WulaFallenEmpireSettings.cs - 添加了 public bool enableDebugLogs = false; 字段和保存配置

 WulaLog.cs - 修改了DebugEnabled属性,仅检查enableDebugLogs设置(不检查DevMode)
 WulaFallenEmpireMod.cs - 在DoSettingsWindowContents中添加了UI复选框,显示"Enable Debug Logs"选项
 替换了所有848个Log.Message/Error/Warning调用为WulaLog.Debug()
This commit is contained in:
2025-12-15 13:05:50 +08:00
parent 9bdcd8e308
commit 98a0400c78
134 changed files with 1000 additions and 1019 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -129,7 +129,7 @@ namespace WulaFallenEmpire.EventSystem.AI.Tools
float baseMaxPoints = StorytellerUtility.DefaultThreatPointsNow(map);
float adjustedMaxPoints = baseMaxPoints * goodwillFactor * 1.5f;
Log.Message($"[WulaAI] send_reinforcement: totalCost={totalCost}, adjustedMaxPoints={adjustedMaxPoints}");
WulaLog.Debug($"[WulaAI] send_reinforcement: totalCost={totalCost}, adjustedMaxPoints={adjustedMaxPoints}");
if (totalCost > adjustedMaxPoints)
{
return $"Error: Total cost {totalCost} exceeds limit {adjustedMaxPoints:F0}. Reduce unit count.";