环形轰炸,区域监视,光矛扫射
This commit is contained in:
@@ -0,0 +1,22 @@
|
||||
using RimWorld;
|
||||
using Verse;
|
||||
|
||||
namespace WulaFallenEmpire
|
||||
{
|
||||
public class CompProperties_EnergyLance : CompProperties_EffectWithDest
|
||||
{
|
||||
public int durationTicks = 600; // 光束持续时间
|
||||
public float moveDistance = 15f; // 光束移动距离
|
||||
public bool useFixedDistance = true; // 是否使用固定距离
|
||||
|
||||
// 伤害配置
|
||||
public int firesPerTick = 4; // 每刻产生的火焰数量
|
||||
public IntRange flameDamageRange = new IntRange(65, 100); // 火焰伤害范围
|
||||
public IntRange corpseFlameDamageRange = new IntRange(5, 10); // 尸体火焰伤害范围
|
||||
|
||||
public CompProperties_EnergyLance()
|
||||
{
|
||||
this.compClass = typeof(CompAbilityEffect_EnergyLance);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user