This commit is contained in:
2025-08-09 20:24:15 +08:00
4 changed files with 11 additions and 20 deletions

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@@ -22,12 +22,6 @@
<painFactor>0</painFactor> <painFactor>0</painFactor>
<!-- 抗毒抗火抗寒热 --> <!-- 抗毒抗火抗寒热 -->
<statOffsets> <statOffsets>
<!-- 有自带护甲,对热量伤害有高抵抗 -->
<ArmorRating_Sharp>0.2</ArmorRating_Sharp>
<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
<ArmorRating_Heat>0.5</ArmorRating_Heat>
<!-- 近战闪避 -->
<!-- <MeleeDodgeChance>1.25</MeleeDodgeChance> -->
<ComfyTemperatureMin>-100</ComfyTemperatureMin> <ComfyTemperatureMin>-100</ComfyTemperatureMin>
<ComfyTemperatureMax>120</ComfyTemperatureMax> <ComfyTemperatureMax>120</ComfyTemperatureMax>
<ToxicResistance>1</ToxicResistance> <ToxicResistance>1</ToxicResistance>

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@@ -9,14 +9,11 @@
<graphicData> <graphicData>
<texPath>Wula/Building/WULA_Synth_Maintainer_south</texPath> <texPath>Wula/Building/WULA_Synth_Maintainer_south</texPath>
<graphicClass>Graphic_Single</graphicClass> <graphicClass>Graphic_Single</graphicClass>
<shadowData> <drawSize>(3, 3)</drawSize>
<volume>(2.9,0.6,1.9)</volume>
</shadowData>
<drawSize>(3, 2)</drawSize>
</graphicData> </graphicData>
<drawerType>RealtimeOnly</drawerType> <drawerType>RealtimeOnly</drawerType>
<drawGUIOverlay>true</drawGUIOverlay> <drawGUIOverlay>true</drawGUIOverlay>
<defaultPlacingRot>South</defaultPlacingRot> <!-- <defaultPlacingRot>South</defaultPlacingRot> -->
<altitudeLayer>Building</altitudeLayer> <altitudeLayer>Building</altitudeLayer>
<passability>PassThroughOnly</passability> <passability>PassThroughOnly</passability>
<pathCost>42</pathCost> <pathCost>42</pathCost>
@@ -31,8 +28,8 @@
<Flammability>0.5</Flammability> <Flammability>0.5</Flammability>
<Beauty>-5</Beauty> <Beauty>-5</Beauty>
</statBases> </statBases>
<size>(3,2)</size> <size>(3,3)</size>
<interactionCellOffset>(0,0,2)</interactionCellOffset> <interactionCellOffset>(0,0,0)</interactionCellOffset>
<hasInteractionCell>true</hasInteractionCell> <hasInteractionCell>true</hasInteractionCell>
<costList> <costList>
<Steel>150</Steel> <Steel>150</Steel>
@@ -57,7 +54,7 @@
</li> </li>
<li Class="CompProperties_Flickable"/> <li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Refuelable"> <li Class="CompProperties_Refuelable">
<fuelCapacity>50.0</fuelCapacity> <fuelCapacity>20.0</fuelCapacity>
<fuelFilter> <fuelFilter>
<thingDefs> <thingDefs>
<li>ComponentIndustrial</li> <li>ComponentIndustrial</li>
@@ -69,14 +66,14 @@
<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable> <targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
</li> </li>
<li Class="WulaFallenEmpire.CompProperties_MaintenancePod"> <li Class="WulaFallenEmpire.CompProperties_MaintenancePod">
<baseDurationTicks>30000</baseDurationTicks> <!-- 0.5 days base time --> <baseDurationTicks>180000</baseDurationTicks> <!-- Merged from user feedback -->
<ticksPerSeverity>30000</ticksPerSeverity> <!-- 0.5 days per 1.0 severity --> <ticksPerSeverity>30000</ticksPerSeverity> <!-- Kept from previous change -->
<powerConsumptionRunning>250</powerConsumptionRunning> <powerConsumptionRunning>500</powerConsumptionRunning>
<powerConsumptionIdle>5</powerConsumptionIdle> <powerConsumptionIdle>25</powerConsumptionIdle>
<hediffToRemove>WULA_Maintenance_Neglect</hediffToRemove> <hediffToRemove>WULA_Maintenance_Neglect</hediffToRemove>
<componentCostPerSeverity>5</componentCostPerSeverity> <!-- 5 components per 100% severity --> <componentCostPerSeverity>5</componentCostPerSeverity> <!-- 5 components per 100% severity -->
<baseComponentCost>0</baseComponentCost> <baseComponentCost>1</baseComponentCost>
<minSeverityToMaintain>0.75</minSeverityToMaintain> <!-- <minSeverityToMaintain>0.75</minSeverityToMaintain> -->
<hediffSeverityAfterCycle>0.01</hediffSeverityAfterCycle> <hediffSeverityAfterCycle>0.01</hediffSeverityAfterCycle>
<enterSound>BiosculpterPod_Enter</enterSound> <enterSound>BiosculpterPod_Enter</enterSound>
<exitSound>BiosculpterPod_Exit</exitSound> <exitSound>BiosculpterPod_Exit</exitSound>

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