Merge branch 'main' of https://git.ra3battle.cn/Kalospacer/WulaFallenEmpireRW
This commit is contained in:
@@ -8,8 +8,8 @@
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<texPath>Wula/Things/WulaSpecies/Eyes/Normal</texPath>
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<altMaskPath>Wula/Things/WulaSpecies/Eyes/Common</altMaskPath>
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<shader>Map/CutoutSkinOverlay</shader>
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<minColor>RGB(39,155,153)</minColor>
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<maxColor>RGB(113,199,231)</maxColor>
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<minColor>RGB(0.25,0.25,0.25)</minColor>
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<maxColor>RGB(0.85,0.85,0.85)</maxColor>
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<enableUnisexTexPath>True</enableUnisexTexPath>
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</FacialAnimation.EyeballTypeDef>
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</Defs>
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@@ -302,7 +302,9 @@
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<stages>
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<li>
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<minSeverity>0.01</minSeverity>
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<hungerRateFactor>1</hungerRateFactor>
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<statFactors>
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<WulaEnergyFallRateFactor>3</WulaEnergyFallRateFactor>
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</statFactors>
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</li>
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</stages>
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<defaultInstallPart>WULA_Energy_Furnace_Bodypart</defaultInstallPart>
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@@ -482,8 +482,8 @@
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<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
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<!-- 基础功能 -->
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<radius>2.5</radius> <!-- 护盾半径,决定了拦截范围 -->
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<hitPoints>500</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
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<radius>1.5</radius> <!-- 护盾半径,决定了拦截范围 -->
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<hitPoints>250</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
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<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
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<!-- 拦截类型 -->
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@@ -554,8 +554,8 @@
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<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
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<!-- 基础功能 -->
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<radius>2.5</radius> <!-- 护盾半径,决定了拦截范围 -->
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<hitPoints>500</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
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<radius>1.46</radius> <!-- 护盾半径,决定了拦截范围 -->
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<hitPoints>100</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
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<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
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<!-- 拦截类型 -->
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@@ -943,8 +943,8 @@
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<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
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<!-- 基础功能 -->
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<radius>2.5</radius> <!-- 护盾半径,决定了拦截范围 -->
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<hitPoints>500</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
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<radius>1.25</radius> <!-- 护盾半径,决定了拦截范围 -->
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<hitPoints>150</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
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<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
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<!-- 拦截类型 -->
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@@ -1094,10 +1094,9 @@
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<displayGizmoWhileUndrafted>false</displayGizmoWhileUndrafted>
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</li>
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<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
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<!-- 基础功能 -->
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<radius>2.5</radius> <!-- 护盾半径,决定了拦截范围 -->
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<hitPoints>500</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
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<radius>1.25</radius> <!-- 护盾半径,决定了拦截范围 -->
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<hitPoints>200</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
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<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
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<!-- 拦截类型 -->
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@@ -1365,8 +1364,8 @@
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<li Class="WulaFallenEmpire.CompProperties_ApparelInterceptor">
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<!-- 基础功能 -->
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<radius>2.5</radius> <!-- 护盾半径,决定了拦截范围 -->
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<hitPoints>500</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
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<radius>1.27</radius> <!-- 护盾半径,决定了拦截范围 -->
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<hitPoints>150</hitPoints> <!-- 护盾的生命值,每次拦截会消耗 -->
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<rechargeDelay>2800</rechargeDelay> <!-- 护盾破裂后的冷却时间 (ticks) -->
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<!-- 拦截类型 -->
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@@ -396,7 +396,7 @@
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<!-- 心灵敏感,很低 -->
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<PsychicSensitivity>0.25</PsychicSensitivity>
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<!-- 肉量 -->
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<MeatAmount>0</MeatAmount>
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<MeatAmount>10</MeatAmount>
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<!-- 皮革量 -->
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<LeatherAmount>0</LeatherAmount>
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<!-- 谈判能力 -->
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