This commit is contained in:
Tourswen
2025-08-04 02:13:05 +08:00
parent fd6ed15684
commit 93f6eaf771
27 changed files with 220 additions and 22 deletions

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@@ -341,6 +341,7 @@
<defName>WULA_Energy_Furnace_DM_Engine</defName>
<label>暗物质能源炉</label>
<description>一台由暗物质作为能源驱动的合成人能源炉,拥有永不枯竭的动力,合成人安装后将不再需要充电。</description>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<RecipeDef>Install_WULA_Energy_Furnace_DM_Engine</RecipeDef>
</descriptionHyperlinks>
@@ -428,6 +429,7 @@
<defName>WULA_Energy_Furnace_DM_CPU</defName>
<label>暗物质处理器</label>
<description>由填充非交互性暗物质微粒的卡西米尔共振腔构成的处理器,用于替换过时的生物处理器,极大增强合成人的意识。</description>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<RecipeDef>Install_WULA_Energy_Furnace_DM_CPU</RecipeDef>
</descriptionHyperlinks>
@@ -523,6 +525,7 @@
<defName>WULA_Skeleton_Neutronium</defName>
<label>零素骨架</label>
<description>利用暗物质压缩而成的内嵌式中子装甲层和结构层,植入机械乌拉的体内时将使得她们获得强大的防御力。</description>
<tradeability>None</tradeability>
<descriptionHyperlinks>
<RecipeDef>Install_WULA_Energy_Furnace_DM_Engine</RecipeDef>
</descriptionHyperlinks>

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@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<PawnKindDef ParentName="HeavyMechanoidKind">
<defName>Wula_Psi_Titan_PawnKind</defName>
<label>PAt-52"灵能泰坦"</label>
<race>Wula_Psi_Titan</race>
<defaultFactionType>PlayerColony</defaultFactionType>
<allowInMechClusters>false</allowInMechClusters>
<combatPower>1000</combatPower>
<isBoss>true</isBoss>
<maxPerGroup>1</maxPerGroup>
<!-- <isGoodBreacher>true</isGoodBreacher> -->
<ecoSystemWeight>0.15</ecoSystemWeight>
<flyingAnimationFramePathPrefix>Wula/Things/Wula_Psi_Titan/Bodies/Naked_Thin_Flying_</flyingAnimationFramePathPrefix>
<flyingAnimationFrameCount>1</flyingAnimationFrameCount>
<flyingAnimationTicksPerFrame>1</flyingAnimationTicksPerFrame>
<flyingAnimationDrawSize>1</flyingAnimationDrawSize>
<flyingAnimationDrawSizeIsMultiplier>false</flyingAnimationDrawSizeIsMultiplier>
<flyingAnimationInheritColors>true</flyingAnimationInheritColors>
<lifeStages>
<li>
<bodyGraphicData>
<texPath>Wula/Things/Wula_Psi_Titan/Bodies/Naked_Thin</texPath>
<maskPath>Wula/Things/WULA_Cat/AllegianceOverlays/None</maskPath>
<shaderType>CutoutWithOverlay</shaderType>
<graphicClass>Graphic_Multi</graphicClass>
<drawSize>4</drawSize>
</bodyGraphicData>
</li>
</lifeStages>
<weaponMoney>99999~99999</weaponMoney>
<weaponTags>
<li>WULA_RW_Photon_Missile_Weapon</li>
</weaponTags>
<controlGroupPortraitZoom>1</controlGroupPortraitZoom>
<abilities>
<li>FleshmelterBolt</li>
<li>AgonyPulse</li>
</abilities>
</PawnKindDef>
</Defs>

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@@ -395,7 +395,7 @@
<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<damageDef>WULA_SP_Live_Shelter_Heal</damageDef>
<damageAmount>1.0</damageAmount>
<damageAmount>1</damageAmount>
<EMPDamageAmount>0</EMPDamageAmount>
<warmupTime>4</warmupTime>
<range>20</range>
@@ -435,27 +435,6 @@
</comps>
<tradeability>None</tradeability>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_SP_Live_Shelter</defName>
<label></label>
<thingClass>Projectile_Explosive</thingClass>
<graphicData>
<texPath>Things/Projectile/FleshmelterBolt</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Mote</shaderType>
<drawSize>(1.5, 3)</drawSize>
</graphicData>
<projectile>
<damageDef>WULA_SP_Live_Shelter_Heal</damageDef>
<damageAmountBase>1</damageAmountBase>
<speed>1000</speed>
<!-- <soundAmbient>FleshmelterBolt_Launch</soundAmbient> -->
<explosionRadius>2</explosionRadius>
<explosionChanceToStartFire>0</explosionChanceToStartFire>
<armorPenetrationBase>3000</armorPenetrationBase>
<!-- <flyOverhead>true</flyOverhead> -->
</projectile>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_MW_Scepter_Of_Feather_Ability</defName>
<label>羽之杖:激励</label>
@@ -514,4 +493,98 @@
</li>
</comps>
</HediffDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Photon_Missile</defName>
<label>星光追猎术式</label>
<description>乌拉星人在舰船上用于代替导弹的一种特殊术式,当其被吟唱时,大量的灵能星光将倾巢而出追击轰炸敌军。万幸,依托于灵能泰坦这个庞大载体,该法术的威力并未遭到太多削弱。</description>
<techLevel>Ultra</techLevel>
<tradeability>None</tradeability>
<!-- <techLevel>Spacer</techLevel> -->
<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
<graphicData>
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<weaponTags>
<li>WULA_RW_Photon_Missile_Weapon</li>
</weaponTags>
<uiIconScale>0.75</uiIconScale>
<recipeMaker>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<costList Inherit="False">
<Steel>380</Steel>
<Plasteel>60</Plasteel>
<ComponentSpacer>8</ComponentSpacer>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
<Mass>0</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.5</AccuracyShort>
<AccuracyMedium>0.4</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Photon_Missile</defaultProjectile>
<warmupTime>4.5</warmupTime>
<burstShotCount>16</burstShotCount>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
<isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<minRange>4</minRange>
<range>48</range>
<soundCast>AgonyPulse_Cast</soundCast>
<muzzleFlashScale>12</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Photon_Missile</defName>
<label>灵能星光</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Photon_Missile</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
</graphicData>
<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
<modExtensions>
<li Class="WulaFallenEmpire.CruiseMissileProperties">
<!-- 主爆炸参数 -->
<customDamageDef>Bomb</customDamageDef>
<customDamageAmount>8</customDamageAmount>
<customExplosionRadius>2</customExplosionRadius>
<customSoundExplode>MortarBomb_Explode</customSoundExplode>
<!-- 子爆炸系统 -->
<useSubExplosions>true</useSubExplosions>
<subExplosionCount>2</subExplosionCount>
<subExplosionRadius>1.5</subExplosionRadius>
<subExplosionDamage>5</subExplosionDamage>
<subExplosionSpread>6</subExplosionSpread>
<subDamageDef>Wula_Psi_Bomb</subDamageDef>
<subSoundExplode>MortarBomb_Explode</subSoundExplode>
</li>
</modExtensions>
<projectile>
<damageDef>Wula_Psi_Bomb</damageDef>
<damageAmountBase>8</damageAmountBase>
<speed>22</speed>
<explosionRadius>2</explosionRadius>
<armorPenetrationBase>0.1</armorPenetrationBase>
<flyOverhead>true</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundExplode>MortarBomb_Explode</soundExplode>
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
<soundAmbient>MortarRound_Ambient</soundAmbient>
</projectile>
</ThingDef>
</Defs>

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@@ -0,0 +1,78 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="HeavyMechanoid">
<defName>Wula_Psi_Titan</defName>
<label>PAt-52"灵能泰坦"</label>
<description>由乌拉帝国大教堂所开发的重型灵能机械体</description>
<uiIconPath>Wula/Things/Wula_Psi_Titan/Wula_Psi_Titan_Icon</uiIconPath>
<statBases>
<!-- 心灵敏感,稍高 -->
<PsychicSensitivity>3</PsychicSensitivity>
<BandwidthCost>8</BandwidthCost>
<MoveSpeed>6</MoveSpeed>
<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
<ArmorRating_Heat>0.25</ArmorRating_Heat>
<CarryingCapacity>1200</CarryingCapacity>
<ShootingAccuracyPawn>200</ShootingAccuracyPawn>
<!-- <IncomingDamageFactor>0.75</IncomingDamageFactor> -->
<MechEnergyLossPerHP MayRequire="Ludeon.RimWorld.Biotech">0.1</MechEnergyLossPerHP>
<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
<!-- 飞行参数 -->
<MaxFlightTime>9999</MaxFlightTime>
<FlightCooldown>0</FlightCooldown>
</statBases>
<race>
<body>WULA_AI_Heavy_Panzer_Body</body>
<baseBodySize>15.0</baseBodySize>
<baseHealthScale>3.5</baseHealthScale>
<lifeStageAges>
<li>
<def>MechanoidFullyFormed</def>
<soundWounded>Pawn_Mech_Tunneler_Wounded</soundWounded>
<soundDeath>Pawn_Mech_Tunneler_Death</soundDeath>
<soundCall>Pawn_Mech_Tunneler_Call</soundCall>
</li>
</lifeStageAges>
<bulletStaggerEffecterDef>TunnelerSlowedDown</bulletStaggerEffecterDef>
<!-- 飞行参数 -->
<flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
<flightSpeedFactor>3</flightSpeedFactor>
<!-- <canFlyIntoMap>true</canFlyIntoMap> -->
</race>
<tools Inherit="False">
<li>
<label>灵能震爆</label>
<labelNoLocation>灵能震爆</labelNoLocation>
<capacities>
<li>Blunt</li>
</capacities>
<power>10</power>
<cooldownTime>4</cooldownTime>
<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
</li>
</tools>
<comps>
<li Class="CompProperties_ProjectileInterceptor">
<radius>7</radius>
<interceptGroundProjectiles>true</interceptGroundProjectiles>
<color>(0.5, 0.3, 0.9)</color>
<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
<activeSound>BulletShield_Ambience</activeSound>
<hitPoints>10000</hitPoints>
<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
<chargeDurationTicks>1800</chargeDurationTicks>
<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
<minIdleAlpha>0.2</minIdleAlpha>
<drawWithNoSelection>True</drawWithNoSelection>
<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
</li>
</comps>
</ThingDef>
</Defs>

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