2025-8-4
This commit is contained in:
@@ -395,7 +395,7 @@
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<verbClass>WulaFallenEmpire.Verb_ShootArc</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<damageDef>WULA_SP_Live_Shelter_Heal</damageDef>
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<damageAmount>1.0</damageAmount>
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<damageAmount>1</damageAmount>
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<EMPDamageAmount>0</EMPDamageAmount>
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<warmupTime>4</warmupTime>
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<range>20</range>
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@@ -435,27 +435,6 @@
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</comps>
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<tradeability>None</tradeability>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_SP_Live_Shelter</defName>
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<label></label>
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<thingClass>Projectile_Explosive</thingClass>
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<graphicData>
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<texPath>Things/Projectile/FleshmelterBolt</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>Mote</shaderType>
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<drawSize>(1.5, 3)</drawSize>
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</graphicData>
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<projectile>
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<damageDef>WULA_SP_Live_Shelter_Heal</damageDef>
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<damageAmountBase>1</damageAmountBase>
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<speed>1000</speed>
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<!-- <soundAmbient>FleshmelterBolt_Launch</soundAmbient> -->
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<explosionRadius>2</explosionRadius>
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<explosionChanceToStartFire>0</explosionChanceToStartFire>
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<armorPenetrationBase>3000</armorPenetrationBase>
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<!-- <flyOverhead>true</flyOverhead> -->
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</projectile>
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</ThingDef>
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<AbilityDef ParentName="PsycastBase">
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<defName>WULA_MW_Scepter_Of_Feather_Ability</defName>
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<label>羽之杖:激励</label>
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@@ -514,4 +493,98 @@
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</li>
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</comps>
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</HediffDef>
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<ThingDef ParentName="BaseHumanMakeableGun">
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<defName>WULA_RW_Photon_Missile</defName>
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<label>星光追猎术式</label>
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<description>乌拉星人在舰船上用于代替导弹的一种特殊术式,当其被吟唱时,大量的灵能星光将倾巢而出追击轰炸敌军。万幸,依托于灵能泰坦这个庞大载体,该法术的威力并未遭到太多削弱。</description>
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<techLevel>Ultra</techLevel>
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<tradeability>None</tradeability>
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<!-- <techLevel>Spacer</techLevel> -->
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<uiIconPath>Wula/Weapon/WULA_SP_Spear_Impale</uiIconPath>
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<graphicData>
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<texPath>Wula/Weapon/WULA_Weapon_Empty</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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</graphicData>
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<weaponTags>
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<li>WULA_RW_Photon_Missile_Weapon</li>
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</weaponTags>
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<uiIconScale>0.75</uiIconScale>
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<recipeMaker>
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<unfinishedThingDef>UnfinishedWeapon</unfinishedThingDef>
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</recipeMaker>
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<costList Inherit="False">
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<Steel>380</Steel>
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<Plasteel>60</Plasteel>
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<ComponentSpacer>8</ComponentSpacer>
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</costList>
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<statBases>
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<WorkToMake>40000</WorkToMake>
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<Mass>0</Mass>
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<AccuracyTouch>0.5</AccuracyTouch>
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<AccuracyShort>0.5</AccuracyShort>
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<AccuracyMedium>0.4</AccuracyMedium>
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<AccuracyLong>0.3</AccuracyLong>
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<RangedWeapon_Cooldown>0</RangedWeapon_Cooldown>
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</statBases>
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<verbs>
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<li>
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<verbClass>Verb_Shoot</verbClass>
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<hasStandardCommand>true</hasStandardCommand>
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<defaultProjectile>Bullet_WULA_RW_Photon_Missile</defaultProjectile>
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<warmupTime>4.5</warmupTime>
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<burstShotCount>16</burstShotCount>
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<ticksBetweenBurstShots>2</ticksBetweenBurstShots>
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<isMortar>true</isMortar>
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<requireLineOfSight>false</requireLineOfSight>
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<minRange>4</minRange>
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<range>48</range>
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<soundCast>AgonyPulse_Cast</soundCast>
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<muzzleFlashScale>12</muzzleFlashScale>
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<targetParams>
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<canTargetLocations>true</canTargetLocations>
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</targetParams>
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</li>
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</verbs>
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</ThingDef>
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<ThingDef ParentName="BaseBullet">
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<defName>Bullet_WULA_RW_Photon_Missile</defName>
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<label>灵能星光</label>
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<graphicData>
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<texPath>Wula/Projectile/WULA_Photon_Missile</texPath>
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<graphicClass>Graphic_Single</graphicClass>
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<shaderType>TransparentPostLight</shaderType>
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</graphicData>
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<thingClass>WulaFallenEmpire.Projectile_CruiseMissile</thingClass>
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<modExtensions>
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<li Class="WulaFallenEmpire.CruiseMissileProperties">
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<!-- 主爆炸参数 -->
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<customDamageDef>Bomb</customDamageDef>
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<customDamageAmount>8</customDamageAmount>
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<customExplosionRadius>2</customExplosionRadius>
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<customSoundExplode>MortarBomb_Explode</customSoundExplode>
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<!-- 子爆炸系统 -->
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<useSubExplosions>true</useSubExplosions>
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<subExplosionCount>2</subExplosionCount>
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<subExplosionRadius>1.5</subExplosionRadius>
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<subExplosionDamage>5</subExplosionDamage>
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<subExplosionSpread>6</subExplosionSpread>
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<subDamageDef>Wula_Psi_Bomb</subDamageDef>
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<subSoundExplode>MortarBomb_Explode</subSoundExplode>
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</li>
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</modExtensions>
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<projectile>
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<damageDef>Wula_Psi_Bomb</damageDef>
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<damageAmountBase>8</damageAmountBase>
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<speed>22</speed>
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<explosionRadius>2</explosionRadius>
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<armorPenetrationBase>0.1</armorPenetrationBase>
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<flyOverhead>true</flyOverhead>
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<soundHitThickRoof>Artillery_HitThickRoof</soundHitThickRoof>
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<soundExplode>MortarBomb_Explode</soundExplode>
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<soundImpactAnticipate>MortarRound_PreImpact</soundImpactAnticipate>
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<soundAmbient>MortarRound_Ambient</soundAmbient>
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</projectile>
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</ThingDef>
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</Defs>
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