2025-8-9
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@@ -22,12 +22,6 @@
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<painFactor>0</painFactor>
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<!-- 抗毒抗火抗寒热 -->
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<statOffsets>
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<!-- 有自带护甲,对热量伤害有高抵抗 -->
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<ArmorRating_Sharp>0.2</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
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<ArmorRating_Heat>0.5</ArmorRating_Heat>
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<!-- 近战闪避 -->
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<!-- <MeleeDodgeChance>1.25</MeleeDodgeChance> -->
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<ComfyTemperatureMin>-100</ComfyTemperatureMin>
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<ComfyTemperatureMax>120</ComfyTemperatureMax>
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<ToxicResistance>1</ToxicResistance>
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@@ -9,14 +9,11 @@
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<graphicData>
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<texPath>Wula/Building/WULA_Synth_Maintainer_south</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shadowData>
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<volume>(2.9,0.6,1.9)</volume>
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</shadowData>
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<drawSize>(3, 2)</drawSize>
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<drawSize>(3, 3)</drawSize>
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</graphicData>
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<drawerType>RealtimeOnly</drawerType>
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<drawGUIOverlay>true</drawGUIOverlay>
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<defaultPlacingRot>South</defaultPlacingRot>
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<!-- <defaultPlacingRot>South</defaultPlacingRot> -->
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<altitudeLayer>Building</altitudeLayer>
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<passability>PassThroughOnly</passability>
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<pathCost>42</pathCost>
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@@ -31,8 +28,8 @@
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<Flammability>0.5</Flammability>
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<Beauty>-5</Beauty>
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</statBases>
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<size>(3,2)</size>
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<interactionCellOffset>(0,0,2)</interactionCellOffset>
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<size>(3,3)</size>
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<interactionCellOffset>(0,0,0)</interactionCellOffset>
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<hasInteractionCell>true</hasInteractionCell>
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<costList>
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<Steel>150</Steel>
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@@ -57,7 +54,7 @@
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</li>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_Refuelable">
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<fuelCapacity>50.0</fuelCapacity>
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<fuelCapacity>20.0</fuelCapacity>
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<fuelFilter>
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<thingDefs>
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<li>ComponentIndustrial</li>
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@@ -69,13 +66,13 @@
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<targetFuelLevelConfigurable>true</targetFuelLevelConfigurable>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_MaintenancePod">
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<durationTicks>60000</durationTicks> <!-- 1 day -->
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<powerConsumptionRunning>250</powerConsumptionRunning>
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<powerConsumptionIdle>5</powerConsumptionIdle>
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<durationTicks>180000</durationTicks> <!-- 1 day -->
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<powerConsumptionRunning>500</powerConsumptionRunning>
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<powerConsumptionIdle>25</powerConsumptionIdle>
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<hediffToRemove>WULA_Maintenance_Neglect</hediffToRemove>
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<componentCostPerSeverity>5</componentCostPerSeverity> <!-- 5 components per 100% severity -->
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<baseComponentCost>0</baseComponentCost>
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<minSeverityToMaintain>0.75</minSeverityToMaintain>
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<baseComponentCost>1</baseComponentCost>
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<!-- <minSeverityToMaintain>0.75</minSeverityToMaintain> -->
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<hediffSeverityAfterCycle>0.01</hediffSeverityAfterCycle>
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<enterSound>BiosculpterPod_Enter</enterSound>
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<exitSound>BiosculpterPod_Exit</exitSound>
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美术与文本源文件/宣传图2.png
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美术与文本源文件/宣传图3.png
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