon\FloatMenuProvider_Mech.cs" />
<Compile Include="MechWeapon\Patch_MissingWeapon.cs" /> <Compile Include="MechWeapon\Patch_MissingWeapon.cs" />