This commit is contained in:
Tourswen
2025-08-04 02:13:05 +08:00
parent fd6ed15684
commit 93f6eaf771
27 changed files with 220 additions and 22 deletions

View File

@@ -395,7 +395,7 @@
<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<damageDef>WULA_SP_Live_Shelter_Heal</damageDef>
<damageAmount>1.0</damageAmount>
<damageAmount>1</damageAmount>
<EMPDamageAmount>0</EMPDamageAmount>
<warmupTime>4</warmupTime>
<range>20</range>
@@ -435,27 +435,6 @@
</comps>
<tradeability>None</tradeability>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_SP_Live_Shelter</defName>
<label></label>
<thingClass>Projectile_Explosive</thingClass>
<graphicData>
<texPath>Things/Projectile/FleshmelterBolt</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Mote</shaderType>
<drawSize>(1.5, 3)</drawSize>
</graphicData>
<projectile>
<damageDef>WULA_SP_Live_Shelter_Heal</damageDef>
<damageAmountBase>1</damageAmountBase>
<speed>1000</speed>
<!-- <soundAmbient>FleshmelterBolt_Launch</soundAmbient> -->
<explosionRadius>2</explosionRadius>
<explosionChanceToStartFire>0</explosionChanceToStartFire>
<armorPenetrationBase>3000</armorPenetrationBase>
<!-- <flyOverhead>true</flyOverhead> -->
</projectile>
</ThingDef>
<AbilityDef ParentName="PsycastBase">
<defName>WULA_MW_Scepter_Of_Feather_Ability</defName>
<label>羽之杖:激励</label>
@@ -514,4 +493,98 @@
</li>
</comps>
</HediffDef>
<ThingDef ParentName="BaseHumanMakeableGun">
<defName>WULA_RW_Photon_Missile</defName>
<label>星光追猎术式</label>
<description>乌拉星人在舰船上用于代替导弹的一种特殊术式,当其被吟唱时,大量的灵能星光将倾巢而出追击轰炸敌军。万幸,依托于灵能泰坦这个庞大载体,该法术的威力并未遭到太多削弱。</description>
<techLevel>Ultra</techLevel>
<tradeability>None</tradeability>
<!-- <techLevel>Spacer</techLevel> -->
<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
<graphicData>
<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<weaponTags>
<li>WULA_RW_Photon_Missile_Weapon</li>
</weaponTags>
<uiIconScale>0.75</uiIconScale>
<recipeMaker>
<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
</recipeMaker>
<costList Inherit="False">
<Steel>380</Steel>
<Plasteel>60</Plasteel>
<ComponentSpacer>8</ComponentSpacer>
</costList>
<statBases>
<WorkToMake>40000</WorkToMake>
<Mass>0</Mass>
<AccuracyTouch>0.5</AccuracyTouch>
<AccuracyShort>0.5</AccuracyShort>
<AccuracyMedium>0.4</AccuracyMedium>
<AccuracyLong>0.3</AccuracyLong>
<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
</statBases>
<verbs>
<li>
<verbClass>Verb_Shoot</verbClass>
<hasStandardCommand>true</hasStandardCommand>
<defaultProjectile>Bullet_WULA_RW_Photon_Missile</defaultProjectile>
<warmupTime>4.5</warmupTime>
<burstShotCount>16</burstShotCount>
<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
<isMortar>true</isMortar>
<requireLineOfSight>false</requireLineOfSight>
<minRange>4</minRange>
<range>48</range>
<soundCast>AgonyPulse_Cast</soundCast>
<muzzleFlashScale>12</muzzleFlashScale>
<targetParams>
<canTargetLocations>true</canTargetLocations>
</targetParams>
</li>
</verbs>
</ThingDef>
<ThingDef ParentName="BaseBullet">
<defName>Bullet_WULA_RW_Photon_Missile</defName>
<label>灵能星光</label>
<graphicData>
<texPath>Wula/Projectile/WULA_Photon_Missile</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>TransparentPostLight</shaderType>
</graphicData>
<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
<modExtensions>
<li Class="WulaFallenEmpire.CruiseMissileProperties">
<!-- 主爆炸参数 -->
<customDamageDef>Bomb</customDamageDef>
<customDamageAmount>8</customDamageAmount>
<customExplosionRadius>2</customExplosionRadius>
<customSoundExplode>MortarBomb_Explode</customSoundExplode>
<!-- 子爆炸系统 -->
<useSubExplosions>true</useSubExplosions>
<subExplosionCount>2</subExplosionCount>
<subExplosionRadius>1.5</subExplosionRadius>
<subExplosionDamage>5</subExplosionDamage>
<subExplosionSpread>6</subExplosionSpread>
<subDamageDef>Wula_Psi_Bomb</subDamageDef>
<subSoundExplode>MortarBomb_Explode</subSoundExplode>
</li>
</modExtensions>
<projectile>
<damageDef>Wula_Psi_Bomb</damageDef>
<damageAmountBase>8</damageAmountBase>
<speed>22</speed>
<explosionRadius>2</explosionRadius>
<armorPenetrationBase>0.1</armorPenetrationBase>
<flyOverhead>true</flyOverhead>
<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
<soundExplode>MortarBomb_Explode</soundExplode>
<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
<soundAmbient>MortarRound_Ambient</soundAmbient>
</projectile>
</ThingDef>
</Defs>