2025-8-4
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<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<ThingDef ParentName="HeavyMechanoid">
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<defName>Wula_Psi_Titan</defName>
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<label>PAt-52"灵能泰坦"</label>
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<description>由乌拉帝国大教堂所开发的重型灵能机械体</description>
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<uiIconPath>Wula/Things/Wula_Psi_Titan/Wula_Psi_Titan_Icon</uiIconPath>
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<statBases>
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<!-- 心灵敏感,稍高 -->
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<PsychicSensitivity>3</PsychicSensitivity>
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<BandwidthCost>8</BandwidthCost>
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<MoveSpeed>6</MoveSpeed>
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<VacuumResistance MayRequire="Ludeon.RimWorld.Odyssey">1</VacuumResistance>
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<ArmorRating_Sharp>0.5</ArmorRating_Sharp>
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<ArmorRating_Blunt>0.5</ArmorRating_Blunt>
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<ArmorRating_Heat>0.25</ArmorRating_Heat>
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<CarryingCapacity>1200</CarryingCapacity>
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<ShootingAccuracyPawn>200</ShootingAccuracyPawn>
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<!-- <IncomingDamageFactor>0.75</IncomingDamageFactor> -->
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<MechEnergyLossPerHP MayRequire="Ludeon.RimWorld.Biotech">0.1</MechEnergyLossPerHP>
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<WastepacksPerRecharge MayRequire="Ludeon.RimWorld.Biotech">5</WastepacksPerRecharge>
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<!-- 飞行参数 -->
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<MaxFlightTime>9999</MaxFlightTime>
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<FlightCooldown>0</FlightCooldown>
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</statBases>
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<race>
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<body>WULA_AI_Heavy_Panzer_Body</body>
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<baseBodySize>15.0</baseBodySize>
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<baseHealthScale>3.5</baseHealthScale>
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<lifeStageAges>
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<li>
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<def>MechanoidFullyFormed</def>
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<soundWounded>Pawn_Mech_Tunneler_Wounded</soundWounded>
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<soundDeath>Pawn_Mech_Tunneler_Death</soundDeath>
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<soundCall>Pawn_Mech_Tunneler_Call</soundCall>
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</li>
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</lifeStageAges>
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<bulletStaggerEffecterDef>TunnelerSlowedDown</bulletStaggerEffecterDef>
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<!-- 飞行参数 -->
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<flightStartChanceOnJobStart>1</flightStartChanceOnJobStart>
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<flightSpeedFactor>3</flightSpeedFactor>
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<!-- <canFlyIntoMap>true</canFlyIntoMap> -->
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</race>
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<tools Inherit="False">
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<li>
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<label>灵能震爆</label>
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<labelNoLocation>灵能震爆</labelNoLocation>
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<capacities>
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<li>Blunt</li>
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</capacities>
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<power>10</power>
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<cooldownTime>4</cooldownTime>
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<linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
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<ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
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</li>
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</tools>
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<comps>
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<li Class="CompProperties_ProjectileInterceptor">
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<radius>7</radius>
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<interceptGroundProjectiles>true</interceptGroundProjectiles>
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<color>(0.5, 0.3, 0.9)</color>
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<reactivateEffect>BulletShieldGenerator_Reactivate</reactivateEffect>
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<activeSound>BulletShield_Ambience</activeSound>
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<hitPoints>10000</hitPoints>
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<hitPointsRestoreInstantlyAfterCharge>true</hitPointsRestoreInstantlyAfterCharge>
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<chargeDurationTicks>1800</chargeDurationTicks>
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<rechargeHitPointsIntervalTicks>120</rechargeHitPointsIntervalTicks>
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<minIdleAlpha>0.2</minIdleAlpha>
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<drawWithNoSelection>True</drawWithNoSelection>
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<disarmedByEmpForTicks>1500</disarmedByEmpForTicks>
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<gizmoTipKey>ProjectileInterceptorTip</gizmoTipKey>
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</li>
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</comps>
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</ThingDef>
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</Defs>
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